changes to pass nini config object to the modules that get

loaded so that they may read out any bits they are interested in
afrisby
Sean Dague 2007-10-19 20:27:34 +00:00
parent aaaa3c6835
commit 139994757c
21 changed files with 1885 additions and 1858 deletions

View File

@ -34,6 +34,7 @@ using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Scenes.Scripting; using OpenSim.Region.Environment.Scenes.Scripting;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using libsecondlife; using libsecondlife;
using Nini.Config;
namespace OpenSim.Grid.ScriptEngine.DotNetEngine namespace OpenSim.Grid.ScriptEngine.DotNetEngine
{ {
@ -103,7 +104,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine
#region IRegionModule #region IRegionModule
public void Initialise(Scene scene) public void Initialise(Scene scene, IConfigSource config)
{ {
this.InitializeEngine(scene, MainLog.Instance); this.InitializeEngine(scene, MainLog.Instance);
} }

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@ -63,6 +63,7 @@ namespace OpenSim
protected ModuleLoader m_moduleLoader; protected ModuleLoader m_moduleLoader;
protected LocalLoginService m_loginService; protected LocalLoginService m_loginService;
private IConfigSource m_config;
protected string m_storageDLL = "OpenSim.DataStore.NullStorage.dll"; protected string m_storageDLL = "OpenSim.DataStore.NullStorage.dll";
@ -89,9 +90,8 @@ namespace OpenSim
public OpenSimMain(IConfigSource configSource) public OpenSimMain(IConfigSource configSource)
: base() : base()
{ {
IConfigSource startupSource = configSource; string iniFile = configSource.Configs["Startup"].GetString("inifile", "OpenSim.ini");
string iniFile = startupSource.Configs["Startup"].GetString("inifile", "OpenSim.ini"); string useExecutePathString = configSource.Configs["Startup"].GetString("useexecutepath", "false").ToLower();
string useExecutePathString = startupSource.Configs["Startup"].GetString("useexecutepath", "false").ToLower();
bool useExecutePath = false; bool useExecutePath = false;
if (useExecutePathString == "true" || useExecutePathString == "" || useExecutePathString == "1" || useExecutePathString == "yes") if (useExecutePathString == "true" || useExecutePathString == "" || useExecutePathString == "1" || useExecutePathString == "yes")
{ {
@ -104,46 +104,46 @@ namespace OpenSim
string iniFilePath = Path.Combine(Util.configDir(), iniFile); string iniFilePath = Path.Combine(Util.configDir(), iniFile);
if (File.Exists(iniFilePath)) if (File.Exists(iniFilePath))
{ {
startupSource = new IniConfigSource(iniFilePath); m_config = new IniConfigSource(iniFilePath);
//enable following line, if we want the original config source(normally commandline args) merged with ini file settings. //enable following line, if we want the original config source(normally commandline args) merged with ini file settings.
//in this case we have it so that if both sources have the same named setting, the command line value will overwrite the ini file value. //in this case we have it so that if both sources have the same named setting, the command line value will overwrite the ini file value.
//(as if someone has bothered to enter a command line arg, we should take notice of it) //(as if someone has bothered to enter a command line arg, we should take notice of it)
startupSource.Merge(configSource); m_config.Merge(configSource);
} }
ReadConfigSettings(startupSource); ReadConfigSettings();
} }
protected void ReadConfigSettings(IConfigSource configSource) protected void ReadConfigSettings()
{ {
m_networkServersInfo = new NetworkServersInfo(); m_networkServersInfo = new NetworkServersInfo();
m_sandbox = !configSource.Configs["Startup"].GetBoolean("gridmode", false); m_sandbox = !m_config.Configs["Startup"].GetBoolean("gridmode", false);
