Merge branch 'master' into varregion

Conflicts:
	OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
	OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs
	OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
varregion
Robert Adams 2014-01-26 07:56:47 -08:00
commit 13a9d5409c
5 changed files with 144 additions and 117 deletions

View File

@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
public struct DrawStruct
{
public DrawRoutine dr;
public Rectangle rect;
// public Rectangle rect;
public SolidBrush brush;
public face[] trns;
}
@ -120,6 +120,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
{
mapbmp = FetchTexture(m_scene.RegionInfo.RegionSettings.TerrainImageID);
}
return mapbmp;
}
@ -128,8 +129,11 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
try
{
using (Bitmap mapbmp = CreateMapTile())
{
if (mapbmp != null)
return OpenJPEG.EncodeFromImage(mapbmp, true);
}
}
catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
{
m_log.Error("Failed generating terrain map: " + e);
@ -278,10 +282,9 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
tc = Environment.TickCount;
m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile");
EntityBase[] objs = whichScene.GetEntities();
Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>();
//SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>();
List<float> z_sortheights = new List<float>();
List<uint> z_localIDs = new List<uint>();
Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>();
try
{
@ -294,7 +297,6 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
{
SceneObjectGroup mapdot = (SceneObjectGroup)obj;
Color mapdotspot = Color.Gray; // Default color when prim color is white
// Loop over prim in group
foreach (SceneObjectPart part in mapdot.Parts)
{
@ -547,27 +549,25 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
z_localIDs.Add(part.LocalId);
z_sortheights.Add(pos.Z);
//for (int wx = mapdrawstartX; wx < mapdrawendX; wx++)
//{
//for (wy = mapdrawstartY; wy < mapdrawendY; wy++)
//{
//m_log.InfoFormat("[MAPDEBUG]: {0},{1}({2})", wx, (255 - wy),wy);
//try
//{
// Remember, flip the y!
for (int wx = mapdrawstartX; wx < mapdrawendX; wx++)
// {
// for (wy = mapdrawstartY; wy < mapdrawendY; wy++)
// {
// m_log.InfoFormat("[MAPDEBUG]: {0},{1}({2})", wx, (255 - wy),wy);
// try
// {
// // Remember, flip the y!
// mapbmp.SetPixel(wx, (255 - wy), mapdotspot);
//}
//catch (ArgumentException)
//{
// }
// catch (ArgumentException)
// {
// breakYN = true;
//}
//if (breakYN)
// break;
//}
//if (breakYN)
// }
// }
// if (breakYN)
// break;
// }
// }
//}
} // Object is within 256m Z of terrain
} // object is at least a meter wide
@ -581,8 +581,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
// Sort prim by Z position
Array.Sort(sortedZHeights, sortedlocalIds);
Graphics g = Graphics.FromImage(mapbmp);
using (Graphics g = Graphics.FromImage(mapbmp))
{
for (int s = 0; s < sortedZHeights.Length; s++)
{
if (z_sort.ContainsKey(sortedlocalIds[s]))
@ -595,7 +595,9 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
//g.FillRectangle(rectDrawStruct.brush , rectDrawStruct.rect);
}
}
} // lock(objs)
}
} // lock entities objs
}
finally
{
@ -603,9 +605,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
ds.brush.Dispose();
}
g.Dispose();
m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms");
return mapbmp;
}

View File

@ -207,7 +207,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
{
if (!terraincorruptedwarningsaid)
{
m_log.WarnFormat("[MAPIMAGE]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level", m_scene.RegionInfo.RegionName);
m_log.WarnFormat("[SHADED MAP TILE RENDERER]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level", m_scene.RegionInfo.RegionName);
terraincorruptedwarningsaid = true;
}
color = Color.Black;
@ -237,7 +237,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
{
if (!terraincorruptedwarningsaid)
{
m_log.WarnFormat("[MAPIMAGE]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level", m_scene.RegionInfo.RegionName);
m_log.WarnFormat("[SHADED MAP TILE RENDERER]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level", m_scene.RegionInfo.RegionName);
terraincorruptedwarningsaid = true;
}
Color black = Color.Black;
@ -246,7 +246,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
}
}
}
m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
m_log.Debug("[SHADED MAP TILE RENDERER]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
}
}
}

View File

@ -232,10 +232,14 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
if (textureID == UUID.Zero) return defaultColor; // not set
if (m_mapping.ContainsKey(textureID)) return m_mapping[textureID]; // one of the predefined textures
Bitmap bmp = fetchTexture(textureID);
Color color = bmp == null ? defaultColor : computeAverageColor(bmp);
Color color;
using (Bitmap bmp = fetchTexture(textureID))
{
color = bmp == null ? defaultColor : computeAverageColor(bmp);
// store it for future reference
m_mapping[textureID] = color;
}
return color;
}
@ -417,7 +421,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
}
}
}
m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
m_log.Debug("[TEXTURED MAP TILE RENDERER]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
}
}
}

