* Spring cleaning on Region.Environment.
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.0.6.0-stable
parent
01f31fd933
commit
13526097f2
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@ -32,13 +32,10 @@ namespace OpenSim.Region.Environment
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/// <summary>
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/// Bit Vector for Which Modules to send an instant message to from the Scene or an Associated Module
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/// </summary>
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// This prevents the Modules from sending Instant messages to other modules through the scene
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// and then receiving the same messages
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// This is mostly here because on LLSL and the SecondLife Client, IMs,Groups and friends are linked
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// inseparably
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[Flags]
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public enum InstantMessageReceiver : uint
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{
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@ -70,7 +70,8 @@ namespace OpenSim.Region.Environment.Interfaces
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void handleSignificantClientMovement(IClientAPI remote_client);
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void handleAnyClientMovement(ScenePresence avatar);
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void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, int landLocalID, IClientAPI remote_client);
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void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
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void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, List<ParcelManager.ParcelAccessEntry> entries,
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IClientAPI remote_client);
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}
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}
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@ -32,10 +32,10 @@ namespace OpenSim.Region.Environment.Interfaces
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{
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public interface IRegionModule
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{
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string Name { get; }
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bool IsSharedModule { get; }
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void Initialise(Scene scene, IConfigSource source);
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void PostInitialise();
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void Close();
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string Name { get; }
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bool IsSharedModule { get; }
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}
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}
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@ -47,12 +47,11 @@ namespace OpenSim.Region.Environment
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public class ModuleLoader
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>();
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private readonly IConfigSource m_config;
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private readonly List<IRegionModule> m_loadedModules = new List<IRegionModule>();
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private readonly Dictionary<string, IRegionModule> m_loadedSharedModules = new Dictionary<string, IRegionModule>();
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private readonly IConfigSource m_config;
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public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>();
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public ModuleLoader(IConfigSource config)
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{
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@ -86,7 +85,8 @@ namespace OpenSim.Region.Environment
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DynamicTextureModule dynamicModule = new DynamicTextureModule();
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if (m_loadedSharedModules.ContainsKey(dynamicModule.Name))
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{
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m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", dynamicModule.Name, "DynamicTextureModule");
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m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", dynamicModule.Name,
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"DynamicTextureModule");
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}
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else
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{
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@ -123,15 +123,15 @@ namespace OpenSim.Region.Environment
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m_loadedSharedModules.Add(loadMod.Name, loadMod);
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}
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// AvatarFactoryModule avatarFactory = new AvatarFactoryModule();
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// if (m_loadedSharedModules.ContainsKey(avatarFactory.Name))
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// {
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// m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", avatarFactory.Name, "AvarFactoryModule");
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// }
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// else
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// {
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// m_loadedSharedModules.Add(avatarFactory.Name, avatarFactory);
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// }
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// AvatarFactoryModule avatarFactory = new AvatarFactoryModule();
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// if (m_loadedSharedModules.ContainsKey(avatarFactory.Name))
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// {
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// m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", avatarFactory.Name, "AvarFactoryModule");
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// }
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// else
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// {
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// m_loadedSharedModules.Add(avatarFactory.Name, avatarFactory);
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// }
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XMLRPCModule xmlRpcMod = new XMLRPCModule();
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if (m_loadedSharedModules.ContainsKey(xmlRpcMod.Name))
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@ -149,13 +149,13 @@ namespace OpenSim.Region.Environment
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AssetTransactionModule transactionsModule = new AssetTransactionModule();
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if (m_loadedSharedModules.ContainsKey(transactionsModule.Name))
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{
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m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", transactionsModule.Name, "TransactionModule");
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m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", transactionsModule.Name,
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"TransactionModule");
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}
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else
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{
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m_loadedSharedModules.Add(transactionsModule.Name, transactionsModule);
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}
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}
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public void InitialiseSharedModules(Scene scene)
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@ -284,7 +284,7 @@ namespace OpenSim.Region.Environment
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{
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if (pluginType.GetInterface("IRegionModule") != null)
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{
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modules.Add((IRegionModule)Activator.CreateInstance(pluginType));
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modules.Add((IRegionModule) Activator.CreateInstance(pluginType));
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}
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}
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}
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@ -40,15 +40,16 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetDownload
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/// <summary>
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/// Asset requests with data which are ready to be sent back to requesters. This includes textures.
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/// </summary>
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private List<AssetRequest> AssetRequests;
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private readonly List<AssetRequest> AssetRequests;
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private Scene m_scene;
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private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
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private readonly Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
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///
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/// Assets requests (for each user) which are waiting for asset server data. This includes texture requests
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/// </summary>
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private Dictionary<LLUUID, Dictionary<LLUUID, AssetRequest>> RequestedAssets;
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private readonly Dictionary<LLUUID, Dictionary<LLUUID, AssetRequest>> RequestedAssets;
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private Scene m_scene;
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public AssetDownloadModule()
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{
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@ -205,22 +206,18 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetDownload
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{
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public AssetBase AssetInf;
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public byte AssetRequestSource = 2;
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public long DataPointer = 0;
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public long DataPointer;
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public int DiscardLevel = -1;
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public AssetBase ImageInfo;
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public bool IsTextureRequest;
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public int NumPackets = 0;
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public int PacketCounter = 0;
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public byte[] Params = null;
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public int NumPackets;
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public int PacketCounter;
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public byte[] Params;
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public LLUUID RequestAssetID;
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public IClientAPI RequestUser;
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public LLUUID TransferRequestID;
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//public bool AssetInCache;
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//public int TimeRequested;
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public AssetRequest()
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{
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}
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}
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#endregion
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@ -44,7 +44,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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// Fields
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private bool m_dumpAssetsToFile;
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private readonly bool m_dumpAssetsToFile;
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public AgentAssetTransactionsManager Manager;
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public LLUUID UserID;
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public Dictionary<LLUUID, AssetXferUploader> XferUploaders = new Dictionary<LLUUID, AssetXferUploader>();
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@ -141,23 +141,23 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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public class AssetXferUploader
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{
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// Fields
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private readonly bool m_dumpAssetToFile;
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private readonly AgentAssetTransactions m_userTransactions;
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public bool AddToInventory;
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public AssetBase Asset;
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public LLUUID InventFolder = LLUUID.Zero;
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private sbyte invType = 0;
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private bool m_createItem = false;
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private sbyte invType;
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private bool m_createItem;
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private string m_description = String.Empty;
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private bool m_dumpAssetToFile;
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private bool m_finished = false;
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private bool m_finished;
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private string m_name = String.Empty;
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private bool m_storeLocal;
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private AgentAssetTransactions m_userTransactions;
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private uint nextPerm = 0;
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private uint nextPerm;
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private IClientAPI ourClient;
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public LLUUID TransactionID = LLUUID.Zero;
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private sbyte type = 0;
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private sbyte type;
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public bool UploadComplete;
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private byte wearableType = 0;
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private byte wearableType;
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public ulong XferID;
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public AssetXferUploader(AgentAssetTransactions transactions, bool dumpAssetToFile)
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@ -390,7 +390,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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item.BasePermissions = 2147483647;
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item.CurrentPermissions = 2147483647;
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item.NextPermissions = nextPerm;
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item.Flags = (uint) wearableType;
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item.Flags = wearableType;
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userInfo.AddItem(ourClient.AgentId, item);
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ourClient.SendInventoryItemCreateUpdate(item);
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@ -40,16 +40,11 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions
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{
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private readonly Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
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private bool m_dumpAssetsToFile = false;
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private Scene m_scene = null;
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private bool m_dumpAssetsToFile;
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private Scene m_scene;
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private AgentAssetTransactionsManager m_transactionManager;
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public AssetTransactionModule()
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{
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// System.Console.WriteLine("creating AgentAssetTransactionModule");
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}
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#region IAgentAssetTransactions Members
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public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
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@ -145,13 +140,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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/// <summary>
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/// Each agent has its own singleton collection of transactions
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/// </summary>
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private Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions =
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private readonly Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions =
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new Dictionary<LLUUID, AgentAssetTransactions>();
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/// <summary>
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/// Should we dump uploaded assets to the filesystem?
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/// </summary>
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private bool m_dumpAssetsToFile;
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private readonly bool m_dumpAssetsToFile;
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public Scene MyScene;
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@ -47,6 +47,8 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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private readonly BlockingQueue<ITextureSender> m_queueSenders
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= new BlockingQueue<ITextureSender>();
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private readonly List<Scene> m_scenes = new List<Scene>();
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/// <summary>
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/// Each user has their own texture download service.
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/// </summary>
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new Dictionary<LLUUID, UserTextureDownloadService>();
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private Scene m_scene;
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private List<Scene> m_scenes = new List<Scene>();
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private Thread m_thread;
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public TextureDownloadModule()
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{
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}
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource config)
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if (m_scene == null)
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{
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//Console.WriteLine("Creating Texture download module");
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m_thread = new Thread(new ThreadStart(ProcessTextureSenders));
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m_thread = new Thread(ProcessTextureSenders);
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m_thread.Name = "ProcessTextureSenderThread";
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m_thread.IsBackground = true;
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m_thread.Start();
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@ -40,13 +40,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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//private static readonly log4net.ILog m_log
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// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private bool m_cancel = false;
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private readonly LLUUID m_textureId;
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private bool m_cancel;
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private IClientAPI m_client;
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// See ITextureSender
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private bool m_sending = false;
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private LLUUID m_textureId;
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private bool m_sending;
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// See ITextureSender
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@ -43,12 +43,14 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private readonly IClientAPI RequestUser;
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/// <summary>
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/// Records the number of times texture send has been called.
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/// </summary>
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public int counter = 0;
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public int counter;
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public bool ImageLoaded = false;
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public bool ImageLoaded;
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/// <summary>
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/// Holds the texture asset to send.
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@ -57,27 +59,26 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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//public LLUUID assetID { get { return m_asset.FullID; } }
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private bool m_cancel = false;
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private bool m_cancel;
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// See ITextureSender
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private bool m_sending = false;
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private bool m_sending;
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/// <summary>
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/// This is actually the number of extra packets required to send the texture data! We always assume
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/// at least one is required.
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/// </summary>
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private int NumPackets = 0;
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private int NumPackets;
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/// <summary>
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/// Holds the packet number to send next. In this case, each packet is 1000 bytes long and starts
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/// at the 600th byte (0th indexed).
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/// </summary>
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private int PacketCounter = 0;
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private int PacketCounter;
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private int RequestedDiscardLevel = -1;
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private IClientAPI RequestUser;
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private uint StartPacketNumber = 0;
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private uint StartPacketNumber;
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public TextureSender(IClientAPI client, int discardLevel, uint packetNumber)
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{
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@ -190,7 +191,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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catch (ArgumentOutOfRangeException)
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{
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m_log.Error("[TEXTURE SENDER]: Unable to separate texture into multiple packets: Array bounds failure on asset:" +
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m_asset.FullID.ToString());
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m_asset.FullID);
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return;
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}
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RequestUser.OutPacket(im, ThrottleOutPacketType.Texture);
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@ -41,10 +41,6 @@ namespace OpenSim.Region.Environment.Modules.Agent.Xfer
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public Dictionary<string, byte[]> NewFiles = new Dictionary<string, byte[]>();
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public Dictionary<ulong, XferDownLoad> Transfers = new Dictionary<ulong, XferDownLoad>();
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public XferModule()
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{
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}
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource config)
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@ -149,11 +145,11 @@ namespace OpenSim.Region.Environment.Modules.Agent.Xfer
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public IClientAPI Client;
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private bool complete;
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public byte[] Data = new byte[0];
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public int DataPointer = 0;
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public int DataPointer;
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public string FileName = String.Empty;
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public uint Packet = 0;
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public uint Packet;
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public uint Serial = 1;
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public ulong XferID = 0;
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public ulong XferID;
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public XferDownLoad(string fileName, byte[] data, ulong xferID, IClientAPI client)
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{
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@ -217,7 +213,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.Xfer
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{
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byte[] transferData = new byte[Data.Length - DataPointer];
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Array.Copy(Data, DataPointer, transferData, 0, Data.Length - DataPointer);
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uint endPacket = Packet |= (uint) 0x80000000;
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uint endPacket = Packet |= 0x80000000;
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Client.SendXferPacket(XferID, endPacket, transferData);
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Packet++;
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DataPointer += (Data.Length - DataPointer);
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@ -44,15 +44,15 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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public class ChatModule : IRegionModule, ISimChat
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private string m_defaultzone = null;
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private readonly List<Scene> m_scenes = new List<Scene>();
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private string m_defaultzone;
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private IRCChatModule m_irc = null;
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private Thread m_irc_connector = null;
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private IRCChatModule m_irc;
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private Thread m_irc_connector;
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private string m_last_leaving_user = null;
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private string m_last_new_user = null;
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private string m_last_leaving_user;
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private string m_last_new_user;
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private int m_saydistance = 30;
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private List<Scene> m_scenes = new List<Scene>();
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private int m_shoutdistance = 100;
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internal object m_syncInit = new object();
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internal object m_syncLogout = new object();
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@ -257,7 +257,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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}
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catch (Exception ex)
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{
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m_log.Error("[IRC]: NewClient exception trap:" + ex.ToString());
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m_log.Error("[IRC]: NewClient exception trap:" + ex);
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}
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}
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@ -284,7 +284,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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}
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catch (Exception ex)
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{
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m_log.Error("[IRC]: ClientLoggedOut exception trap:" + ex.ToString());
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m_log.Error("[IRC]: ClientLoggedOut exception trap:" + ex);
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}
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}
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}
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@ -372,24 +372,24 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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#endregion
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Thread listener;
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private string m_basenick = null;
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private string m_channel = null;
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private bool m_connected = false;
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private bool m_enabled = false;
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private List<Scene> m_last_scenes = null;
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private string m_nick = null;
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private uint m_port = 6668;
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private string m_privmsgformat = "PRIVMSG {0} :<{1} in {2}>: {3}";
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private readonly string m_basenick;
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private readonly string m_channel;
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private readonly bool m_enabled;
|
||||
private readonly uint m_port = 6668;
|
||||
private readonly string m_privmsgformat = "PRIVMSG {0} :<{1} in {2}>: {3}";
|
||||
private readonly string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
|
||||
private Thread listener;
|
||||
private bool m_connected;
|
||||
private List<Scene> m_last_scenes;
|
||||
private string m_nick;
|
||||
private StreamReader m_reader;
|
||||
private List<Scene> m_scenes = null;
|
||||
private string m_server = null;
|
||||
private List<Scene> m_scenes;
|
||||
private string m_server;
|
||||
|
||||
private NetworkStream m_stream;
|
||||
internal object m_syncConnect = new object();
|
||||
private TcpClient m_tcp;
|
||||
private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
|
||||
private StreamWriter m_writer;
|
||||
|
||||
private Thread pingSender;
|
||||
|
@ -478,13 +478,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
|
|||
m_reader = new StreamReader(m_stream);
|
||||
m_writer = new StreamWriter(m_stream);
|
||||
|
||||
pingSender = new Thread(new ThreadStart(PingRun));
|
||||
pingSender = new Thread(PingRun);
|
||||
pingSender.Name = "PingSenderThread";
|
||||
pingSender.IsBackground = true;
|
||||
pingSender.Start();
|
||||
ThreadTracker.Add(pingSender);
|
||||
|
||||
listener = new Thread(new ThreadStart(ListenerRun));
|
||||
listener = new Thread(ListenerRun);
|
||||
listener.Name = "IRCChatModuleListenerThread";
|
||||
listener.IsBackground = true;
|
||||
listener.Start();
|
||||
|
@ -545,7 +545,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
|
|||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error("[IRC]: PrivMsg exception trap:" + ex.ToString());
|
||||
m_log.Error("[IRC]: PrivMsg exception trap:" + ex);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -588,7 +588,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
|
|||
{
|
||||
try
|
||||
{
|
||||
if (m_connected == true)
|
||||
if (m_connected)
|
||||
{
|
||||
m_writer.WriteLine("PING :" + m_server);
|
||||
m_writer.Flush();
|
||||
|
@ -602,7 +602,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
|
|||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error("[IRC]: PingRun exception trap:" + ex.ToString() + "\n" + ex.StackTrace);
|
||||
m_log.Error("[IRC]: PingRun exception trap:" + ex + "\n" + ex.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -615,7 +615,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
|
|||
{
|
||||
try
|
||||
{
|
||||
while ((m_connected == true) && ((inputLine = m_reader.ReadLine()) != null))
|
||||
while (m_connected && ((inputLine = m_reader.ReadLine()) != null))
|
||||
{
|
||||
// Console.WriteLine(inputLine);
|
||||
if (inputLine.Contains(m_channel))
|
||||
|
@ -659,7 +659,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
|
|||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error("[IRC]: ListenerRun exception trap:" + ex.ToString() + "\n" + ex.StackTrace);
|
||||
m_log.Error("[IRC]: ListenerRun exception trap:" + ex + "\n" + ex.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -685,7 +685,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
|
|||
}
|
||||
catch (Exception ex) // IRC gate should not crash Sim
|
||||
{
|
||||
m_log.Error("[IRC]: BroadcastSim Exception Trap:" + ex.ToString() + "\n" + ex.StackTrace);
|
||||
m_log.Error("[IRC]: BroadcastSim Exception Trap:" + ex + "\n" + ex.StackTrace);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -65,55 +65,55 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
|
|||
public class SampleMoneyModule : IMoneyModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private readonly Dictionary<LLUUID, int> m_KnownClientFunds = new Dictionary<LLUUID, int>();
|
||||
|
||||
/// <summary>
|
||||
/// Region UUIDS indexed by AgentID
|
||||
/// </summary>
|
||||
private readonly Dictionary<LLUUID, LLUUID> m_rootAgents = new Dictionary<LLUUID, LLUUID>();
|
||||
|
||||
/// <summary>
|
||||
/// Scenes by Region Handle
|
||||
/// </summary>
|
||||
private readonly Dictionary<ulong, Scene> m_scenel = new Dictionary<ulong, Scene>();
|
||||
|
||||
/// <summary>
|
||||
/// Where Stipends come from and Fees go to.
|
||||
/// </summary>
|
||||
private LLUUID EconomyBaseAccount = LLUUID.Zero;
|
||||
|
||||
private float EnergyEfficiency = 0f;
|
||||
private bool gridmode = false;
|
||||
private float EnergyEfficiency;
|
||||
private bool gridmode;
|
||||
private ObjectPaid handerOnObjectPaid;
|
||||
private bool m_enabled = true;
|
||||
|
||||
private IConfigSource m_gConfig;
|
||||
|
||||
private bool m_keepMoneyAcrossLogins = true;
|
||||
private Dictionary<LLUUID, int> m_KnownClientFunds = new Dictionary<LLUUID, int>();
|
||||
private string m_LandAddress = String.Empty;
|
||||
|
||||
private int m_minFundsBeforeRefresh = 100;
|
||||
private string m_MoneyAddress = String.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// Region UUIDS indexed by AgentID
|
||||
/// </summary>
|
||||
private Dictionary<LLUUID, LLUUID> m_rootAgents = new Dictionary<LLUUID, LLUUID>();
|
||||
|
||||
/// <summary>
|
||||
/// Scenes by Region Handle
|
||||
/// </summary>
|
||||
private Dictionary<ulong, Scene> m_scenel = new Dictionary<ulong, Scene>();
|
||||
|
||||
private int m_stipend = 1000;
|
||||
|
||||
private int ObjectCapacity = 45000;
|
||||
private int ObjectCount = 0;
|
||||
private int PriceEnergyUnit = 0;
|
||||
private int PriceGroupCreate = 0;
|
||||
private int PriceObjectClaim = 0;
|
||||
private float PriceObjectRent = 0f;
|
||||
private float PriceObjectScaleFactor = 0f;
|
||||
private int PriceParcelClaim = 0;
|
||||
private float PriceParcelClaimFactor = 0f;
|
||||
private int PriceParcelRent = 0;
|
||||
private int PricePublicObjectDecay = 0;
|
||||
private int PricePublicObjectDelete = 0;
|
||||
private int PriceRentLight = 0;
|
||||
private int PriceUpload = 0;
|
||||
private int TeleportMinPrice = 0;
|
||||
private int ObjectCount;
|
||||
private int PriceEnergyUnit;
|
||||
private int PriceGroupCreate;
|
||||
private int PriceObjectClaim;
|
||||
private float PriceObjectRent;
|
||||
private float PriceObjectScaleFactor;
|
||||
private int PriceParcelClaim;
|
||||
private float PriceParcelClaimFactor;
|
||||
private int PriceParcelRent;
|
||||
private int PricePublicObjectDecay;
|
||||
private int PricePublicObjectDelete;
|
||||
private int PriceRentLight;
|
||||
private int PriceUpload;
|
||||
private int TeleportMinPrice;
|
||||
|
||||
private float TeleportPriceExponent = 0f;
|
||||
private float TeleportPriceExponent;
|
||||
private int UserLevelPaysFees = 2;
|
||||
private Scene XMLRPCHandler;
|
||||
|
||||
|
@ -305,7 +305,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
|
|||
Hashtable hbinfo =
|
||||
GetBalanceForUserFromMoneyServer(client.AgentId, client.SecureSessionId, s.RegionInfo.originRegionID.ToString(),
|
||||
s.RegionInfo.regionSecret);
|
||||
if ((bool) hbinfo["success"] == true)
|
||||
if ((bool) hbinfo["success"])
|
||||
{
|
||||
Helpers.TryParse((string) hbinfo["agentId"], out agentID);
|
||||
try
|
||||
|
@ -333,7 +333,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
|
|||
else
|
||||
{
|
||||
m_log.WarnFormat("[MONEY]: Getting Money for user {0} failed with the following message:{1}", agentID,
|
||||
(string) hbinfo["errorMessage"]);
|
||||
hbinfo["errorMessage"]);