m_physicsEngine = configSource.Configs["Startup"].GetString("physics", "basicphysics"); m_physicsEngine = m_config.Configs["Startup"].GetString("physics", "basicphysics");
m_silent = configSource.Configs["Startup"].GetBoolean("noverbose", false); m_silent = m_config.Configs["Startup"].GetBoolean("noverbose", false);
m_permissions = configSource.Configs["Startup"].GetBoolean("serverside_object_permissions", false); m_permissions = m_config.Configs["Startup"].GetBoolean("serverside_object_permissions", false);
m_storageDLL = configSource.Configs["Startup"].GetString("storage_plugin", "OpenSim.DataStore.NullStorage.dll"); m_storageDLL = m_config.Configs["Startup"].GetString("storage_plugin", "OpenSim.DataStore.NullStorage.dll");
m_startupCommandsFile = configSource.Configs["Startup"].GetString("startup_console_commands_file", ""); m_startupCommandsFile = m_config.Configs["Startup"].GetString("startup_console_commands_file", "");
m_shutdownCommandsFile = configSource.Configs["Startup"].GetString("shutdown_console_commands_file", ""); m_shutdownCommandsFile = m_config.Configs["Startup"].GetString("shutdown_console_commands_file", "");
m_scriptEngine = configSource.Configs["Startup"].GetString("script_engine", "DotNetEngine"); m_scriptEngine = m_config.Configs["Startup"].GetString("script_engine", "DotNetEngine");
m_assetStorage = configSource.Configs["Startup"].GetString("asset_database", "db4o"); m_assetStorage = m_config.Configs["Startup"].GetString("asset_database", "db4o");
configSource.Configs["Startup"].GetBoolean("default_modules", true); m_config.Configs["Startup"].GetBoolean("default_modules", true);
configSource.Configs["Startup"].GetBoolean("default_shared_modules", true); m_config.Configs["Startup"].GetBoolean("default_shared_modules", true);
configSource.Configs["Startup"].GetString("except_modules", ""); m_config.Configs["Startup"].GetString("except_modules", "");
configSource.Configs["Startup"].GetString("except_shared_modules", ""); m_config.Configs["Startup"].GetString("except_shared_modules", "");
standaloneAuthenticate = configSource.Configs["StandAlone"].GetBoolean("accounts_authenticate", false); standaloneAuthenticate = m_config.Configs["StandAlone"].GetBoolean("accounts_authenticate", false);
standaloneWelcomeMessage = configSource.Configs["StandAlone"].GetString("welcome_message", "Welcome to OpenSim"); standaloneWelcomeMessage = m_config.Configs["StandAlone"].GetString("welcome_message", "Welcome to OpenSim");
standaloneInventoryPlugin = configSource.Configs["StandAlone"].GetString("inventory_plugin", "OpenSim.Framework.Data.SQLite.dll"); standaloneInventoryPlugin = m_config.Configs["StandAlone"].GetString("inventory_plugin", "OpenSim.Framework.Data.SQLite.dll");
standaloneUserPlugin = configSource.Configs["StandAlone"].GetString("userDatabase_plugin", "OpenSim.Framework.Data.DB4o.dll"); standaloneUserPlugin = m_config.Configs["StandAlone"].GetString("userDatabase_plugin", "OpenSim.Framework.Data.DB4o.dll");
standaloneAssetPlugin = configSource.Configs["StandAlone"].GetString("asset_plugin", "OpenSim.Framework.Data.SQLite.dll"); standaloneAssetPlugin = m_config.Configs["StandAlone"].GetString("asset_plugin", "OpenSim.Framework.Data.SQLite.dll");
m_networkServersInfo.loadFromConfiguration(configSource); m_networkServersInfo.loadFromConfiguration(m_config);
} }
@ -207,7 +207,7 @@ namespace OpenSim
configFiles = Directory.GetFiles(regionConfigPath, "*.xml"); configFiles = Directory.GetFiles(regionConfigPath, "*.xml");
} }
m_moduleLoader = new ModuleLoader( m_log ); m_moduleLoader = new ModuleLoader( m_log, m_config );
MainLog.Instance.Verbose("Loading Shared Modules"); MainLog.Instance.Verbose("Loading Shared Modules");
m_moduleLoader.LoadDefaultSharedModules(); m_moduleLoader.LoadDefaultSharedModules();

