diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index 27ff0476d1..862dbf6710 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs @@ -318,13 +318,13 @@ public static class BSParam (s,p,l,v) => { s.UpdateParameterObject((x)=>{AngularSleepingThreshold=x;}, p, l, v); }, (s,o,v) => { s.PE.SetSleepingThresholds(o.PhysBody, v, v); } ), new ParameterDefn("CcdMotionThreshold", "Continuious collision detection threshold (0 means no CCD)" , - 0f, // set to zero to disable + 0.3f, // set to zero to disable (s,cf,p,v) => { CcdMotionThreshold = cf.GetFloat(p, v); }, (s) => { return CcdMotionThreshold; }, (s,p,l,v) => { s.UpdateParameterObject((x)=>{CcdMotionThreshold=x;}, p, l, v); }, (s,o,v) => { s.PE.SetCcdMotionThreshold(o.PhysBody, v); } ), new ParameterDefn("CcdSweptSphereRadius", "Continuious collision detection test radius" , - 0f, + 0.2f, (s,cf,p,v) => { CcdSweptSphereRadius = cf.GetFloat(p, v); }, (s) => { return CcdSweptSphereRadius; }, (s,p,l,v) => { s.UpdateParameterObject((x)=>{CcdSweptSphereRadius=x;}, p, l, v); }, @@ -465,7 +465,7 @@ public static class BSParam (s) => { return s.UnmanagedParams[0].shouldSplitSimulationIslands; }, (s,p,l,v) => { s.UnmanagedParams[0].shouldSplitSimulationIslands = v; } ), new ParameterDefn("ShouldEnableFrictionCaching", "Enable friction computation caching", - ConfigurationParameters.numericFalse, + ConfigurationParameters.numericTrue, (s,cf,p,v) => { s.UnmanagedParams[0].shouldEnableFrictionCaching = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); }, (s) => { return s.UnmanagedParams[0].shouldEnableFrictionCaching; }, (s,p,l,v) => { s.UnmanagedParams[0].shouldEnableFrictionCaching = v; } ), diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 74bae01ad3..45c3d401c9 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -929,18 +929,10 @@ MaxObjectMass = 10000.01 - ; Dynamic parameters - LinearDamping = 0.0 - AngularDamping = 0.0 - DeactivationTime = 0.2 CollisionMargin = 0.04 ; Linkset constraint parameters LinkImplementation = 1 ; 0=constraint, 1=compound - LinkConstraintUseFrameOffset = False - LinkConstraintEnableTransMotor = True - LinkConstraintTransMotorMaxVel = 5.0 - LinkConstraintTransMotorMaxForce = 0.1 ; Whether to mesh sculpties MeshSculptedPrim = true