|
||||
client.SendAlertMessage((string) hbinfo["errorMessage"]);
|
||||
}
|
||||
SendMoneyBalance(client, agentID, client.SessionId, LLUUID.Zero);
|
||||
|
@ -660,7 +660,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
|
|||
|
||||
Hashtable hresult = genericCurrencyXMLRPCRequest(ht, "regionMoveMoney");
|
||||
|
||||
if ((bool) hresult["success"] == true)
|
||||
if ((bool) hresult["success"])
|
||||
{
|
||||
int funds1 = 0;
|
||||
int funds2 = 0;
|
||||
|
@ -718,7 +718,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
|
|||
Hashtable hbinfo =
|
||||
GetBalanceForUserFromMoneyServer(aClient.AgentId, aClient.SecureSessionId, s.RegionInfo.originRegionID.ToString(),
|
||||
s.RegionInfo.regionSecret);
|
||||
if ((bool) hbinfo["success"] == true)
|
||||
if ((bool) hbinfo["success"])
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -743,7 +743,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
|
|||
else
|
||||
{
|
||||
m_log.WarnFormat("[MONEY]: Getting Money for user {0} failed with the following message:{1}", agentId,
|
||||
(string) hbinfo["errorMessage"]);
|
||||
hbinfo["errorMessage"]);
|
||||
aClient.SendAlertMessage((string) hbinfo["errorMessage"]);
|
||||
}
|
||||
}
|
||||
|
@ -812,7 +812,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
|
|||
string secret = (string) requestData["secret"];
|
||||
|
||||
Scene userScene = GetRandomScene();
|
||||
if (userScene.RegionInfo.regionSecret.ToString() == secret)
|
||||
if (userScene.RegionInfo.regionSecret == secret)
|
||||
{
|
||||
IClientAPI client = LocateClientObject(agentId);
|
||||
|
||||
|
@ -1238,7 +1238,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
|
|||
{
|
||||
lock (e)
|
||||
{
|
||||
if (e.economyValidated == true && e.transactionID == 0)
|
||||
if (e.economyValidated && e.transactionID == 0)
|
||||
{
|
||||
e.transactionID = Util.UnixTimeSinceEpoch();
|
||||
|
||||
|
@ -1328,7 +1328,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
|
|||
else
|
||||
{
|
||||
m_log.Warn("[MONEY]: Potential Fraud Warning, got money transfer request for avatar that isn't in this simulator - Details; Sender:" +
|
||||
e.sender.ToString() + " Receiver: " + e.receiver.ToString() + " Amount: " + e.amount.ToString());
|
||||
e.sender + " Receiver: " + e.receiver + " Amount: " + e.amount);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1400,7 +1400,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
|
|||
{
|
||||
Hashtable hresult =
|
||||
claim_user(avatar.UUID, avatar.ControllingClient.SecureSessionId, regionID, RegionItem.RegionInfo.regionSecret);
|
||||
if ((bool) hresult["success"] == true)
|
||||
if ((bool) hresult["success"])
|
||||
{
|
||||
int funds = 0;
|
||||
try
|
||||
|
@ -1432,7 +1432,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
|
|||
if (RegionItem != null)
|
||||
{
|
||||
Hashtable hresult = claim_user(avatar.UUID, avatar.ControllingClient.SecureSessionId, regionID, RegionItem.RegionInfo.regionSecret);
|
||||
if ((bool) hresult["success"] == true)
|
||||
if ((bool) hresult["success"])
|
||||
{
|
||||
int funds = 0;
|
||||
try
|
||||
|
@ -1460,7 +1460,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
|
|||
#endregion
|
||||
}
|
||||
|
||||
public enum TransactionType : int
|
||||
public enum TransactionType
|
||||
{
|
||||
SystemGenerated = 0,
|
||||
RegionMoneyRequest = 1,
|
||||
|
|
|
@ -42,10 +42,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Dictionary<LLUUID, List<FriendListItem>> FriendLists = new Dictionary<LLUUID, List<FriendListItem>>();
|
||||
private Dictionary<LLUUID, LLUUID> m_pendingFriendRequests = new Dictionary<LLUUID, LLUUID>();
|
||||
private Dictionary<LLUUID, ulong> m_rootAgents = new Dictionary<LLUUID, ulong>();
|
||||
private List<Scene> m_scene = new List<Scene>();
|
||||
private readonly Dictionary<LLUUID, List<FriendListItem>> FriendLists = new Dictionary<LLUUID, List<FriendListItem>>();
|
||||
private readonly Dictionary<LLUUID, LLUUID> m_pendingFriendRequests = new Dictionary<LLUUID, LLUUID>();
|
||||
private readonly Dictionary<LLUUID, ulong> m_rootAgents = new Dictionary<LLUUID, ulong>();
|
||||
private readonly List<Scene> m_scene = new List<Scene>();
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
|
@ -213,7 +213,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
List<LLUUID> updateUsers = new List<LLUUID>();
|
||||
foreach (FriendListItem fli in lfli)
|
||||
{
|
||||
if (fli.onlinestatus == true)
|
||||
if (fli.onlinestatus)
|
||||
{
|
||||
updateUsers.Add(fli.Friend);
|
||||
}
|
||||
|
@ -357,20 +357,20 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
// https://wiki.secondlife.com/wiki/ImprovedInstantMessage
|
||||
|
||||
// 38 == Offer friendship
|
||||
if (dialog == (byte) 38)
|
||||
if (dialog == 38)
|
||||
{
|
||||
LLUUID friendTransactionID = LLUUID.Random();
|
||||
|
||||
m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
|
||||
|
||||
m_log.Info("[FRIEND]: 38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" +
|
||||
m_log.Info("[FRIEND]: 38 - From:" + fromAgentID + " To: " + toAgentID + " Session:" + imSessionID + " Message:" +
|
||||
message);
|
||||
GridInstantMessage msg = new GridInstantMessage();
|
||||
msg.fromAgentID = fromAgentID.UUID;
|
||||
msg.fromAgentSession = fromAgentSession.UUID;
|
||||
msg.toAgentID = toAgentID.UUID;
|
||||
msg.imSessionID = friendTransactionID.UUID; // This is the item we're mucking with here
|
||||
m_log.Info("[FRIEND]: Filling Session: " + msg.imSessionID.ToString());
|
||||
m_log.Info("[FRIEND]: Filling Session: " + msg.imSessionID);
|
||||
msg.timestamp = timestamp;
|
||||
if (client != null)
|
||||
{
|
||||
|
@ -393,16 +393,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
}
|
||||
|
||||
// 39 == Accept Friendship
|
||||
if (dialog == (byte) 39)
|
||||
if (dialog == 39)
|
||||
{
|
||||
m_log.Info("[FRIEND]: 39 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" +
|
||||
m_log.Info("[FRIEND]: 39 - From:" + fromAgentID + " To: " + toAgentID + " Session:" + imSessionID + " Message:" +
|
||||
message);
|
||||
}
|
||||
|
||||
// 40 == Decline Friendship
|
||||
if (dialog == (byte) 40)
|
||||
if (dialog == 40)
|
||||
{
|
||||
m_log.Info("[FRIEND]: 40 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" +
|
||||
m_log.Info("[FRIEND]: 40 - From:" + fromAgentID + " To: " + toAgentID + " Session:" + imSessionID + " Message:" +
|
||||
message);
|
||||
}
|
||||
}
|
||||
|
@ -433,14 +433,14 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
msg.ParentEstateID = 0;
|
||||
msg.timestamp = (uint) Util.UnixTimeSinceEpoch();
|
||||
msg.RegionID = SceneAgentIn.RegionInfo.RegionID.UUID;
|
||||
msg.dialog = (byte) 39; // Approved friend request
|
||||
msg.dialog = 39; // Approved friend request
|
||||
msg.Position = new sLLVector3();
|
||||
msg.offline = (byte) 0;
|
||||
msg.offline = 0;
|
||||
msg.binaryBucket = new byte[0];
|
||||
// We don't really care which scene we pipe it through, it goes to the shared IM Module and/or the database
|
||||
|
||||
SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
|
||||
SceneAgentIn.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint) 1);
|
||||
SceneAgentIn.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, 1);
|
||||
m_pendingFriendRequests.Remove(transactionID);
|
||||
|
||||
// TODO: Inform agent that the friend is online
|
||||
|
@ -471,9 +471,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
msg.ParentEstateID = 0;
|
||||
msg.timestamp = (uint) Util.UnixTimeSinceEpoch();
|
||||
msg.RegionID = SceneAgentIn.RegionInfo.RegionID.UUID;
|
||||
msg.dialog = (byte) 40; // Deny friend request
|
||||
msg.dialog = 40; // Deny friend request
|
||||
msg.Position = new sLLVector3();
|
||||
msg.offline = (byte) 0;
|
||||
msg.offline = 0;
|
||||
msg.binaryBucket = new byte[0];
|
||||
SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
|
||||
m_pendingFriendRequests.Remove(transactionID);
|
||||
|
|
|
@ -41,10 +41,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Dictionary<LLUUID, GroupList> m_grouplistmap = new Dictionary<LLUUID, GroupList>();
|
||||
private Dictionary<LLUUID, GroupData> m_groupmap = new Dictionary<LLUUID, GroupData>();
|
||||
private Dictionary<LLUUID, IClientAPI> m_iclientmap = new Dictionary<LLUUID, IClientAPI>();
|
||||
private List<Scene> m_scene = new List<Scene>();
|
||||
private readonly Dictionary<LLUUID, GroupList> m_grouplistmap = new Dictionary<LLUUID, GroupList>();
|
||||
private readonly Dictionary<LLUUID, GroupData> m_groupmap = new Dictionary<LLUUID, GroupData>();
|
||||
private readonly Dictionary<LLUUID, IClientAPI> m_iclientmap = new Dictionary<LLUUID, IClientAPI>();
|
||||
private readonly List<Scene> m_scene = new List<Scene>();
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
|
@ -214,7 +214,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("[GROUP]: Removing all reference to groups for " + agentID.ToString());
|
||||
m_log.Info("[GROUP]: Removing all reference to groups for " + agentID);
|
||||
}
|
||||
m_iclientmap.Remove(agentID);
|
||||
}
|
||||
|
|
|
@ -46,7 +46,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
|
|||
/// occurs in the initial offer message, not the accept message. So this dictionary links
|
||||
/// IM Session Ids to ItemIds
|
||||
/// </summary>
|
||||
private IDictionary<LLUUID, LLUUID> m_pendingOffers = new Dictionary<LLUUID, LLUUID>();
|
||||
private readonly IDictionary<LLUUID, LLUUID> m_pendingOffers = new Dictionary<LLUUID, LLUUID>();
|
||||
|
||||
private Scene m_scene;
|
||||
|
||||
|
|
|
@ -41,10 +41,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Profiles
|
|||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private Scene m_scene;
|
||||
|
||||
public AvatarProfilesModule()
|
||||
{
|
||||
}
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
|
@ -104,7 +100,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Profiles
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Debug("[AvatarProfilesModule]: Got null for profile for " + avatarID.ToString());
|
||||
m_log.Debug("[AvatarProfilesModule]: Got null for profile for " + avatarID);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -42,11 +42,11 @@ namespace OpenSim.Region.Environment.Modules.Framework
|
|||
public class Command : ICommand
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private List<CommandArgument> m_args = new List<CommandArgument>();
|
||||
private readonly List<CommandArgument> m_args = new List<CommandArgument>();
|
||||
|
||||
private Action<object[]> m_command;
|
||||
private string m_help;
|
||||
private string m_name;
|
||||
private readonly Action<object[]> m_command;
|
||||
private readonly string m_help;
|
||||
private readonly string m_name;
|
||||
|
||||
public Command(string name, Action<Object[]> command, string help)
|
||||
{
|
||||
|
@ -164,9 +164,9 @@ namespace OpenSim.Region.Environment.Modules.Framework
|
|||
/// </summary>
|
||||
public class CommandArgument
|
||||
{
|
||||
private string m_help;
|
||||
private string m_name;
|
||||
private string m_type;
|
||||
private readonly string m_help;
|
||||
private readonly string m_name;
|
||||
private readonly string m_type;
|
||||
private Object m_val;
|
||||
|
||||
public CommandArgument(string name, string help, string type)
|
||||
|
@ -204,8 +204,8 @@ namespace OpenSim.Region.Environment.Modules.Framework
|
|||
public class Commander : ICommander
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private Dictionary<string, ICommand> m_commands = new Dictionary<string, ICommand>();
|
||||
private string m_name;
|
||||
private readonly Dictionary<string, ICommand> m_commands = new Dictionary<string, ICommand>();
|
||||
private readonly string m_name;
|
||||
|
||||
public Commander(string name)
|
||||
{
|
||||
|
@ -235,11 +235,11 @@ namespace OpenSim.Region.Environment.Modules.Framework
|
|||
}
|
||||
classSrc = classSrc.Remove(classSrc.Length - 1); // Delete the last comma
|
||||
classSrc += " )\n\t{\n";
|
||||
classSrc += "\t\tObject[] args = new Object[" + com.Arguments.Count.ToString() + "];\n";
|
||||
classSrc += "\t\tObject[] args = new Object[" + com.Arguments.Count + "];\n";
|
||||
int i = 0;
|
||||
foreach (KeyValuePair<string, string> arg in com.Arguments)
|
||||
{
|
||||
classSrc += "\t\targs[" + i.ToString() + "] = " + Util.Md5Hash(arg.Key) + " " + ";\n";
|
||||
classSrc += "\t\targs[" + i + "] = " + Util.Md5Hash(arg.Key) + " " + ";\n";
|
||||
i++;
|
||||
}
|
||||
classSrc += "\t\tGetCommander(\"" + m_name + "\").Run(\"" + com.Name + "\", args);\n";
|
||||
|
|
|
@ -34,7 +34,7 @@ namespace OpenSim.Region.Environment.Modules.Framework
|
|||
{
|
||||
public class CommanderTestModule : IRegionModule, ICommandableModule
|
||||
{
|
||||
private Commander m_commander = new Commander("CommanderTest");
|
||||
private readonly Commander m_commander = new Commander("CommanderTest");
|
||||
private Scene m_scene;
|
||||
|
||||
#region ICommandableModule Members
|
||||
|
|
|
@ -29,14 +29,14 @@ namespace OpenSim.Region.Environment.Modules.Grid.Interregion
|
|||
#endregion
|
||||
|
||||
private readonly Dictionary<Type, Object> m_interfaces = new Dictionary<Type, object>();
|
||||
private readonly Object m_lockObject = new object();
|
||||
private readonly List<Location> m_myLocations = new List<Location>();
|
||||
|
||||
private readonly Dictionary<Location, string[]> m_neighbourInterfaces = new Dictionary<Location, string[]>();
|
||||
private readonly Dictionary<Location, RemotingObject> m_neighbourRemote = new Dictionary<Location, RemotingObject>();
|
||||
private IConfigSource m_config;
|
||||
private bool m_enabled = false;
|
||||
private bool m_enabled;
|
||||
|
||||
private Object m_lockObject = new object();
|
||||
private RemotingObject m_myRemote;
|
||||
private TcpChannel m_tcpChannel;
|
||||
private int m_tcpPort = 10101;
|
||||
|
|
|
@ -40,12 +40,12 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
|
|||
{
|
||||
public class DynamicTextureModule : IRegionModule, IDynamicTextureManager
|
||||
{
|
||||
private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
|
||||
private readonly Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
|
||||
|
||||
private Dictionary<string, IDynamicTextureRender> RenderPlugins =
|
||||
private readonly Dictionary<string, IDynamicTextureRender> RenderPlugins =
|
||||
new Dictionary<string, IDynamicTextureRender>();
|
||||
|
||||
private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>();
|
||||
private readonly Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>();
|
||||
|
||||
#region IDynamicTextureManager Members
|
||||
|
||||
|
@ -176,14 +176,14 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
|
|||
|
||||
public class DynamicTextureUpdater
|
||||
{
|
||||
public bool BlendWithOldTexture = false;
|
||||
public bool BlendWithOldTexture;
|
||||
public string BodyData;
|
||||
public string ContentType;
|
||||
public byte FrontAlpha = 255;
|
||||
public LLUUID LastAssetID;
|
||||
public string Params;
|
||||
public LLUUID PrimID;
|
||||
public bool SetNewFrontAlpha = false;
|
||||
public bool SetNewFrontAlpha;
|
||||
public LLUUID SimUUID;
|
||||
public LLUUID UpdaterID;
|
||||
public int UpdateTimer;
|
||||
|
|
|
@ -84,7 +84,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.HttpRequest
|
|||
{
|
||||
public class HttpRequestModule : IRegionModule, IHttpRequests
|
||||
{
|
||||
private object HttpListLock = new object();
|
||||
private readonly object HttpListLock = new object();
|
||||
private int httpTimeout = 30000;
|
||||
private string m_name = "HttpScriptRequests";
|
||||
|
||||
|
@ -93,10 +93,6 @@ namespace OpenSim.Region.Environment.Modules.Scripting.HttpRequest
|
|||
private Scene m_scene;
|
||||
private Queue<HttpRequestClass> rpcQueue = new Queue<HttpRequestClass>();
|
||||
|
||||
public HttpRequestModule()
|
||||
{
|
||||
}
|
||||
|
||||
#region IHttpRequests Members
|
||||
|
||||
public LLUUID MakeHttpRequest(string url, string parameters, string body)
|
||||
|
|
|
@ -120,9 +120,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.LoadImageURL
|
|||
|
||||
private void MakeHttpRequest(string url, LLUUID requestID)
|
||||
{
|
||||
WebRequest request = HttpWebRequest.Create(url);
|
||||
WebRequest request = WebRequest.Create(url);
|
||||
RequestState state = new RequestState((HttpWebRequest) request, requestID);
|
||||
IAsyncResult result = request.BeginGetResponse(new AsyncCallback(HttpRequestReturn), state);
|
||||
IAsyncResult result = request.BeginGetResponse(HttpRequestReturn, state);
|
||||
|
||||
TimeSpan t = (DateTime.UtcNow - new DateTime(1970, 1, 1));
|
||||
state.TimeOfRequest = (int) t.TotalSeconds;
|
||||
|
@ -131,7 +131,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.LoadImageURL
|
|||
private void HttpRequestReturn(IAsyncResult result)
|
||||
{
|
||||
RequestState state = (RequestState) result.AsyncState;
|
||||
WebRequest request = (WebRequest) state.Request;
|
||||
WebRequest request = state.Request;
|
||||
HttpWebResponse response = (HttpWebResponse) request.EndGetResponse(result);
|
||||
if (response.StatusCode == HttpStatusCode.OK)
|
||||
{
|
||||
|
@ -175,9 +175,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.LoadImageURL
|
|||
|
||||
public class RequestState
|
||||
{
|
||||
public HttpWebRequest Request = null;
|
||||
public HttpWebRequest Request;
|
||||
public LLUUID RequestID = LLUUID.Zero;
|
||||
public int TimeOfRequest = 0;
|
||||
public int TimeOfRequest;
|
||||
|
||||
public RequestState(HttpWebRequest request, LLUUID requestID)
|
||||
{
|
||||
|
|
|
@ -48,10 +48,6 @@ namespace OpenSim.Region.Environment.Modules.Scripting.VectorRender
|
|||
private Scene m_scene;
|
||||
private IDynamicTextureManager m_textureManager;
|
||||
|
||||
public VectorRenderModule()
|
||||
{
|
||||
}
|
||||
|
||||
#region IDynamicTextureRender Members
|
||||
|
||||
public string GetContentType()
|
||||
|
@ -138,7 +134,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.VectorRender
|
|||
catch (Exception e)
|
||||
{
|
||||
//Ckrinke: Add a WriteLine to remove the warning about 'e' defined but not used
|
||||
Console.WriteLine("Problem with Draw. Please verify parameters." + e.ToString());
|
||||
Console.WriteLine("Problem with Draw. Please verify parameters." + e);
|
||||
}
|
||||
|
||||
if ((size < 128) || (size > 1024))
|
||||
|
@ -260,7 +256,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.VectorRender
|
|||
endPoint.X = (int) x;
|
||||
endPoint.Y = (int) y;
|
||||
Image image = ImageHttpRequest(nextLine);
|
||||
graph.DrawImage(image, (float) startPoint.X, (float) startPoint.Y, x, y);
|
||||
graph.DrawImage(image, startPoint.X, startPoint.Y, x, y);
|
||||
startPoint.X += endPoint.X;
|
||||
startPoint.Y += endPoint.Y;
|
||||
}
|
||||
|
@ -353,7 +349,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.VectorRender
|
|||
|
||||
private Bitmap ImageHttpRequest(string url)
|
||||
{
|
||||
WebRequest request = HttpWebRequest.Create(url);
|
||||
WebRequest request = WebRequest.Create(url);
|
||||
//Ckrinke: Comment out for now as 'str' is unused. Bring it back into play later when it is used.
|
||||
//Ckrinke Stream str = null;
|
||||
HttpWebResponse response = (HttpWebResponse) (request).GetResponse();
|
||||
|
|
|
@ -75,10 +75,6 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
|
|||
private Queue m_pendingQ;
|
||||
private Scene m_scene;
|
||||
|
||||
public WorldCommModule()
|
||||
{
|
||||
}
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
|
@ -324,8 +320,8 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
|
|||
public class ListenerManager
|
||||
{
|
||||
//private Dictionary<int, ListenerInfo> m_listeners;
|
||||
private readonly Hashtable m_listeners = Hashtable.Synchronized(new Hashtable());
|
||||
private object ListenersLock = new object();
|
||||
private Hashtable m_listeners = Hashtable.Synchronized(new Hashtable());
|
||||
private int m_MaxListeners = 100;
|
||||
|
||||
public int AddListener(uint localID, LLUUID itemID, LLUUID hostID, int channel, string name, string id, string msg)
|
||||
|
@ -485,6 +481,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
|
|||
|
||||
public class ListenerInfo
|
||||
{
|
||||
private readonly LLUUID m_sourceItemID; // ID of the scenePart or avatar source of the message
|
||||
private bool m_active; // Listener is active or not
|
||||
private int m_channel; // Channel
|
||||
private int m_handle; // Assigned handle of this listener
|
||||
|
@ -494,7 +491,6 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
|
|||
private uint m_localID; // Local ID from script engine
|
||||
private string m_message; // The message
|
||||
private string m_name; // Object name to filter messages from
|
||||
private LLUUID m_sourceItemID; // ID of the scenePart or avatar source of the message
|
||||
|
||||
public ListenerInfo(uint localID, int handle, LLUUID ItemID, LLUUID hostID, int channel, string name, LLUUID id, string message)
|
||||
{
|
||||
|
|
|
@ -78,20 +78,20 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC
|
|||
public class XMLRPCModule : IRegionModule, IXMLRPC
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private readonly List<Scene> m_scenes = new List<Scene>();
|
||||
private readonly object XMLRPCListLock = new object();
|
||||
|
||||
private string m_name = "XMLRPCModule";
|
||||
|
||||
// <channel id, RPCChannelInfo>
|
||||
private Dictionary<LLUUID, RPCChannelInfo> m_openChannels;
|
||||
private Dictionary<LLUUID, SendRemoteDataRequest> m_pendingSRDResponses;
|
||||
private int m_remoteDataPort = 0;
|
||||
private int m_remoteDataPort;
|
||||
|
||||
private Dictionary<LLUUID, RPCRequestInfo> m_rpcPending;
|
||||
private Dictionary<LLUUID, RPCRequestInfo> m_rpcPendingResponses;
|
||||
private List<Scene> m_scenes = new List<Scene>();
|
||||
private int RemoteReplyScriptTimeout = 9000;
|
||||
private int RemoteReplyScriptWait = 300;
|
||||
private object XMLRPCListLock = new object();
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
|
@ -428,15 +428,15 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC
|
|||
|
||||
public class RPCRequestInfo
|
||||
{
|
||||
private LLUUID m_ChannelKey;
|
||||
private string m_IntVal;
|
||||
private LLUUID m_ItemID;
|
||||
private uint m_localID;
|
||||
private LLUUID m_MessageID;
|
||||
private readonly LLUUID m_ChannelKey;
|
||||
private readonly string m_IntVal;
|
||||
private readonly LLUUID m_ItemID;
|
||||
private readonly uint m_localID;
|
||||
private readonly LLUUID m_MessageID;
|
||||
private readonly string m_StrVal;
|
||||
private bool m_processed;
|
||||
private int m_respInt;
|
||||
private string m_respStr;
|
||||
private string m_StrVal;
|
||||
|
||||
public RPCRequestInfo(uint localID, LLUUID itemID, LLUUID channelKey, string strVal, string intVal)
|
||||
{
|
||||
|
@ -514,9 +514,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC
|
|||
|
||||
public class RPCChannelInfo
|
||||
{
|
||||
private LLUUID m_ChannelKey;
|
||||
private LLUUID m_itemID;
|
||||
private uint m_localID;
|
||||
private readonly LLUUID m_ChannelKey;
|
||||
private readonly LLUUID m_itemID;
|
||||
private readonly uint m_localID;
|
||||
|
||||
public RPCChannelInfo(uint localID, LLUUID itemID, LLUUID channelID)
|
||||
{
|
||||
|
|
|
@ -44,8 +44,8 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
//Land types set with flags in ParcelOverlay.
|
||||
//Only one of these can be used.
|
||||
public const float BAN_LINE_SAFETY_HIEGHT = 100;
|
||||
public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = (byte) 128; //Equals 10000000
|
||||
public const byte LAND_FLAG_PROPERTY_BORDER_WEST = (byte) 64; //Equals 01000000
|
||||
public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = 128; //Equals 10000000
|
||||
public const byte LAND_FLAG_PROPERTY_BORDER_WEST = 64; //Equals 01000000
|
||||
|
||||
//RequestResults (I think these are right, they seem to work):
|
||||
public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land
|
||||
|
@ -55,26 +55,26 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
public const int LAND_SELECT_OBJECTS_GROUP = 4;
|
||||
public const int LAND_SELECT_OBJECTS_OTHER = 8;
|
||||
public const int LAND_SELECT_OBJECTS_OWNER = 2;
|
||||
public const byte LAND_TYPE_IS_BEING_AUCTIONED = (byte) 5; //Equals 00000101
|
||||
public const byte LAND_TYPE_IS_FOR_SALE = (byte) 4; //Equals 00000100
|
||||
public const byte LAND_TYPE_OWNED_BY_GROUP = (byte) 2; //Equals 00000010
|
||||
public const byte LAND_TYPE_OWNED_BY_OTHER = (byte) 1; //Equals 00000001
|
||||
public const byte LAND_TYPE_OWNED_BY_REQUESTER = (byte) 3; //Equals 00000011
|
||||
public const byte LAND_TYPE_PUBLIC = (byte) 0; //Equals 00000000
|
||||
public const byte LAND_TYPE_IS_BEING_AUCTIONED = 5; //Equals 00000101
|
||||
public const byte LAND_TYPE_IS_FOR_SALE = 4; //Equals 00000100
|
||||
public const byte LAND_TYPE_OWNED_BY_GROUP = 2; //Equals 00000010
|
||||
public const byte LAND_TYPE_OWNED_BY_OTHER = 1; //Equals 00000001
|
||||
public const byte LAND_TYPE_OWNED_BY_REQUESTER = 3; //Equals 00000011
|
||||
public const byte LAND_TYPE_PUBLIC = 0; //Equals 00000000
|
||||
|
||||
//These are other constants. Yay!
|
||||
public const int START_LAND_LOCAL_ID = 1;
|
||||
|
||||
#endregion
|
||||
|
||||
private int[,] landIDList = new int[64,64];
|
||||
private Dictionary<int, ILandObject> landList = new Dictionary<int, ILandObject>();
|
||||
private readonly int[,] landIDList = new int[64,64];
|
||||
private readonly Dictionary<int, ILandObject> landList = new Dictionary<int, ILandObject>();
|
||||
private readonly Scene m_scene;
|
||||
|
||||
private bool landPrimCountTainted = false;
|
||||
private bool landPrimCountTainted;
|
||||
private int lastLandLocalID = START_LAND_LOCAL_ID - 1;
|
||||
|
||||
private bool m_allowedForcefulBans = true;
|
||||
private Scene m_scene;
|
||||
|
||||
public LandChannel(Scene scene)
|
||||
{
|
||||
|
@ -192,7 +192,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
{
|
||||
lastLandLocalID++;
|
||||
new_land.landData.localID = lastLandLocalID;
|
||||
landList.Add(lastLandLocalID, (LandObject) new_land.Copy());
|
||||
landList.Add(lastLandLocalID, new_land.Copy());
|
||||
|
||||
|
||||
bool[,] landBitmap = new_land.getLandBitmap();
|
||||
|
@ -532,7 +532,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
{
|
||||
for (x = 0; x < 64; x++)
|
||||
{
|
||||
byte tempByte = (byte) 0; //This represents the byte for the current 4x4
|
||||
byte tempByte = 0; //This represents the byte for the current 4x4
|
||||
ILandObject currentParcelBlock = null;
|
||||
|
||||
try
|
||||
|
@ -611,7 +611,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
packet = (ParcelOverlayPacket) PacketPool.Instance.GetPacket(PacketType.ParcelOverlay);
|
||||
packet.ParcelData.Data = byteArray;
|
||||
packet.ParcelData.SequenceID = sequenceID;
|
||||
remote_client.OutPacket((Packet) packet, ThrottleOutPacketType.Task);
|
||||
remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
|
||||
sequenceID++;
|
||||
byteArray = new byte[LAND_BLOCKS_PER_PACKET];
|
||||
}
|
||||
|
|
|
@ -45,14 +45,14 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
|
||||
m_scene.EventManager.OnParcelPrimCountAdd += landChannel.addPrimToLandPrimCounts;
|
||||
m_scene.EventManager.OnParcelPrimCountUpdate += landChannel.updateLandPrimCounts;
|
||||
m_scene.EventManager.OnAvatarEnteringNewParcel += new EventManager.AvatarEnteringNewParcel(landChannel.handleAvatarChangingParcel);
|
||||
m_scene.EventManager.OnClientMovement += new EventManager.ClientMovement(landChannel.handleAnyClientMovement);
|
||||
m_scene.EventManager.OnAvatarEnteringNewParcel += landChannel.handleAvatarChangingParcel;
|
||||
m_scene.EventManager.OnClientMovement += landChannel.handleAnyClientMovement;
|
||||
m_scene.EventManager.OnValidateLandBuy += landChannel.handleLandValidationRequest;
|
||||
m_scene.EventManager.OnLandBuy += landChannel.handleLandBuyRequest;
|
||||
|
||||
lock (m_scene)
|
||||
{
|
||||
m_scene.LandChannel = (ILandChannel) landChannel;
|
||||
m_scene.LandChannel = landChannel;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -73,6 +73,8 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
get { return m_scene.RegionInfo.RegionID; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
public LandObject(LLUUID owner_id, bool is_group_owned, Scene scene)
|
||||
|
@ -98,7 +100,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
{
|
||||
if (x >= 0 && y >= 0 && x <= Constants.RegionSize && x <= Constants.RegionSize)
|
||||
{
|
||||
return (landBitmap[x / 4, y / 4] == true);
|
||||
return landBitmap[x / 4, y / 4];
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -148,7 +150,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
updatePacket.ParcelData.GroupID = landData.groupID;
|
||||
updatePacket.ParcelData.GroupPrims = landData.groupPrims;
|
||||
updatePacket.ParcelData.IsGroupOwned = landData.isGroupOwned;
|
||||
updatePacket.ParcelData.LandingType = (byte) landData.landingType;
|
||||
updatePacket.ParcelData.LandingType = landData.landingType;
|
||||
updatePacket.ParcelData.LocalID = landData.localID;
|
||||
if (landData.area > 0)
|
||||
{
|
||||
|
@ -212,7 +214,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
landData.selectedPrims;
|
||||
updatePacket.ParcelData.UserLocation = landData.userLocation;
|
||||
updatePacket.ParcelData.UserLookAt = landData.userLookAt;
|
||||
remote_client.OutPacket((Packet) updatePacket, ThrottleOutPacketType.Task);
|
||||
remote_client.OutPacket(updatePacket, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
public void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
|
||||
|
@ -355,7 +357,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
{
|
||||
ParcelAccessListReplyPacket.ListBlock listBlock = new ParcelAccessListReplyPacket.ListBlock();
|
||||
|
||||
listBlock.Flags = (uint) 0;
|
||||
listBlock.Flags = 0;
|
||||
listBlock.ID = entry.AgentID;
|
||||
listBlock.Time = 0;
|
||||
|
||||
|
@ -367,7 +369,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
{
|
||||
ParcelAccessListReplyPacket.ListBlock listBlock = new ParcelAccessListReplyPacket.ListBlock();
|
||||
|
||||
listBlock.Flags = (uint) 0;
|
||||
listBlock.Flags = 0;
|
||||
listBlock.ID = LLUUID.Zero;
|
||||
listBlock.Time = 0;
|
||||
|
||||
|
@ -390,7 +392,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
replyPacket.Data.SequenceID = 0;
|
||||
|
||||
replyPacket.List = createAccessListArrayByFlag(ParcelManager.AccessList.Access);
|
||||
remote_client.OutPacket((Packet) replyPacket, ThrottleOutPacketType.Task);
|
||||
remote_client.OutPacket(replyPacket, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both)
|
||||
|
@ -402,7 +404,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
replyPacket.Data.SequenceID = 0;
|
||||
|
||||
replyPacket.List = createAccessListArrayByFlag(ParcelManager.AccessList.Ban);
|
||||
remote_client.OutPacket((Packet) replyPacket, ThrottleOutPacketType.Task);
|
||||
remote_client.OutPacket(replyPacket, ThrottleOutPacketType.Task);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -482,7 +484,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
{
|
||||
for (y = 0; y < 64; y++)
|
||||
{
|
||||
if (landBitmap[x, y] == true)
|
||||
if (landBitmap[x, y])
|
||||
{
|
||||
if (min_x > x) min_x = x;
|
||||
if (min_y > y) min_y = y;
|
||||
|
@ -499,7 +501,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
if (ty > 255)
|
||||
ty = 255;
|
||||
landData.AABBMin =
|
||||
new LLVector3((float) (min_x * 4), (float) (min_y * 4),
|
||||
new LLVector3((min_x * 4), (min_y * 4),
|
||||
(float) m_scene.Heightmap[tx, ty]);
|
||||
|
||||
tx = max_x * 4;
|
||||
|
@ -509,7 +511,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
if (ty > 255)
|
||||
ty = 255;
|
||||
landData.AABBMax =
|
||||
new LLVector3((float) (max_x * 4), (float) (max_y * 4),
|
||||
new LLVector3((max_x * 4), (max_y * 4),
|
||||
(float) m_scene.Heightmap[tx, ty]);
|
||||
landData.area = tempArea;
|
||||
}
|
||||
|
@ -657,7 +659,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
if (i % 8 == 0)
|
||||
{
|
||||
tempConvertArr[byteNum] = tempByte;
|
||||
tempByte = (byte) 0;
|
||||
tempByte = 0;
|
||||
i = 0;
|
||||
byteNum++;
|
||||
}
|
||||
|
@ -677,7 +679,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
tempByte = landData.landBitmapByteArray[i];
|
||||
for (bitNum = 0; bitNum < 8; bitNum++)
|
||||
{
|
||||
bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1);
|
||||
bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & 1);
|
||||
tempConvertMap[x, y] = bit;
|
||||
x++;
|
||||
if (x > 63)
|
||||
|
@ -751,7 +753,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
resultLocalIDs.RemoveAt(0);
|
||||
}
|
||||
pack.Data = data;
|
||||
remote_client.OutPacket((Packet) pack, ThrottleOutPacketType.Task);
|
||||
remote_client.OutPacket(pack, ThrottleOutPacketType.Task);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -922,7 +924,5 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -37,10 +37,10 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
|
|||
{
|
||||
public class SerialiserModule : IRegionModule, IRegionSerialiser
|
||||
{
|
||||
private Commander m_commander = new Commander("Export");
|
||||
private List<Scene> m_regions = new List<Scene>();
|
||||
private readonly Commander m_commander = new Commander("Export");
|
||||
private readonly List<Scene> m_regions = new List<Scene>();
|
||||
private readonly List<IFileSerialiser> m_serialisers = new List<IFileSerialiser>();
|
||||
private string m_savedir = "exports" + "/";
|
||||
private List<IFileSerialiser> m_serialisers = new List<IFileSerialiser>();
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
|
@ -105,8 +105,8 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
|
|||
|
||||
TextWriter regionInfoWriter = new StreamWriter(saveDir + "README.TXT");
|
||||
regionInfoWriter.WriteLine("Region Name: " + scene.RegionInfo.RegionName);
|
||||
regionInfoWriter.WriteLine("Region ID: " + scene.RegionInfo.RegionID.ToString());
|
||||
regionInfoWriter.WriteLine("Backup Time: UTC " + DateTime.UtcNow.ToString());
|
||||
regionInfoWriter.WriteLine("Region ID: " + scene.RegionInfo.RegionID);
|
||||
regionInfoWriter.WriteLine("Backup Time: UTC " + DateTime.UtcNow);
|
||||
regionInfoWriter.WriteLine("Serialise Version: 0.1");
|
||||
regionInfoWriter.Close();
|
||||
|
||||
|
@ -141,7 +141,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
|
|||
{
|
||||
if (region.RegionInfo.RegionName == (string) args[0])
|
||||
{
|
||||
List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
|
||||
List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID + "/");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -150,7 +150,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
|
|||
{
|
||||
foreach (Scene region in m_regions)
|
||||
{
|
||||
List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
|
||||
List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID + "/");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -127,7 +127,7 @@ namespace OpenSim.Region.Environment.Modules.World.Sun
|
|||
{
|
||||
long m_addticks = (DateTime.Now.Ticks - m_start) * m_dilation;
|
||||
DateTime dt = new DateTime(m_start + m_addticks);
|
||||
return (double) dt.Hour + ((double) dt.Minute / 60.0);
|
||||
return dt.Hour + (dt.Minute / 60.0);
|
||||
}
|
||||
|
||||
private LLVector3 SunPos(double hour)
|
||||
|
|
|
@ -78,7 +78,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects
|
|||
{
|
||||
for (y = 0; y < map.Height; y++)
|
||||
{
|
||||
if (cliffMask[x, y] == true)
|
||||
if (cliffMask[x, y])
|
||||
eroder.PaintEffect(map, x, y, 4, 0.1);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
|
|||
{
|
||||
for (x = 0; x < retval.Width; x++)
|
||||
{
|
||||
retval[x, y] = (double) bs.ReadByte() * ((double) bs.ReadByte() / 127.0);
|
||||
retval[x, y] = bs.ReadByte() * (bs.ReadByte() / 127.0);
|
||||
bs.ReadBytes(11); // Advance the stream to next bytes.
|
||||
}
|
||||
}
|
||||
|
@ -76,7 +76,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
|
|||
{
|
||||
for (j = 0; j < 256; j++)
|
||||
{
|
||||
lookupHeightTable[i + (j * 256)] = ((double) i * ((double) j / 127.0));
|
||||
lookupHeightTable[i + (j * 256)] = (i * (j / 127.0));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -50,14 +50,14 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
|
|||
BinaryReader bs = new BinaryReader(s);
|
||||
|
||||
bool eof = false;
|
||||
if (ASCIIEncoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ")
|
||||
if (Encoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ")
|
||||
{
|
||||
// Terragen file
|
||||
while (eof == false)
|
||||
{
|
||||
int w = 256;
|
||||
int h = 256;
|
||||
string tmp = ASCIIEncoding.ASCII.GetString(bs.ReadBytes(4));
|
||||
string tmp = Encoding.ASCII.GetString(bs.ReadBytes(4));
|
||||
switch (tmp)
|
||||
{
|
||||
case "SIZE":
|
||||
|
@ -84,7 +84,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
|
|||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
retval[x, y] = (double) baseHeight + (double) bs.ReadInt16() * (double) heightScale / 65536.0;
|
||||
retval[x, y] = baseHeight + bs.ReadInt16() * (double) heightScale / 65536.0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -31,7 +31,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
|
|||
{
|
||||
public class FlattenSphere : ITerrainPaintableEffect
|
||||
{
|
||||
|
||||
#region ITerrainPaintableEffect Members
|
||||
|
||||
public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
|
||||
|
|
|
@ -57,7 +57,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
|
|||
z *= z;
|
||||
z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
|
||||
|
||||
double noise = TerrainUtil.PerlinNoise2D((double) x / (double) Constants.RegionSize, (double) y / (double) Constants.RegionSize, 8, 1.0);
|
||||
double noise = TerrainUtil.PerlinNoise2D(x / (double) Constants.RegionSize, y / (double) Constants.RegionSize, 8, 1.0);
|
||||
|
||||
if (z > 0.0)
|
||||
map[x, y] += noise * z * duration;
|
||||
|
|
|
@ -32,7 +32,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
|
|||
{
|
||||
public class RevertSphere : ITerrainPaintableEffect
|
||||
{
|
||||
private ITerrainChannel m_revertmap;
|
||||
private readonly ITerrainChannel m_revertmap;
|
||||
|
||||
public RevertSphere(ITerrainChannel revertmap)
|
||||
{
|
||||
|
|
|
@ -31,7 +31,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
|
|||
{
|
||||
public class TerrainException : Exception
|
||||
{
|
||||
public TerrainException() : base()
|
||||
public TerrainException()
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -83,7 +83,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
|
|||
private Dictionary<string, ITerrainEffect> m_plugineffects;
|
||||
private ITerrainChannel m_revert;
|
||||
private Scene m_scene;
|
||||
private bool m_tainted = false;
|
||||
private bool m_tainted;
|
||||
|
||||
#region ICommandableModule Members
|
||||
|
||||
|
@ -223,6 +223,8 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
|
|||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Plugin Loading Methods
|
||||
|
||||
private void LoadPlugins()
|
||||
|
@ -276,8 +278,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
|
|||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Installs into terrain module the standard suite of brushes
|
||||
/// </summary>
|
||||
|
|
|
@ -66,10 +66,10 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator
|
|||
m_trees = new List<LLUUID>();
|
||||
m_scene = scene;
|
||||
|
||||
m_scene.EventManager.OnPluginConsole += new EventManager.OnPluginConsoleDelegate(EventManager_OnPluginConsole);
|
||||
m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
|
||||
|
||||
Timer CalculateTrees = new Timer(m_tree_updates);
|
||||
CalculateTrees.Elapsed += new ElapsedEventHandler(CalculateTrees_Elapsed);
|
||||
CalculateTrees.Elapsed += CalculateTrees_Elapsed;
|
||||
CalculateTrees.Start();
|
||||
m_log.Debug("[TREES]: Initialised tree module");
|
||||
}
|
||||
|
|
|
@ -33,27 +33,21 @@ namespace OpenSim.Region.Environment
|
|||
{
|
||||
public class PermissionManager
|
||||
{
|
||||
protected Scene m_scene;
|
||||
|
||||
// These are here for testing. They will be taken out
|
||||
|
||||
//private uint PERM_ALL = (uint)2147483647;
|
||||
private uint PERM_COPY = (uint)32768;
|
||||
//private uint PERM_MODIFY = (uint)16384;
|
||||
private uint PERM_MOVE = (uint)524288;
|
||||
//private uint PERM_TRANS = (uint)8192;
|
||||
private uint PERM_LOCKED = (uint)540672;
|
||||
// Bypasses the permissions engine (always returns OK)
|
||||
// disable in any production environment
|
||||
// TODO: Change this to false when permissions are a desired default
|
||||
// TODO: Move to configuration option.