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@ -27,12 +27,13 @@
*/ */
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
using Nini.Config;
namespace OpenSim.Region.Environment.Interfaces namespace OpenSim.Region.Environment.Interfaces
{ {
public interface IRegionModule public interface IRegionModule
{ {
void Initialise(Scene scene); void Initialise(Scene scene, IConfigSource source);
void PostInitialise(); void PostInitialise();
void Close(); void Close();
string Name { get; } string Name { get; }

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@ -34,6 +34,7 @@ using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules; using OpenSim.Region.Environment.Modules;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
using Nini.Config;
namespace OpenSim.Region.Environment namespace OpenSim.Region.Environment
{ {
@ -44,10 +45,12 @@ namespace OpenSim.Region.Environment
public List<IRegionModule> LoadedModules = new List<IRegionModule>(); public List<IRegionModule> LoadedModules = new List<IRegionModule>();
public Dictionary<string, IRegionModule> LoadedSharedModules = new Dictionary<string, IRegionModule>(); public Dictionary<string, IRegionModule> LoadedSharedModules = new Dictionary<string, IRegionModule>();
private readonly LogBase m_log; private readonly LogBase m_log;
private IConfigSource m_config;
public ModuleLoader(LogBase log) public ModuleLoader(LogBase log, IConfigSource config)
{ {
m_log = log; m_log = log;
m_config = config;
} }
public void PickupModules(Scene scene, string moduleDir) public void PickupModules(Scene scene, string moduleDir)
@ -70,14 +73,14 @@ namespace OpenSim.Region.Environment
{ {
foreach (IRegionModule module in LoadedSharedModules.Values) foreach (IRegionModule module in LoadedSharedModules.Values)
{ {
module.Initialise(scene); module.Initialise(scene, m_config);
scene.AddModule(module.Name, module); //should be doing this? scene.AddModule(module.Name, module); //should be doing this?
} }
} }
public void InitializeModule(IRegionModule module, Scene scene) public void InitializeModule(IRegionModule module, Scene scene)
{ {
module.Initialise(scene); module.Initialise(scene, m_config);
scene.AddModule(module.Name, module); scene.AddModule(module.Name, module);
LoadedModules.Add(module); LoadedModules.Add(module);
} }

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@ -29,6 +29,7 @@
using OpenSim.Framework.Interfaces; using OpenSim.Framework.Interfaces;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
using Nini.Config;
namespace OpenSim.Region.Environment.Modules namespace OpenSim.Region.Environment.Modules
{ {
@ -40,7 +41,7 @@ namespace OpenSim.Region.Environment.Modules
{ {
} }
public void Initialise(Scene scene) public void Initialise(Scene scene, IConfigSource config)
{ {
m_scene = scene; m_scene = scene;
m_scene.EventManager.OnNewClient += NewClient; m_scene.EventManager.OnNewClient += NewClient;

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@ -30,6 +30,7 @@ using libsecondlife;
using OpenSim.Framework.Interfaces; using OpenSim.Framework.Interfaces;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
using Nini.Config;
namespace OpenSim.Region.Environment.Modules namespace OpenSim.Region.Environment.Modules
{ {
@ -41,7 +42,7 @@ namespace OpenSim.Region.Environment.Modules
{ {
} }
public void Initialise(Scene scene) public void Initialise(Scene scene, IConfigSource config)
{ {
m_scene = scene; m_scene = scene;
m_scene.EventManager.OnNewClient += NewClient; m_scene.EventManager.OnNewClient += NewClient;

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@ -35,6 +35,7 @@ using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Utilities; using OpenSim.Framework.Utilities;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
using Nini.Config;
namespace OpenSim.Region.Environment.Modules namespace OpenSim.Region.Environment.Modules
{ {
@ -67,7 +68,7 @@ namespace OpenSim.Region.Environment.Modules
m_ircReader = null; m_ircReader = null;
} }
public void Initialise(Scene scene) public void Initialise(Scene scene, IConfigSource config)
{ {
m_scene = scene; m_scene = scene;
m_scene.EventManager.OnNewClient += NewClient; m_scene.EventManager.OnNewClient += NewClient;

