minor: move "threads abort" and "force gc" console commands into debug category - these are not things one needs to do in normal operation

TeleportWork
Justin Clark-Casey (justincc) 2013-08-05 23:06:17 +01:00
parent 76e778fe2c
commit 139dcf1246
1 changed files with 2 additions and 2 deletions

View File

@ -246,7 +246,7 @@ namespace OpenSim.Framework.Servers
"Show thread status", HandleShow); "Show thread status", HandleShow);
m_console.Commands.AddCommand( m_console.Commands.AddCommand(
"General", false, "threads abort", "Debug", false, "threads abort",
"threads abort <thread-id>", "threads abort <thread-id>",
"Abort a managed thread. Use \"show threads\" to find possible threads.", HandleThreadsAbort); "Abort a managed thread. Use \"show threads\" to find possible threads.", HandleThreadsAbort);
@ -263,7 +263,7 @@ namespace OpenSim.Framework.Servers
HandleDebugThreadpoolSet); HandleDebugThreadpoolSet);
m_console.Commands.AddCommand( m_console.Commands.AddCommand(
"General", false, "force gc", "Debug", false, "force gc",
"force gc", "force gc",
"Manually invoke runtime garbage collection. For debugging purposes", "Manually invoke runtime garbage collection. For debugging purposes",
HandleForceGc); HandleForceGc);