|
||||
private bool m_bypassPermissions = true;
|
||||
protected Scene m_scene;
|
||||
|
||||
// These are here for testing. They will be taken out
|
||||
//private uint PERM_ALL = (uint)2147483647;
|
||||
private uint PERM_COPY = 32768;
|
||||
//private uint PERM_MODIFY = (uint)16384;
|
||||
//private uint PERM_TRANS = (uint)8192;
|
||||
private uint PERM_LOCKED = 540672;
|
||||
private uint PERM_MOVE = 524288;
|
||||
|
||||
public bool BypassPermissions
|
||||
{
|
||||
get { return m_bypassPermissions; }
|
||||
set { m_bypassPermissions = value; }
|
||||
}
|
||||
|
||||
public PermissionManager()
|
||||
{
|
||||
|
@ -64,6 +58,12 @@ namespace OpenSim.Region.Environment
|
|||
m_scene = scene;
|
||||
}
|
||||
|
||||
public bool BypassPermissions
|
||||
{
|
||||
get { return m_bypassPermissions; }
|
||||
set { m_bypassPermissions = value; }
|
||||
}
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
|
@ -129,8 +129,8 @@ namespace OpenSim.Region.Environment
|
|||
ILandObject land = m_scene.LandChannel.getLandObject(position.X, position.Y);
|
||||
if (land == null) return false;
|
||||
|
||||
if ((land.landData.landFlags & ((int)Parcel.ParcelFlags.CreateObjects)) ==
|
||||
(int)Parcel.ParcelFlags.CreateObjects)
|
||||
if ((land.landData.landFlags & ((int) Parcel.ParcelFlags.CreateObjects)) ==
|
||||
(int) Parcel.ParcelFlags.CreateObjects)
|
||||
permission = true;
|
||||
|
||||
//TODO: check for group rights
|
||||
|
@ -168,8 +168,6 @@ namespace OpenSim.Region.Environment
|
|||
/// <returns>Has permission?</returns>
|
||||
public virtual bool CanObjectEntry(LLUUID user, LLVector3 oldPos, LLVector3 newPos)
|
||||
{
|
||||
|
||||
|
||||
if ((newPos.X > 257f || newPos.X < -1f || newPos.Y > 257f || newPos.Y < -1f))
|
||||
{
|
||||
return true;
|
||||
|
@ -193,7 +191,7 @@ namespace OpenSim.Region.Environment
|
|||
return true;
|
||||
}
|
||||
|
||||
if ((land2.landData.landFlags & ((int)Parcel.ParcelFlags.AllowAllObjectEntry)) != 0)
|
||||
if ((land2.landData.landFlags & ((int) Parcel.ParcelFlags.AllowAllObjectEntry)) != 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -210,355 +208,6 @@ namespace OpenSim.Region.Environment
|
|||
return false;
|
||||
}
|
||||
|
||||
#region Object Permissions
|
||||
|
||||
public virtual uint GenerateClientFlags(LLUUID user, LLUUID objID)
|
||||
{
|
||||
|
||||
// Here's the way this works,
|
||||
// ObjectFlags and Permission flags are two different enumerations
|
||||
// ObjectFlags, however, tells the client to change what it will allow the user to do.
|
||||
// So, that means that all of the permissions type ObjectFlags are /temporary/ and only
|
||||
// supposed to be set when customizing the objectflags for the client.
|
||||
|
||||
// These temporary objectflags get computed and added in this function based on the
|
||||
// Permission mask that's appropriate!
|
||||
// Outside of this method, they should never be added to objectflags!
|
||||
// -teravus
|
||||
|
||||
SceneObjectPart task=m_scene.GetSceneObjectPart(objID);
|
||||
|
||||
// this shouldn't ever happen.. return no permissions/objectflags.
|
||||
if (task == null)
|
||||
return (uint)0;
|
||||
|
||||
uint objflags = task.GetEffectiveObjectFlags();
|
||||
LLUUID objectOwner = task.OwnerID;
|
||||
|
||||
|
||||
// Remove any of the objectFlags that are temporary. These will get added back if appropriate
|
||||
// in the next bit of code
|
||||
|
||||
objflags &= (uint)
|
||||
~(LLObject.ObjectFlags.ObjectCopy | // Tells client you can copy the object
|
||||
LLObject.ObjectFlags.ObjectModify | // tells client you can modify the object
|
||||
LLObject.ObjectFlags.ObjectMove | // tells client that you can move the object (only, no mod)
|
||||
LLObject.ObjectFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it
|
||||
LLObject.ObjectFlags.ObjectYouOwner | // Tells client that you're the owner of the object
|
||||
LLObject.ObjectFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set
|
||||
);
|
||||
|
||||
// Creating the three ObjectFlags options for this method to choose from.
|
||||
// Customize the OwnerMask
|
||||
uint objectOwnerMask = ApplyObjectModifyMasks(task.OwnerMask, objflags);
|
||||
objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectYouOwner;
|
||||
|
||||
// Customize the GroupMask
|
||||
uint objectGroupMask = ApplyObjectModifyMasks(task.GroupMask, objflags);
|
||||
|
||||
// Customize the EveryoneMask
|
||||
uint objectEveryoneMask = ApplyObjectModifyMasks(task.EveryoneMask, objflags);
|
||||
|
||||
|
||||
// Hack to allow collaboration until Groups and Group Permissions are implemented
|
||||
if ((objectEveryoneMask & (uint)LLObject.ObjectFlags.ObjectMove) != 0)
|
||||
objectEveryoneMask |= (uint)LLObject.ObjectFlags.ObjectModify;
|
||||
|
||||
if (m_bypassPermissions)
|
||||
return objectOwnerMask;
|
||||
|
||||
// Object owners should be able to edit their own content
|
||||
if (user == objectOwner)
|
||||
{
|
||||
return objectOwnerMask;
|
||||
}
|
||||
|
||||
// Users should be able to edit what is over their land.
|
||||
ILandObject parcel = m_scene.LandChannel.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y);
|
||||
if (parcel != null && parcel.landData.ownerID == user)
|
||||
return objectOwnerMask;
|
||||
|
||||
// Admin objects should not be editable by the above
|
||||
if (IsAdministrator(objectOwner))
|
||||
return objectEveryoneMask;
|
||||
|
||||
// Estate users should be able to edit anything in the sim
|
||||
if (IsEstateManager(user))
|
||||
return objectOwnerMask;
|
||||
|
||||
|
||||
|
||||
// Admin should be able to edit anything in the sim (including admin objects)
|
||||
if (IsAdministrator(user))
|
||||
return objectOwnerMask;
|
||||
|
||||
|
||||
return objectEveryoneMask;
|
||||
}
|
||||
|
||||
|
||||
|
||||
private uint ApplyObjectModifyMasks(uint setPermissionMask, uint objectFlagsMask)
|
||||
{
|
||||
// We are adding the temporary objectflags to the object's objectflags based on the
|
||||
// permission flag given. These change the F flags on the client.
|
||||
|
||||
if ((setPermissionMask & (uint)PermissionMask.Copy) != 0)
|
||||
{
|
||||
objectFlagsMask |= (uint)LLObject.ObjectFlags.ObjectCopy;
|
||||
}
|
||||
|
||||
if ((setPermissionMask & (uint)PermissionMask.Move) != 0)
|
||||
{
|
||||
objectFlagsMask |= (uint)LLObject.ObjectFlags.ObjectMove;
|
||||
}
|
||||
|
||||
if ((setPermissionMask & (uint)PermissionMask.Modify) != 0)
|
||||
{
|
||||
objectFlagsMask |= (uint)LLObject.ObjectFlags.ObjectModify;
|
||||
}
|
||||
|
||||
if ((setPermissionMask & (uint)PermissionMask.Transfer) != 0)
|
||||
{
|
||||
objectFlagsMask |= (uint)LLObject.ObjectFlags.ObjectTransfer;
|
||||
}
|
||||
|
||||
return objectFlagsMask;
|
||||
}
|
||||
|
||||
protected virtual bool GenericObjectPermission(LLUUID currentUser, LLUUID objId)
|
||||
{
|
||||
// Default: deny
|
||||
bool permission = false;
|
||||
bool locked = false;
|
||||
|
||||
if (!m_scene.Entities.ContainsKey(objId))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// If it's not an object, we cant edit it.
|
||||
if ((!(m_scene.Entities[objId] is SceneObjectGroup)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
SceneObjectGroup group = (SceneObjectGroup)m_scene.Entities[objId];
|
||||
|
||||
LLUUID objectOwner = group.OwnerID;
|
||||
locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0);
|
||||
|
||||
// People shouldn't be able to do anything with locked objects, except the Administrator
|
||||
// The 'set permissions' runs through a different permission check, so when an object owner
|
||||
// sets an object locked, the only thing that they can do is unlock it.
|
||||
//
|
||||
// Nobody but the object owner can set permissions on an object
|
||||
//
|
||||
|
||||
if (locked && (!IsAdministrator(currentUser)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Object owners should be able to edit their own content
|
||||
if (currentUser == objectOwner)
|
||||
{
|
||||
permission = true;
|
||||
}
|
||||
|
||||
// Users should be able to edit what is over their land.
|
||||
ILandObject parcel = m_scene.LandChannel.getLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y);
|
||||
if ((parcel != null) && (parcel.landData.ownerID == currentUser))
|
||||
{
|
||||
permission = true;
|
||||
}
|
||||
|
||||
// Estate users should be able to edit anything in the sim
|
||||
if (IsEstateManager(currentUser))
|
||||
{
|
||||
permission = true;
|
||||
}
|
||||
|
||||
// Admin objects should not be editable by the above
|
||||
if (IsAdministrator(objectOwner))
|
||||
{
|
||||
permission = false;
|
||||
}
|
||||
|
||||
// Admin should be able to edit anything in the sim (including admin objects)
|
||||
if (IsAdministrator(currentUser))
|
||||
{
|
||||
permission = true;
|
||||
}
|
||||
|
||||
return permission;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Permissions check - can user delete an object?
|
||||
/// </summary>
|
||||
/// <param name="user">User attempting the delete</param>
|
||||
/// <param name="obj">Target object</param>
|
||||
/// <returns>Has permission?</returns>
|
||||
public virtual bool CanDeRezObject(LLUUID user, LLUUID obj)
|
||||
{
|
||||
return GenericObjectPermission(user, obj);
|
||||
}
|
||||
|
||||
public virtual bool CanEditObject(LLUUID user, LLUUID obj)
|
||||
{
|
||||
return GenericObjectPermission(user, obj);
|
||||
}
|
||||
|
||||
public virtual bool CanEditObjectPosition(LLUUID user, LLUUID obj)
|
||||
{
|
||||
bool permission = GenericObjectPermission(user, obj);
|
||||
if (!permission)
|
||||
{
|
||||
if (!m_scene.Entities.ContainsKey(obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// The client
|
||||
// may request to edit linked parts, and therefore, it needs
|
||||
// to also check for SceneObjectPart
|
||||
|
||||
// If it's not an object, we cant edit it.
|
||||
if ((!(m_scene.Entities[obj] is SceneObjectGroup)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[obj];
|
||||
|
||||
|
||||
LLUUID taskOwner = null;
|
||||
// Added this because at this point in time it wouldn't be wise for
|
||||
// the administrator object permissions to take effect.
|
||||
LLUUID objectOwner = task.OwnerID;
|
||||
|
||||
// Anyone can move
|
||||
if ((task.RootPart.EveryoneMask & PERM_MOVE) != 0)
|
||||
permission = true;
|
||||
|
||||
// Locked
|
||||
if ((task.RootPart.OwnerMask & PERM_LOCKED) == 0)
|
||||
permission = false;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
bool locked = false;
|
||||
if (!m_scene.Entities.ContainsKey(obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// If it's not an object, we cant edit it.
|
||||
if ((!(m_scene.Entities[obj] is SceneObjectGroup)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
SceneObjectGroup group = (SceneObjectGroup)m_scene.Entities[obj];
|
||||
|
||||
LLUUID objectOwner = group.OwnerID;
|
||||
locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0);
|
||||
|
||||
|
||||
// This is an exception to the generic object permission.
|
||||
// Administrators who lock their objects should not be able to move them,
|
||||
// however generic object permission should return true.
|
||||
// This keeps locked objects from being affected by random click + drag actions by accident
|
||||
// and allows the administrator to grab or delete a locked object.
|
||||
|
||||
// Administrators and estate managers are still able to click+grab locked objects not
|
||||
// owned by them in the scene
|
||||
// This is by design.
|
||||
|
||||
if (locked && (user == objectOwner))
|
||||
return false;
|
||||
}
|
||||
return permission;
|
||||
}
|
||||
|
||||
public virtual bool CanCopyObject(LLUUID user, LLUUID obj)
|
||||
{
|
||||
bool permission = GenericObjectPermission(user, obj);
|
||||
if (!permission)
|
||||
{
|
||||
if (!m_scene.Entities.ContainsKey(obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// If it's not an object, we cant edit it.
|
||||
if (!(m_scene.Entities[obj] is SceneObjectGroup))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[obj];
|
||||
LLUUID taskOwner = null;
|
||||
// Added this because at this point in time it wouldn't be wise for
|
||||
// the administrator object permissions to take effect.
|
||||
LLUUID objectOwner = task.OwnerID;
|
||||
if ((task.RootPart.EveryoneMask & PERM_COPY) != 0)
|
||||
permission = true;
|
||||
}
|
||||
return permission;
|
||||
}
|
||||
|
||||
public virtual bool CanReturnObject(LLUUID user, LLUUID obj)
|
||||
{
|
||||
return GenericObjectPermission(user, obj);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Communication Permissions
|
||||
|
||||
public virtual bool GenericCommunicationPermission(LLUUID user, LLUUID target)
|
||||
{
|
||||
bool permission = false;
|
||||
string reason = "Only registered users may communicate with another account.";
|
||||
|
||||
if (IsGridUser(user))
|
||||
permission = true;
|
||||
|
||||
if (!IsGridUser(user))
|
||||
{
|
||||
permission = false;
|
||||
reason = "The person that you are messaging is not a registered user.";
|
||||
}
|
||||
if (IsAdministrator(user))
|
||||
permission = true;
|
||||
|
||||
if (IsEstateManager(user))
|
||||
permission = true;
|
||||
|
||||
if (!permission)
|
||||
SendPermissionError(user, reason);
|
||||
|
||||
return permission;
|
||||
}
|
||||
|
||||
public virtual bool CanInstantMessage(LLUUID user, LLUUID target)
|
||||
{
|
||||
return GenericCommunicationPermission(user, target);
|
||||
}
|
||||
|
||||
public virtual bool CanInventoryTransfer(LLUUID user, LLUUID target)
|
||||
{
|
||||
return GenericCommunicationPermission(user, target);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public virtual bool CanEditScript(LLUUID user, LLUUID script)
|
||||
{
|
||||
return IsAdministrator(user);
|
||||
|
@ -690,5 +339,351 @@ namespace OpenSim.Region.Environment
|
|||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Object Permissions
|
||||
|
||||
public virtual uint GenerateClientFlags(LLUUID user, LLUUID objID)
|
||||
{
|
||||
// Here's the way this works,
|
||||
// ObjectFlags and Permission flags are two different enumerations
|
||||
// ObjectFlags, however, tells the client to change what it will allow the user to do.
|
||||
// So, that means that all of the permissions type ObjectFlags are /temporary/ and only
|
||||
// supposed to be set when customizing the objectflags for the client.
|
||||
|
||||
// These temporary objectflags get computed and added in this function based on the
|
||||
// Permission mask that's appropriate!
|
||||
// Outside of this method, they should never be added to objectflags!
|
||||
// -teravus
|
||||
|
||||
SceneObjectPart task = m_scene.GetSceneObjectPart(objID);
|
||||
|
||||
// this shouldn't ever happen.. return no permissions/objectflags.
|
||||
if (task == null)
|
||||
return 0;
|
||||
|
||||
uint objflags = task.GetEffectiveObjectFlags();
|
||||
LLUUID objectOwner = task.OwnerID;
|
||||
|
||||
|
||||
// Remove any of the objectFlags that are temporary. These will get added back if appropriate
|
||||
// in the next bit of code
|
||||
|
||||
objflags &= (uint)
|
||||
~(LLObject.ObjectFlags.ObjectCopy | // Tells client you can copy the object
|
||||
LLObject.ObjectFlags.ObjectModify | // tells client you can modify the object
|
||||
LLObject.ObjectFlags.ObjectMove | // tells client that you can move the object (only, no mod)
|
||||
LLObject.ObjectFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it
|
||||
LLObject.ObjectFlags.ObjectYouOwner | // Tells client that you're the owner of the object
|
||||
LLObject.ObjectFlags.ObjectYouOfficer
|
||||
// Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set
|
||||
);
|
||||
|
||||
// Creating the three ObjectFlags options for this method to choose from.
|
||||
// Customize the OwnerMask
|
||||
uint objectOwnerMask = ApplyObjectModifyMasks(task.OwnerMask, objflags);
|
||||
objectOwnerMask |= (uint) LLObject.ObjectFlags.ObjectYouOwner;
|
||||
|
||||
// Customize the GroupMask
|
||||
uint objectGroupMask = ApplyObjectModifyMasks(task.GroupMask, objflags);
|
||||
|
||||
// Customize the EveryoneMask
|
||||
uint objectEveryoneMask = ApplyObjectModifyMasks(task.EveryoneMask, objflags);
|
||||
|
||||
|
||||
// Hack to allow collaboration until Groups and Group Permissions are implemented
|
||||
if ((objectEveryoneMask & (uint) LLObject.ObjectFlags.ObjectMove) != 0)
|
||||
objectEveryoneMask |= (uint) LLObject.ObjectFlags.ObjectModify;
|
||||
|
||||
if (m_bypassPermissions)
|
||||
return objectOwnerMask;
|
||||
|
||||
// Object owners should be able to edit their own content
|
||||
if (user == objectOwner)
|
||||
{
|
||||
return objectOwnerMask;
|
||||
}
|
||||
|
||||
// Users should be able to edit what is over their land.
|
||||
ILandObject parcel = m_scene.LandChannel.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y);
|
||||
if (parcel != null && parcel.landData.ownerID == user)
|
||||
return objectOwnerMask;
|
||||
|
||||
// Admin objects should not be editable by the above
|
||||
if (IsAdministrator(objectOwner))
|
||||
return objectEveryoneMask;
|
||||
|
||||
// Estate users should be able to edit anything in the sim
|
||||
if (IsEstateManager(user))
|
||||
return objectOwnerMask;
|
||||
|
||||
|
||||
// Admin should be able to edit anything in the sim (including admin objects)
|
||||
if (IsAdministrator(user))
|
||||
return objectOwnerMask;
|
||||
|
||||
|
||||
return objectEveryoneMask;
|
||||
}
|
||||
|
||||
|
||||
private uint ApplyObjectModifyMasks(uint setPermissionMask, uint objectFlagsMask)
|
||||
{
|
||||
// We are adding the temporary objectflags to the object's objectflags based on the
|
||||
// permission flag given. These change the F flags on the client.
|
||||
|
||||
if ((setPermissionMask & (uint) PermissionMask.Copy) != 0)
|
||||
{
|
||||
objectFlagsMask |= (uint) LLObject.ObjectFlags.ObjectCopy;
|
||||
}
|
||||
|
||||
if ((setPermissionMask & (uint) PermissionMask.Move) != 0)
|
||||
{
|
||||
objectFlagsMask |= (uint) LLObject.ObjectFlags.ObjectMove;
|
||||
}
|
||||
|
||||
if ((setPermissionMask & (uint) PermissionMask.Modify) != 0)
|
||||
{
|
||||
objectFlagsMask |= (uint) LLObject.ObjectFlags.ObjectModify;
|
||||
}
|
||||
|
||||
if ((setPermissionMask & (uint) PermissionMask.Transfer) != 0)
|
||||
{
|
||||
objectFlagsMask |= (uint) LLObject.ObjectFlags.ObjectTransfer;
|
||||
}
|
||||
|
||||
return objectFlagsMask;
|
||||
}
|
||||
|
||||
protected virtual bool GenericObjectPermission(LLUUID currentUser, LLUUID objId)
|
||||
{
|
||||
// Default: deny
|
||||
bool permission = false;
|
||||
bool locked = false;
|
||||
|
||||
if (!m_scene.Entities.ContainsKey(objId))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// If it's not an object, we cant edit it.
|
||||
if ((!(m_scene.Entities[objId] is SceneObjectGroup)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
SceneObjectGroup group = (SceneObjectGroup) m_scene.Entities[objId];
|
||||
|
||||
LLUUID objectOwner = group.OwnerID;
|
||||
locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0);
|
||||
|
||||
// People shouldn't be able to do anything with locked objects, except the Administrator
|
||||
// The 'set permissions' runs through a different permission check, so when an object owner
|
||||
// sets an object locked, the only thing that they can do is unlock it.
|
||||
//
|
||||
// Nobody but the object owner can set permissions on an object
|
||||
//
|
||||
|
||||
if (locked && (!IsAdministrator(currentUser)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Object owners should be able to edit their own content
|
||||
if (currentUser == objectOwner)
|
||||
{
|
||||
permission = true;
|
||||
}
|
||||
|
||||
// Users should be able to edit what is over their land.
|
||||
ILandObject parcel = m_scene.LandChannel.getLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y);
|
||||
if ((parcel != null) && (parcel.landData.ownerID == currentUser))
|
||||
{
|
||||
permission = true;
|
||||
}
|
||||
|
||||
// Estate users should be able to edit anything in the sim
|
||||
if (IsEstateManager(currentUser))
|
||||
{
|
||||
permission = true;
|
||||
}
|
||||
|
||||
// Admin objects should not be editable by the above
|
||||
if (IsAdministrator(objectOwner))
|
||||
{
|
||||
permission = false;
|
||||
}
|
||||
|
||||
// Admin should be able to edit anything in the sim (including admin objects)
|
||||
if (IsAdministrator(currentUser))
|
||||
{
|
||||
permission = true;
|
||||
}
|
||||
|
||||
return permission;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Permissions check - can user delete an object?
|
||||
/// </summary>
|
||||
/// <param name="user">User attempting the delete</param>
|
||||
/// <param name="obj">Target object</param>
|
||||
/// <returns>Has permission?</returns>
|
||||
public virtual bool CanDeRezObject(LLUUID user, LLUUID obj)
|
||||
{
|
||||
return GenericObjectPermission(user, obj);
|
||||
}
|
||||
|
||||
public virtual bool CanEditObject(LLUUID user, LLUUID obj)
|
||||
{
|
||||
return GenericObjectPermission(user, obj);
|
||||
}
|
||||
|
||||
public virtual bool CanEditObjectPosition(LLUUID user, LLUUID obj)
|
||||
{
|
||||
bool permission = GenericObjectPermission(user, obj);
|
||||
if (!permission)
|
||||
{
|
||||
if (!m_scene.Entities.ContainsKey(obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// The client
|
||||
// may request to edit linked parts, and therefore, it needs
|
||||
// to also check for SceneObjectPart
|
||||
|
||||
// If it's not an object, we cant edit it.
|
||||
if ((!(m_scene.Entities[obj] is SceneObjectGroup)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
SceneObjectGroup task = (SceneObjectGroup) m_scene.Entities[obj];
|
||||
|
||||
|
||||
LLUUID taskOwner = null;
|
||||
// Added this because at this point in time it wouldn't be wise for
|
||||
// the administrator object permissions to take effect.
|
||||
LLUUID objectOwner = task.OwnerID;
|
||||
|
||||
// Anyone can move
|
||||
if ((task.RootPart.EveryoneMask & PERM_MOVE) != 0)
|
||||
permission = true;
|
||||
|
||||
// Locked
|
||||
if ((task.RootPart.OwnerMask & PERM_LOCKED) == 0)
|
||||
permission = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
bool locked = false;
|
||||
if (!m_scene.Entities.ContainsKey(obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// If it's not an object, we cant edit it.
|
||||
if ((!(m_scene.Entities[obj] is SceneObjectGroup)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
SceneObjectGroup group = (SceneObjectGroup) m_scene.Entities[obj];
|
||||
|
||||
LLUUID objectOwner = group.OwnerID;
|
||||
locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0);
|
||||
|
||||
|
||||
// This is an exception to the generic object permission.
|
||||
// Administrators who lock their objects should not be able to move them,
|
||||
// however generic object permission should return true.
|
||||
// This keeps locked objects from being affected by random click + drag actions by accident
|
||||
// and allows the administrator to grab or delete a locked object.
|
||||
|
||||
// Administrators and estate managers are still able to click+grab locked objects not
|
||||
// owned by them in the scene
|
||||
// This is by design.
|
||||
|
||||
if (locked && (user == objectOwner))
|
||||
return false;
|
||||
}
|
||||
return permission;
|
||||
}
|
||||
|
||||
public virtual bool CanCopyObject(LLUUID user, LLUUID obj)
|
||||
{
|
||||
bool permission = GenericObjectPermission(user, obj);
|
||||
if (!permission)
|
||||
{
|
||||
if (!m_scene.Entities.ContainsKey(obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// If it's not an object, we cant edit it.
|
||||
if (!(m_scene.Entities[obj] is SceneObjectGroup))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
SceneObjectGroup task = (SceneObjectGroup) m_scene.Entities[obj];
|
||||
LLUUID taskOwner = null;
|
||||
// Added this because at this point in time it wouldn't be wise for
|
||||
// the administrator object permissions to take effect.
|
||||
LLUUID objectOwner = task.OwnerID;
|
||||
if ((task.RootPart.EveryoneMask & PERM_COPY) != 0)
|
||||
permission = true;
|
||||
}
|
||||
return permission;
|
||||
}
|
||||
|
||||
public virtual bool CanReturnObject(LLUUID user, LLUUID obj)
|
||||
{
|
||||
return GenericObjectPermission(user, obj);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Communication Permissions
|
||||
|
||||
public virtual bool GenericCommunicationPermission(LLUUID user, LLUUID target)
|
||||
{
|
||||
bool permission = false;
|
||||
string reason = "Only registered users may communicate with another account.";
|
||||
|
||||
if (IsGridUser(user))
|
||||
permission = true;
|
||||
|
||||
if (!IsGridUser(user))
|
||||
{
|
||||
permission = false;
|
||||
reason = "The person that you are messaging is not a registered user.";
|
||||
}
|
||||
if (IsAdministrator(user))
|
||||
permission = true;
|
||||
|
||||
if (IsEstateManager(user))
|
||||
permission = true;
|
||||
|
||||
if (!permission)
|
||||
SendPermissionError(user, reason);
|
||||
|
||||
return permission;
|
||||
}
|
||||
|
||||
public virtual bool CanInstantMessage(LLUUID user, LLUUID target)
|
||||
{
|
||||
return GenericCommunicationPermission(user, target);
|
||||
}
|
||||
|
||||
public virtual bool CanInventoryTransfer(LLUUID user, LLUUID target)
|
||||
{
|
||||
return GenericCommunicationPermission(user, target);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -46,8 +46,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (nod.Attributes["name"] != null)
|
||||
{
|
||||
string name = (string)nod.Attributes["name"].Value;
|
||||
LLUUID id = (LLUUID)nod.InnerText;
|
||||
string name = nod.Attributes["name"].Value;
|
||||
LLUUID id = (LLUUID) nod.InnerText;
|
||||
|
||||
AnimsLLUUID.Add(name, id);
|
||||
AnimsNames.Add(id, name);
|
||||
|
|
|
@ -37,52 +37,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
[Serializable]
|
||||
public class AvatarAppearance : ISerializable
|
||||
{
|
||||
protected float m_avatarHeight;
|
||||
protected LLUUID m_scenePresenceID;
|
||||
|
||||
public LLUUID ScenePresenceID
|
||||
{
|
||||
get { return m_scenePresenceID; }
|
||||
set { m_scenePresenceID = value; }
|
||||
}
|
||||
protected int m_wearablesSerial = 1;
|
||||
|
||||
public int WearablesSerial
|
||||
{
|
||||
get { return m_wearablesSerial; }
|
||||
set { m_wearablesSerial = value; }
|
||||
}
|
||||
|
||||
protected LLObject.TextureEntry m_textureEntry;
|
||||
protected byte[] m_visualParams;
|
||||
|
||||
public byte[] VisualParams
|
||||
{
|
||||
get { return m_visualParams; }
|
||||
set { m_visualParams = value; }
|
||||
}
|
||||
|
||||
protected AvatarWearable[] m_wearables;
|
||||
|
||||
public AvatarWearable[] Wearables
|
||||
{
|
||||
get { return m_wearables; }
|
||||
set { m_wearables = value; }
|
||||
}
|
||||
|
||||
protected LLObject.TextureEntry m_textureEntry;
|
||||
|
||||
public LLObject.TextureEntry TextureEntry
|
||||
{
|
||||
get { return m_textureEntry; }
|
||||
set { m_textureEntry = value; }
|
||||
}
|
||||
|
||||
protected float m_avatarHeight = 0;
|
||||
|
||||
public float AvatarHeight
|
||||
{
|
||||
get { return m_avatarHeight; }
|
||||
set { m_avatarHeight = value; }
|
||||
}
|
||||
protected int m_wearablesSerial = 1;
|
||||
|
||||
public AvatarAppearance()
|
||||
{
|
||||
|
@ -97,6 +58,86 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_textureEntry = GetDefaultTextureEntry();
|
||||
}
|
||||
|
||||
protected AvatarAppearance(SerializationInfo info, StreamingContext context)
|
||||
{
|
||||
//System.Console.WriteLine("AvatarAppearance Deserialize BGN");
|
||||
|
||||
if (info == null)
|
||||
{
|
||||
throw new ArgumentNullException("info");
|
||||
}
|
||||
|
||||
m_scenePresenceID = new LLUUID((Guid) info.GetValue("m_scenePresenceID", typeof (Guid)));
|
||||
m_wearablesSerial = (int) info.GetValue("m_wearablesSerial", typeof (int));
|
||||
m_visualParams = (byte[]) info.GetValue("m_visualParams", typeof (byte[]));
|
||||
m_wearables = (AvatarWearable[]) info.GetValue("m_wearables", typeof (AvatarWearable[]));
|
||||
|
||||
byte[] m_textureEntry_work = (byte[]) info.GetValue("m_textureEntry", typeof (byte[]));
|
||||
m_textureEntry = new LLObject.TextureEntry(m_textureEntry_work, 0, m_textureEntry_work.Length);
|
||||
|
||||
m_avatarHeight = (float) info.GetValue("m_avatarHeight", typeof (float));
|
||||
|
||||
//System.Console.WriteLine("AvatarAppearance Deserialize END");
|
||||
}
|
||||
|
||||
public LLUUID ScenePresenceID
|
||||
{
|
||||
get { return m_scenePresenceID; }
|
||||
set { m_scenePresenceID = value; }
|
||||
}
|
||||
|
||||
public int WearablesSerial
|
||||
{
|
||||
get { return m_wearablesSerial; }
|
||||
set { m_wearablesSerial = value; }
|
||||
}
|
||||
|
||||
public byte[] VisualParams
|
||||
{
|
||||
get { return m_visualParams; }
|
||||
set { m_visualParams = value; }
|
||||
}
|
||||
|
||||
public AvatarWearable[] Wearables
|
||||
{
|
||||
get { return m_wearables; }
|
||||
set { m_wearables = value; }
|
||||
}
|
||||
|
||||
public LLObject.TextureEntry TextureEntry
|
||||
{
|
||||
get { return m_textureEntry; }
|
||||
set { m_textureEntry = value; }
|
||||
}
|
||||
|
||||
public float AvatarHeight
|
||||
{
|
||||
get { return m_avatarHeight; }
|
||||
set { m_avatarHeight = value; }
|
||||
}
|
||||
|
||||
#region ISerializable Members
|
||||
|
||||
[SecurityPermission(SecurityAction.LinkDemand,
|
||||
Flags = SecurityPermissionFlag.SerializationFormatter)]
|
||||
public virtual void GetObjectData(
|
||||
SerializationInfo info, StreamingContext context)
|
||||
{
|
||||
if (info == null)
|
||||
{
|
||||
throw new ArgumentNullException("info");
|
||||
}
|
||||
|
||||
info.AddValue("m_scenePresenceID", m_scenePresenceID.UUID);
|
||||
info.AddValue("m_wearablesSerial", m_wearablesSerial);
|
||||
info.AddValue("m_visualParams", m_visualParams);
|
||||
info.AddValue("m_wearables", m_wearables);
|
||||
info.AddValue("m_textureEntry", m_textureEntry.ToBytes());
|
||||
info.AddValue("m_avatarHeight", m_avatarHeight);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -115,8 +156,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// Teravus : Nifty AV Height Getting Maaaaagical formula. Oh how we love turning 0-255 into meters.