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@ -33,6 +33,7 @@ using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities; using OpenSim.Framework.Utilities;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
using Nini.Config;
namespace OpenSim.Region.Environment.Modules namespace OpenSim.Region.Environment.Modules
{ {
@ -45,7 +46,7 @@ namespace OpenSim.Region.Environment.Modules
private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>(); private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>();
public void Initialise(Scene scene) public void Initialise(Scene scene, IConfigSource config)
{ {
if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
{ {

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@ -28,6 +28,7 @@
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
using Nini.Config;
namespace OpenSim.Region.Environment.Modules namespace OpenSim.Region.Environment.Modules
{ {
@ -35,7 +36,7 @@ namespace OpenSim.Region.Environment.Modules
{ {
private Scene m_scene; private Scene m_scene;
public void Initialise(Scene scene) public void Initialise(Scene scene, IConfigSource config)
{ {
m_scene = scene; m_scene = scene;
} }

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@ -28,6 +28,7 @@
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
using Nini.Config;
namespace OpenSim.Region.Environment.Modules namespace OpenSim.Region.Environment.Modules
{ {
@ -35,7 +36,7 @@ namespace OpenSim.Region.Environment.Modules
{ {
private Scene m_scene; private Scene m_scene;
public void Initialise(Scene scene) public void Initialise(Scene scene, IConfigSource config)
{ {
m_scene = scene; m_scene = scene;
} }

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@ -30,6 +30,7 @@ using System.Collections.Generic;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using Nini.Config;
namespace OpenSim.Region.Environment.Modules namespace OpenSim.Region.Environment.Modules
{ {
@ -38,7 +39,7 @@ namespace OpenSim.Region.Environment.Modules
private List<Scene> m_scenes = new List<Scene>(); private List<Scene> m_scenes = new List<Scene>();
private LogBase m_log; private LogBase m_log;
public void Initialise(Scene scene) public void Initialise(Scene scene, IConfigSource config)
{ {
if (!m_scenes.Contains(scene)) if (!m_scenes.Contains(scene))
{ {

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@ -28,6 +28,7 @@
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
using Nini.Config;
namespace OpenSim.Region.Environment.Modules namespace OpenSim.Region.Environment.Modules
{ {
@ -35,7 +36,7 @@ namespace OpenSim.Region.Environment.Modules
{ {
private Scene m_scene; private Scene m_scene;
public void Initialise(Scene scene) public void Initialise(Scene scene, IConfigSource config)
{ {
m_scene = scene; m_scene = scene;
} }

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@ -1,4 +1,4 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using System.Net; using System.Net;
@ -8,6 +8,7 @@ using libsecondlife;
using OpenJPEGNet; using OpenJPEGNet;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using Nini.Config;
namespace OpenSim.Region.Environment.Modules namespace OpenSim.Region.Environment.Modules
{ {
@ -17,7 +18,7 @@ namespace OpenSim.Region.Environment.Modules
private IDynamicTextureManager m_textureManager; private IDynamicTextureManager m_textureManager;
private Scene m_scene; private Scene m_scene;
public void Initialise(Scene scene) public void Initialise(Scene scene, IConfigSource config)
{ {
if (m_scene == null) if (m_scene == null)
{ {

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@ -30,6 +30,7 @@ using libsecondlife;
using OpenSim.Framework.Interfaces; using OpenSim.Framework.Interfaces;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
using Nini.Config;
namespace OpenSim.Region.Environment.Modules namespace OpenSim.Region.Environment.Modules
{ {
@ -41,7 +42,7 @@ namespace OpenSim.Region.Environment.Modules
{ {
} }
public void Initialise(Scene scene) public void Initialise(Scene scene, IConfigSource config)
{ {
m_scene = scene; m_scene = scene;
m_scene.EventManager.OnNewClient += NewClient; m_scene.EventManager.OnNewClient += NewClient;

