Fix a further bug in pCampbot connect where ignoring already connected bots was wrongly counted as a connect

Also, only sleep when we actually perform a connection
0.7.6-extended
Justin Clark-Casey (justincc) 2013-08-22 23:49:19 +01:00
parent 70f89ae65b
commit 13556cf129
1 changed files with 14 additions and 6 deletions

View File

@ -277,11 +277,11 @@ namespace pCampBot
connectBotThread.Start();
}
private void ConnectBotsInternal(int botcount)
private void ConnectBotsInternal(int botCount)
{
MainConsole.Instance.OutputFormat(
"[BOT MANAGER]: Starting {0} bots connecting to {1}, location {2}, named {3} {4}_<n>",
botcount,
botCount,
m_loginUri,
m_startUri,
m_firstName,
@ -291,7 +291,9 @@ namespace pCampBot
MainConsole.Instance.OutputFormat("[BOT MANAGER]: BotsSendAgentUpdates is {0}", InitBotSendAgentUpdates);
MainConsole.Instance.OutputFormat("[BOT MANAGER]: InitBotRequestObjectTextures is {0}", InitBotRequestObjectTextures);
for (int i = 0; i < botcount; i++)
int connectedBots = 0;
for (int i = 0; i < m_bots.Count; i++)
{
lock (m_bots)
{
@ -303,11 +305,17 @@ namespace pCampBot
}
if (m_bots[i].ConnectionState == ConnectionState.Disconnected)
{
m_bots[i].Connect();
}
connectedBots++;
// Stagger logins
Thread.Sleep(LoginDelay);
if (connectedBots >= botCount)
break;
// Stagger logins
Thread.Sleep(LoginDelay);
}
}
}
ConnectingBots = false;