|
||||
// (float)m_visualParams[25] = Height
|
||||
// (float)m_visualParams[125] = LegLength
|
||||
m_avatarHeight = (1.50856f + (((float) m_visualParams[25]/255.0f)*(2.525506f - 1.50856f)))
|
||||
+ (((float) m_visualParams[125]/255.0f)/1.5f);
|
||||
m_avatarHeight = (1.50856f + ((m_visualParams[25] / 255.0f) * (2.525506f - 1.50856f)))
|
||||
+ ((m_visualParams[125] / 255.0f) / 1.5f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -152,45 +193,5 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
textu.CreateFace(6).TextureID = new LLUUID("00000000-0000-1111-9999-000000000011");
|
||||
return textu;
|
||||
}
|
||||
|
||||
protected AvatarAppearance(SerializationInfo info, StreamingContext context)
|
||||
{
|
||||
//System.Console.WriteLine("AvatarAppearance Deserialize BGN");
|
||||
|
||||
if (info == null)
|
||||
{
|
||||
throw new ArgumentNullException("info");
|
||||
}
|
||||
|
||||
m_scenePresenceID = new LLUUID((Guid)info.GetValue("m_scenePresenceID", typeof(Guid)));
|
||||
m_wearablesSerial = (int)info.GetValue("m_wearablesSerial", typeof(int));
|
||||
m_visualParams = (byte[])info.GetValue("m_visualParams", typeof(byte[]));
|
||||
m_wearables = (AvatarWearable[])info.GetValue("m_wearables", typeof(AvatarWearable[]));
|
||||
|
||||
byte[] m_textureEntry_work = (byte[])info.GetValue("m_textureEntry", typeof(byte[]));
|
||||
m_textureEntry = new LLObject.TextureEntry(m_textureEntry_work, 0, m_textureEntry_work.Length);
|
||||
|
||||
m_avatarHeight = (float)info.GetValue("m_avatarHeight", typeof(float));
|
||||
|
||||
//System.Console.WriteLine("AvatarAppearance Deserialize END");
|
||||
}
|
||||
|
||||
[SecurityPermission(SecurityAction.LinkDemand,
|
||||
Flags = SecurityPermissionFlag.SerializationFormatter)]
|
||||
public virtual void GetObjectData(
|
||||
SerializationInfo info, StreamingContext context)
|
||||
{
|
||||
if (info == null)
|
||||
{
|
||||
throw new ArgumentNullException("info");
|
||||
}
|
||||
|
||||
info.AddValue("m_scenePresenceID", m_scenePresenceID.UUID);
|
||||
info.AddValue("m_wearablesSerial", m_wearablesSerial);
|
||||
info.AddValue("m_visualParams", m_visualParams);
|
||||
info.AddValue("m_wearables", m_wearables);
|
||||
info.AddValue("m_textureEntry", m_textureEntry.ToBytes());
|
||||
info.AddValue("m_avatarHeight", m_avatarHeight);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -36,70 +36,15 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
[Serializable]
|
||||
public abstract class EntityBase : ISerializable
|
||||
{
|
||||
protected uint m_localId;
|
||||
protected string m_name;
|
||||
protected LLVector3 m_pos;
|
||||
protected Quaternion m_rotation = new Quaternion(0, 0, 1, 0);
|
||||
protected LLVector3 m_rotationalvelocity;
|
||||
protected Scene m_scene;
|
||||
|
||||
public Scene Scene
|
||||
{
|
||||
get { return m_scene; }
|
||||
}
|
||||
|
||||
protected LLUUID m_uuid;
|
||||
|
||||
public virtual LLUUID UUID
|
||||
{
|
||||
get { return m_uuid; }
|
||||
set { m_uuid = value; }
|
||||
}
|
||||
|
||||
protected string m_name;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public virtual string Name
|
||||
{
|
||||
get { return m_name; }
|
||||
set { m_name = value; }
|
||||
}
|
||||
|
||||
protected LLVector3 m_pos;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public virtual LLVector3 AbsolutePosition
|
||||
{
|
||||
get { return m_pos; }
|
||||
set { m_pos = value; }
|
||||
}
|
||||
|
||||
protected LLVector3 m_velocity;
|
||||
protected LLVector3 m_rotationalvelocity;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public virtual LLVector3 Velocity
|
||||
{
|
||||
get { return m_velocity; }
|
||||
set { m_velocity = value; }
|
||||
}
|
||||
|
||||
protected Quaternion m_rotation = new Quaternion(0, 0, 1, 0);
|
||||
|
||||
public virtual Quaternion Rotation
|
||||
{
|
||||
get { return m_rotation; }
|
||||
set { m_rotation = value; }
|
||||
}
|
||||
|
||||
protected uint m_localId;
|
||||
|
||||
public virtual uint LocalId
|
||||
{
|
||||
get { return m_localId; }
|
||||
set { m_localId = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new Entity (should not occur on it's own)
|
||||
|
@ -115,28 +60,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_rotationalvelocity = new LLVector3(0, 0, 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public abstract void UpdateMovement();
|
||||
|
||||
/// <summary>
|
||||
/// Performs any updates that need to be done at each frame.
|
||||
/// </summary>
|
||||
public abstract void Update();
|
||||
|
||||
/// <summary>
|
||||
/// Copies the entity
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public virtual EntityBase Copy()
|
||||
{
|
||||
return (EntityBase) MemberwiseClone();
|
||||
}
|
||||
|
||||
|
||||
public abstract void SetText(string text, Vector3 color, double alpha);
|
||||
|
||||
protected EntityBase(SerializationInfo info, StreamingContext context)
|
||||
{
|
||||
//System.Console.WriteLine("EntityBase Deserialize BGN");
|
||||
|
@ -146,43 +69,95 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
throw new ArgumentNullException("info");
|
||||
}
|
||||
|
||||
m_uuid = new LLUUID((Guid)info.GetValue("m_uuid", typeof(Guid)));
|
||||
m_name = (string)info.GetValue("m_name", typeof(string));
|
||||
m_uuid = new LLUUID((Guid) info.GetValue("m_uuid", typeof (Guid)));
|
||||
m_name = (string) info.GetValue("m_name", typeof (string));
|
||||
|
||||
m_pos
|
||||
= new LLVector3(
|
||||
(float)info.GetValue("m_pos.X", typeof(float)),
|
||||
(float)info.GetValue("m_pos.Y", typeof(float)),
|
||||
(float)info.GetValue("m_pos.Z", typeof(float)));
|
||||
(float) info.GetValue("m_pos.X", typeof (float)),
|
||||
(float) info.GetValue("m_pos.Y", typeof (float)),
|
||||
(float) info.GetValue("m_pos.Z", typeof (float)));
|
||||
|
||||
m_velocity
|
||||
= new LLVector3(
|
||||
(float)info.GetValue("m_velocity.X", typeof(float)),
|
||||
(float)info.GetValue("m_velocity.Y", typeof(float)),
|
||||
(float)info.GetValue("m_velocity.Z", typeof(float)));
|
||||
(float) info.GetValue("m_velocity.X", typeof (float)),
|
||||
(float) info.GetValue("m_velocity.Y", typeof (float)),
|
||||
(float) info.GetValue("m_velocity.Z", typeof (float)));
|
||||
|
||||
m_rotationalvelocity
|
||||
= new LLVector3(
|
||||
(float)info.GetValue("m_rotationalvelocity.X", typeof(float)),
|
||||
(float)info.GetValue("m_rotationalvelocity.Y", typeof(float)),
|
||||
(float)info.GetValue("m_rotationalvelocity.Z", typeof(float)));
|
||||
(float) info.GetValue("m_rotationalvelocity.X", typeof (float)),
|
||||
(float) info.GetValue("m_rotationalvelocity.Y", typeof (float)),
|
||||
(float) info.GetValue("m_rotationalvelocity.Z", typeof (float)));
|
||||
|
||||
m_rotation
|
||||
= new Quaternion(
|
||||
(float)info.GetValue("m_rotation.w", typeof(float)),
|
||||
(float)info.GetValue("m_rotation.x", typeof(float)),
|
||||
(float)info.GetValue("m_rotation.y", typeof(float)),
|
||||
(float)info.GetValue("m_rotation.z", typeof(float)));
|
||||
(float) info.GetValue("m_rotation.w", typeof (float)),
|
||||
(float) info.GetValue("m_rotation.x", typeof (float)),
|
||||
(float) info.GetValue("m_rotation.y", typeof (float)),
|
||||
(float) info.GetValue("m_rotation.z", typeof (float)));
|
||||
|
||||
m_localId = (uint)info.GetValue("m_localId", typeof(uint));
|
||||
m_localId = (uint) info.GetValue("m_localId", typeof (uint));
|
||||
|
||||
//System.Console.WriteLine("EntityBase Deserialize END");
|
||||
}
|
||||
|
||||
public Scene Scene
|
||||
{
|
||||
get { return m_scene; }
|
||||
}
|
||||
|
||||
public virtual LLUUID UUID
|
||||
{
|
||||
get { return m_uuid; }
|
||||
set { m_uuid = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public virtual string Name
|
||||
{
|
||||
get { return m_name; }
|
||||
set { m_name = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public virtual LLVector3 AbsolutePosition
|
||||
{
|
||||
get { return m_pos; }
|
||||
set { m_pos = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public virtual LLVector3 Velocity
|
||||
{
|
||||
get { return m_velocity; }
|
||||
set { m_velocity = value; }
|
||||
}
|
||||
|
||||
public virtual Quaternion Rotation
|
||||
{
|
||||
get { return m_rotation; }
|
||||
set { m_rotation = value; }
|
||||
}
|
||||
|
||||
public virtual uint LocalId
|
||||
{
|
||||
get { return m_localId; }
|
||||
set { m_localId = value; }
|
||||
}
|
||||
|
||||
#region ISerializable Members
|
||||
|
||||
[SecurityPermission(SecurityAction.LinkDemand,
|
||||
Flags = SecurityPermissionFlag.SerializationFormatter)]
|
||||
public virtual void GetObjectData(
|
||||
SerializationInfo info, StreamingContext context)
|
||||
SerializationInfo info, StreamingContext context)
|
||||
{
|
||||
if (info == null)
|
||||
{
|
||||
|
@ -215,18 +190,42 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
info.AddValue("m_localId", m_localId);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public abstract void UpdateMovement();
|
||||
|
||||
/// <summary>
|
||||
/// Performs any updates that need to be done at each frame.
|
||||
/// </summary>
|
||||
public abstract void Update();
|
||||
|
||||
/// <summary>
|
||||
/// Copies the entity
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public virtual EntityBase Copy()
|
||||
{
|
||||
return (EntityBase) MemberwiseClone();
|
||||
}
|
||||
|
||||
|
||||
public abstract void SetText(string text, Vector3 color, double alpha);
|
||||
}
|
||||
|
||||
//Nested Classes
|
||||
public class EntityIntersection
|
||||
{
|
||||
public Vector3 AAfaceNormal = new Vector3(0, 0, 0);
|
||||
public float distance;
|
||||
public int face = -1;
|
||||
public bool HitTF;
|
||||
public Vector3 ipoint = new Vector3(0, 0, 0);
|
||||
public Vector3 normal = new Vector3(0, 0, 0);
|
||||
public Vector3 AAfaceNormal = new Vector3(0, 0, 0);
|
||||
public int face = -1;
|
||||
public bool HitTF = false;
|
||||
public SceneObjectPart obj;
|
||||
public float distance = 0;
|
||||
|
||||
public EntityIntersection()
|
||||
{
|
||||
|
|
|
@ -46,36 +46,33 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
#region Events
|
||||
|
||||
private PhysicsCrash handlerPhysicsCrash;
|
||||
public event PhysicsCrash UnRecoverableError;
|
||||
private PhysicsCrash handlerPhysicsCrash = null;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Fields
|
||||
|
||||
public Dictionary<LLUUID, ScenePresence> ScenePresences;
|
||||
// SceneObjects is not currently populated or used.
|
||||
//public Dictionary<LLUUID, SceneObjectGroup> SceneObjects;
|
||||
public PhysicsScene _PhyScene;
|
||||
public Dictionary<LLUUID, EntityBase> Entities;
|
||||
public Dictionary<LLUUID, ScenePresence> RestorePresences;
|
||||
|
||||
public BasicQuadTreeNode QuadTree;
|
||||
|
||||
protected RegionInfo m_regInfo;
|
||||
protected int m_activeScripts;
|
||||
protected int m_numChildAgents;
|
||||
protected int m_numPrim;
|
||||
protected int m_numRootAgents;
|
||||
protected Scene m_parentScene;
|
||||
protected PermissionManager PermissionsMngr;
|
||||
protected List<EntityBase> m_updateList = new List<EntityBase>();
|
||||
protected int m_numRootAgents = 0;
|
||||
protected int m_numPrim = 0;
|
||||
protected int m_numChildAgents = 0;
|
||||
protected int m_physicalPrim = 0;
|
||||
protected int m_physicalPrim;
|
||||
protected RegionInfo m_regInfo;
|
||||
|
||||
protected int m_activeScripts = 0;
|
||||
protected int m_scriptLPS = 0;
|
||||
protected int m_scriptLPS;
|
||||
|
||||
internal object m_syncRoot = new object();
|
||||
|
||||
public PhysicsScene _PhyScene;
|
||||
protected List<EntityBase> m_updateList = new List<EntityBase>();
|
||||
protected PermissionManager PermissionsMngr;
|
||||
public BasicQuadTreeNode QuadTree;
|
||||
public Dictionary<LLUUID, ScenePresence> RestorePresences;
|
||||
public Dictionary<LLUUID, ScenePresence> ScenePresences;
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -84,7 +81,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_parentScene = parent;
|
||||
m_regInfo = regInfo;
|
||||
PermissionsMngr = permissionsMngr;
|
||||
QuadTree = new BasicQuadTreeNode(null, "/0/", 0, 0, (short)Constants.RegionSize, (short)Constants.RegionSize);
|
||||
QuadTree = new BasicQuadTreeNode(null, "/0/", 0, 0, (short) Constants.RegionSize, (short) Constants.RegionSize);
|
||||
QuadTree.Subdivide();
|
||||
QuadTree.Subdivide();
|
||||
}
|
||||
|
@ -162,7 +159,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
lock (m_syncRoot)
|
||||
{
|
||||
return _PhyScene.Simulate((float)elapsed);
|
||||
return _PhyScene.Simulate((float) elapsed);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -187,7 +184,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
foreach (SceneObjectPart part in sceneObject.Children.Values)
|
||||
{
|
||||
part.LocalId = m_parentScene.PrimIDAllocate();
|
||||
|
||||
}
|
||||
sceneObject.UpdateParentIDs();
|
||||
AddEntity(sceneObject);
|
||||
|
@ -249,7 +245,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[INNER SCENE]: Failed to update {0}, - {1}", entity.Name, e);//entity.m_uuid
|
||||
m_log.ErrorFormat("[INNER SCENE]: Failed to update {0}, - {1}", entity.Name, e); //entity.m_uuid
|
||||
}
|
||||
}
|
||||
m_updateList.Clear();
|
||||
|
@ -284,15 +280,16 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (obj is SceneObjectGroup)
|
||||
{
|
||||
if (((SceneObjectGroup)obj).LocalId == localID)
|
||||
if ((obj).LocalId == localID)
|
||||
{
|
||||
m_parentScene.RemoveEntity((SceneObjectGroup)obj);
|
||||
m_parentScene.RemoveEntity((SceneObjectGroup) obj);
|
||||
m_numPrim--;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void DetachObject(uint objectLocalID, IClientAPI remoteClient)
|
||||
{
|
||||
List<EntityBase> EntityList = GetEntities();
|
||||
|
@ -301,29 +298,25 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (obj is SceneObjectGroup)
|
||||
{
|
||||
if (((SceneObjectGroup)obj).LocalId == objectLocalID)
|
||||
if ((obj).LocalId == objectLocalID)
|
||||
{
|
||||
SceneObjectGroup group = (SceneObjectGroup)obj;
|
||||
SceneObjectGroup group = (SceneObjectGroup) obj;
|
||||
|
||||
//group.DetachToGround();
|
||||
DetachSingleAttachmentToInv(group.GetFromAssetID(),remoteClient);
|
||||
DetachSingleAttachmentToInv(group.GetFromAssetID(), remoteClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void HandleUndo(IClientAPI remoteClient, LLUUID primId)
|
||||
{
|
||||
if (primId != LLUUID.Zero)
|
||||
{
|
||||
SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId);
|
||||
SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId);
|
||||
if (part != null)
|
||||
part.Undo();
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -338,27 +331,29 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// Calls attach with a Zero position
|
||||
AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, LLVector3.Zero);
|
||||
}
|
||||
public void RezSingleAttachment(IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt,uint ItemFlags, uint NextOwnerMask)
|
||||
|
||||
public void RezSingleAttachment(IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt, uint ItemFlags, uint NextOwnerMask)
|
||||
{
|
||||
SceneObjectGroup objatt = m_parentScene.RezObject(remoteClient, itemID, LLVector3.Zero, LLVector3.Zero, LLUUID.Zero, (byte)1, true,
|
||||
(uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer),
|
||||
(uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer),
|
||||
(uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer),
|
||||
ItemFlags, false, false, remoteClient.AgentId, true);
|
||||
SceneObjectGroup objatt = m_parentScene.RezObject(remoteClient, itemID, LLVector3.Zero, LLVector3.Zero, LLUUID.Zero, 1, true,
|
||||
(uint)
|
||||
(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer),
|
||||
(uint)
|
||||
(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer),
|
||||
(uint)
|
||||
(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer),
|
||||
ItemFlags, false, false, remoteClient.AgentId, true);
|
||||
|
||||
if (objatt != null)
|
||||
{
|
||||
AttachObject(remoteClient,objatt.LocalId,AttachmentPt,new LLQuaternion(0,0,0,1),objatt.AbsolutePosition);
|
||||
AttachObject(remoteClient, objatt.LocalId, AttachmentPt, new LLQuaternion(0, 0, 0, 1), objatt.AbsolutePosition);
|
||||
objatt.ScheduleGroupForFullUpdate();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// What makes this method odd and unique is it tries to detach using an LLUUID.... Yay for standards.
|
||||
// To LocalId or LLUUID, *THAT* is the question. How now Brown LLUUID??
|
||||
public void DetachSingleAttachmentToInv(LLUUID itemID, IClientAPI remoteClient)
|
||||
{
|
||||
|
||||
if (itemID == LLUUID.Zero) // If this happened, someone made a mistake....
|
||||
return;
|
||||
|
||||
|
@ -368,17 +363,16 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (obj is SceneObjectGroup)
|
||||
{
|
||||
if (((SceneObjectGroup)obj).GetFromAssetID() == itemID)
|
||||
if (((SceneObjectGroup) obj).GetFromAssetID() == itemID)
|
||||
{
|
||||
SceneObjectGroup group = (SceneObjectGroup)obj;
|
||||
SceneObjectGroup group = (SceneObjectGroup) obj;
|
||||
group.DetachToInventoryPrep();
|
||||
m_log.Debug("[DETACH]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString());
|
||||
m_parentScene.updateKnownAsset(remoteClient, group, group.GetFromAssetID(),group.OwnerID);
|
||||
m_log.Debug("[DETACH]: Saving attachpoint: " + ((uint) group.GetAttachmentPoint()));
|
||||
m_parentScene.updateKnownAsset(remoteClient, group, group.GetFromAssetID(), group.OwnerID);
|
||||
m_parentScene.DeleteSceneObjectGroup(group);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot, LLVector3 attachPos)
|
||||
|
@ -388,38 +382,33 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (obj is SceneObjectGroup)
|
||||
{
|
||||
if (((SceneObjectGroup)obj).LocalId == objectLocalID)
|
||||
if ((obj).LocalId == objectLocalID)
|
||||
{
|
||||
SceneObjectGroup group = (SceneObjectGroup)obj;
|
||||
SceneObjectGroup group = (SceneObjectGroup) obj;
|
||||
|
||||
// If the attachment point isn't the same as the one previously used
|
||||
// set it's offset position = 0 so that it appears on the attachment point
|
||||
// and not in a weird location somewhere unknown.
|
||||
if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
|
||||
if (AttachmentPt != 0 && AttachmentPt != group.GetAttachmentPoint())
|
||||
{
|
||||
|
||||
attachPos = LLVector3.Zero;
|
||||
}
|
||||
|
||||
// AttachmentPt 0 means the client chose to 'wear' the attachment.
|
||||
if (AttachmentPt == 0)
|
||||
{
|
||||
|
||||
// Check object for stored attachment point
|
||||
AttachmentPt = (uint)group.GetAttachmentPoint();
|
||||
|
||||
|
||||
AttachmentPt = group.GetAttachmentPoint();
|
||||
}
|
||||
|
||||
// if we still didn't find a suitable attachment point.......
|
||||
if (AttachmentPt == 0)
|
||||
{
|
||||
// Stick it on left hand with Zero Offset from the attachment point.
|
||||
AttachmentPt = (uint)AttachmentPoint.LeftHand;
|
||||
AttachmentPt = (uint) AttachmentPoint.LeftHand;
|
||||
attachPos = LLVector3.Zero;
|
||||
}
|
||||
m_log.Debug("[ATTACH]: Using attachpoint: " + AttachmentPt.ToString());
|
||||
|
||||
m_log.Debug("[ATTACH]: Using attachpoint: " + AttachmentPt);
|
||||
|
||||
|
||||
// Saves and gets assetID
|
||||
|
@ -431,16 +420,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
group.SetFromAssetID(newAssetID);
|
||||
}
|
||||
group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Use the above method.
|
||||
public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot,
|
||||
bool deadMethod)
|
||||
bool deadMethod)
|
||||
{
|
||||
Console.WriteLine("Attaching object " + objectLocalID + " to " + AttachmentPt);
|
||||
SceneObjectPart p = GetSceneObjectPart(objectLocalID);
|
||||
|
@ -489,14 +476,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
objupdate.ObjectData[0].ParentID = 0;
|
||||
objupdate.ObjectData[0].OwnerID = LLUUID.Zero;
|
||||
objupdate.ObjectData[0].Scale = new LLVector3(1, 1, 1);
|
||||
objupdate.ObjectData[0].PCode = (byte)PCode.Avatar;
|
||||
objupdate.ObjectData[0].PCode = (byte) PCode.Avatar;
|
||||
objupdate.ObjectData[0].TextureEntry = ScenePresence.DefaultTexture;
|
||||
|
||||
objupdate.ObjectData[0].ID = av.LocalId;
|
||||
objupdate.ObjectData[0].FullID = remoteClient.AgentId;
|
||||
objupdate.ObjectData[0].ParentID = 0;
|
||||
objupdate.ObjectData[0].NameValue =
|
||||
Helpers.StringToField("FirstName STRING RW SV " + av.Firstname + "\nLastName STRING RW SV " + av.Lastname);
|
||||
Helpers.StringToField("FirstName STRING RW SV " + av.Firstname + "\nLastName STRING RW SV " + av.Lastname);
|
||||
LLVector3 pos2 = av.AbsolutePosition;
|
||||
// new LLVector3((float) Pos.X, (float) Pos.Y, (float) Pos.Z);
|
||||
byte[] pb = pos2.GetBytes();
|
||||
|
@ -529,7 +516,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
objupdate.ObjectData[1].TextureEntry = primData.TextureEntry;
|
||||
objupdate.ObjectData[1].PCode = primData.PCode;
|
||||
objupdate.ObjectData[1].State = (byte)(((byte)AttachmentPt) << 4);
|
||||
objupdate.ObjectData[1].State = (byte) (((byte) AttachmentPt) << 4);
|
||||
objupdate.ObjectData[1].PathBegin = primData.PathBegin;
|
||||
objupdate.ObjectData[1].PathEnd = primData.PathEnd;
|
||||
objupdate.ObjectData[1].PathScaleX = primData.PathScaleX;
|
||||
|
@ -566,8 +553,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
//objupdate.ObjectData[1].ClickAction = clickAction;
|
||||
objupdate.ObjectData[1].Radius = 20;
|
||||
objupdate.ObjectData[1].NameValue =
|
||||
Helpers.StringToField("AttachItemID STRING RW SV " + p.UUID);
|
||||
LLVector3 pos = new LLVector3((float)0.0, (float)0.0, (float)0.0);
|
||||
Helpers.StringToField("AttachItemID STRING RW SV " + p.UUID);
|
||||
LLVector3 pos = new LLVector3((float) 0.0, (float) 0.0, (float) 0.0);
|
||||
|
||||
pb = pos.GetBytes();
|
||||
Array.Copy(pb, 0, objupdate.ObjectData[1].ObjectData, 0, pb.Length);
|
||||
|
@ -738,6 +725,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_scriptLPS = 0;
|
||||
return returnval;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Get Methods
|
||||
|
@ -831,8 +819,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
if (((SceneObjectGroup)ent).HasChildPrim(localID))
|
||||
return (SceneObjectGroup)ent;
|
||||
if (((SceneObjectGroup) ent).HasChildPrim(localID))
|
||||
return (SceneObjectGroup) ent;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
|
@ -846,8 +834,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
if (((SceneObjectGroup)ent).HasChildPrim(fullID))
|
||||
return (SceneObjectGroup)ent;
|
||||
if (((SceneObjectGroup) ent).HasChildPrim(fullID))
|
||||
return (SceneObjectGroup) ent;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
|
@ -862,7 +850,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
SceneObjectGroup reportingG = (SceneObjectGroup)ent;
|
||||
SceneObjectGroup reportingG = (SceneObjectGroup) ent;
|
||||
EntityIntersection result = reportingG.TestIntersection(hray, frontFacesOnly, faceCenters);
|
||||
if (result.HitTF)
|
||||
{
|
||||
|
@ -987,8 +975,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
if (presence.IsChildAgent && m_parentScene.m_seeIntoRegionFromNeighbor)
|
||||
{
|
||||
LLVector3 oLoc = ((SceneObjectGroup)ent).AbsolutePosition;
|
||||
float distResult = (float)Util.GetDistanceTo(presence.AbsolutePosition, oLoc);
|
||||
LLVector3 oLoc = (ent).AbsolutePosition;
|
||||
float distResult = (float) Util.GetDistanceTo(presence.AbsolutePosition, oLoc);
|
||||
|
||||
//m_log.Info("[DISTANCE]: " + distResult.ToString());
|
||||
|
||||
|
@ -996,13 +984,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
// Send Only if we don't already know about it.
|
||||
// KnownPrim also makes the prim known when called.
|
||||
if (!presence.KnownPrim(((SceneObjectGroup)ent).UUID))
|
||||
((SceneObjectGroup)ent).ScheduleFullUpdateToAvatar(presence);
|
||||
if (!presence.KnownPrim((ent).UUID))
|
||||
((SceneObjectGroup) ent).ScheduleFullUpdateToAvatar(presence);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
((SceneObjectGroup)ent).ScheduleFullUpdateToAvatar(presence);
|
||||
((SceneObjectGroup) ent).ScheduleFullUpdateToAvatar(presence);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1037,6 +1025,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdatePrimGroupScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
|
||||
{
|
||||
SceneObjectGroup group = GetGroupByPrim(localID);
|
||||
|
@ -1151,7 +1140,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
SceneObjectGroup group = GetGroupByPrim(localID);
|
||||
if (group != null)
|
||||
{
|
||||
|
||||
LLVector3 oldPos = group.AbsolutePosition;
|
||||
if (group.RootPart.m_IsAttachment)
|
||||
{
|
||||
|
@ -1203,7 +1191,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (PermissionsMngr.CanEditObject(remoteClient.AgentId, group.UUID))
|
||||
{
|
||||
group.UpdatePrimFlags(localID, (ushort)packet.Type, true, packet.ToBytes());
|
||||
group.UpdatePrimFlags(localID, (ushort) packet.Type, true, packet.ToBytes());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1213,7 +1201,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
SceneObjectGroup group = GetGroupByPrim(objectID);
|
||||
if (group != null)
|
||||
{
|
||||
if (PermissionsMngr.CanEditObjectPosition(remoteClient.AgentId, group.UUID))// && PermissionsMngr.)
|
||||
if (PermissionsMngr.CanEditObjectPosition(remoteClient.AgentId, group.UUID)) // && PermissionsMngr.)
