Yes! First test of new login service done still in 2009! Bombs in auth, because the data migration is missing. Will fix it next year...
* HAPPY NEW YEAR!slimupdates
parent
5ab871cb6a
commit
1387919c20
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@ -8,8 +8,10 @@
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</Dependencies>
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<Extension path = "/OpenSim/RegionModules">
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<!--
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<RegionModule id="LLStandaloneLoginModule" type="OpenSim.Client.Linden.LLStandaloneLoginModule" />
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<RegionModule id="LLProxyLoginModule" type="OpenSim.Client.Linden.LLProxyLoginModule" />
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-->
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<RegionModule id="LLClientStackModule" type="OpenSim.Client.Linden.LLClientStackModule" />
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</Extension>
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</Addin>
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@ -51,12 +51,14 @@
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<RegionModule id="RemotePresenceServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.RemotePresenceServicesConnector" />
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<RegionModule id="LocalUserAccountServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts.LocalUserAccountServicesConnector" />
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<RegionModule id="RemoteUserAccountServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts.RemoteUserAccountServicesConnector" />
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<RegionModule id="LocalSimulationConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation.LocalSimulationConnectorModule" />
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<!-- Service connectors IN modules -->
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<RegionModule id="AssetServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Asset.AssetServiceInConnectorModule" />
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<RegionModule id="InventoryServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Inventory.InventoryServiceInConnectorModule" />
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<RegionModule id="LandServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Land.LandServiceInConnectorModule" />
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<RegionModule id="NeighbourServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour.NeighbourServiceInConnectorModule" /> \
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<RegionModule id="HypergridServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Grid.HypergridServiceInConnectorModule" /> \
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<RegionModule id="LLLoginServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Login.LLLoginServiceInConnectorModule" /> \
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</Extension>
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@ -0,0 +1,125 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
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||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
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||||
*
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||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using System.Collections.Generic;
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using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Server.Base;
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using OpenSim.Server.Handlers.Base;
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using OpenSim.Server.Handlers.Login;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Login
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{
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public class LLLoginServiceInConnectorModule : ISharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static bool m_Enabled = false;
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private static bool m_Registered = false;
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private IConfigSource m_Config;
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private List<Scene> m_Scenes = new List<Scene>();
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#region IRegionModule interface
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public void Initialise(IConfigSource config)
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{
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m_Config = config;
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IConfig moduleConfig = config.Configs["Modules"];
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if (moduleConfig != null)
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{
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m_Enabled = moduleConfig.GetBoolean("LLLoginServiceInConnector", false);
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if (m_Enabled)
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{
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m_log.Info("[LLLOGIN IN CONNECTOR]: LLLoginerviceInConnector enabled");
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}
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}
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}
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public void PostInitialise()
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{
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if (!m_Enabled)
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return;
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m_log.Info("[LLLOGIN IN CONNECTOR]: Starting...");
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}
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public void Close()
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{
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public string Name
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{
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get { return "LLLoginServiceInConnectorModule"; }
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}
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public void AddRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_Scenes.Add(scene);
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}
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public void RemoveRegion(Scene scene)
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{
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if (m_Enabled && m_Scenes.Contains(scene))
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m_Scenes.Remove(scene);
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_Registered)
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{
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m_Registered = true;
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new LLLoginServiceInConnector(m_Config, MainServer.Instance, scene);
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//Object[] args = new Object[] { m_Config, MainServer.Instance, this, scene };
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//ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:LLLoginServiceInConnector", args);
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}
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}
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#endregion
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}
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}
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@ -0,0 +1,298 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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{
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public class LocalSimulationConnectorModule : ISharedRegionModule, ISimulationService
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private List<Scene> m_sceneList = new List<Scene>();
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#region IRegionModule
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public void Initialise(IConfigSource config)
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{
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// This module is always on
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m_log.Debug("[LOCAL SIMULATION]: Enabling LocalSimulation module");
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}
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public void PostInitialise()
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{
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}
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public void AddRegion(Scene scene)
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{
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}
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public void RemoveRegion(Scene scene)
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{
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RemoveScene(scene);
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}
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public void RegionLoaded(Scene scene)
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{
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Init(scene);
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}
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public void Close()
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{
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public string Name
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{
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get { return "LocalSimulationConnectorModule"; }
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}
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/// <summary>
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/// Can be called from other modules.