View File

@ -114,6 +114,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
"export-map [<path>]",
"Save an image of the world map", HandleExportWorldMapConsoleCommand);
m_scene.AddCommand(
"Regions", this, "generate map",
"generate map",
"Generates and stores a new maptile.", HandleGenerateMapConsoleCommand);
AddHandlers();
}
}
@ -1271,6 +1276,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
m_scene.RegionInfo.RegionName, exportPath);
}
public void HandleGenerateMapConsoleCommand(string module, string[] cmdparams)
{
Scene consoleScene = m_scene.ConsoleScene();
if (consoleScene != null && consoleScene != m_scene)
return;
GenerateMaptile();
}
public OSD HandleRemoteMapItemRequest(string path, OSD request, string endpoint)
{
uint xstart = 0;
@ -1502,8 +1517,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
private Byte[] GenerateOverlay()
{
Bitmap overlay = new Bitmap(256, 256);
using (Bitmap overlay = new Bitmap(256, 256))
{
bool[,] saleBitmap = new bool[64, 64];
for (int x = 0 ; x < 64 ; x++)
{
@ -1516,11 +1531,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
List<ILandObject> parcels = m_scene.LandChannel.AllParcels();
Color background = Color.FromArgb(0, 0, 0, 0);
SolidBrush transparent = new SolidBrush(background);
Graphics g = Graphics.FromImage(overlay);
using (Graphics g = Graphics.FromImage(overlay))
{
using (SolidBrush transparent = new SolidBrush(background))
g.FillRectangle(transparent, 0, 0, 256, 256);
SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9));
foreach (ILandObject land in parcels)
{
@ -1541,6 +1557,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName);
using (SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9)))
{
for (int x = 0 ; x < 64 ; x++)
{
for (int y = 0 ; y < 64 ; y++)
@ -1549,6 +1567,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4);
}
}
}
}
try
{
@ -1558,6 +1578,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
{
m_log.DebugFormat("[WORLD MAP]: Error creating parcel overlay: " + e.ToString());
}
}
return null;
}
}

View File

@ -304,7 +304,7 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
private string GetImageQueuesReport(string[] showParams)
{
if (showParams.Length < 5 || showParams.Length > 6)
return "Usage: image queues show <first-name> <last-name> [full]";
return "Usage: show image queues <first-name> <last-name> [full]";
string firstName = showParams[3];
string lastName = showParams[4];
@ -395,7 +395,7 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
report.Append(GetColumnEntry("Type", maxTypeLength, columnPadding));
report.AppendFormat(
"{0,7} {1,7} {2,7} {3,7} {4,9} {5,7} {6,7} {7,7} {8,7} {9,7} {10,8} {11,7} {12,7}\n",
"{0,7} {1,7} {2,7} {3,7} {4,9} {5,7} {6,7} {7,7} {8,7} {9,7} {10,8} {11,7}\n",
"Since",
"Pkts",
"Pkts",
@ -407,12 +407,11 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
"Q Pkts",
"Q Pkts",
"Q Pkts",
"Q Pkts",
"Q Pkts");
report.AppendFormat("{0,-" + totalInfoFieldsLength + "}", "");
report.AppendFormat(
"{0,7} {1,7} {2,7} {3,7} {4,9} {5,7} {6,7} {7,7} {8,7} {9,7} {10,8} {11,7} {12,7}\n",
"{0,7} {1,7} {2,7} {3,7} {4,9} {5,7} {6,7} {7,7} {8,7} {9,7} {10,8} {11,7}\n",
"Last In",
"In",
"Out",
@ -424,8 +423,7 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
"Cloud",
"Task",
"Texture",
"Asset",
"State");
"Asset");
lock (m_scenes)
{
@ -434,6 +432,9 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
scene.ForEachClient(
delegate(IClientAPI client)
{
if (client is IStatsCollector)
{
bool isChild = client.SceneAgent.IsChildAgent;
if (isChild && !showChildren)
return;
@ -448,10 +449,7 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
report.Append(GetColumnEntry(regionName, maxRegionNameLength, columnPadding));
report.Append(GetColumnEntry(isChild ? "Cd" : "Rt", maxTypeLength, columnPadding));
if (client is IStatsCollector)
{
IStatsCollector stats = (IStatsCollector)client;
report.AppendLine(stats.Report());
}
});