|
||||
{
|
||||
group.GrabMovement(offset, pos, remoteClient);
|
||||
}
|
||||
|
@ -1304,9 +1292,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
if (((SceneObjectGroup)ent).LocalId == parentPrim)
|
||||
if ((ent).LocalId == parentPrim)
|
||||
{
|
||||
parenPrim = (SceneObjectGroup)ent;
|
||||
parenPrim = (SceneObjectGroup) ent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1321,9 +1309,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
if (((SceneObjectGroup)ent).LocalId == childPrims[i])
|
||||
if ((ent).LocalId == childPrims[i])
|
||||
{
|
||||
children.Add((SceneObjectGroup)ent);
|
||||
children.Add((SceneObjectGroup) ent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1360,19 +1348,16 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
SceneObjectGroup obj = (SceneObjectGroup)ent;
|
||||
SceneObjectGroup obj = (SceneObjectGroup) ent;
|
||||
sceneObjects.Add(obj.LocalId, obj);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// Find the root prim among the prim ids we've been given
|
||||
for (int i = 0; i < primIds.Count; i++)
|
||||
{
|
||||
|
||||
if (sceneObjects.ContainsKey(primIds[i]))
|
||||
{
|
||||
|
||||
parenPrim = sceneObjects[primIds[i]];
|
||||
primIds.RemoveAt(i);
|
||||
break;
|
||||
|
@ -1402,14 +1387,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
grp.DelinkFromGroup(primIds[i]);
|
||||
delinkedSomething = true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
if (!delinkedSomething)
|
||||
{
|
||||
m_log.InfoFormat("[SCENE]: " +
|
||||
"DelinkObjects(): Could not find a root prim out of {0} as given to a delink request!",
|
||||
primIds);
|
||||
"DelinkObjects(): Could not find a root prim out of {0} as given to a delink request!",
|
||||
primIds);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1425,7 +1409,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
foreach (KeyValuePair<LLUUID, SceneObjectPart> subent in ((SceneObjectGroup)ent).Children)
|
||||
foreach (KeyValuePair<LLUUID, SceneObjectPart> subent in ((SceneObjectGroup) ent).Children)
|
||||
{
|
||||
if (subent.Value.LocalId == localID)
|
||||
{
|
||||
|
@ -1475,9 +1459,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
if (((SceneObjectGroup)ent).LocalId == originalPrim)
|
||||
if ((ent).LocalId == originalPrim)
|
||||
{
|
||||
originPrim = (SceneObjectGroup)ent;
|
||||
originPrim = (SceneObjectGroup) ent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -298,11 +298,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
|
||||
IAgentAssetTransactions agentTransactions = RequestModuleInterface<IAgentAssetTransactions>();
|
||||
if (agentTransactions != null)
|
||||
{
|
||||
agentTransactions.HandleItemUpdateFromTransaction(
|
||||
remoteClient, transactionID, item);
|
||||
remoteClient, transactionID, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -333,7 +333,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (senderUserInfo == null)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[AGENT INVENTORY]: Failed to find sending user {0} for item {1}", senderId, itemId);
|
||||
"[AGENT INVENTORY]: Failed to find sending user {0} for item {1}", senderId, itemId);
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -395,7 +395,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemId.ToString() + ", no root folder");
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemId + ", no root folder");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -413,7 +413,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(oldAgentID);
|
||||
if (userInfo == null)
|
||||
{
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find user " + oldAgentID.ToString());
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find user " + oldAgentID);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -422,20 +422,20 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
item = userInfo.RootFolder.HasItem(oldItemID);
|
||||
if (item == null)
|
||||
{
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString());
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString());
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
AssetBase asset
|
||||
= AssetCache.GetAsset(
|
||||
item.AssetID, (item.AssetType == (int)AssetType.Texture ? true : false));
|
||||
item.AssetID, (item.AssetType == (int) AssetType.Texture ? true : false));
|
||||
|
||||
if (asset != null)
|
||||
{
|
||||
|
@ -472,7 +472,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo == null)
|
||||
{
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString());
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -493,13 +493,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemID.ToString());
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemID);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemID.ToString() + ", no root folder");
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemID + ", no root folder");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -540,7 +540,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
m_log.WarnFormat(
|
||||
"No user details associated with client {0} uuid {1} in CreateNewInventoryItem!",
|
||||
remoteClient.Name, remoteClient.AgentId);
|
||||
remoteClient.Name, remoteClient.AgentId);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -575,14 +575,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
ScenePresence presence;
|
||||
TryGetAvatar(remoteClient.AgentId, out presence);
|
||||
byte[] data = null;
|
||||
if(invType == 3 && presence != null) // libsecondlife.asset.assettype.landmark = 3 - needs to be turned into an enum
|
||||
if (invType == 3 && presence != null) // libsecondlife.asset.assettype.landmark = 3 - needs to be turned into an enum
|
||||
{
|
||||
LLVector3 pos=presence.AbsolutePosition;
|
||||
string strdata=String.Format("Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n",
|
||||
presence.Scene.RegionInfo.RegionID,
|
||||
pos.X, pos.Y, pos.Z,
|
||||
presence.RegionHandle);
|
||||
data=Encoding.ASCII.GetBytes(strdata);
|
||||
LLVector3 pos = presence.AbsolutePosition;
|
||||
string strdata = String.Format("Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n",
|
||||
presence.Scene.RegionInfo.RegionID,
|
||||
pos.X, pos.Y, pos.Z,
|
||||
presence.RegionHandle);
|
||||
data = Encoding.ASCII.GetBytes(strdata);
|
||||
}
|
||||
|
||||
AssetBase asset = CreateAsset(name, description, invType, assetType, data);
|
||||
|
@ -599,15 +599,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
|
||||
IAgentAssetTransactions agentTransactions = RequestModuleInterface<IAgentAssetTransactions>();
|
||||
if (agentTransactions != null)
|
||||
{
|
||||
agentTransactions.HandleItemCreationFromTransaction(
|
||||
remoteClient, transactionID, folderID, callbackID, description,
|
||||
name, invType, assetType, wearableType, nextOwnerMask);
|
||||
remoteClient, transactionID, folderID, callbackID, description,
|
||||
name, invType, assetType, wearableType, nextOwnerMask);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -617,7 +615,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
= CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo == null)
|
||||
{
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString());
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -641,7 +639,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
= CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo == null)
|
||||
{
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString());
|
||||
m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -765,7 +763,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
m_log.InfoFormat(
|
||||
"[PRIM INVENTORY]: Attempt made by {0} {1} to copy inventory item {2} {3} in prim {4} {5},"
|
||||
+ " but temporarily not allowed pending upstream bugfixes/feature implementation",
|
||||
+ " but temporarily not allowed pending upstream bugfixes/feature implementation",
|
||||
remoteClient.Name, remoteClient.AgentId, taskItem.Name, taskItem.ItemID, group.Name, group.UUID);
|
||||
|
||||
return;
|
||||
|
@ -784,7 +782,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
agentItem.Folder = folderId;
|
||||
agentItem.EveryOnePermissions = taskItem.EveryoneMask;
|
||||
|
||||
if (remoteClient.AgentId != taskItem.OwnerID) {
|
||||
if (remoteClient.AgentId != taskItem.OwnerID)
|
||||
{
|
||||
agentItem.BasePermissions = taskItem.NextOwnerMask;
|
||||
agentItem.CurrentPermissions = taskItem.NextOwnerMask;
|
||||
agentItem.NextPermissions = taskItem.NextOwnerMask;
|
||||
|
@ -890,9 +889,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
group.StartScript(localID, copyID);
|
||||
group.GetProperties(remoteClient);
|
||||
|
||||
// m_log.InfoFormat("[PRIMINVENTORY]: " +
|
||||
// "Rezzed script {0} into prim local ID {1} for user {2}",
|
||||
// item.inventoryName, localID, remoteClient.Name);
|
||||
// m_log.InfoFormat("[PRIMINVENTORY]: " +
|
||||
// "Rezzed script {0} into prim local ID {1} for user {2}",
|
||||
// item.inventoryName, localID, remoteClient.Name);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -911,7 +910,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
}
|
||||
else // If the itemID is zero then the script has been rezzed directly in an object's inventory
|
||||
else // If the itemID is zero then the script has been rezzed directly in an object's inventory
|
||||
{
|
||||
// not yet implemented
|
||||
// TODO Need to get more details from original RezScript packet
|
||||
|
@ -959,14 +958,16 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
bool permission;
|
||||
if (DeRezPacket.AgentBlock.Destination == 1)
|
||||
{ // Take Copy
|
||||
{
|
||||
// Take Copy
|
||||
permission = PermissionsMngr.CanCopyObject(remoteClient.AgentId,
|
||||
((SceneObjectGroup) selectedEnt).UUID);
|
||||
(selectedEnt).UUID);
|
||||
}
|
||||
else
|
||||
{ // Take
|
||||
{
|
||||
// Take
|
||||
permission = PermissionsMngr.CanDeRezObject(remoteClient.AgentId,
|
||||
((SceneObjectGroup) selectedEnt).UUID);
|
||||
(selectedEnt).UUID);
|
||||
}
|
||||
|
||||
if (permission)
|
||||
|
@ -997,7 +998,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
item.InvType = asset.InvType;
|
||||
item.Folder = DeRezPacket.AgentBlock.DestinationID;
|
||||
item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
|
||||
if (remoteClient.AgentId != objectGroup.RootPart.OwnerID) {
|
||||
if (remoteClient.AgentId != objectGroup.RootPart.OwnerID)
|
||||
{
|
||||
item.BasePermissions = objectGroup.RootPart.NextOwnerMask;
|
||||
item.CurrentPermissions = objectGroup.RootPart.NextOwnerMask;
|
||||
item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
|
||||
|
@ -1025,6 +1027,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void updateKnownAsset(IClientAPI remoteClient, SceneObjectGroup grp, LLUUID assetID, LLUUID agentID)
|
||||
{
|
||||
SceneObjectGroup objectGroup = grp;
|
||||
|
@ -1044,7 +1047,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// search through folders to find the asset.
|
||||
while (searchfolders.Count > 0)
|
||||
{
|
||||
|
||||
InventoryFolderImpl fld = searchfolders.Dequeue();
|
||||
lock (fld)
|
||||
{
|
||||
|
@ -1069,8 +1071,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
AssetBase asset = CreateAsset(
|
||||
objectGroup.GetPartName(objectGroup.LocalId),
|
||||
objectGroup.GetPartDescription(objectGroup.LocalId),
|
||||
(sbyte)InventoryType.Object,
|
||||
(sbyte)AssetType.Object,
|
||||
(sbyte) InventoryType.Object,
|
||||
(sbyte) AssetType.Object,
|
||||
Helpers.StringToField(sceneObjectXml));
|
||||
AssetCache.AddAsset(asset);
|
||||
|
||||
|
@ -1086,7 +1088,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
// Sticking it in root folder for now.. objects folder later?
|
||||
|
||||
item.Folder = foundFolder;// DeRezPacket.AgentBlock.DestinationID;
|
||||
item.Folder = foundFolder; // DeRezPacket.AgentBlock.DestinationID;
|
||||
item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
|
||||
if (agentID != objectGroup.RootPart.OwnerID)
|
||||
{
|
||||
|
@ -1108,10 +1110,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
remoteClient.SendInventoryItemCreateUpdate(item);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public LLUUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, LLUUID AgentId)
|
||||
{
|
||||
SceneObjectGroup objectGroup = grp;
|
||||
|
@ -1126,8 +1128,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
AssetBase asset = CreateAsset(
|
||||
objectGroup.GetPartName(objectGroup.LocalId),
|
||||
objectGroup.GetPartDescription(objectGroup.LocalId),
|
||||
(sbyte)InventoryType.Object,
|
||||
(sbyte)AssetType.Object,
|
||||
(sbyte) InventoryType.Object,
|
||||
(sbyte) AssetType.Object,
|
||||
Helpers.StringToField(sceneObjectXml));
|
||||
AssetCache.AddAsset(asset);
|
||||
|
||||
|
@ -1143,7 +1145,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
// Sticking it in root folder for now.. objects folder later?
|
||||
|
||||
item.Folder = userInfo.RootFolder.ID;// DeRezPacket.AgentBlock.DestinationID;
|
||||
item.Folder = userInfo.RootFolder.ID; // DeRezPacket.AgentBlock.DestinationID;
|
||||
item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
|
||||
if (remoteClient.AgentId != objectGroup.RootPart.OwnerID)
|
||||
{
|
||||
|
@ -1165,7 +1167,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
return LLUUID.Zero;
|
||||
}
|
||||
return LLUUID.Zero;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1187,60 +1188,59 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="RemoveItem"></param>
|
||||
/// <param name="fromTaskID"></param>
|
||||
public virtual void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 RayEnd, LLVector3 RayStart,
|
||||
LLUUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
|
||||
uint EveryoneMask, uint GroupMask, uint NextOwnerMask, uint ItemFlags,
|
||||
bool RezSelected, bool RemoveItem, LLUUID fromTaskID)
|
||||
LLUUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
|
||||
uint EveryoneMask, uint GroupMask, uint NextOwnerMask, uint ItemFlags,
|
||||
bool RezSelected, bool RemoveItem, LLUUID fromTaskID)
|
||||
{
|
||||
SceneObjectGroup sog = RezObject(remoteClient, itemID, RayEnd, RayStart,
|
||||
RayTargetID, BypassRayCast, RayEndIsIntersection,
|
||||
EveryoneMask, GroupMask, NextOwnerMask, ItemFlags,
|
||||
RezSelected, RemoveItem, fromTaskID, false);
|
||||
RayTargetID, BypassRayCast, RayEndIsIntersection,
|
||||
EveryoneMask, GroupMask, NextOwnerMask, ItemFlags,
|
||||
RezSelected, RemoveItem, fromTaskID, false);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Returns SceneObjectGroup or null from asset request.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="itemID"></param>
|
||||
/// <param name="RayEnd"></param>
|
||||
/// <param name="RayStart"></param>
|
||||
/// <param name="RayTargetID"></param>
|
||||
/// <param name="BypassRayCast"></param>
|
||||
/// <param name="RayEndIsIntersection"></param>
|
||||
/// <param name="EveryoneMask"></param>
|
||||
/// <param name="GroupMask"></param>
|
||||
/// <param name="NextOwnerMask"></param>
|
||||
/// <param name="ItemFlags"></param>
|
||||
/// <param name="RezSelected"></param>
|
||||
/// <param name="RemoveItem"></param>
|
||||
/// <param name="fromTaskID"></param>
|
||||
/// <param name="difference"></param>
|
||||
/// <returns></returns>
|
||||
/// <summary>
|
||||
/// Returns SceneObjectGroup or null from asset request.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="itemID"></param>
|
||||
/// <param name="RayEnd"></param>
|
||||
/// <param name="RayStart"></param>
|
||||
/// <param name="RayTargetID"></param>
|
||||
/// <param name="BypassRayCast"></param>
|
||||
/// <param name="RayEndIsIntersection"></param>
|
||||
/// <param name="EveryoneMask"></param>
|
||||
/// <param name="GroupMask"></param>
|
||||
/// <param name="NextOwnerMask"></param>
|
||||
/// <param name="ItemFlags"></param>
|
||||
/// <param name="RezSelected"></param>
|
||||
/// <param name="RemoveItem"></param>
|
||||
/// <param name="fromTaskID"></param>
|
||||
/// <param name="difference"></param>
|
||||
/// <returns></returns>
|
||||
public virtual SceneObjectGroup RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 RayEnd, LLVector3 RayStart,
|
||||
LLUUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
|
||||
uint EveryoneMask, uint GroupMask, uint NextOwnerMask, uint ItemFlags,
|
||||
bool RezSelected, bool RemoveItem, LLUUID fromTaskID, bool attachment)
|
||||
LLUUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
|
||||
uint EveryoneMask, uint GroupMask, uint NextOwnerMask, uint ItemFlags,
|
||||
bool RezSelected, bool RemoveItem, LLUUID fromTaskID, bool attachment)
|
||||
{
|
||||
// Work out position details
|
||||
byte bRayEndIsIntersection = (byte)0;
|
||||
byte bRayEndIsIntersection = 0;
|
||||
|
||||
if (RayEndIsIntersection)
|
||||
{
|
||||
bRayEndIsIntersection = (byte)1;
|
||||
bRayEndIsIntersection = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
bRayEndIsIntersection = (byte)0;
|
||||
bRayEndIsIntersection = 0;
|
||||
}
|
||||
|
||||
LLVector3 scale = new LLVector3(0.5f, 0.5f, 0.5f);
|
||||
|
||||
|
||||
LLVector3 pos = GetNewRezLocation(
|
||||
RayStart, RayEnd, RayTargetID, new LLQuaternion(0, 0, 0, 1),
|
||||
BypassRayCast, bRayEndIsIntersection,true,scale, false);
|
||||
RayStart, RayEnd, RayTargetID, new LLQuaternion(0, 0, 0, 1),
|
||||
BypassRayCast, bRayEndIsIntersection, true, scale, false);
|
||||
|
||||
if (!PermissionsMngr.CanRezObject(remoteClient.AgentId, pos) && !attachment)
|
||||
{
|
||||
|
@ -1270,8 +1270,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (!attachment)
|
||||
{
|
||||
pos = GetNewRezLocation(
|
||||
RayStart, RayEnd, RayTargetID, new LLQuaternion(0, 0, 0, 1),
|
||||
BypassRayCast, bRayEndIsIntersection, true, group.GroupScale(), false);
|
||||
RayStart, RayEnd, RayTargetID, new LLQuaternion(0, 0, 0, 1),
|
||||
BypassRayCast, bRayEndIsIntersection, true, group.GroupScale(), false);
|
||||
group.AbsolutePosition = pos;
|
||||
}
|
||||
else
|
||||
|
@ -1306,7 +1306,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
if (!attachment)
|
||||
{
|
||||
if (group.RootPart.Shape.PCode == (byte)PCode.Prim)
|
||||
if (group.RootPart.Shape.PCode == (byte) PCode.Prim)
|
||||
{
|
||||
group.ClearPartAttachmentData();
|
||||
}
|
||||
|
@ -1327,7 +1327,5 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -79,10 +79,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
if (((SceneObjectGroup) ent).LocalId == primLocalID)
|
||||
if ((ent).LocalId == primLocalID)
|
||||
{
|
||||
// A prim is only tainted if it's allowed to be edited by the person clicking it.
|
||||
if (m_permissionManager.CanEditObjectPosition(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID) || m_permissionManager.CanEditObject(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID))
|
||||
if (m_permissionManager.CanEditObjectPosition(remoteClient.AgentId, (ent).UUID) ||
|
||||
m_permissionManager.CanEditObject(remoteClient.AgentId, (ent).UUID))
|
||||
{
|
||||
((SceneObjectGroup) ent).GetProperties(remoteClient);
|
||||
((SceneObjectGroup) ent).IsSelected = true;
|
||||
|
@ -107,9 +108,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
if (((SceneObjectGroup) ent).LocalId == primLocalID)
|
||||
if ((ent).LocalId == primLocalID)
|
||||
{
|
||||
if (m_permissionManager.CanEditObjectPosition(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID) || m_permissionManager.CanEditObject(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID))
|
||||
if (m_permissionManager.CanEditObjectPosition(remoteClient.AgentId, (ent).UUID) ||
|
||||
m_permissionManager.CanEditObject(remoteClient.AgentId, (ent).UUID))
|
||||
{
|
||||
((SceneObjectGroup) ent).IsSelected = false;
|
||||
LandChannel.setPrimsTainted();
|
||||
|
@ -129,10 +131,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
public virtual void ProcessParcelBuy(LLUUID agentId, LLUUID groupId, bool final, bool groupOwned,
|
||||
bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated)
|
||||
bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated)
|
||||
{
|
||||
EventManager.LandBuyArgs args = new EventManager.LandBuyArgs(
|
||||
agentId, groupId, final, groupOwned, removeContribution, parcelLocalID, parcelArea, parcelPrice, authenticated);
|
||||
agentId, groupId, final, groupOwned, removeContribution, parcelLocalID, parcelArea, parcelPrice, authenticated);
|
||||
|
||||
// First, allow all validators a stab at it
|
||||
m_eventManager.TriggerValidateLandBuy(this, args);
|
||||
|
@ -143,7 +145,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
|
||||
{
|
||||
|
||||
List<EntityBase> EntitieList = GetEntities();
|
||||
|
||||
foreach (EntityBase ent in EntitieList)
|
||||
|
@ -178,7 +179,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient)
|
||||
{
|
||||
|
||||
List<EntityBase> EntitieList = GetEntities();
|
||||
|
||||
foreach (EntityBase ent in EntitieList)
|
||||
|
@ -190,7 +190,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// Is this prim part of the group
|
||||
if (obj.HasChildPrim(localID))
|
||||
{
|
||||
SceneObjectPart part=obj.GetChildPart(localID);
|
||||
SceneObjectPart part = obj.GetChildPart(localID);
|
||||
if (part != null)
|
||||
{
|
||||
// If the touched prim handles touches, deliver it
|
||||
|
@ -233,8 +233,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
LLUUID translatedIDtem = item.AvatarID;
|
||||
searchData[i] = new AvatarPickerReplyPacket.DataBlock();
|
||||
searchData[i].AvatarID = translatedIDtem;
|
||||
searchData[i].FirstName = Helpers.StringToField((string) item.firstName);
|
||||
searchData[i].LastName = Helpers.StringToField((string) item.lastName);
|
||||
searchData[i].FirstName = Helpers.StringToField(item.firstName);
|
||||
searchData[i].LastName = Helpers.StringToField(item.lastName);
|
||||
i++;
|
||||
}
|
||||
if (AvatarResponses.Count == 0)
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -40,6 +40,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// XXX These two methods are very temporary
|
||||
/// </summary>
|
||||
protected Dictionary<LLUUID, string> capsPaths = new Dictionary<LLUUID, string>();
|
||||
|
||||
#region Events
|
||||
|
||||
public event restart OnRestart;
|
||||
|
@ -50,41 +55,38 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
private readonly ClientManager m_clientManager = new ClientManager();
|
||||
|
||||
public ClientManager ClientManager
|
||||
{
|
||||
get { return m_clientManager; }
|
||||
}
|
||||
|
||||
protected ulong m_regionHandle;
|
||||
protected string m_regionName;
|
||||
protected RegionInfo m_regInfo;
|
||||
|
||||
//public TerrainEngine Terrain;
|
||||
public ITerrainChannel Heightmap;
|
||||
|
||||
public ILandChannel LandChannel;
|
||||
private AssetCache m_assetCache;
|
||||
|
||||
|
||||
protected string m_datastore;
|
||||
protected EventManager m_eventManager;
|
||||
|
||||
private uint m_nextLocalId = 8880000;
|
||||
protected RegionInfo m_regInfo;
|
||||
protected ulong m_regionHandle;
|
||||
protected string m_regionName;
|
||||
|
||||
protected RegionStatus m_regStatus;
|
||||
|
||||
public EventManager EventManager
|
||||
{
|
||||
get { return m_eventManager; }
|
||||
}
|
||||
|
||||
|
||||
protected string m_datastore;
|
||||
|
||||
private uint m_nextLocalId = 8880000;
|
||||
|
||||
private AssetCache m_assetCache;
|
||||
|
||||
public AssetCache AssetCache
|
||||
{
|
||||
get { return m_assetCache; }
|
||||
set { m_assetCache = value; }
|
||||
}
|
||||
|
||||
protected RegionStatus m_regStatus;
|
||||
public ClientManager ClientManager
|
||||
{
|
||||
get { return m_clientManager; }
|
||||
}
|
||||
|
||||
public RegionStatus Region_Status
|
||||
{
|
||||
|
@ -141,6 +143,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
#endregion
|
||||
|
||||
#region IScene Members
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -155,6 +159,18 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
get { return m_nextLocalId++; }
|
||||
}
|
||||
|
||||
public string GetCapsPath(LLUUID agentId)
|
||||
{
|
||||
if (capsPaths.ContainsKey(agentId))
|
||||
{
|
||||
return capsPaths[agentId];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region admin stuff
|
||||
|
||||
/// <summary>
|
||||
|
@ -173,6 +189,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public abstract bool OtherRegionUp(RegionInfo thisRegion);
|
||||
|
||||
public virtual string GetSimulatorVersion()
|
||||
|
@ -195,24 +212,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[SCENE]: SceneBase.cs: Close() - Failed with exception " + e.ToString());
|
||||
m_log.Error("[SCENE]: SceneBase.cs: Close() - Failed with exception " + e);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// XXX These two methods are very temporary
|
||||
/// </summary>
|
||||
protected Dictionary<LLUUID, string> capsPaths = new Dictionary<LLUUID, string>();
|
||||
public string GetCapsPath(LLUUID agentId)
|
||||
{
|
||||
if (capsPaths.ContainsKey(agentId))
|
||||
{
|
||||
return capsPaths[agentId];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -43,13 +43,47 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public class SceneCommunicationService //one instance per region
|
||||
{
|
||||
#region Delegates
|
||||
|
||||
public delegate void InformNeighbourThatRegionUpDelegate(RegionInfo region, ulong regionhandle);
|
||||
|
||||
public delegate void SendChildAgentDataUpdateDelegate(ChildAgentDataUpdate cAgentData, ScenePresence presence);
|
||||
|
||||
public delegate void SendCloseChildAgentDelegate(LLUUID agentID, List<ulong> regionlst);
|
||||
|
||||
#endregion
|
||||
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
public string _debugRegionName = String.Empty;
|
||||
private AgentCrossing handlerAvatarCrossingIntoRegion; // OnAvatarCrossingIntoRegion;
|
||||
private ChildAgentUpdate handlerChildAgentUpdate; // OnChildAgentUpdate;
|
||||
private CloseAgentConnection handlerCloseAgentConnection; // OnCloseAgentConnection;
|
||||
private ExpectPrimDelegate handlerExpectPrim; // OnExpectPrim;
|
||||
private ExpectUserDelegate handlerExpectUser; // OnExpectUser;
|
||||
private PrimCrossing handlerPrimCrossingIntoRegion; // OnPrimCrossingIntoRegion;
|
||||
private RegionUp handlerRegionUp; // OnRegionUp;
|
||||
private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar; // OnRemoveKnownRegionFromAvatar;
|
||||
|
||||
public KillObjectDelegate KillObject;
|
||||
|
||||
protected CommunicationsManager m_commsProvider;
|
||||
protected RegionInfo m_regionInfo;
|
||||
|
||||
protected RegionCommsListener regionCommsHost;
|
||||
|
||||
public SceneCommunicationService(CommunicationsManager commsMan)
|
||||
{
|
||||
m_commsProvider = commsMan;
|
||||
m_commsProvider.GridService.gdebugRegionName = _debugRegionName;
|
||||
m_commsProvider.InterRegion.rdebugRegionName = _debugRegionName;
|
||||
}
|
||||
|
||||
public string debugRegionName
|
||||
{
|
||||
get { return _debugRegionName; }
|
||||
set { _debugRegionName = value; }
|
||||
}
|
||||
|
||||
public event AgentCrossing OnAvatarCrossingIntoRegion;
|
||||
public event ExpectUserDelegate OnExpectUser;
|
||||
public event ExpectPrimDelegate OnExpectPrim;
|
||||
|
@ -59,31 +93,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public event ChildAgentUpdate OnChildAgentUpdate;
|
||||
public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar;
|
||||
|
||||
private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion;
|
||||
private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser;
|
||||
private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim;
|
||||
private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
|
||||
private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
|
||||
private RegionUp handlerRegionUp = null; // OnRegionUp;
|
||||
private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
|
||||
private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar;
|
||||
|
||||
public KillObjectDelegate KillObject;
|
||||
public string _debugRegionName = String.Empty;
|
||||
|
||||
public string debugRegionName
|
||||
{
|
||||
get { return _debugRegionName; }
|
||||
set { _debugRegionName = value; }
|
||||
}
|
||||
|
||||
public SceneCommunicationService(CommunicationsManager commsMan)
|
||||
{
|
||||
m_commsProvider = commsMan;
|
||||
m_commsProvider.GridService.gdebugRegionName = _debugRegionName;
|
||||
m_commsProvider.InterRegion.rdebugRegionName = _debugRegionName;
|
||||
}
|
||||
|
||||
public void RegisterRegion(RegionInfo regionInfos)
|
||||
{
|
||||
m_regionInfo = regionInfos;
|
||||
|
@ -122,6 +131,329 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar)
|
||||
{
|
||||
InformNeighbourThatRegionUpDelegate icon = (InformNeighbourThatRegionUpDelegate) iar.AsyncState;
|
||||
icon.EndInvoke(iar);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Asynchronous call to information neighbouring regions that this region is up
|
||||
/// </summary>
|
||||
/// <param name="region"></param>
|
||||
/// <param name="regionhandle"></param>
|
||||
private void InformNeighboursThatRegionIsUpAsync(RegionInfo region, ulong regionhandle)
|
||||
{
|
||||
m_log.Info("[INTERGRID]: Starting to inform neighbors that I'm here");
|
||||
//RegionUpData regiondata = new RegionUpData(region.RegionLocX, region.RegionLocY, region.ExternalHostName, region.InternalEndPoint.Port);
|
||||
|
||||
bool regionAccepted =
|
||||
m_commsProvider.InterRegion.RegionUp(new SearializableRegionInfo(region), regionhandle);
|
||||
|
||||
if (regionAccepted)
|
||||
{
|
||||
m_log.Info("[INTERGRID]: Completed informing neighbors that I'm here");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[INTERGRID]: Failed to inform neighbors that I'm here.");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called by scene when region is initialized (not always when it's listening for agents)
|
||||
/// This is an inter-region message that informs the surrounding neighbors that the sim is up.
|
||||
/// </summary>
|
||||
public void InformNeighborsThatRegionisUp(RegionInfo region)
|
||||
{
|
||||
//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName);
|
||||
|
||||
|
||||
List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>();
|
||||
// This stays uncached because we don't already know about our neighbors at this point.
|
||||
neighbours = m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
|
||||
if (neighbours != null)
|
||||
{
|
||||
for (int i = 0; i < neighbours.Count; i++)
|
||||
{
|
||||
InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
|
||||
|
||||
d.BeginInvoke(region, neighbours[i].RegionHandle,
|
||||
InformNeighborsThatRegionisUpCompleted,
|
||||
d);
|
||||
}
|
||||
}
|
||||
|
||||
//bool val = m_commsProvider.InterRegion.RegionUp(new SearializableRegionInfo(region));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This informs all neighboring regions about the settings of it's child agent.
|
||||
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
|
||||
///
|
||||
/// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc.
|
||||
///
|
||||
/// </summary>
|
||||
private void SendChildAgentDataUpdateAsync(ChildAgentDataUpdate cAgentData, ScenePresence presence)
|
||||
{
|
||||
//m_log.Info("[INTERGRID]: Informing neighbors about my agent.");
|
||||
try
|
||||
{
|
||||
foreach (ulong regionHandle in presence.KnownChildRegions)
|
||||
{
|
||||
bool regionAccepted = m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData);
|
||||
|
||||
if (regionAccepted)
|
||||
{
|
||||
//m_log.Info("[INTERGRID]: Completed sending a neighbor an update about my agent");
|
||||
}
|
||||
else
|
||||
{
|
||||
//m_log.Info("[INTERGRID]: Failed sending a neighbor an update about my agent");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (InvalidOperationException)
|
||||
{
|
||||
// We're ignoring a collection was modified error because this data gets old and outdated fast.
|
||||
}
|
||||
}
|
||||
|
||||
private void SendChildAgentDataUpdateCompleted(IAsyncResult iar)
|
||||
{
|
||||
SendChildAgentDataUpdateDelegate icon = (SendChildAgentDataUpdateDelegate) iar.AsyncState;
|
||||
icon.EndInvoke(iar);
|
||||
}
|
||||
|
||||
public void SendChildAgentDataUpdate(ChildAgentDataUpdate cAgentData, ScenePresence presence)
|
||||
{
|
||||
// This assumes that we know what our neighbors are.
|
||||
SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync;
|
||||
d.BeginInvoke(cAgentData, presence,
|
||||
SendChildAgentDataUpdateCompleted,
|
||||
d);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This Closes child agents on neighboring regions
|
||||
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
|
||||
/// </summary>
|
||||
private void SendCloseChildAgentAsync(LLUUID agentID, List<ulong> regionlst)
|
||||
{
|
||||
foreach (ulong regionHandle in regionlst)
|
||||
{
|
||||
bool regionAccepted = m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID);
|
||||
|
||||
if (regionAccepted)
|
||||
{
|
||||
m_log.Info("[INTERGRID]: Completed sending agent Close agent Request to neighbor");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("[INTERGRID]: Failed sending agent Close agent Request to neighbor");
|
||||
}
|
||||
}
|
||||
// We remove the list of known regions from the agent's known region list through an event
|
||||
// to scene, because, if an agent logged of, it's likely that there will be no scene presence
|
||||
// by the time we get to this part of the method.
|
||||
handlerRemoveKnownRegionFromAvatar = OnRemoveKnownRegionFromAvatar;
|
||||
if (handlerRemoveKnownRegionFromAvatar != null)
|
||||
{
|
||||
handlerRemoveKnownRegionFromAvatar(agentID, regionlst);
|
||||
}
|
||||
}
|
||||
|
||||
private void SendCloseChildAgentCompleted(IAsyncResult iar)
|
||||
{
|
||||
SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate) iar.AsyncState;
|
||||
icon.EndInvoke(iar);
|
||||
}
|
||||
|
||||
public void SendCloseChildAgentConnections(LLUUID agentID, List<ulong> regionslst)
|
||||
{
|
||||
// This assumes that we know what our neighbors are.