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@ -40,6 +40,7 @@ using OpenSim.Framework.Servers;
using Nwc.XmlRpc; using Nwc.XmlRpc;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using Nini.Config;
/***************************************************** /*****************************************************
* *
@ -84,7 +85,7 @@ namespace OpenSim.Region.Environment.Modules
{ {
} }
public void Initialise(Scene scene) public void Initialise(Scene scene, IConfigSource config)
{ {
m_scene = scene; m_scene = scene;

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@ -39,6 +39,7 @@ using OpenSim.Framework.Servers;
using Nwc.XmlRpc; using Nwc.XmlRpc;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using Nini.Config;
/***************************************************** /*****************************************************
* *
@ -93,7 +94,7 @@ namespace OpenSim.Region.Environment.Modules
{ {
} }
public void Initialise(Scene scene) public void Initialise(Scene scene, IConfigSource config)
{ {
m_scene = scene; m_scene = scene;

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@ -32,6 +32,7 @@ using libsecondlife;
using OpenSim.Framework.Interfaces; using OpenSim.Framework.Interfaces;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
using Nini.Config;
namespace OpenSim.Region.Environment.Modules namespace OpenSim.Region.Environment.Modules
{ {
@ -46,7 +47,7 @@ namespace OpenSim.Region.Environment.Modules
{ {
} }
public void Initialise(Scene scene) public void Initialise(Scene scene, IConfigSource config)
{ {
m_scene = scene; m_scene = scene;
m_scene.EventManager.OnNewClient += NewClient; m_scene.EventManager.OnNewClient += NewClient;

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@ -39,12 +39,15 @@ using OpenSim.Region.Communications.Local;
using OpenSim.Region.Environment; using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Physics.Manager; using OpenSim.Region.Physics.Manager;
using Nini.Config;
namespace SimpleApp namespace SimpleApp
{ {
class Program : RegionApplicationBase, conscmd_callback class Program : RegionApplicationBase, conscmd_callback
{ {
private ModuleLoader m_moduleLoader; private ModuleLoader m_moduleLoader;
private IConfigSource m_config;
protected override LogBase CreateLog() protected override LogBase CreateLog()
{ {
return new LogBase(null, "SimpleApp", this, false); return new LogBase(null, "SimpleApp", this, false);
@ -86,7 +89,7 @@ namespace SimpleApp
UDPServer udpServer; UDPServer udpServer;
m_moduleLoader = new ModuleLoader( m_log ); m_moduleLoader = new ModuleLoader( m_log, m_config );
m_moduleLoader.LoadDefaultSharedModules(); m_moduleLoader.LoadDefaultSharedModules();
Scene scene = SetupScene(regionInfo, out udpServer); Scene scene = SetupScene(regionInfo, out udpServer);
@ -155,7 +158,7 @@ namespace SimpleApp
protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager) protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager)
{ {
return new MyWorld(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer, new ModuleLoader( m_log )); return new MyWorld(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer, new ModuleLoader( m_log, m_config ));
} }
protected override StorageManager CreateStorageManager(RegionInfo regionInfo) protected override StorageManager CreateStorageManager(RegionInfo regionInfo)

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@ -32,6 +32,7 @@ using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ExtensionsScriptModule.CSharp; using OpenSim.Region.ExtensionsScriptModule.CSharp;
using OpenSim.Region.ExtensionsScriptModule.JScript; using OpenSim.Region.ExtensionsScriptModule.JScript;
using OpenSim.Region.ExtensionsScriptModule.JVMEngine; using OpenSim.Region.ExtensionsScriptModule.JVMEngine;
using Nini.Config;
namespace OpenSim.Region.ExtensionsScriptModule namespace OpenSim.Region.ExtensionsScriptModule
{ {
@ -67,7 +68,7 @@ namespace OpenSim.Region.ExtensionsScriptModule
compilers.Add(javaCompiler.FileExt(), javaCompiler); compilers.Add(javaCompiler.FileExt(), javaCompiler);
} }
public void Initialise(Scene scene) public void Initialise(Scene scene, IConfigSource config)
{ {
System.Console.WriteLine("Initialising Extensions Scripting Module"); System.Console.WriteLine("Initialising Extensions Scripting Module");
m_scene = scene; m_scene = scene;

