Fix a further bug in pCampbot connect where ignoring already connected bots was wrongly counted as a connect
Also, only sleep when we actually perform a connection0.7.6-extended
parent
70f89ae65b
commit
13556cf129
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@ -277,11 +277,11 @@ namespace pCampBot
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connectBotThread.Start();
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connectBotThread.Start();
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}
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}
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private void ConnectBotsInternal(int botcount)
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private void ConnectBotsInternal(int botCount)
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{
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{
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MainConsole.Instance.OutputFormat(
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MainConsole.Instance.OutputFormat(
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"[BOT MANAGER]: Starting {0} bots connecting to {1}, location {2}, named {3} {4}_<n>",
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"[BOT MANAGER]: Starting {0} bots connecting to {1}, location {2}, named {3} {4}_<n>",
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botcount,
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botCount,
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m_loginUri,
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m_loginUri,
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m_startUri,
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m_startUri,
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m_firstName,
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m_firstName,
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@ -291,7 +291,9 @@ namespace pCampBot
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MainConsole.Instance.OutputFormat("[BOT MANAGER]: BotsSendAgentUpdates is {0}", InitBotSendAgentUpdates);
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MainConsole.Instance.OutputFormat("[BOT MANAGER]: BotsSendAgentUpdates is {0}", InitBotSendAgentUpdates);
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MainConsole.Instance.OutputFormat("[BOT MANAGER]: InitBotRequestObjectTextures is {0}", InitBotRequestObjectTextures);
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MainConsole.Instance.OutputFormat("[BOT MANAGER]: InitBotRequestObjectTextures is {0}", InitBotRequestObjectTextures);
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for (int i = 0; i < botcount; i++)
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int connectedBots = 0;
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for (int i = 0; i < m_bots.Count; i++)
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{
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{
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lock (m_bots)
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lock (m_bots)
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{
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{
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@ -303,11 +305,17 @@ namespace pCampBot
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}
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}
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if (m_bots[i].ConnectionState == ConnectionState.Disconnected)
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if (m_bots[i].ConnectionState == ConnectionState.Disconnected)
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{
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m_bots[i].Connect();
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m_bots[i].Connect();
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}
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connectedBots++;
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// Stagger logins
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if (connectedBots >= botCount)
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Thread.Sleep(LoginDelay);
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break;
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// Stagger logins
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Thread.Sleep(LoginDelay);
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}
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}
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}
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}
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ConnectingBots = false;
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ConnectingBots = false;
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