|
||||
SendCloseChildAgentDelegate d = SendCloseChildAgentAsync;
|
||||
d.BeginInvoke(agentID, regionslst,
|
||||
SendCloseChildAgentCompleted,
|
||||
d);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper function to request neighbors from grid-comms
|
||||
/// </summary>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <returns></returns>
|
||||
public virtual RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle)
|
||||
{
|
||||
//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending Grid Services Request about neighbor " + regionHandle.ToString());
|
||||
return m_commsProvider.GridService.RequestNeighbourInfo(regionHandle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Requests map blocks in area of minX, maxX, minY, MaxY in world cordinates
|
||||
/// </summary>
|
||||
/// <param name="minX"></param>
|
||||
/// <param name="minY"></param>
|
||||
/// <param name="maxX"></param>
|
||||
/// <param name="maxY"></param>
|
||||
public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY)
|
||||
{
|
||||
List<MapBlockData> mapBlocks;
|
||||
mapBlocks = m_commsProvider.GridService.RequestNeighbourMapBlocks(minX - 4, minY - 4, minX + 4, minY + 4);
|
||||
remoteClient.SendMapBlock(mapBlocks);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Try to teleport an agent to a new region.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="RegionHandle"></param>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="lookAt"></param>
|
||||
/// <param name="flags"></param>
|
||||
public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, LLVector3 position,
|
||||
LLVector3 lookAt, uint flags)
|
||||
{
|
||||
bool destRegionUp = false;
|
||||
if (regionHandle == m_regionInfo.RegionHandle)
|
||||
{
|
||||
avatar.ControllingClient.SendTeleportLocationStart();
|
||||
avatar.ControllingClient.SendLocalTeleport(position, lookAt, flags);
|
||||
avatar.Teleport(position);
|
||||
}
|
||||
else
|
||||
{
|
||||
RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle);
|
||||
if (reg != null)
|
||||
{
|
||||
avatar.ControllingClient.SendTeleportLocationStart();
|
||||
AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
|
||||
agent.BaseFolder = LLUUID.Zero;
|
||||
agent.InventoryFolder = LLUUID.Zero;
|
||||
agent.startpos = position;
|
||||
agent.child = true;
|
||||
|
||||
if (reg.RemotingAddress != "" && reg.RemotingPort != 0)
|
||||
{
|
||||
// region is remote. see if it is up
|
||||
m_commsProvider.InterRegion.CheckRegion(reg.RemotingAddress, reg.RemotingPort);
|
||||
destRegionUp = m_commsProvider.InterRegion.Available;
|
||||
}
|
||||
else
|
||||
{
|
||||
// assume local regions are always up
|
||||
destRegionUp = true;
|
||||
}
|
||||
if (destRegionUp)
|
||||
{
|
||||
avatar.Close();
|
||||
|
||||
// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
|
||||
// failure at this point (unlike a border crossing failure). So perhaps this can never fail
|
||||
// once we reach here...
|
||||
avatar.Scene.RemoveCapsHandler(avatar.UUID);
|
||||
|
||||
m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, agent);
|
||||
m_commsProvider.InterRegion.ExpectAvatarCrossing(regionHandle, avatar.ControllingClient.AgentId,
|
||||
position, false);
|
||||
AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo();
|
||||
|
||||
// TODO Should construct this behind a method
|
||||
string capsPath =
|
||||
"http://" + reg.ExternalHostName + ":" + reg.HttpPort
|
||||
+ "/CAPS/" + circuitdata.CapsPath + "0000/";
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
|
||||
|
||||
avatar.ControllingClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4),
|
||||
capsPath);
|
||||
avatar.MakeChildAgent();
|
||||
Thread.Sleep(5000);
|
||||
avatar.CrossAttachmentsIntoNewRegion(regionHandle);
|
||||
if (KillObject != null)
|
||||
{
|
||||
KillObject(avatar.LocalId);
|
||||
}
|
||||
uint newRegionX = (uint) (regionHandle >> 40);
|
||||
uint newRegionY = (((uint) (regionHandle)) >> 8);
|
||||
uint oldRegionX = (uint) (m_regionInfo.RegionHandle >> 40);
|
||||
uint oldRegionY = (((uint) (m_regionInfo.RegionHandle)) >> 8);
|
||||
if (Util.fast_distance2d((int) (newRegionX - oldRegionX), (int) (newRegionY - oldRegionY)) > 3)
|
||||
{
|
||||
SendCloseChildAgentConnections(avatar.UUID, avatar.GetKnownRegionList());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="regionhandle"></param>
|
||||
/// <param name="agentID"></param>
|
||||
/// <param name="position"></param>
|
||||
public bool CrossToNeighbouringRegion(ulong regionhandle, LLUUID agentID, LLVector3 position, bool isFlying)
|
||||
{
|
||||
return m_commsProvider.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying);
|
||||
}
|
||||
|
||||
public bool PrimCrossToNeighboringRegion(ulong regionhandle, LLUUID primID, string objData, int XMLMethod)
|
||||
{
|
||||
return m_commsProvider.InterRegion.InformRegionOfPrimCrossing(regionhandle, primID, objData, XMLMethod);
|
||||
}
|
||||
|
||||
|
||||
public Dictionary<string, string> GetGridSettings()
|
||||
{
|
||||
return m_commsProvider.GridService.GetGridSettings();
|
||||
}
|
||||
|
||||
public void LogOffUser(LLUUID userid, LLUUID regionid, ulong regionhandle, float posx, float posy, float posz)
|
||||
{
|
||||
m_commsProvider.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
|
||||
}
|
||||
|
||||
public void ClearUserAgent(LLUUID avatarID)
|
||||
{
|
||||
m_commsProvider.UserService.clearUserAgent(avatarID);
|
||||
}
|
||||
|
||||
public void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms)
|
||||
{
|
||||
m_commsProvider.AddNewUserFriend(friendlistowner, friend, perms);
|
||||
}
|
||||
|
||||
public void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms)
|
||||
{
|
||||
m_commsProvider.UpdateUserFriendPerms(friendlistowner, friend, perms);
|
||||
}
|
||||
|
||||
public void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend)
|
||||
{
|
||||
m_commsProvider.RemoveUserFriend(friendlistowner, friend);
|
||||
}
|
||||
|
||||
public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner)
|
||||
{
|
||||
return m_commsProvider.GetUserFriendList(friendlistowner);
|
||||
}
|
||||
|
||||
public List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY)
|
||||
{
|
||||
return m_commsProvider.GridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
|
||||
}
|
||||
|
||||
public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(LLUUID queryID, string query)
|
||||
{
|
||||
return m_commsProvider.GenerateAgentPickerRequestResponse(queryID, query);
|
||||
}
|
||||
|
||||
#region CommsManager Event handlers
|
||||
|
||||
/// <summary>
|
||||
|
@ -181,7 +513,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected void PrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isPhysical)
|
||||
|
@ -195,7 +526,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
protected bool CloseConnection(ulong regionHandle, LLUUID agentID)
|
||||
{
|
||||
m_log.Info("[INTERREGION]: Incoming Agent Close Request for agent: " + agentID.ToString());
|
||||
m_log.Info("[INTERREGION]: Incoming Agent Close Request for agent: " + agentID);
|
||||
handlerCloseAgentConnection = OnCloseAgentConnection;
|
||||
if (handlerCloseAgentConnection != null)
|
||||
{
|
||||
|
@ -208,9 +539,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
#region Inform Client of Neighbours
|
||||
|
||||
private delegate void InformClientOfNeighbourDelegate(
|
||||
ScenePresence avatar, AgentCircuitData a, ulong regionHandle, IPEndPoint endPoint);
|
||||
|
||||
private void InformClientOfNeighbourCompleted(IAsyncResult iar)
|
||||
{
|
||||
InformClientOfNeighbourDelegate icon = (InformClientOfNeighbourDelegate) iar.AsyncState;
|
||||
|
@ -306,7 +634,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
// XXX: Well, decided to swallow the exception instead for now. Let us see how that goes.
|
||||
// throw e;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -330,340 +657,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
d);
|
||||
}
|
||||
|
||||
private delegate void InformClientOfNeighbourDelegate(
|
||||
ScenePresence avatar, AgentCircuitData a, ulong regionHandle, IPEndPoint endPoint);
|
||||
|
||||
#endregion
|
||||
|
||||
public delegate void InformNeighbourThatRegionUpDelegate(RegionInfo region, ulong regionhandle);
|
||||
|
||||
private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar)
|
||||
{
|
||||
InformNeighbourThatRegionUpDelegate icon = (InformNeighbourThatRegionUpDelegate) iar.AsyncState;
|
||||
icon.EndInvoke(iar);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Asynchronous call to information neighbouring regions that this region is up
|
||||
/// </summary>
|
||||
/// <param name="region"></param>
|
||||
/// <param name="regionhandle"></param>
|
||||
private void InformNeighboursThatRegionIsUpAsync(RegionInfo region, ulong regionhandle)
|
||||
{
|
||||
m_log.Info("[INTERGRID]: Starting to inform neighbors that I'm here");
|
||||
//RegionUpData regiondata = new RegionUpData(region.RegionLocX, region.RegionLocY, region.ExternalHostName, region.InternalEndPoint.Port);
|
||||
|
||||
bool regionAccepted =
|
||||
m_commsProvider.InterRegion.RegionUp(new SearializableRegionInfo(region), regionhandle);
|
||||
|
||||
if (regionAccepted)
|
||||
{
|
||||
m_log.Info("[INTERGRID]: Completed informing neighbors that I'm here");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[INTERGRID]: Failed to inform neighbors that I'm here.");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called by scene when region is initialized (not always when it's listening for agents)
|
||||
/// This is an inter-region message that informs the surrounding neighbors that the sim is up.
|
||||
/// </summary>
|
||||
public void InformNeighborsThatRegionisUp(RegionInfo region)
|
||||
{
|
||||
//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName);
|
||||
|
||||
|
||||
List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>();
|
||||
// This stays uncached because we don't already know about our neighbors at this point.
|
||||
neighbours = m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
|
||||
if (neighbours != null)
|
||||
{
|
||||
for (int i = 0; i < neighbours.Count; i++)
|
||||
{
|
||||
InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
|
||||
|
||||
d.BeginInvoke(region, neighbours[i].RegionHandle,
|
||||
InformNeighborsThatRegionisUpCompleted,
|
||||
d);
|
||||
}
|
||||
}
|
||||
|
||||
//bool val = m_commsProvider.InterRegion.RegionUp(new SearializableRegionInfo(region));
|
||||
}
|
||||
|
||||
public delegate void SendChildAgentDataUpdateDelegate(ChildAgentDataUpdate cAgentData, ScenePresence presence);
|
||||
|
||||
/// <summary>
|
||||
/// This informs all neighboring regions about the settings of it's child agent.
|
||||
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
|
||||
///
|
||||
/// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc.
|
||||
///
|
||||
/// </summary>
|
||||
private void SendChildAgentDataUpdateAsync(ChildAgentDataUpdate cAgentData, ScenePresence presence)
|
||||
{
|
||||
//m_log.Info("[INTERGRID]: Informing neighbors about my agent.");
|
||||
try
|
||||
{
|
||||
foreach (ulong regionHandle in presence.KnownChildRegions)
|
||||
{
|
||||
bool regionAccepted = m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData);
|
||||
|
||||
if (regionAccepted)
|
||||
{
|
||||
//m_log.Info("[INTERGRID]: Completed sending a neighbor an update about my agent");
|
||||
}
|
||||
else
|
||||
{
|
||||
//m_log.Info("[INTERGRID]: Failed sending a neighbor an update about my agent");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (InvalidOperationException)
|
||||
{
|
||||
// We're ignoring a collection was modified error because this data gets old and outdated fast.
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void SendChildAgentDataUpdateCompleted(IAsyncResult iar)
|
||||
{
|
||||
SendChildAgentDataUpdateDelegate icon = (SendChildAgentDataUpdateDelegate) iar.AsyncState;
|
||||
icon.EndInvoke(iar);
|
||||
}
|
||||
|
||||
public void SendChildAgentDataUpdate(ChildAgentDataUpdate cAgentData, ScenePresence presence)
|
||||
{
|
||||
// This assumes that we know what our neighbors are.
|
||||
SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync;
|
||||
d.BeginInvoke(cAgentData,presence,
|
||||
SendChildAgentDataUpdateCompleted,
|
||||
d);
|
||||
}
|
||||
|
||||
public delegate void SendCloseChildAgentDelegate( LLUUID agentID, List<ulong> regionlst);
|
||||
|
||||
/// <summary>
|
||||
/// This Closes child agents on neighboring regions
|
||||
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
|
||||
/// </summary>
|
||||
private void SendCloseChildAgentAsync(LLUUID agentID, List<ulong> regionlst)
|
||||
{
|
||||
|
||||
foreach (ulong regionHandle in regionlst)
|
||||
{
|
||||
bool regionAccepted = m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID);
|
||||
|
||||
if (regionAccepted)
|
||||
{
|
||||
m_log.Info("[INTERGRID]: Completed sending agent Close agent Request to neighbor");
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("[INTERGRID]: Failed sending agent Close agent Request to neighbor");
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
// We remove the list of known regions from the agent's known region list through an event
|
||||
// to scene, because, if an agent logged of, it's likely that there will be no scene presence
|
||||
// by the time we get to this part of the method.
|
||||
handlerRemoveKnownRegionFromAvatar = OnRemoveKnownRegionFromAvatar;
|
||||
if (handlerRemoveKnownRegionFromAvatar != null)
|
||||
{
|
||||
handlerRemoveKnownRegionFromAvatar(agentID, regionlst);
|
||||
}
|
||||
}
|
||||
|
||||
private void SendCloseChildAgentCompleted(IAsyncResult iar)
|
||||
{
|
||||
SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState;
|
||||
icon.EndInvoke(iar);
|
||||
}
|
||||
|
||||
public void SendCloseChildAgentConnections(LLUUID agentID, List<ulong> regionslst)
|
||||
{
|
||||
// This assumes that we know what our neighbors are.
|
||||
SendCloseChildAgentDelegate d = SendCloseChildAgentAsync;
|
||||
d.BeginInvoke(agentID, regionslst,
|
||||
SendCloseChildAgentCompleted,
|
||||
d);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper function to request neighbors from grid-comms
|
||||
/// </summary>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <returns></returns>
|
||||
public virtual RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle)
|
||||
{
|
||||
//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending Grid Services Request about neighbor " + regionHandle.ToString());
|
||||
return m_commsProvider.GridService.RequestNeighbourInfo(regionHandle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Requests map blocks in area of minX, maxX, minY, MaxY in world cordinates
|
||||
/// </summary>
|
||||
/// <param name="minX"></param>
|
||||
/// <param name="minY"></param>
|
||||
/// <param name="maxX"></param>
|
||||
/// <param name="maxY"></param>
|
||||
public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY)
|
||||
{
|
||||
List<MapBlockData> mapBlocks;
|
||||
mapBlocks = m_commsProvider.GridService.RequestNeighbourMapBlocks(minX - 4, minY - 4, minX + 4, minY + 4);
|
||||
remoteClient.SendMapBlock(mapBlocks);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Try to teleport an agent to a new region.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="RegionHandle"></param>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="lookAt"></param>
|
||||
/// <param name="flags"></param>
|
||||
public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, LLVector3 position,
|
||||
LLVector3 lookAt, uint flags)
|
||||
{
|
||||
bool destRegionUp = false;
|
||||
if (regionHandle == m_regionInfo.RegionHandle)
|
||||
{
|
||||
avatar.ControllingClient.SendTeleportLocationStart();
|
||||
avatar.ControllingClient.SendLocalTeleport(position, lookAt, flags);
|
||||
avatar.Teleport(position);
|
||||
}
|
||||
else
|
||||
{
|
||||
RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle);
|
||||
if (reg != null)
|
||||
{
|
||||
avatar.ControllingClient.SendTeleportLocationStart();
|
||||
AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
|
||||
agent.BaseFolder = LLUUID.Zero;
|
||||
agent.InventoryFolder = LLUUID.Zero;
|
||||
agent.startpos = position;
|
||||
agent.child = true;
|
||||
|
||||
if (reg.RemotingAddress != "" && reg.RemotingPort != 0)
|
||||
{
|
||||
// region is remote. see if it is up
|
||||
m_commsProvider.InterRegion.CheckRegion(reg.RemotingAddress, reg.RemotingPort);
|
||||
destRegionUp = m_commsProvider.InterRegion.Available;
|
||||
}
|
||||
else
|
||||
{
|
||||
// assume local regions are always up
|
||||
destRegionUp = true;
|
||||
}
|
||||
if(destRegionUp)
|
||||
{
|
||||
avatar.Close();
|
||||
|
||||
// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
|
||||
// failure at this point (unlike a border crossing failure). So perhaps this can never fail
|
||||
// once we reach here...
|
||||
avatar.Scene.RemoveCapsHandler(avatar.UUID);
|
||||
|
||||
m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, agent);
|
||||
m_commsProvider.InterRegion.ExpectAvatarCrossing(regionHandle, avatar.ControllingClient.AgentId,
|
||||
position, false);
|
||||
AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo();
|
||||
|
||||
// TODO Should construct this behind a method
|
||||
string capsPath =
|
||||
"http://" + reg.ExternalHostName + ":" + reg.HttpPort
|
||||
+ "/CAPS/" + circuitdata.CapsPath + "0000/";
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
|
||||
|
||||
avatar.ControllingClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4),
|
||||
capsPath);
|
||||
avatar.MakeChildAgent();
|
||||
Thread.Sleep(5000);
|
||||
avatar.CrossAttachmentsIntoNewRegion(regionHandle);
|
||||
if (KillObject != null)
|
||||
{
|
||||
KillObject(avatar.LocalId);
|
||||
}
|
||||
uint newRegionX = (uint)(regionHandle >> 40);
|
||||
uint newRegionY = (((uint)(regionHandle)) >> 8);
|
||||
uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
|
||||
uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
|
||||
if (Util.fast_distance2d((int)(newRegionX - oldRegionX), (int)(newRegionY - oldRegionY)) > 3)
|
||||
{
|
||||
SendCloseChildAgentConnections(avatar.UUID,avatar.GetKnownRegionList());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="regionhandle"></param>
|
||||
/// <param name="agentID"></param>
|
||||
/// <param name="position"></param>
|
||||
public bool CrossToNeighbouringRegion(ulong regionhandle, LLUUID agentID, LLVector3 position, bool isFlying)
|
||||
{
|
||||
return m_commsProvider.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying);
|
||||
}
|
||||
|
||||
public bool PrimCrossToNeighboringRegion(ulong regionhandle, LLUUID primID, string objData, int XMLMethod)
|
||||
{
|
||||
return m_commsProvider.InterRegion.InformRegionOfPrimCrossing(regionhandle, primID, objData, XMLMethod);
|
||||
}
|
||||
|
||||
|
||||
public Dictionary<string, string> GetGridSettings()
|
||||
{
|
||||
return m_commsProvider.GridService.GetGridSettings();
|
||||
}
|
||||
|
||||
public void LogOffUser(LLUUID userid, LLUUID regionid, ulong regionhandle, float posx, float posy, float posz)
|
||||
{
|
||||
m_commsProvider.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
|
||||
}
|
||||
|
||||
public void ClearUserAgent(LLUUID avatarID)
|
||||
{
|
||||
m_commsProvider.UserService.clearUserAgent(avatarID);
|
||||
}
|
||||
|
||||
public void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms)
|
||||
{
|
||||
m_commsProvider.AddNewUserFriend(friendlistowner, friend, perms);
|
||||
}
|
||||
|
||||
public void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms)
|
||||
{
|
||||
m_commsProvider.UpdateUserFriendPerms(friendlistowner, friend, perms);
|
||||
}
|
||||
|
||||
public void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend)
|
||||
{
|
||||
m_commsProvider.RemoveUserFriend(friendlistowner, friend);
|
||||
}
|
||||
|
||||
public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner)
|
||||
{
|
||||
return m_commsProvider.GetUserFriendList(friendlistowner);
|
||||
}
|
||||
|
||||
public List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY)
|
||||
{
|
||||
return m_commsProvider.GridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
|
||||
}
|
||||
|
||||
public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(LLUUID queryID, string query)
|
||||
{
|
||||
return m_commsProvider.GenerateAgentPickerRequestResponse(queryID, query);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -38,118 +38,59 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public class EventManager
|
||||
{
|
||||
public delegate void OnFrameDelegate();
|
||||
|
||||
public event OnFrameDelegate OnFrame;
|
||||
|
||||
public delegate void ClientMovement(ScenePresence client);
|
||||
|
||||
public event ClientMovement OnClientMovement;
|
||||
|
||||
public delegate void OnTerrainTickDelegate();
|
||||
|
||||
public event OnTerrainTickDelegate OnTerrainTick;
|
||||
|
||||
public delegate void OnBackupDelegate(IRegionDataStore datastore);
|
||||
|
||||
public event OnBackupDelegate OnBackup;
|
||||
|
||||
public delegate void OnNewClientDelegate(IClientAPI client);
|
||||
|
||||
public event OnNewClientDelegate OnNewClient;
|
||||
|
||||
public delegate void OnNewPresenceDelegate(ScenePresence presence);
|
||||
|
||||
public event OnNewPresenceDelegate OnNewPresence;
|
||||
|
||||
public delegate void OnRemovePresenceDelegate(LLUUID agentId);
|
||||
|
||||
public event OnRemovePresenceDelegate OnRemovePresence;
|
||||
|
||||
public delegate void OnParcelPrimCountUpdateDelegate();
|
||||
|
||||
public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
|
||||
|
||||
public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);
|
||||
|
||||
public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
|
||||
|
||||
public delegate void OnPluginConsoleDelegate(string[] args);
|
||||
|
||||
public event OnPluginConsoleDelegate OnPluginConsole;
|
||||
|
||||
public delegate void OnShutdownDelegate();
|
||||
|
||||
public event OnShutdownDelegate OnShutdown;
|
||||
|
||||
public delegate void ObjectGrabDelegate(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
|
||||
public delegate void ObjectDeGrabDelegate(uint localID, IClientAPI remoteClient);
|
||||
|
||||
public delegate void OnPermissionErrorDelegate(LLUUID user, string reason);
|
||||
|
||||
public event ObjectGrabDelegate OnObjectGrab;
|
||||
public event ObjectDeGrabDelegate OnObjectDeGrab;
|
||||
|
||||
public event OnPermissionErrorDelegate OnPermissionError;
|
||||
|
||||
public delegate void NewRezScript(uint localID, LLUUID itemID, string script);
|
||||
|
||||
public event NewRezScript OnRezScript;
|
||||
|
||||
public delegate void RemoveScript(uint localID, LLUUID itemID);
|
||||
|
||||
public event RemoveScript OnRemoveScript;
|
||||
|
||||
public delegate bool SceneGroupMoved(LLUUID groupID, LLVector3 delta);
|
||||
|
||||
public event SceneGroupMoved OnSceneGroupMove;
|
||||
|
||||
public delegate void SceneGroupGrabed(LLUUID groupID, LLVector3 offset, LLUUID userID);
|
||||
|
||||
public event SceneGroupGrabed OnSceneGroupGrab;
|
||||
|
||||
public delegate void LandObjectAdded(ILandObject newParcel);
|
||||
|
||||
public event LandObjectAdded OnLandObjectAdded;
|
||||
|
||||
public delegate void LandObjectRemoved(LLUUID globalID);
|
||||
|
||||
public event LandObjectRemoved OnLandObjectRemoved;
|
||||
#region Delegates
|
||||
|
||||
public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID);
|
||||
|
||||
public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
|
||||
public delegate void ClientClosed(LLUUID clientID);
|
||||
|
||||
public delegate void ClientMovement(ScenePresence client);
|
||||
|
||||
/// <summary>
|
||||
/// DeregisterCapsEvent is called by Scene when the caps
|
||||
/// handler for an agent are removed.
|
||||
/// </summary>
|
||||
public delegate void DeregisterCapsEvent(LLUUID agentID, Caps caps);
|
||||
|
||||
public delegate void LandBuy(Object sender, LandBuyArgs e);
|
||||
|
||||
public delegate void LandObjectAdded(ILandObject newParcel);
|
||||
|
||||
public delegate void LandObjectRemoved(LLUUID globalID);
|
||||
|
||||
public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e);
|
||||
|
||||
public delegate void NewGridInstantMessage(GridInstantMessage message);
|
||||
|
||||
public event NewGridInstantMessage OnGridInstantMessageToIMModule;
|
||||
|
||||
public event NewGridInstantMessage OnGridInstantMessageToFriendsModule;
|
||||
|
||||
public event NewGridInstantMessage OnGridInstantMessageToGroupsModule;
|
||||
|
||||
public delegate void ClientClosed(LLUUID clientID);
|
||||
|
||||
public event ClientClosed OnClientClosed;
|
||||
|
||||
public delegate void ScriptChangedEvent(uint localID, uint change);
|
||||
|
||||
public event ScriptChangedEvent OnScriptChangedEvent;
|
||||
|
||||
public delegate void ScriptAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 atpos);
|
||||
|
||||
public event ScriptAtTargetEvent OnScriptAtTargetEvent;
|
||||
|
||||
public delegate void ScriptNotAtTargetEvent(uint localID);
|
||||
|
||||
public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
|
||||
|
||||
public event OnNewPresenceDelegate OnMakeChildAgent;
|
||||
|
||||
public delegate void NewInventoryItemUploadComplete(LLUUID avatarID, LLUUID assetID, string name, int userlevel);
|
||||
|
||||
public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete;
|
||||
public delegate void NewRezScript(uint localID, LLUUID itemID, string script);
|
||||
|
||||
public delegate void ObjectDeGrabDelegate(uint localID, IClientAPI remoteClient);
|
||||
|
||||
public delegate void ObjectGrabDelegate(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
|
||||
|
||||
public delegate void OnBackupDelegate(IRegionDataStore datastore);
|
||||
|
||||
public delegate void OnFrameDelegate();
|
||||
|
||||
public delegate void OnNewClientDelegate(IClientAPI client);
|
||||
|
||||
public delegate void OnNewPresenceDelegate(ScenePresence presence);
|
||||
|
||||
public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);
|
||||
|
||||
public delegate void OnParcelPrimCountUpdateDelegate();
|
||||
|
||||
public delegate void OnPermissionErrorDelegate(LLUUID user, string reason);
|
||||
|
||||
public delegate void OnPluginConsoleDelegate(string[] args);
|
||||
|
||||
public delegate void OnRemovePresenceDelegate(LLUUID agentId);
|
||||
|
||||
public delegate void OnShutdownDelegate();
|
||||
|
||||
public delegate void OnTerrainTickDelegate();
|
||||
|
||||
/// <summary>
|
||||
/// RegisterCapsEvent is called by Scene after the Caps object
|
||||
|
@ -157,117 +98,126 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// client and provides region modules to add their caps.
|
||||
/// </summary>
|
||||
public delegate void RegisterCapsEvent(LLUUID agentID, Caps caps);
|
||||
|
||||
public delegate void RemoveScript(uint localID, LLUUID itemID);
|
||||
|
||||
public delegate void SceneGroupGrabed(LLUUID groupID, LLVector3 offset, LLUUID userID);
|
||||
|
||||
public delegate bool SceneGroupMoved(LLUUID groupID, LLVector3 delta);
|
||||
|
||||
public delegate void ScriptAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 atpos);
|
||||
|
||||
public delegate void ScriptChangedEvent(uint localID, uint change);
|
||||
|
||||
public delegate void ScriptNotAtTargetEvent(uint localID);
|
||||
|
||||
#endregion
|
||||
|
||||
private AvatarEnteringNewParcel handlerAvatarEnteringNewParcel; //OnAvatarEnteringNewParcel;
|
||||
private OnBackupDelegate handlerBackup; //OnBackup;
|
||||
private ClientClosed handlerClientClosed; //OnClientClosed;
|
||||
private ClientMovement handlerClientMovement; //OnClientMovement;
|
||||
private DeregisterCapsEvent handlerDeregisterCaps; // OnDeregisterCaps;
|
||||
private OnFrameDelegate handlerFrame; //OnFrame;
|
||||
private NewGridInstantMessage handlerGridInstantMessageToFriends; //OnGridInstantMessageToFriendsModule;
|
||||
private NewGridInstantMessage handlerGridInstantMessageToIM; //OnGridInstantMessageToIMModule;
|
||||
private LandBuy handlerLandBuy;
|
||||
private LandObjectAdded handlerLandObjectAdded; //OnLandObjectAdded;
|
||||
private LandObjectRemoved handlerLandObjectRemoved; //OnLandObjectRemoved;
|
||||
private OnNewPresenceDelegate handlerMakeChildAgent; //OnMakeChildAgent;
|
||||
private MoneyTransferEvent handlerMoneyTransfer; //OnMoneyTransfer;
|
||||
private OnNewClientDelegate handlerNewClient; //OnNewClient;
|
||||
private NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete;
|
||||
private OnNewPresenceDelegate handlerNewPresence; //OnNewPresence;
|
||||
private ObjectDeGrabDelegate handlerObjectDeGrab; //OnObjectDeGrab;
|
||||
private ObjectGrabDelegate handlerObjectGrab; //OnObjectGrab;
|
||||
private OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd; //OnParcelPrimCountAdd;
|
||||
private OnParcelPrimCountUpdateDelegate handlerParcelPrimCountUpdate; //OnParcelPrimCountUpdate;
|
||||
private OnPermissionErrorDelegate handlerPermissionError; //OnPermissionError;
|
||||
private OnPluginConsoleDelegate handlerPluginConsole; //OnPluginConsole;
|
||||
private RegisterCapsEvent handlerRegisterCaps; // OnRegisterCaps;
|
||||
private OnRemovePresenceDelegate handlerRemovePresence; //OnRemovePresence;
|
||||
private RemoveScript handlerRemoveScript; //OnRemoveScript;
|
||||
private NewRezScript handlerRezScript; //OnRezScript;
|
||||
private SceneGroupGrabed handlerSceneGroupGrab; //OnSceneGroupGrab;
|
||||
private SceneGroupMoved handlerSceneGroupMove; //OnSceneGroupMove;
|
||||
private ScriptAtTargetEvent handlerScriptAtTargetEvent;
|
||||
private ScriptChangedEvent handlerScriptChangedEvent; //OnScriptChangedEvent;
|
||||
private ScriptNotAtTargetEvent handlerScriptNotAtTargetEvent;
|
||||
private OnShutdownDelegate handlerShutdown; //OnShutdown;
|
||||
private OnTerrainTickDelegate handlerTerrainTick; // OnTerainTick;
|
||||
private LandBuy handlerValidateLandBuy;
|
||||
|
||||
public event OnFrameDelegate OnFrame;
|
||||
|
||||
public event ClientMovement OnClientMovement;
|
||||
|
||||
public event OnTerrainTickDelegate OnTerrainTick;
|
||||
|
||||
public event OnBackupDelegate OnBackup;
|
||||
|
||||
public event OnNewClientDelegate OnNewClient;
|
||||
|
||||
public event OnNewPresenceDelegate OnNewPresence;
|
||||
|
||||
public event OnRemovePresenceDelegate OnRemovePresence;
|
||||
|
||||
public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
|
||||
|
||||
public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
|
||||
|
||||
public event OnPluginConsoleDelegate OnPluginConsole;
|
||||
|
||||
public event OnShutdownDelegate OnShutdown;
|
||||
|
||||
public event ObjectGrabDelegate OnObjectGrab;
|
||||
public event ObjectDeGrabDelegate OnObjectDeGrab;
|
||||
|
||||
public event OnPermissionErrorDelegate OnPermissionError;
|
||||
|
||||
public event NewRezScript OnRezScript;
|
||||
|
||||
public event RemoveScript OnRemoveScript;
|
||||
|
||||
public event SceneGroupMoved OnSceneGroupMove;
|
||||
|
||||
public event SceneGroupGrabed OnSceneGroupGrab;
|
||||
|
||||
public event LandObjectAdded OnLandObjectAdded;
|
||||
|
||||
public event LandObjectRemoved OnLandObjectRemoved;
|
||||
|
||||
public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
|
||||
|
||||
|
||||
public event NewGridInstantMessage OnGridInstantMessageToIMModule;
|
||||
|
||||
public event NewGridInstantMessage OnGridInstantMessageToFriendsModule;
|
||||
|
||||
public event NewGridInstantMessage OnGridInstantMessageToGroupsModule;
|
||||
|
||||
public event ClientClosed OnClientClosed;
|
||||
|
||||
public event ScriptChangedEvent OnScriptChangedEvent;
|
||||
|
||||
public event ScriptAtTargetEvent OnScriptAtTargetEvent;
|
||||
|
||||
public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
|
||||
|
||||
public event OnNewPresenceDelegate OnMakeChildAgent;
|
||||
|
||||
public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete;
|
||||
|
||||
public event RegisterCapsEvent OnRegisterCaps;
|
||||
/// <summary>
|
||||
/// DeregisterCapsEvent is called by Scene when the caps
|
||||
/// handler for an agent are removed.