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@ -34,6 +34,7 @@ using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Scenes.Scripting; using OpenSim.Region.Environment.Scenes.Scripting;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using libsecondlife; using libsecondlife;
using Nini.Config;
namespace OpenSim.Region.ScriptEngine.DotNetEngine namespace OpenSim.Region.ScriptEngine.DotNetEngine
{ {
@ -103,7 +104,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
#region IRegionModule #region IRegionModule
public void Initialise(Scene scene) public void Initialise(Scene scene, IConfigSource config)
{ {
this.InitializeEngine(scene, MainLog.Instance); this.InitializeEngine(scene, MainLog.Instance);
} }

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@ -475,11 +475,12 @@
<Reference name="OpenSim.Framework.Console"/> <Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.Physics.Manager"/> <Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="OpenSim.Framework.Servers"/> <Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Region.ScriptEngine.DotNetEngine"/>
<!-- For scripting in funny languages by default --> <!-- For scripting in funny languages by default -->
<Reference name="Microsoft.JScript"/> <Reference name="Microsoft.JScript"/>
<Reference name="XMLRPC.dll"/> <Reference name="XMLRPC.dll"/>
<Reference name="OpenSim.Framework.Communications"/> <Reference name="OpenSim.Framework.Communications"/>
<Reference name="Nini.dll" />
<Files> <Files>
<Match pattern="*.cs" recurse="true"/> <Match pattern="*.cs" recurse="true"/>
</Files> </Files>
@ -592,7 +593,7 @@
<Reference name="OpenSim.Region.Environment"/> <Reference name="OpenSim.Region.Environment"/>
<Reference name="OpenSim.Framework.Console"/> <Reference name="OpenSim.Framework.Console"/>
<Reference name="Axiom.MathLib.dll"/> <Reference name="Axiom.MathLib.dll"/>
<Reference name="Nini.dll"/>
<Files> <Files>
<Match pattern="*.cs" recurse="true"/> <Match pattern="*.cs" recurse="true"/>
</Files> </Files>
@ -670,7 +671,7 @@
<Reference name="OpenSim.Region.ClientStack"/> <Reference name="OpenSim.Region.ClientStack"/>
<Reference name="OpenSim.Region.Environment"/> <Reference name="OpenSim.Region.Environment"/>
<Reference name="OpenSim.Region.Terrain.BasicTerrain"/> <Reference name="OpenSim.Region.Terrain.BasicTerrain"/>
<Reference name="Nini.dll" />
<Files> <Files>
<Match pattern="*.cs" recurse="true"/> <Match pattern="*.cs" recurse="true"/>
@ -895,6 +896,7 @@
<Reference name="OpenSim.Framework.Console"/> <Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.ScriptEngine.Common"/> <Reference name="OpenSim.Region.ScriptEngine.Common"/>
<Reference name="Axiom.MathLib.dll" localCopy="false"/> <Reference name="Axiom.MathLib.dll" localCopy="false"/>
<Reference name="Nini.dll" />
<Files> <Files>
<Match pattern="*.cs" recurse="true"/> <Match pattern="*.cs" recurse="true"/>
</Files> </Files>
@ -983,6 +985,8 @@
<Reference name="OpenSim.Framework.Console"/> <Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.ScriptEngine.Common"/> <Reference name="OpenSim.Region.ScriptEngine.Common"/>
<Reference name="Axiom.MathLib.dll" localCopy="false"/> <Reference name="Axiom.MathLib.dll" localCopy="false"/>
<Reference name="Nini.dll" />
<Files> <Files>
<Match pattern="*.cs" recurse="true"/> <Match pattern="*.cs" recurse="true"/>
</Files> </Files>