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/// </summary>
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/// <param name="scene"></param>
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public void RemoveScene(Scene scene)
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{
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lock (m_sceneList)
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{
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if (m_sceneList.Contains(scene))
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{
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m_sceneList.Remove(scene);
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}
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}
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}
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/// <summary>
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/// Can be called from other modules.
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/// </summary>
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/// <param name="scene"></param>
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public void Init(Scene scene)
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{
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if (!m_sceneList.Contains(scene))
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{
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lock (m_sceneList)
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{
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m_sceneList.Add(scene);
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scene.RegisterModuleInterface<ISimulationService>(this);
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}
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}
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}
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#endregion /* IRegionModule */
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#region ISimulation
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/**
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* Agent-related communications
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*/
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public bool CreateAgent(ulong regionHandle, AgentCircuitData aCircuit, uint teleportFlags, out string reason)
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{
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionHandle)
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{
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// m_log.DebugFormat("[LOCAL COMMS]: Found region {0} to send SendCreateChildAgent", regionHandle);
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return s.NewUserConnection(aCircuit, teleportFlags, out reason);
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}
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}
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// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for SendCreateChildAgent", regionHandle);
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uint x = 0, y = 0;
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Utils.LongToUInts(regionHandle, out x, out y);
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reason = "Did not find region " + x + "-" + y;
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return false;
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}
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public bool UpdateAgent(ulong regionHandle, AgentData cAgentData)
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{
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionHandle)
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{
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//m_log.DebugFormat(
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// "[LOCAL COMMS]: Found region {0} {1} to send ChildAgentUpdate",
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// s.RegionInfo.RegionName, regionHandle);
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s.IncomingChildAgentDataUpdate(cAgentData);
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return true;
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}
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}
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// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle);
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return false;
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}
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public bool UpdateAgent(ulong regionHandle, AgentPosition cAgentData)
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{
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionHandle)
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{
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//m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
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s.IncomingChildAgentDataUpdate(cAgentData);
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return true;
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}
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}
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//m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
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return false;
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}
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public bool RetrieveAgent(ulong regionHandle, UUID id, out IAgentData agent)
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{
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agent = null;
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionHandle)
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{
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//m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
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return s.IncomingRetrieveRootAgent(id, out agent);
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}
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}
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//m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
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return false;
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}
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public bool ReleaseAgent(ulong regionHandle, UUID id, string uri)
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{
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//uint x, y;
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//Utils.LongToUInts(regionHandle, out x, out y);
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//x = x / Constants.RegionSize;
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//y = y / Constants.RegionSize;
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//m_log.Debug("\n >>> Local SendReleaseAgent " + x + "-" + y);
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionHandle)
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{
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//m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
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return s.IncomingReleaseAgent(id);
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}
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}
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//m_log.Debug("[LOCAL COMMS]: region not found in SendReleaseAgent");
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return false;
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}
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public bool CloseAgent(ulong regionHandle, UUID id)
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{
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//uint x, y;
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//Utils.LongToUInts(regionHandle, out x, out y);
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//x = x / Constants.RegionSize;
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//y = y / Constants.RegionSize;
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//m_log.Debug("\n >>> Local SendCloseAgent " + x + "-" + y);
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionHandle)
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{
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//m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent");
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return s.IncomingCloseAgent(id);
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}
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}
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//m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
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return false;
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}
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|
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/**
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* Object-related communications
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*/
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public bool CreateObject(ulong regionHandle, ISceneObject sog, bool isLocalCall)
|
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{
|
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foreach (Scene s in m_sceneList)
|
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{
|
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if (s.RegionInfo.RegionHandle == regionHandle)
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{
|
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//m_log.Debug("[LOCAL COMMS]: Found region to SendCreateObject");
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if (isLocalCall)
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{
|
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// We need to make a local copy of the object
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ISceneObject sogClone = sog.CloneForNewScene();
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sogClone.SetState(sog.GetStateSnapshot(), s);
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return s.IncomingCreateObject(sogClone);
|
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}
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else
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{
|
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// Use the object as it came through the wire
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return s.IncomingCreateObject(sog);
|
||||
}
|
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}
|
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}
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return false;
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}
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||||
public bool CreateObject(ulong regionHandle, UUID userID, UUID itemID)
|
||||
{
|
||||
foreach (Scene s in m_sceneList)
|
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{
|
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if (s.RegionInfo.RegionHandle == regionHandle)
|
||||
{
|
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return s.IncomingCreateObject(userID, itemID);
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||||
}
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}
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return false;
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}
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#endregion /* IInterregionComms */
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#region Misc
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public IScene GetScene(ulong regionhandle)
|
||||
{
|
||||
foreach (Scene s in m_sceneList)
|
||||
{
|
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if (s.RegionInfo.RegionHandle == regionhandle)
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return s;
|
||||
}
|
||||
// ? weird. should not happen
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return m_sceneList[0];
|
||||
}
|
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|
||||
public bool IsLocalRegion(ulong regionhandle)
|
||||
{
|
||||
foreach (Scene s in m_sceneList)
|
||||
if (s.RegionInfo.RegionHandle == regionhandle)
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return true;
|
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return false;
|
||||
}
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||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -47,6 +47,7 @@ namespace OpenSim.Server.Handlers.Login
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|||
public LLLoginServiceInConnector(IConfigSource config, IHttpServer server, IScene scene) :
|
||||
base(config, server, String.Empty)
|
||||
{
|
||||
m_log.Debug("[LLLOGIN IN CONNECTOR]: Starting...");
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||||
string loginService = ReadLocalServiceFromConfig(config);
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||||
|
||||
ISimulationService simService = scene.RequestModuleInterface<ISimulationService>();
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||||
|
@ -85,7 +86,7 @@ namespace OpenSim.Server.Handlers.Login
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|||
private void InitializeHandlers(IHttpServer server)
|
||||
{
|
||||
LLLoginHandlers loginHandlers = new LLLoginHandlers(m_LoginService);
|
||||
server.AddXmlRPCHandler("Login_to_simulator", loginHandlers.HandleXMLRPCLogin, false);
|
||||
server.AddXmlRPCHandler("login_to_simulator", loginHandlers.HandleXMLRPCLogin, false);
|
||||
server.SetDefaultLLSDHandler(loginHandlers.HandleLLSDLogin);
|
||||
}
|
||||
|
||||
|
|
|
@ -64,6 +64,8 @@ namespace OpenSim.Services.LLLoginService
|
|||
m_PresenceService = ServerUtils.LoadPlugin<IPresenceService>(presenceService, args);
|
||||
m_LocalSimulationService = simService;
|
||||
|
||||
m_log.DebugFormat("[LLOGIN SERVICE]: Starting...");
|
||||
|
||||
}
|
||||
|
||||
public LLLoginService(IConfigSource config) : this(config, null)
|
||||
|
|
|
@ -24,6 +24,7 @@
|
|||
HypergridServiceInConnector = true
|
||||
NeighbourServiceInConnector = true
|
||||
LibraryModule = true
|
||||
LLLoginServiceInConnector = true
|
||||
|
||||
[AssetService]
|
||||
; For the AssetServiceInConnector
|
||||
|
@ -62,7 +63,7 @@
|
|||
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
|
||||
|
||||
[LoginService]
|
||||
LocalServiceModule = "OpenSim.Services.LLoginService.dll:LLLoginService"
|
||||
LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
|
||||
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
|
||||
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
||||
InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
|
||||
|
|
Loading…
Reference in New Issue