|
||||
/// </summary>
|
||||
public delegate void DeregisterCapsEvent(LLUUID agentID, Caps caps);
|
||||
|
||||
public event DeregisterCapsEvent OnDeregisterCaps;
|
||||
|
||||
public class MoneyTransferArgs : EventArgs
|
||||
{
|
||||
public LLUUID sender;
|
||||
public LLUUID receiver;
|
||||
|
||||
// Always false. The SL protocol sucks.
|
||||
public bool authenticated = false;
|
||||
|
||||
public int amount;
|
||||
public int transactiontype;
|
||||
public string description;
|
||||
|
||||
public MoneyTransferArgs(LLUUID asender, LLUUID areceiver, int aamount, int atransactiontype, string adescription) {
|
||||
sender = asender;
|
||||
receiver = areceiver;
|
||||
amount = aamount;
|
||||
transactiontype = atransactiontype;
|
||||
description = adescription;
|
||||
}
|
||||
}
|
||||
|
||||
public class LandBuyArgs : EventArgs
|
||||
{
|
||||
public LLUUID agentId = LLUUID.Zero;
|
||||
|
||||
public LLUUID groupId = LLUUID.Zero;
|
||||
|
||||
public LLUUID parcelOwnerID = LLUUID.Zero;
|
||||
|
||||
public bool final = false;
|
||||
public bool groupOwned = false;
|
||||
public bool removeContribution = false;
|
||||
public int parcelLocalID = 0;
|
||||
public int parcelArea = 0;
|
||||
public int parcelPrice = 0;
|
||||
public bool authenticated = false;
|
||||
public bool landValidated = false;
|
||||
public bool economyValidated = false;
|
||||
public int transactionID = 0;
|
||||
public int amountDebited = 0;
|
||||
|
||||
|
||||
public LandBuyArgs(LLUUID pagentId, LLUUID pgroupId, bool pfinal, bool pgroupOwned,
|
||||
bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice,
|
||||
bool pauthenticated)
|
||||
{
|
||||
agentId = pagentId;
|
||||
groupId = pgroupId;
|
||||
final = pfinal;
|
||||
groupOwned = pgroupOwned;
|
||||
removeContribution = premoveContribution;
|
||||
parcelLocalID = pparcelLocalID;
|
||||
parcelArea = pparcelArea;
|
||||
parcelPrice = pparcelPrice;
|
||||
authenticated = pauthenticated;
|
||||
}
|
||||
}
|
||||
|
||||
public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e);
|
||||
|
||||
public delegate void LandBuy(Object sender, LandBuyArgs e);
|
||||
|
||||
public event MoneyTransferEvent OnMoneyTransfer;
|
||||
public event LandBuy OnLandBuy;
|
||||
public event LandBuy OnValidateLandBuy;
|
||||
|
||||
/* Designated Event Deletage Instances */
|
||||
|
||||
private ScriptChangedEvent handlerScriptChangedEvent = null; //OnScriptChangedEvent;
|
||||
private ScriptAtTargetEvent handlerScriptAtTargetEvent = null;
|
||||
private ScriptNotAtTargetEvent handlerScriptNotAtTargetEvent = null;
|
||||
private ClientMovement handlerClientMovement = null; //OnClientMovement;
|
||||
private OnPermissionErrorDelegate handlerPermissionError = null; //OnPermissionError;
|
||||
private OnPluginConsoleDelegate handlerPluginConsole = null; //OnPluginConsole;
|
||||
private OnFrameDelegate handlerFrame = null; //OnFrame;
|
||||
private OnNewClientDelegate handlerNewClient = null; //OnNewClient;
|
||||
private OnNewPresenceDelegate handlerNewPresence = null; //OnNewPresence;
|
||||
private OnRemovePresenceDelegate handlerRemovePresence = null; //OnRemovePresence;
|
||||
private OnBackupDelegate handlerBackup = null; //OnBackup;
|
||||
private OnParcelPrimCountUpdateDelegate handlerParcelPrimCountUpdate = null; //OnParcelPrimCountUpdate;
|
||||
private MoneyTransferEvent handlerMoneyTransfer = null; //OnMoneyTransfer;
|
||||
private OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = null; //OnParcelPrimCountAdd;
|
||||
private OnShutdownDelegate handlerShutdown = null; //OnShutdown;
|
||||
private ObjectGrabDelegate handlerObjectGrab = null; //OnObjectGrab;
|
||||
private ObjectDeGrabDelegate handlerObjectDeGrab = null; //OnObjectDeGrab;
|
||||
private NewRezScript handlerRezScript = null; //OnRezScript;
|
||||
private RemoveScript handlerRemoveScript = null; //OnRemoveScript;
|
||||
private SceneGroupMoved handlerSceneGroupMove = null; //OnSceneGroupMove;
|
||||
private SceneGroupGrabed handlerSceneGroupGrab = null; //OnSceneGroupGrab;
|
||||
private LandObjectAdded handlerLandObjectAdded = null; //OnLandObjectAdded;
|
||||
private LandObjectRemoved handlerLandObjectRemoved = null; //OnLandObjectRemoved;
|
||||
private AvatarEnteringNewParcel handlerAvatarEnteringNewParcel = null; //OnAvatarEnteringNewParcel;
|
||||
private NewGridInstantMessage handlerGridInstantMessageToIM = null; //OnGridInstantMessageToIMModule;
|
||||
private NewGridInstantMessage handlerGridInstantMessageToFriends = null; //OnGridInstantMessageToFriendsModule;
|
||||
private ClientClosed handlerClientClosed = null; //OnClientClosed;
|
||||
private OnNewPresenceDelegate handlerMakeChildAgent = null; //OnMakeChildAgent;
|
||||
private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick;
|
||||
private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps;
|
||||
private DeregisterCapsEvent handlerDeregisterCaps = null; // OnDeregisterCaps;
|
||||
private NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = null;
|
||||
private LandBuy handlerLandBuy = null;
|
||||
private LandBuy handlerValidateLandBuy = null;
|
||||
|
||||
public void TriggerOnScriptChangedEvent(uint localID, uint change)
|
||||
{
|
||||
handlerScriptChangedEvent = OnScriptChangedEvent;
|
||||
|
@ -492,7 +442,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
handlerGridInstantMessageToFriends(message);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -540,7 +489,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
handlerNewInventoryItemUpdateComplete(agentID, AssetID, AssetName, userlevel);
|
||||
}
|
||||
}
|
||||
public void TriggerLandBuy (Object sender, LandBuyArgs e)
|
||||
|
||||
public void TriggerLandBuy(Object sender, LandBuyArgs e)
|
||||
{
|
||||
handlerLandBuy = OnLandBuy;
|
||||
if (handlerLandBuy != null)
|
||||
|
@ -548,6 +498,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
handlerLandBuy(sender, e);
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerValidateLandBuy(Object sender, LandBuyArgs e)
|
||||
{
|
||||
handlerValidateLandBuy = OnValidateLandBuy;
|
||||
|
@ -574,5 +525,67 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
handlerScriptNotAtTargetEvent(localID);
|
||||
}
|
||||
}
|
||||
|
||||
#region Nested type: LandBuyArgs
|
||||
|
||||
public class LandBuyArgs : EventArgs
|
||||
{
|
||||
public LLUUID agentId = LLUUID.Zero;
|
||||
public int amountDebited;
|
||||
public bool authenticated;
|
||||
public bool economyValidated;
|
||||
|
||||
public bool final;
|
||||
public LLUUID groupId = LLUUID.Zero;
|
||||
public bool groupOwned;
|
||||
public bool landValidated;
|
||||
public int parcelArea;
|
||||
public int parcelLocalID;
|
||||
public LLUUID parcelOwnerID = LLUUID.Zero;
|
||||
public int parcelPrice;
|
||||
public bool removeContribution;
|
||||
public int transactionID;
|
||||
|
||||
|
||||
public LandBuyArgs(LLUUID pagentId, LLUUID pgroupId, bool pfinal, bool pgroupOwned,
|
||||
bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice,
|
||||
bool pauthenticated)
|
||||
{
|
||||
agentId = pagentId;
|
||||
groupId = pgroupId;
|
||||
final = pfinal;
|
||||
groupOwned = pgroupOwned;
|
||||
removeContribution = premoveContribution;
|
||||
parcelLocalID = pparcelLocalID;
|
||||
parcelArea = pparcelArea;
|
||||
parcelPrice = pparcelPrice;
|
||||
authenticated = pauthenticated;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Nested type: MoneyTransferArgs
|
||||
|
||||
public class MoneyTransferArgs : EventArgs
|
||||
{
|
||||
public int amount;
|
||||
public bool authenticated;
|
||||
public string description;
|
||||
public LLUUID receiver;
|
||||
public LLUUID sender;
|
||||
public int transactiontype;
|
||||
|
||||
public MoneyTransferArgs(LLUUID asender, LLUUID areceiver, int aamount, int atransactiontype, string adescription)
|
||||
{
|
||||
sender = asender;
|
||||
receiver = areceiver;
|
||||
amount = aamount;
|
||||
transactiontype = atransactiontype;
|
||||
description = adescription;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -41,10 +41,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public event RestartSim OnRestartSim;
|
||||
|
||||
private readonly List<Scene> m_localScenes;
|
||||
private Scene m_currentScene = null;
|
||||
private Scene m_currentScene;
|
||||
|
||||
public SceneManager()
|
||||
{
|
||||
m_localScenes = new List<Scene>();
|
||||
}
|
||||
|
||||
public List<Scene> Scenes
|
||||
{
|
||||
|
@ -71,10 +74,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public SceneManager()
|
||||
{
|
||||
m_localScenes = new List<Scene>();
|
||||
}
|
||||
public event RestartSim OnRestartSim;
|
||||
|
||||
public void Close()
|
||||
{
|
||||
|
@ -252,7 +252,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public bool TrySetCurrentScene(LLUUID regionID)
|
||||
{
|
||||
Console.WriteLine("Searching for Region: '{0}'", regionID.ToString());
|
||||
Console.WriteLine("Searching for Region: '{0}'", regionID);
|
||||
|
||||
foreach (Scene scene in m_localScenes)
|
||||
{
|
||||
|
@ -313,7 +313,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
foreach (Scene mscene in m_localScenes)
|
||||
{
|
||||
if((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) &&
|
||||
if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) &&
|
||||
(mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port))
|
||||
{
|
||||
scene = mscene;
|
||||
|
@ -327,22 +327,22 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public void SetDebugPacketOnCurrentScene(int newDebug)
|
||||
{
|
||||
ForEachCurrentScene(delegate(Scene scene)
|
||||
{
|
||||
List<ScenePresence> scenePresences = scene.GetScenePresences();
|
||||
|
||||
foreach (ScenePresence scenePresence in scenePresences)
|
||||
{
|
||||
if (!scenePresence.IsChildAgent)
|
||||
{
|
||||
m_log.ErrorFormat("Packet debug for {0} {1} set to {2}",
|
||||
scenePresence.Firstname,
|
||||
scenePresence.Lastname,
|
||||
newDebug);
|
||||
List<ScenePresence> scenePresences = scene.GetScenePresences();
|
||||
|
||||
scenePresence.ControllingClient.SetDebug(newDebug);
|
||||
foreach (ScenePresence scenePresence in scenePresences)
|
||||
{
|
||||
if (!scenePresence.IsChildAgent)
|
||||
{
|
||||
m_log.ErrorFormat("Packet debug for {0} {1} set to {2}",
|
||||
scenePresence.Firstname,
|
||||
scenePresence.Lastname,
|
||||
newDebug);
|
||||
|
||||
scenePresence.ControllingClient.SetDebug(newDebug);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
public List<ScenePresence> GetCurrentSceneAvatars()
|
||||
|
@ -350,17 +350,17 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
List<ScenePresence> avatars = new List<ScenePresence>();
|
||||
|
||||
ForEachCurrentScene(delegate(Scene scene)
|
||||
{
|
||||
List<ScenePresence> scenePresences = scene.GetScenePresences();
|
||||
{
|
||||
List<ScenePresence> scenePresences = scene.GetScenePresences();
|
||||
|
||||
foreach (ScenePresence scenePresence in scenePresences)
|
||||
{
|
||||
if (!scenePresence.IsChildAgent)
|
||||
{
|
||||
avatars.Add(scenePresence);
|
||||
}
|
||||
}
|
||||
});
|
||||
foreach (ScenePresence scenePresence in scenePresences)
|
||||
{
|
||||
if (!scenePresence.IsChildAgent)
|
||||
{
|
||||
avatars.Add(scenePresence);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
return avatars;
|
||||
}
|
||||
|
@ -381,11 +381,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public void SetCurrentSceneTimePhase(int timePhase)
|
||||
{
|
||||
ForEachCurrentScene(delegate(Scene scene)
|
||||
{
|
||||
scene.SetTimePhase(
|
||||
timePhase)
|
||||
;
|
||||
});
|
||||
{
|
||||
scene.SetTimePhase(
|
||||
timePhase)
|
||||
;
|
||||
});
|
||||
}
|
||||
|
||||
public void ForceCurrentSceneClientUpdate()
|
||||
|
|
|
@ -49,7 +49,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (part != null)
|
||||
{
|
||||
part.StartScript(itemID);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -72,7 +72,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
object_rez = 4194304
|
||||
}
|
||||
|
||||
struct scriptPosTarget
|
||||
internal struct scriptPosTarget
|
||||
{
|
||||
public LLVector3 targetPos;
|
||||
public float tolerance;
|
||||
|
@ -82,14 +82,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public partial class SceneObjectGroup : EntityBase
|
||||
{
|
||||
private PrimCountTaintedDelegate handlerPrimCountTainted = null;
|
||||
private readonly Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>();
|
||||
private PrimCountTaintedDelegate handlerPrimCountTainted;
|
||||
|
||||
/// <summary>
|
||||
/// Signal whether the non-inventory attributes of any prims in the group have changed
|
||||
/// since the group's last persistent backup
|
||||
/// </summary>
|
||||
public bool HasGroupChanged = false;
|
||||
|
||||
public bool HasGroupChanged;
|
||||
|
||||
|
||||
private LLVector3 lastPhysGroupPos;
|
||||
|
@ -104,11 +104,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
protected SceneObjectPart m_rootPart;
|
||||
private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>();
|
||||
|
||||
private Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>();
|
||||
|
||||
private bool m_scriptListens_atTarget = false;
|
||||
private bool m_scriptListens_notAtTarget = false;
|
||||
|
||||
private bool m_scriptListens_atTarget;
|
||||
private bool m_scriptListens_notAtTarget;
|
||||
|
||||
#region Properties
|
||||
|
||||
|
@ -119,7 +116,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// think really there should be a list (or whatever) in each scenepresence
|
||||
/// saying what prim(s) that user has selected.
|
||||
/// </summary>
|
||||
protected bool m_isSelected = false;
|
||||
protected bool m_isSelected;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
|
@ -187,7 +184,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
|
||||
|
||||
return m_rootPart.GroupPosition;
|
||||
}
|
||||
set
|
||||
|
@ -515,10 +511,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_scene.EventManager.OnBackup += ProcessBackup;
|
||||
}
|
||||
}
|
||||
|
||||
public LLVector3 GroupScale()
|
||||
{
|
||||
LLVector3 minScale = new LLVector3(Constants.RegionSize,Constants.RegionSize,Constants.RegionSize);
|
||||
LLVector3 maxScale = new LLVector3(0f,0f,0f);
|
||||
LLVector3 minScale = new LLVector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionSize);
|
||||
LLVector3 maxScale = new LLVector3(0f, 0f, 0f);
|
||||
LLVector3 finalScale = new LLVector3(0.5f, 0.5f, 0.5f);
|
||||
|
||||
lock (m_parts)
|
||||
|
@ -541,8 +538,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y;
|
||||
finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z;
|
||||
return finalScale;
|
||||
|
||||
}
|
||||
|
||||
public EntityIntersection TestIntersection(Ray hRay, bool frontFacesOnly, bool faceCenters)
|
||||
{
|
||||
// We got a request from the inner_scene to raytrace along the Ray hRay
|
||||
|
@ -565,7 +562,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// Telling the prim to raytrace.
|
||||
//EntityIntersection inter = part.TestIntersection(hRay, parentrotation);
|
||||
|
||||
EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation,frontFacesOnly, faceCenters);
|
||||
EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters);
|
||||
|
||||
// This may need to be updated to the maximum draw distance possible..
|
||||
// We might (and probably will) be checking for prim creation from other sims
|
||||
|
@ -689,7 +686,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
m_scene.PhysicsScene.RemovePrim(m_rootPart.PhysActor);
|
||||
m_rootPart.PhysActor = null;
|
||||
|
||||
}
|
||||
|
||||
AbsolutePosition = AttachOffset;
|
||||
|
@ -709,27 +705,28 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_rootPart.ScheduleFullUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
public byte GetAttachmentPoint()
|
||||
{
|
||||
if (m_rootPart != null)
|
||||
{
|
||||
return m_rootPart.Shape.State;
|
||||
}
|
||||
return (byte)0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void ClearPartAttachmentData()
|
||||
{
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
part.SetAttachmentPoint((Byte)0);
|
||||
part.SetAttachmentPoint(0);
|
||||
}
|
||||
}
|
||||
|
||||
public void DetachToGround()
|
||||
{
|
||||
ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.m_attachedAvatar);
|
||||
LLVector3 detachedpos = new LLVector3(127f,127f,127f);
|
||||
LLVector3 detachedpos = new LLVector3(127f, 127f, 127f);
|
||||
if (avatar != null)
|
||||
{
|
||||
detachedpos = avatar.AbsolutePosition;
|
||||
|
@ -738,14 +735,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
AbsolutePosition = detachedpos;
|
||||
m_rootPart.m_attachedAvatar = LLUUID.Zero;
|
||||
m_rootPart.SetParentLocalId(0);
|
||||
m_rootPart.SetAttachmentPoint((byte)0);
|
||||
m_rootPart.SetAttachmentPoint(0);
|
||||
m_rootPart.m_IsAttachment = false;
|
||||
m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim);
|
||||
AttachToBackup();
|
||||
m_rootPart.ScheduleFullUpdate();
|
||||
m_rootPart.ClearUndoState();
|
||||
|
||||
}
|
||||
|
||||
public void DetachToInventoryPrep()
|
||||
{
|
||||
ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.m_attachedAvatar);
|
||||
|
@ -764,8 +761,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
//m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim);
|
||||
//AttachToBackup();
|
||||
//m_rootPart.ScheduleFullUpdate();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -826,7 +823,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
try
|
||||
{
|
||||
m_parts.Add(part.UUID, part);
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -847,7 +843,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (part.UUID != m_rootPart.UUID)
|
||||
{
|
||||
part.ParentID = m_rootPart.LocalId;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -860,10 +855,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
part.UUID = LLUUID.Random();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// helper provided for parts.
|
||||
public int GetSceneMaxUndo()
|
||||
{
|
||||
|
@ -871,6 +866,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
return m_scene.MaxUndoCount;
|
||||
return 5;
|
||||
}
|
||||
|
||||
public void ResetChildPrimPhysicsPositions()
|
||||
{
|
||||
AbsolutePosition = AbsolutePosition;
|
||||
|
@ -897,7 +893,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
SceneObjectPart part = GetChildPart(localId);
|
||||
OnGrabPart(part, offsetPos, remoteClient);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -905,7 +900,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
part.StoreUndoState();
|
||||
part.OnGrab(offsetPos, remoteClient);
|
||||
|
||||
}
|
||||
|
||||
public virtual void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient)
|
||||
|
@ -969,19 +963,19 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public void aggregateScriptEvents()
|
||||
{
|
||||
uint objectflagupdate=(uint)RootPart.GetEffectiveObjectFlags();
|
||||
uint objectflagupdate = RootPart.GetEffectiveObjectFlags();
|
||||
|
||||
scriptEvents aggregateScriptEvents=0;
|
||||
scriptEvents aggregateScriptEvents = 0;
|
||||
|
||||
lock (m_parts)
|
||||
{
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
if(part == null)
|
||||
continue;
|
||||
if(part != RootPart)
|
||||
part.ObjectFlags = objectflagupdate;
|
||||
aggregateScriptEvents |= part.m_aggregateScriptEvents;
|
||||
if (part == null)
|
||||
continue;
|
||||
if (part != RootPart)
|
||||
part.ObjectFlags = objectflagupdate;
|
||||
aggregateScriptEvents |= part.m_aggregateScriptEvents;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1065,6 +1059,139 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
internal void SetAxisRotation(int axis, int rotate10)
|
||||
{
|
||||
bool setX = false;
|
||||
bool setY = false;
|
||||
bool setZ = false;
|
||||
|
||||
int xaxis = 2;
|
||||
int yaxis = 4;
|
||||
int zaxis = 8;
|
||||
|
||||
if (m_rootPart != null)
|
||||
{
|
||||
setX = ((axis & xaxis) != 0) ? true : false;
|
||||
setY = ((axis & yaxis) != 0) ? true : false;
|
||||
setZ = ((axis & zaxis) != 0) ? true : false;
|
||||
|
||||
float setval = (rotate10 > 0) ? 1f : 0f;
|
||||
|
||||
if (setX)
|
||||
m_rootPart.m_rotationAxis.X = setval;
|
||||
if (setY)
|
||||
m_rootPart.m_rotationAxis.Y = setval;
|
||||
if (setZ)
|
||||
m_rootPart.m_rotationAxis.Z = setval;
|
||||
|
||||
if (setX || setY || setZ)
|
||||
{
|
||||
m_rootPart.SetPhysicsAxisRotation();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int registerTargetWaypoint(LLVector3 target, float tolerance)
|
||||
{
|
||||
scriptPosTarget waypoint = new scriptPosTarget();
|
||||
waypoint.targetPos = target;
|
||||
waypoint.tolerance = tolerance;
|
||||
uint handle = m_scene.PrimIDAllocate();
|
||||
lock (m_targets)
|
||||
{
|
||||
m_targets.Add(handle, waypoint);
|
||||
}
|
||||
return (int) handle;
|
||||
}
|
||||
|
||||
public void unregisterTargetWaypoint(int handle)
|
||||
{
|
||||
lock (m_targets)
|
||||
{
|
||||
if (m_targets.ContainsKey((uint) handle))
|
||||
m_targets.Remove((uint) handle);
|
||||
}
|
||||
}
|
||||
|
||||
private void checkAtTargets()
|
||||
{
|
||||
if (m_scriptListens_atTarget || m_scriptListens_notAtTarget)
|
||||
{
|
||||
if (m_targets.Count > 0)
|
||||
{
|
||||
bool at_target = false;
|
||||
//LLVector3 targetPos;
|
||||
//uint targetHandle;
|
||||
Dictionary<uint, scriptPosTarget> atTargets = new Dictionary<uint, scriptPosTarget>();
|
||||
lock (m_targets)
|
||||
{
|
||||
foreach (uint idx in m_targets.Keys)
|
||||
{
|
||||
scriptPosTarget target = m_targets[idx];
|
||||
if (Util.GetDistanceTo(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance)
|
||||
{
|
||||
// trigger at_target
|
||||
if (m_scriptListens_atTarget)
|
||||
{
|
||||
// Reusing att.tolerance to hold the index of the target in the targets dictionary
|
||||
// to avoid deadlocking the sim.
|
||||
at_target = true;
|
||||
scriptPosTarget att = new scriptPosTarget();
|
||||
att.targetPos = target.targetPos;
|
||||
att.tolerance = idx;
|
||||
atTargets.Add(idx, att);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (atTargets.Count > 0)
|
||||
{
|
||||
uint[] localids = new uint[0];
|
||||
lock (m_parts)
|
||||
{
|
||||
localids = new uint[m_parts.Count];
|
||||
int cntr = 0;
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
localids[cntr] = part.LocalId;
|
||||
cntr++;
|
||||
}
|
||||
}
|
||||
for (int ctr = 0; ctr < localids.Length; ctr++)
|
||||
{
|
||||
foreach (uint target in atTargets.Keys)
|
||||
{
|
||||
scriptPosTarget att = atTargets[target];
|
||||
// Reusing att.tolerance to hold the index of the target in the targets dictionary
|
||||
// to avoid deadlocking the sim.
|
||||
m_scene.TriggerAtTargetEvent(localids[ctr], (uint) att.tolerance, att.targetPos, m_rootPart.GroupPosition);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (m_scriptListens_notAtTarget && !at_target)
|
||||
{
|
||||
//trigger not_at_target
|
||||
uint[] localids = new uint[0];
|
||||
lock (m_parts)
|
||||
{
|
||||
localids = new uint[m_parts.Count];
|
||||
int cntr = 0;
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
localids[cntr] = part.LocalId;
|
||||
cntr++;
|
||||
}
|
||||
}
|
||||
for (int ctr = 0; ctr < localids.Length; ctr++)
|
||||
{
|
||||
m_scene.TriggerNotAtTargetEvent(localids[ctr]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region Events
|
||||
|
||||
/// <summary>
|
||||
|
@ -1364,7 +1491,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
SetPartAsNonRoot(newPart);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1434,16 +1560,15 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public override void Update()
|
||||
{
|
||||
|
||||
lock (m_parts)
|
||||
{
|
||||
//if (m_rootPart.m_IsAttachment)
|
||||
//{
|
||||
//foreach (SceneObjectPart part in m_parts.Values)
|
||||
//{
|
||||
//part.SendScheduledUpdates();
|
||||
//}
|
||||
//return;
|
||||
//foreach (SceneObjectPart part in m_parts.Values)
|
||||
//{
|
||||
//part.SendScheduledUpdates();
|
||||
//}
|
||||
//return;
|
||||
//}
|
||||
|
||||
if (Util.GetDistanceTo(lastPhysGroupPos, AbsolutePosition) > 0.02)
|
||||
|
@ -1451,14 +1576,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_rootPart.UpdateFlag = 1;
|
||||
lastPhysGroupPos = AbsolutePosition;
|
||||
}
|
||||
//foreach (SceneObjectPart part in m_parts.Values)
|
||||
//{
|
||||
//if (part.UpdateFlag == 0) part.UpdateFlag = 1;
|
||||
//}
|
||||
//foreach (SceneObjectPart part in m_parts.Values)
|
||||
//{
|
||||
//if (part.UpdateFlag == 0) part.UpdateFlag = 1;
|
||||
//}
|
||||
|
||||
|
||||
|
||||
checkAtTargets();
|
||||
checkAtTargets();
|
||||
|
||||
|
||||
if ((Math.Abs(lastPhysGroupRot.W - GroupRotation.W) > 0.1)
|
||||
|
@ -2391,140 +2515,5 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
#endregion
|
||||
|
||||
internal void SetAxisRotation(int axis, int rotate10)
|
||||
{
|
||||
bool setX = false;
|
||||
bool setY = false;
|
||||
bool setZ = false;
|
||||
|
||||
int xaxis = 2;
|
||||
int yaxis = 4;
|
||||
int zaxis = 8;
|
||||
|
||||
if (m_rootPart != null)
|
||||
{
|
||||
setX = ((axis & xaxis) != 0) ? true : false;
|
||||
setY = ((axis & yaxis) != 0) ? true : false;
|
||||
setZ = ((axis & zaxis) != 0) ? true : false;
|
||||
|
||||
float setval = (rotate10 > 0) ? 1f : 0f;
|
||||
|
||||
if (setX)
|
||||
m_rootPart.m_rotationAxis.X = setval;
|
||||
if (setY)
|
||||
m_rootPart.m_rotationAxis.Y = setval;
|
||||
if (setZ)
|
||||
m_rootPart.m_rotationAxis.Z = setval;
|
||||
|
||||
if (setX || setY || setZ)
|
||||
{
|
||||
m_rootPart.SetPhysicsAxisRotation();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public int registerTargetWaypoint(LLVector3 target, float tolerance)
|
||||
{
|
||||
scriptPosTarget waypoint = new scriptPosTarget();
|
||||
waypoint.targetPos = target;
|
||||
waypoint.tolerance = tolerance;
|
||||
uint handle = m_scene.PrimIDAllocate();
|
||||
lock (m_targets)
|
||||
{
|
||||
m_targets.Add(handle, waypoint);
|
||||
}
|
||||
return (int)handle;
|
||||
}
|
||||
public void unregisterTargetWaypoint(int handle)
|
||||
{
|
||||
lock (m_targets)
|
||||
{
|
||||
if (m_targets.ContainsKey((uint)handle))
|
||||
m_targets.Remove((uint)handle);
|
||||
}
|
||||
}
|
||||
|
||||
private void checkAtTargets()
|
||||
{
|
||||
if (m_scriptListens_atTarget || m_scriptListens_notAtTarget)
|
||||
{
|
||||
if (m_targets.Count > 0)
|
||||
{
|
||||
bool at_target = false;
|
||||
//LLVector3 targetPos;
|
||||
//uint targetHandle;
|
||||
Dictionary<uint, scriptPosTarget> atTargets = new Dictionary<uint, scriptPosTarget>();
|
||||
lock (m_targets)
|
||||
{
|
||||
foreach (uint idx in m_targets.Keys)
|
||||
{
|
||||
scriptPosTarget target = m_targets[idx];
|
||||
if (Util.GetDistanceTo(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance)
|
||||
{
|
||||
// trigger at_target
|
||||
if (m_scriptListens_atTarget)
|
||||
{
|
||||
// Reusing att.tolerance to hold the index of the target in the targets dictionary
|
||||
// to avoid deadlocking the sim.
|
||||
at_target = true;
|
||||
scriptPosTarget att = new scriptPosTarget();
|
||||
att.targetPos = target.targetPos;
|
||||
att.tolerance = (float)idx;
|
||||
atTargets.Add(idx, att);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (atTargets.Count > 0)
|
||||
{
|
||||
uint[] localids = new uint[0];
|
||||
lock (m_parts)
|
||||
{
|
||||
localids = new uint[m_parts.Count];
|
||||
int cntr = 0;
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
localids[cntr] = part.LocalId;
|
||||
cntr++;
|
||||
}
|
||||
}
|
||||
for (int ctr = 0; ctr < localids.Length; ctr++)
|
||||
{
|
||||
foreach (uint target in atTargets.Keys)
|
||||
{
|
||||
scriptPosTarget att = atTargets[target];
|
||||
// Reusing att.tolerance to hold the index of the target in the targets dictionary
|
||||
// to avoid deadlocking the sim.
|
||||
m_scene.TriggerAtTargetEvent(localids[ctr], (uint)att.tolerance, att.targetPos, m_rootPart.GroupPosition);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (m_scriptListens_notAtTarget && !at_target)
|
||||
{
|
||||
//trigger not_at_target
|
||||
uint[] localids = new uint[0];
|
||||
lock (m_parts)
|
||||
{
|
||||
localids = new uint[m_parts.Count];
|
||||
int cntr = 0;
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
localids[cntr] = part.LocalId;
|
||||
cntr++;
|
||||
}
|
||||
}
|
||||
for (int ctr = 0; ctr < localids.Length; ctr++)
|
||||
{
|
||||
m_scene.TriggerNotAtTargetEvent(localids[ctr]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -41,13 +41,29 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private string m_inventoryFileName = String.Empty;
|
||||
private readonly string m_inventoryFileName = String.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// Tracks whether inventory has changed since the last persistent backup
|
||||
/// </summary>
|
||||
private bool HasInventoryChanged;
|
||||
|
||||
/// <summary>
|
||||
/// The inventory folder for this prim
|
||||
/// </summary>
|
||||
private LLUUID m_folderID = LLUUID.Zero;
|
||||
|
||||
/// <summary>
|
||||
/// Serial count for inventory file , used to tell if inventory has changed
|
||||
/// no need for this to be part of Database backup
|
||||
/// </summary>
|
||||
protected uint m_inventorySerial;
|
||||
|
||||
/// <summary>
|
||||
/// Holds in memory prim inventory
|
||||
/// </summary>
|
||||
protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary();
|
||||
|
||||
/// <summary>
|
||||
/// Exposing this is not particularly good, but it's one of the least evils at the moment to see
|
||||
/// folder id from prim inventory item data, since it's not (yet) actually stored with the prim.
|
||||
|
@ -58,34 +74,18 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
set { m_folderID = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Serial count for inventory file , used to tell if inventory has changed
|
||||
/// no need for this to be part of Database backup
|
||||
/// </summary>
|
||||
protected uint m_inventorySerial = 0;
|
||||
|
||||
public uint InventorySerial
|
||||
{
|
||||
get { return m_inventorySerial; }
|
||||
set { m_inventorySerial = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Holds in memory prim inventory
|
||||
/// </summary>
|
||||
protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary();
|
||||
|
||||
public TaskInventoryDictionary TaskInventory
|
||||
{
|
||||
get { return m_taskInventory; }
|
||||
set { m_taskInventory = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tracks whether inventory has changed since the last persistent backup
|
||||
/// </summary>
|
||||
private bool HasInventoryChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Reset LLUUIDs for all the items in the prim's inventory. This involves either generating
|
||||
/// new ones or setting existing UUIDs to the correct parent UUIDs.
|
||||
|
@ -133,8 +133,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
item.LastOwnerID = item.OwnerID;
|
||||
item.OwnerID = ownerId;
|
||||
item.BaseMask = item.NextOwnerMask & (uint)PermissionMask.All;
|
||||
item.OwnerMask = item.NextOwnerMask & (uint)PermissionMask.All;
|
||||
item.BaseMask = item.NextOwnerMask & (uint) PermissionMask.All;
|
||||
item.OwnerMask = item.NextOwnerMask & (uint) PermissionMask.All;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -194,22 +194,22 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
AssetCache cache = m_parentGroup.Scene.AssetCache;
|
||||
|
||||
cache.GetAsset(item.AssetID, delegate(LLUUID assetID, AssetBase asset)
|
||||
{
|
||||
if (null == asset)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Couldn't start script {0}, {1} since asset ID {2} could not be found",
|
||||
item.Name, item.ItemID, item.AssetID);
|
||||
}
|
||||
else
|
||||
{
|
||||
string script = Helpers.FieldToUTF8String(asset.Data);
|
||||
m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId,item.ItemID,script);
|
||||
m_parentGroup.AddActiveScriptCount(1);
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
}, false);
|
||||
{
|
||||
if (null == asset)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"Couldn't start script {0}, {1} since asset ID {2} could not be found",
|
||||
item.Name, item.ItemID, item.AssetID);
|
||||
}
|
||||
else
|
||||
{
|
||||
string script = Helpers.FieldToUTF8String(asset.Data);
|
||||
m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId, item.ItemID, script);
|
||||
m_parentGroup.AddActiveScriptCount(1);
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
}, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -226,7 +226,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (m_taskInventory.ContainsKey(itemId))
|
||||
{
|
||||
StartScript(m_taskInventory[itemId]);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -263,7 +262,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
foreach (TaskInventoryItem item in m_taskInventory.Values)
|
||||
{
|
||||
if(item.Name == name)
|
||||
if (item.Name == name)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
@ -271,14 +270,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
private string FindAvailableInventoryName(string name)
|
||||
{
|
||||
if(!InventoryContainsName(name))
|
||||
if (!InventoryContainsName(name))
|
||||
return name;
|
||||
|
||||
int suffix=1;
|
||||
while(suffix < 256)
|
||||
int suffix = 1;
|
||||
while (suffix < 256)
|
||||
{
|
||||
string tryName=String.Format("{0} {1}", name, suffix);
|
||||
if(!InventoryContainsName(tryName))
|
||||
string tryName = String.Format("{0} {1}", name, suffix);
|
||||
if (!InventoryContainsName(tryName))
|
||||
return tryName;
|
||||
suffix++;
|
||||
}
|
||||
|
@ -295,11 +294,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
item.CreationDate = 1000;
|
||||
item.ParentPartID = UUID;
|
||||
|
||||
string name=FindAvailableInventoryName(item.Name);
|
||||
if(name == String.Empty)
|
||||
string name = FindAvailableInventoryName(item.Name);
|
||||
if (name == String.Empty)
|
||||
return;
|
||||
|
||||
item.Name=name;
|
||||
item.Name = name;
|
||||
|
||||
lock (m_taskInventory)
|
||||
{
|
||||
|
@ -428,7 +427,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
scriptcount++;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
if (scriptcount <= 0)
|
||||
{
|
||||
|
@ -464,7 +462,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
if (m_inventorySerial > 0)
|
||||
{
|
||||
client.SendTaskInventory(m_uuid, (short)m_inventorySerial,
|
||||
client.SendTaskInventory(m_uuid, (short) m_inventorySerial,
|
||||
Helpers.StringToField(m_inventoryFileName));
|
||||
return true;
|
||||
}
|
||||
|
@ -571,6 +569,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
#region Nested type: InventoryStringBuilder
|
||||
|
||||
public class InventoryStringBuilder
|
||||
{
|
||||
public string BuildString = String.Empty;
|
||||
|
@ -629,5 +629,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -39,8 +39,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public class SceneXmlLoader // can move to a module?
|
||||
{
|
||||
protected InnerScene m_innerScene;
|
||||
protected RegionInfo m_regInfo;
|
||||
protected Scene m_parentScene;
|
||||
protected RegionInfo m_regInfo;
|
||||
|
||||
public SceneXmlLoader(Scene parentScene, InnerScene innerScene, RegionInfo regionInfo)
|
||||
{
|
||||
|
@ -136,7 +136,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
returnstring += grp.ToXmlString2();
|
||||
returnstring += "</scene>\n";
|
||||
return returnstring;
|
||||
|
||||
}
|
||||
|
||||
public void LoadGroupFromXml2String(string xmlString)
|
||||
|
@ -153,7 +152,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
CreatePrimFromXml(aPrimNode.OuterXml);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void LoadPrimsFromXml2(string fileName)
|
||||
|
|
|
@ -33,7 +33,9 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
|
|||
{
|
||||
public class NullScriptHost : IScriptHost
|
||||
{
|
||||
private LLVector3 m_pos = new LLVector3(128, 128, 30);
|
||||
private readonly LLVector3 m_pos = new LLVector3(128, 128, 30);
|
||||
|
||||
#region IScriptHost Members
|
||||
|
||||
public string Name
|
||||
{
|
||||
|
@ -83,5 +85,7 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
|
|||
{
|
||||
Console.WriteLine("Tried to SetText [{0}] on NullScriptHost", text);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -51,7 +51,7 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
|
|||
{
|
||||
m_log.Error("[ScriptEngine]: " +
|
||||
"Error loading assembly \"" + EngineName + "\": " + e.Message + ", " +
|
||||
e.StackTrace.ToString());
|
||||
e.StackTrace);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
|
|
@ -34,105 +34,68 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
public class SimStatsReporter
|
||||
{
|
||||
#region Delegates
|
||||
|
||||
public delegate void SendStatResult(SimStatsPacket pack);
|
||||
|
||||
public event SendStatResult OnSendStatsResult;
|
||||
#endregion
|
||||
|
||||
private SendStatResult handlerSendStatResult = null;
|
||||
private readonly Timer m_report = new Timer();
|
||||
private readonly SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock();
|
||||
private readonly RegionInfo ReportingRegion;
|
||||
private readonly SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[21];
|
||||
private readonly SimStatsPacket statpack = (SimStatsPacket) PacketPool.Instance.GetPacket(PacketType.SimStats);
|
||||
|
||||
private enum Stats : uint
|
||||
{
|
||||
TimeDilation = 0,
|
||||
SimFPS = 1,
|
||||
PhysicsFPS = 2,
|
||||
AgentUpdates = 3,
|
||||
FrameMS = 4,
|
||||
NetMS = 5,
|
||||
OtherMS = 6,
|
||||
PhysicsMS = 7,
|
||||
AgentMS = 8,
|
||||
ImageMS = 9,
|
||||
ScriptMS = 10,
|
||||
TotalPrim = 11,
|
||||
ActivePrim = 12,
|
||||
Agents = 13,
|
||||
ChildAgents = 14,
|
||||
ActiveScripts = 15,
|
||||
ScriptLinesPerSecond = 16,
|
||||
InPacketsPerSecond = 17,
|
||||
OutPacketsPerSecond = 18,
|
||||
PendingDownloads = 19,
|
||||
PendingUploads = 20,
|
||||
UnAckedBytes = 24,
|
||||
private SendStatResult handlerSendStatResult;
|
||||
private int m_activePrim;
|
||||
private int m_activeScripts;
|
||||
private int m_agentMS;
|
||||
|
||||
// Havok4 related... May or may not be in upcoming LLclients
|
||||
// (kelly added them sometime late in January 2008)
|
||||
NumRCCSLODReduced = 25,
|
||||
NumRCCSFixed = 26
|
||||
}
|
||||
private int m_agentUpdates;
|
||||
private int m_childAgents;
|
||||
private int m_fps;
|
||||
|
||||
// Sending a stats update every 3 seconds
|
||||
private int statsUpdatesEveryMS = 3000;
|
||||
private float statsUpdateFactor = 0;
|
||||
private float m_timeDilation = 0;
|
||||
private int m_fps = 0;
|
||||
private float m_pfps = 0;
|
||||
private int m_agentUpdates = 0;
|
||||
|
||||
private int m_frameMS = 0;
|
||||
private int m_netMS = 0;
|
||||
private int m_agentMS = 0;
|
||||
private int m_physicsMS = 0;
|
||||
private int m_imageMS = 0;
|
||||
private int m_otherMS = 0;
|
||||
|
||||
//Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed.
|
||||
//Ckrinke private int m_scriptMS = 0;
|
||||
|
||||
private int m_rootAgents = 0;
|
||||
private int m_childAgents = 0;
|
||||
private int m_numPrim = 0;
|
||||
private int m_inPacketsPerSecond = 0;
|
||||
private int m_outPacketsPerSecond = 0;
|
||||
private int m_activePrim = 0;
|
||||
private int m_unAckedBytes = 0;
|
||||
private int m_pendingDownloads = 0;
|
||||
private int m_pendingUploads = 0;
|
||||
private int m_activeScripts = 0;
|
||||
private int m_scriptLinesPerSecond = 0;
|
||||
private int m_frameMS;
|
||||
private int m_imageMS;
|
||||
private int m_inPacketsPerSecond;
|
||||
private int m_netMS;
|
||||
private int m_numPrim;
|
||||
private int m_otherMS;
|
||||
private int m_outPacketsPerSecond;
|
||||
private int m_pendingDownloads;
|
||||
private int m_pendingUploads;
|
||||
private float m_pfps;
|
||||
private int m_physicsMS;
|
||||
private int m_rootAgents;
|
||||
private int m_scriptLinesPerSecond;
|
||||
private float m_timeDilation;
|
||||
private int m_unAckedBytes;
|
||||
|
||||
private int objectCapacity = 45000;
|
||||
|
||||
|
||||
SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[21];
|
||||
SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock();
|
||||
SimStatsPacket statpack = (SimStatsPacket)PacketPool.Instance.GetPacket(PacketType.SimStats);
|
||||
|
||||
|
||||
private RegionInfo ReportingRegion;
|
||||
|
||||
private Timer m_report = new Timer();
|
||||
private float statsUpdateFactor;
|
||||
private int statsUpdatesEveryMS = 3000;
|
||||
|
||||
|
||||
public SimStatsReporter(RegionInfo regionData)
|
||||
{
|
||||
|
||||
statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000);
|
||||
statsUpdateFactor = (statsUpdatesEveryMS / 1000);
|
||||
ReportingRegion = regionData;
|
||||
for (int i = 0; i<21;i++)
|
||||
for (int i = 0; i < 21; i++)
|
||||
{
|
||||
sb[i] = new SimStatsPacket.StatBlock();
|
||||
}
|
||||
m_report.AutoReset = true;
|
||||
m_report.Interval = statsUpdatesEveryMS;
|
||||
m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat);
|
||||
m_report.Elapsed += statsHeartBeat;
|
||||
m_report.Enabled = true;
|
||||
}
|
||||
|
||||
public event SendStatResult OnSendStatsResult;
|
||||
|
||||
public void SetUpdateMS(int ms)
|
||||
{
|
||||
statsUpdatesEveryMS = ms;
|
||||
statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000);
|
||||
statsUpdateFactor = (statsUpdatesEveryMS / 1000);
|
||||
m_report.Interval = statsUpdatesEveryMS;
|
||||
}
|
||||
|
||||
|
@ -154,15 +117,15 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
catch (Exception)
|
||||
{
|
||||
statpack.Region.RegionFlags = (uint) 0;
|
||||
statpack.Region.RegionFlags = 0;
|
||||
}
|
||||
statpack.Region.ObjectCapacity = (uint) objectCapacity;
|
||||
|
||||
#region various statistic googly moogly
|
||||
#region various statistic googly moogly
|
||||
|
||||
// Our FPS is actually 10fps, so multiplying by 5 to get the amount that people expect there
|
||||
// 0-50 is pretty close to 0-45
|
||||
float simfps = (int) ((m_fps * 5));
|
||||
float simfps = ((m_fps * 5));
|
||||
|
||||
//if (simfps > 45)
|
||||
//simfps = simfps - (simfps - 45);
|
||||
|
@ -178,7 +141,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (physfps < 0)
|
||||
physfps = 0;
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
//Our time dilation is 0.91 when we're running a full speed,
|
||||
// therefore to make sure we get an appropriate range,
|
||||
|
@ -188,10 +151,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// Then we divide the whole amount by the amount of seconds pass in between stats updates.
|
||||
|
||||
sb[0].StatID = (uint) Stats.TimeDilation;
|
||||
sb[0].StatValue = m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor));
|
||||
sb[0].StatValue = m_timeDilation; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor));
|
||||
|
||||
sb[1].StatID = (uint) Stats.SimFPS;
|
||||
sb[1].StatValue = simfps/statsUpdateFactor;
|
||||
sb[1].StatValue = simfps / statsUpdateFactor;
|
||||
|
||||
sb[2].StatID = (uint) Stats.PhysicsFPS;
|
||||
sb[2].StatValue = physfps / statsUpdateFactor;
|
||||
|
@ -211,43 +174,43 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
sb[7].StatID = (uint) Stats.ActivePrim;
|
||||
sb[7].StatValue = m_activePrim;
|
||||
|
||||
sb[8].StatID = (uint)Stats.FrameMS;
|
||||
sb[8].StatID = (uint) Stats.FrameMS;
|
||||
sb[8].StatValue = m_frameMS / statsUpdateFactor;
|
||||
|
||||
sb[9].StatID = (uint)Stats.NetMS;
|
||||
sb[9].StatID = (uint) Stats.NetMS;
|
||||
sb[9].StatValue = m_netMS / statsUpdateFactor;
|
||||
|
||||
sb[10].StatID = (uint)Stats.PhysicsMS;
|
||||
sb[10].StatID = (uint) Stats.PhysicsMS;
|
||||
sb[10].StatValue = m_physicsMS / statsUpdateFactor;
|
||||
|
||||
sb[11].StatID = (uint)Stats.ImageMS ;
|
||||
sb[11].StatID = (uint) Stats.ImageMS;
|
||||
sb[11].StatValue = m_imageMS / statsUpdateFactor;
|
||||
|
||||
sb[12].StatID = (uint)Stats.OtherMS;
|
||||
sb[12].StatID = (uint) Stats.OtherMS;
|
||||
sb[12].StatValue = m_otherMS / statsUpdateFactor;
|
||||
|
||||
sb[13].StatID = (uint)Stats.InPacketsPerSecond;
|
||||
sb[13].StatID = (uint) Stats.InPacketsPerSecond;
|
||||
sb[13].StatValue = (m_inPacketsPerSecond);
|
||||
|
||||
sb[14].StatID = (uint)Stats.OutPacketsPerSecond;
|
||||
sb[14].StatID = (uint) Stats.OutPacketsPerSecond;
|
||||
sb[14].StatValue = (m_outPacketsPerSecond / statsUpdateFactor);
|
||||
|
||||
sb[15].StatID = (uint)Stats.UnAckedBytes;
|
||||
sb[15].StatID = (uint) Stats.UnAckedBytes;
|
||||
sb[15].StatValue = m_unAckedBytes;
|
||||
|
||||
sb[16].StatID = (uint)Stats.AgentMS;
|
||||
sb[16].StatID = (uint) Stats.AgentMS;
|
||||
sb[16].StatValue = m_agentMS / statsUpdateFactor;
|
||||
|
||||
sb[17].StatID = (uint)Stats.PendingDownloads;
|
||||
sb[17].StatID = (uint) Stats.PendingDownloads;
|
||||
sb[17].StatValue = m_pendingDownloads;
|
||||
|
||||
sb[18].StatID = (uint)Stats.PendingUploads;
|
||||
sb[18].StatID = (uint) Stats.PendingUploads;
|
||||
sb[18].StatValue = m_pendingUploads;
|
||||
|
||||
sb[19].StatID = (uint)Stats.ActiveScripts;
|
||||
sb[19].StatID = (uint) Stats.ActiveScripts;
|
||||
sb[19].StatValue = m_activeScripts;
|
||||
|
||||
sb[20].StatID = (uint)Stats.ScriptLinesPerSecond;
|
||||
sb[20].StatID = (uint) Stats.ScriptLinesPerSecond;
|
||||
sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor;
|
||||
|
||||
statpack.Stat = sb;
|
||||
|
@ -284,6 +247,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
# region methods called from Scene
|
||||
|
||||
// The majority of these functions are additive
|
||||
// so that you can easily change the amount of
|
||||
// seconds in between sim stats updates
|
||||
|
@ -292,10 +256,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
//float tdsetting = td;
|
||||
//if (tdsetting > 1.0f)
|
||||
//tdsetting = (tdsetting - (tdsetting - 0.91f));
|
||||
//tdsetting = (tdsetting - (tdsetting - 0.91f));
|
||||
|
||||
//if (tdsetting < 0)
|
||||
//tdsetting = 0.0f;
|
||||
//tdsetting = 0.0f;
|
||||
m_timeDilation = td;
|
||||
}
|
||||
|
||||
|
@ -353,22 +317,27 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
m_frameMS += ms;
|
||||
}
|
||||
|
||||
public void addNetMS(int ms)
|
||||
{
|
||||
m_netMS += ms;
|
||||
}
|
||||
|
||||
public void addAgentMS(int ms)
|
||||
{
|
||||
m_agentMS += ms;
|
||||
}
|
||||
|
||||
public void addPhysicsMS(int ms)
|
||||
{
|
||||
m_physicsMS += ms;
|
||||
}
|
||||
|
||||
public void addImageMS(int ms)
|
||||
{
|
||||
m_imageMS += ms;
|
||||
}
|
||||
|
||||
public void addOtherMS(int ms)
|
||||
{
|
||||
m_otherMS += ms;
|
||||
|
@ -399,5 +368,40 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Nested type: Stats
|
||||
|
||||
private enum Stats : uint
|
||||
{
|
||||
TimeDilation = 0,
|
||||
SimFPS = 1,
|
||||
PhysicsFPS = 2,
|
||||
AgentUpdates = 3,
|
||||
FrameMS = 4,
|
||||
NetMS = 5,
|
||||
OtherMS = 6,
|
||||
PhysicsMS = 7,
|
||||
AgentMS = 8,
|
||||
ImageMS = 9,
|
||||
ScriptMS = 10,
|
||||
TotalPrim = 11,
|
||||
ActivePrim = 12,
|
||||
Agents = 13,
|
||||
ChildAgents = 14,
|
||||
ActiveScripts = 15,
|
||||
ScriptLinesPerSecond = 16,
|
||||
InPacketsPerSecond = 17,
|
||||
OutPacketsPerSecond = 18,
|
||||
PendingDownloads = 19,
|
||||
PendingUploads = 20,
|
||||
UnAckedBytes = 24,
|
||||
|
||||
// Havok4 related... May or may not be in upcoming LLclients
|
||||
// (kelly added them sometime late in January 2008)
|
||||
NumRCCSLODReduced = 25,
|
||||
NumRCCSFixed = 26
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -32,8 +32,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public class UndoState
|
||||
{
|
||||
public LLVector3 Position = LLVector3.Zero;
|
||||
public LLVector3 Scale = LLVector3.Zero;
|
||||
public LLQuaternion Rotation = LLQuaternion.Identity;
|
||||
public LLVector3 Scale = LLVector3.Zero;
|
||||
|
||||
public UndoState(LLVector3 pos, LLQuaternion rot, LLVector3 scale)
|
||||
{
|
||||
|
@ -50,18 +50,20 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
Position = part.AbsolutePosition;
|
||||
Rotation = part.RotationOffset;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Position = part.GroupPosition;
|
||||
Rotation = part.RotationOffset;
|
||||
Scale = part.Shape.Scale;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public UndoState()
|
||||
{
|
||||
}
|
||||
|
||||
public bool Compare(SceneObjectPart part)
|
||||
{
|
||||
if (part != null)
|
||||
|
@ -79,7 +81,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
return true;
|
||||
else
|
||||
return false;
|
||||
|
||||
}
|
||||
}
|
||||
return false;
|
||||
|
@ -105,12 +106,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
part.ScheduleTerseUpdate();
|
||||
}
|
||||
part.m_undoing = false;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public UndoState()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -36,12 +36,7 @@ namespace OpenSim.Region.Environment
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private IRegionDataStore m_dataStore;
|
||||
|
||||
public IRegionDataStore DataStore
|
||||
{
|
||||
get { return m_dataStore; }
|
||||
}
|
||||
private readonly IRegionDataStore m_dataStore;
|
||||
|
||||
public StorageManager(IRegionDataStore storage)
|
||||
{
|
||||
|
@ -74,5 +69,10 @@ namespace OpenSim.Region.Environment
|
|||
|
||||
//TODO: Add checking and warning to make sure it initialised.
|
||||
}
|
||||
|
||||
public IRegionDataStore DataStore
|
||||
{
|
||||
get { return m_dataStore; }
|
||||
}
|
||||
}
|
||||
}
|
|
@ -33,16 +33,15 @@ namespace OpenSim.Region.Environment.Types
|
|||
{
|
||||
public class BasicQuadTreeNode
|
||||
{
|
||||
private List<SceneObjectGroup> m_objects = new List<SceneObjectGroup>();
|
||||
private BasicQuadTreeNode[] m_childNodes = null;
|
||||
private BasicQuadTreeNode m_parent = null;
|
||||
|
||||
private short m_leftX;
|
||||
private short m_leftY;
|
||||
private short m_width;
|
||||
private short m_height;
|
||||
private readonly short m_height;
|
||||
private readonly short m_leftX;
|
||||
private readonly short m_leftY;
|
||||
private readonly List<SceneObjectGroup> m_objects = new List<SceneObjectGroup>();
|
||||
private readonly BasicQuadTreeNode m_parent;
|
||||
//private int m_quadNumber;
|
||||
private string m_quadID;
|
||||
private readonly string m_quadID;
|
||||
private readonly short m_width;
|
||||
private BasicQuadTreeNode[] m_childNodes;
|
||||
|
||||
public BasicQuadTreeNode(BasicQuadTreeNode parent, string quadID, short leftX, short leftY, short width,
|
||||
short height)
|
||||
|
@ -67,9 +66,9 @@ namespace OpenSim.Region.Environment.Types
|
|||
}
|
||||
else
|
||||
{
|
||||
if (obj.AbsolutePosition.X < (m_leftX + (m_width/2)))
|
||||
if (obj.AbsolutePosition.X < (m_leftX + (m_width / 2)))
|
||||
{
|
||||
if (obj.AbsolutePosition.Y < (m_leftY + (m_height/2)))
|
||||
if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2)))
|
||||
{
|
||||
m_childNodes[0].AddObject(obj);
|
||||
}
|
||||
|
@ -80,7 +79,7 @@ namespace OpenSim.Region.Environment.Types
|
|||
}
|
||||
else
|
||||
{
|
||||
if (obj.AbsolutePosition.Y < (m_leftY + (m_height/2)))
|
||||
if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2)))
|
||||
{
|
||||
m_childNodes[1].AddObject(obj);
|
||||
}
|
||||
|
@ -98,17 +97,17 @@ namespace OpenSim.Region.Environment.Types
|
|||
{
|
||||
m_childNodes = new BasicQuadTreeNode[4];
|
||||
m_childNodes[0] =
|
||||
new BasicQuadTreeNode(this, m_quadID + "1/", m_leftX, m_leftY, (short) (m_width/2),
|
||||
(short) (m_height/2));
|
||||
new BasicQuadTreeNode(this, m_quadID + "1/", m_leftX, m_leftY, (short) (m_width / 2),
|
||||
(short) (m_height / 2));
|
||||
m_childNodes[1] =
|
||||
new BasicQuadTreeNode(this, m_quadID + "2/", (short) (m_leftX + (m_width/2)), m_leftY,
|
||||
(short) (m_width/2), (short) (m_height/2));
|
||||
new BasicQuadTreeNode(this, m_quadID + "2/", (short) (m_leftX + (m_width / 2)), m_leftY,
|
||||
(short) (m_width / 2), (short) (m_height / 2));
|
||||
m_childNodes[2] =
|
||||
new BasicQuadTreeNode(this, m_quadID + "3/", m_leftX, (short) (m_leftY + (m_height/2)),
|
||||
(short) (m_width/2), (short) (m_height/2));
|
||||
new BasicQuadTreeNode(this, m_quadID + "3/", m_leftX, (short) (m_leftY + (m_height / 2)),
|
||||
(short) (m_width / 2), (short) (m_height / 2));
|
||||
m_childNodes[3] =
|
||||
new BasicQuadTreeNode(this, m_quadID + "4/", (short) (m_leftX + (m_width/2)),
|
||||
(short) (m_height + (m_height/2)), (short) (m_width/2), (short) (m_height/2));
|
||||
new BasicQuadTreeNode(this, m_quadID + "4/", (short) (m_leftX + (m_width / 2)),
|
||||
(short) (m_height + (m_height / 2)), (short) (m_width / 2), (short) (m_height / 2));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -127,9 +126,9 @@ namespace OpenSim.Region.Environment.Types
|
|||
}
|
||||
else
|
||||
{
|
||||
if (x < m_leftX + (m_width/2))
|
||||
if (x < m_leftX + (m_width / 2))
|
||||
{
|
||||
if (y < m_leftY + (m_height/2))
|
||||
if (y < m_leftY + (m_height / 2))
|
||||
{
|
||||
return m_childNodes[0].GetObjectsFrom(x, y);
|
||||
}
|
||||
|
@ -140,7 +139,7 @@ namespace OpenSim.Region.Environment.Types
|
|||
}
|
||||
else
|
||||
{
|
||||
if (y < m_leftY + (m_height/2))
|
||||
if (y < m_leftY + (m_height / 2))
|
||||
{
|
||||
return m_childNodes[1].GetObjectsFrom(x, y);
|
||||
}
|
||||
|
@ -181,9 +180,9 @@ namespace OpenSim.Region.Environment.Types
|
|||
}
|
||||
else
|
||||
{
|
||||
if (x < m_leftX + (m_width/2))
|
||||
if (x < m_leftX + (m_width / 2))
|
||||
{
|
||||
if (y < m_leftY + (m_height/2))
|
||||
if (y < m_leftY + (m_height / 2))
|
||||
{
|
||||
return m_childNodes[0].GetNodeID(x, y);
|
||||
}
|
||||
|
@ -194,7 +193,7 @@ namespace OpenSim.Region.Environment.Types
|
|||
}
|
||||
else
|
||||
{
|
||||
if (y < m_leftY + (m_height/2))
|
||||
if (y < m_leftY + (m_height / 2))
|
||||
{
|
||||
return m_childNodes[1].GetNodeID(x, y);
|
||||
}
|
||||
|
|
|
@ -37,16 +37,10 @@ namespace OpenSim.Region.Environment.Types
|
|||
[Serializable]
|
||||
public class UpdateQueue : ISerializable
|
||||
{
|
||||
private Queue<SceneObjectPart> m_queue;
|
||||
private readonly List<LLUUID> m_ids;
|
||||
private readonly Queue<SceneObjectPart> m_queue;
|
||||
|
||||
private List<LLUUID> m_ids;
|
||||
|
||||
private object m_syncObject = new object();
|
||||
|
||||
public int Count
|
||||
{
|
||||
get { return m_queue.Count; }
|
||||
}
|
||||
private readonly object m_syncObject = new object();
|
||||
|
||||
public UpdateQueue()
|
||||
{
|
||||
|
@ -54,6 +48,56 @@ namespace OpenSim.Region.Environment.Types
|
|||
m_ids = new List<LLUUID>();
|
||||
}
|
||||
|
||||
protected UpdateQueue(SerializationInfo info, StreamingContext context)
|
||||
{
|
||||
//System.Console.WriteLine("UpdateQueue Deserialize BGN");
|
||||
|
||||
if (info == null)
|
||||
{
|
||||
throw new ArgumentNullException("info");
|
||||
}
|
||||
|
||||
m_queue = (Queue<SceneObjectPart>) info.GetValue("m_queue", typeof (Queue<SceneObjectPart>));
|
||||
List<Guid> ids_work = (List<Guid>) info.GetValue("m_ids", typeof (List<Guid>));
|
||||
|
||||
foreach (Guid guid in ids_work)
|
||||
{
|
||||
m_ids.Add(new LLUUID(guid));
|
||||
}
|
||||
|
||||
//System.Console.WriteLine("UpdateQueue Deserialize END");
|
||||
}
|
||||
|
||||
public int Count
|
||||
{
|
||||
get { return m_queue.Count; }
|
||||
}
|
||||
|
||||
#region ISerializable Members
|
||||
|
||||
[SecurityPermission(SecurityAction.LinkDemand,
|
||||
Flags = SecurityPermissionFlag.SerializationFormatter)]
|
||||
public virtual void GetObjectData(
|
||||
SerializationInfo info, StreamingContext context)
|
||||
{
|
||||
if (info == null)
|
||||
{
|
||||
throw new ArgumentNullException("info");
|
||||
}
|
||||
|
||||
List<Guid> ids_work = new List<Guid>();
|
||||
|
||||
foreach (LLUUID uuid in m_ids)
|
||||
{
|
||||
ids_work.Add(uuid.UUID);
|
||||
}
|
||||
|
||||
info.AddValue("m_queue", m_queue);
|
||||
info.AddValue("m_ids", ids_work);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
lock (m_syncObject)
|
||||
|
@ -89,46 +133,5 @@ namespace OpenSim.Region.Environment.Types
|
|||
|
||||
return part;
|
||||
}
|
||||
|
||||
protected UpdateQueue(SerializationInfo info, StreamingContext context)
|
||||
{
|
||||
//System.Console.WriteLine("UpdateQueue Deserialize BGN");
|
||||
|
||||
if (info == null)
|
||||
{
|
||||
throw new ArgumentNullException("info");
|
||||
}
|
||||
|
||||
m_queue = (Queue<SceneObjectPart>)info.GetValue("m_queue", typeof(Queue<SceneObjectPart>));
|
||||
List<Guid> ids_work = (List<Guid>)info.GetValue("m_ids", typeof(List<Guid>));
|
||||
|
||||
foreach (Guid guid in ids_work)
|
||||
{
|
||||
m_ids.Add(new LLUUID(guid));
|
||||
}
|
||||
|
||||
//System.Console.WriteLine("UpdateQueue Deserialize END");
|
||||
}
|
||||
|
||||
[SecurityPermission(SecurityAction.LinkDemand,
|
||||
Flags = SecurityPermissionFlag.SerializationFormatter)]
|
||||
public virtual void GetObjectData(
|
||||
SerializationInfo info, StreamingContext context)
|
||||
{
|
||||
if (info == null)
|
||||
{
|
||||
throw new ArgumentNullException("info");
|
||||
}
|
||||
|
||||
List<Guid> ids_work = new List<Guid>();
|
||||
|
||||
foreach (LLUUID uuid in m_ids)
|
||||
{
|
||||
ids_work.Add(uuid.UUID);
|
||||
}
|
||||
|
||||
info.AddValue("m_queue", m_queue);
|
||||
info.AddValue("m_ids", ids_work);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue