Merge branch 'master' into varregion
Conflicts: OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.csvarregion
commit
13a9d5409c
|
@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
|||
public struct DrawStruct
|
||||
{
|
||||
public DrawRoutine dr;
|
||||
public Rectangle rect;
|
||||
// public Rectangle rect;
|
||||
public SolidBrush brush;
|
||||
public face[] trns;
|
||||
}
|
||||
|
@ -120,6 +120,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
|||
{
|
||||
mapbmp = FetchTexture(m_scene.RegionInfo.RegionSettings.TerrainImageID);
|
||||
}
|
||||
|
||||
return mapbmp;
|
||||
}
|
||||
|
||||
|
@ -128,7 +129,10 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
|||
try
|
||||
{
|
||||
using (Bitmap mapbmp = CreateMapTile())
|
||||
return OpenJPEG.EncodeFromImage(mapbmp, true);
|
||||
{
|
||||
if (mapbmp != null)
|
||||
return OpenJPEG.EncodeFromImage(mapbmp, true);
|
||||
}
|
||||
}
|
||||
catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
|
||||
{
|
||||
|
@ -278,12 +282,11 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
|||
tc = Environment.TickCount;
|
||||
m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile");
|
||||
EntityBase[] objs = whichScene.GetEntities();
|
||||
Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>();
|
||||
//SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>();
|
||||
List<float> z_sortheights = new List<float>();
|
||||
List<uint> z_localIDs = new List<uint>();
|
||||
Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>();
|
||||
|
||||
try
|
||||
try
|
||||
{
|
||||
lock (objs)
|
||||
{
|
||||
|
@ -294,7 +297,6 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
|||
{
|
||||
SceneObjectGroup mapdot = (SceneObjectGroup)obj;
|
||||
Color mapdotspot = Color.Gray; // Default color when prim color is white
|
||||
|
||||
// Loop over prim in group
|
||||
foreach (SceneObjectPart part in mapdot.Parts)
|
||||
{
|
||||
|
@ -547,27 +549,25 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
|||
z_localIDs.Add(part.LocalId);
|
||||
z_sortheights.Add(pos.Z);
|
||||
|
||||
//for (int wx = mapdrawstartX; wx < mapdrawendX; wx++)
|
||||
//{
|
||||
//for (wy = mapdrawstartY; wy < mapdrawendY; wy++)
|
||||
//{
|
||||
//m_log.InfoFormat("[MAPDEBUG]: {0},{1}({2})", wx, (255 - wy),wy);
|
||||
//try
|
||||
//{
|
||||
// Remember, flip the y!
|
||||
// mapbmp.SetPixel(wx, (255 - wy), mapdotspot);
|
||||
//}
|
||||
//catch (ArgumentException)
|
||||
//{
|
||||
// breakYN = true;
|
||||
//}
|
||||
|
||||
//if (breakYN)
|
||||
// break;
|
||||
//}
|
||||
|
||||
//if (breakYN)
|
||||
// break;
|
||||
for (int wx = mapdrawstartX; wx < mapdrawendX; wx++)
|
||||
// {
|
||||
// for (wy = mapdrawstartY; wy < mapdrawendY; wy++)
|
||||
// {
|
||||
// m_log.InfoFormat("[MAPDEBUG]: {0},{1}({2})", wx, (255 - wy),wy);
|
||||
// try
|
||||
// {
|
||||
// // Remember, flip the y!
|
||||
// mapbmp.SetPixel(wx, (255 - wy), mapdotspot);
|
||||
// }
|
||||
// catch (ArgumentException)
|
||||
// {
|
||||
// breakYN = true;
|
||||
// }
|
||||
// }
|
||||
// if (breakYN)
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
} // Object is within 256m Z of terrain
|
||||
} // object is at least a meter wide
|
||||
|
@ -581,21 +581,23 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
|||
// Sort prim by Z position
|
||||
Array.Sort(sortedZHeights, sortedlocalIds);
|
||||
|
||||
Graphics g = Graphics.FromImage(mapbmp);
|
||||
|
||||
for (int s = 0; s < sortedZHeights.Length; s++)
|
||||
using (Graphics g = Graphics.FromImage(mapbmp))
|
||||
{
|
||||
if (z_sort.ContainsKey(sortedlocalIds[s]))
|
||||
for (int s = 0; s < sortedZHeights.Length; s++)
|
||||
{
|
||||
DrawStruct rectDrawStruct = z_sort[sortedlocalIds[s]];
|
||||
for (int r = 0; r < rectDrawStruct.trns.Length; r++)
|
||||
if (z_sort.ContainsKey(sortedlocalIds[s]))
|
||||
{
|
||||
g.FillPolygon(rectDrawStruct.brush,rectDrawStruct.trns[r].pts);
|
||||
DrawStruct rectDrawStruct = z_sort[sortedlocalIds[s]];
|
||||
for (int r = 0; r < rectDrawStruct.trns.Length; r++)
|
||||
{
|
||||
g.FillPolygon(rectDrawStruct.brush,rectDrawStruct.trns[r].pts);
|
||||
}
|
||||
//g.FillRectangle(rectDrawStruct.brush , rectDrawStruct.rect);
|
||||
}
|
||||
//g.FillRectangle(rectDrawStruct.brush , rectDrawStruct.rect);
|
||||
}
|
||||
}
|
||||
} // lock(objs)
|
||||
} // lock entities objs
|
||||
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -603,9 +605,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
|||
ds.brush.Dispose();
|
||||
}
|
||||
|
||||
g.Dispose();
|
||||
|
||||
m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms");
|
||||
|
||||
return mapbmp;
|
||||
}
|
||||
|
||||
|
|
|
@ -207,7 +207,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
|||
{
|
||||
if (!terraincorruptedwarningsaid)
|
||||
{
|
||||
m_log.WarnFormat("[MAPIMAGE]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level", m_scene.RegionInfo.RegionName);
|
||||
m_log.WarnFormat("[SHADED MAP TILE RENDERER]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level", m_scene.RegionInfo.RegionName);
|
||||
terraincorruptedwarningsaid = true;
|
||||
}
|
||||
color = Color.Black;
|
||||
|
@ -237,7 +237,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
|||
{
|
||||
if (!terraincorruptedwarningsaid)
|
||||
{
|
||||
m_log.WarnFormat("[MAPIMAGE]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level", m_scene.RegionInfo.RegionName);
|
||||
m_log.WarnFormat("[SHADED MAP TILE RENDERER]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level", m_scene.RegionInfo.RegionName);
|
||||
terraincorruptedwarningsaid = true;
|
||||
}
|
||||
Color black = Color.Black;
|
||||
|
@ -246,7 +246,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
|||
}
|
||||
}
|
||||
}
|
||||
m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
|
||||
|
||||
m_log.Debug("[SHADED MAP TILE RENDERER]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -232,10 +232,14 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
|||
if (textureID == UUID.Zero) return defaultColor; // not set
|
||||
if (m_mapping.ContainsKey(textureID)) return m_mapping[textureID]; // one of the predefined textures
|
||||
|
||||
Bitmap bmp = fetchTexture(textureID);
|
||||
Color color = bmp == null ? defaultColor : computeAverageColor(bmp);
|
||||
// store it for future reference
|
||||
m_mapping[textureID] = color;
|
||||
Color color;
|
||||
|
||||
using (Bitmap bmp = fetchTexture(textureID))
|
||||
{
|
||||
color = bmp == null ? defaultColor : computeAverageColor(bmp);
|
||||
// store it for future reference
|
||||
m_mapping[textureID] = color;
|
||||
}
|
||||
|
||||
return color;
|
||||
}
|
||||
|
@ -417,7 +421,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
|||
}
|
||||
}
|
||||
}
|
||||
m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
|
||||
|
||||
m_log.Debug("[TEXTURED MAP TILE RENDERER]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -114,6 +114,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
"export-map [<path>]",
|
||||
"Save an image of the world map", HandleExportWorldMapConsoleCommand);
|
||||
|
||||
m_scene.AddCommand(
|
||||
"Regions", this, "generate map",
|
||||
"generate map",
|
||||
"Generates and stores a new maptile.", HandleGenerateMapConsoleCommand);
|
||||
|
||||
AddHandlers();
|
||||
}
|
||||
}
|
||||
|
@ -1271,6 +1276,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
m_scene.RegionInfo.RegionName, exportPath);
|
||||
}
|
||||
|
||||
public void HandleGenerateMapConsoleCommand(string module, string[] cmdparams)
|
||||
{
|
||||
Scene consoleScene = m_scene.ConsoleScene();
|
||||
|
||||
if (consoleScene != null && consoleScene != m_scene)
|
||||
return;
|
||||
|
||||
GenerateMaptile();
|
||||
}
|
||||
|
||||
public OSD HandleRemoteMapItemRequest(string path, OSD request, string endpoint)
|
||||
{
|
||||
uint xstart = 0;
|
||||
|
@ -1502,62 +1517,69 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
|
||||
private Byte[] GenerateOverlay()
|
||||
{
|
||||
Bitmap overlay = new Bitmap(256, 256);
|
||||
|
||||
bool[,] saleBitmap = new bool[64, 64];
|
||||
for (int x = 0 ; x < 64 ; x++)
|
||||
using (Bitmap overlay = new Bitmap(256, 256))
|
||||
{
|
||||
for (int y = 0 ; y < 64 ; y++)
|
||||
saleBitmap[x, y] = false;
|
||||
}
|
||||
|
||||
bool landForSale = false;
|
||||
|
||||
List<ILandObject> parcels = m_scene.LandChannel.AllParcels();
|
||||
|
||||
Color background = Color.FromArgb(0, 0, 0, 0);
|
||||
SolidBrush transparent = new SolidBrush(background);
|
||||
Graphics g = Graphics.FromImage(overlay);
|
||||
g.FillRectangle(transparent, 0, 0, 256, 256);
|
||||
|
||||
SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9));
|
||||
|
||||
foreach (ILandObject land in parcels)
|
||||
{
|
||||
// m_log.DebugFormat("[WORLD MAP]: Parcel {0} flags {1}", land.LandData.Name, land.LandData.Flags);
|
||||
if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0)
|
||||
bool[,] saleBitmap = new bool[64, 64];
|
||||
for (int x = 0 ; x < 64 ; x++)
|
||||
{
|
||||
landForSale = true;
|
||||
for (int y = 0 ; y < 64 ; y++)
|
||||
saleBitmap[x, y] = false;
|
||||
}
|
||||
|
||||
saleBitmap = land.MergeLandBitmaps(saleBitmap, land.GetLandBitmap());
|
||||
bool landForSale = false;
|
||||
|
||||
List<ILandObject> parcels = m_scene.LandChannel.AllParcels();
|
||||
|
||||
Color background = Color.FromArgb(0, 0, 0, 0);
|
||||
|
||||
using (Graphics g = Graphics.FromImage(overlay))
|
||||
{
|
||||
using (SolidBrush transparent = new SolidBrush(background))
|
||||
g.FillRectangle(transparent, 0, 0, 256, 256);
|
||||
|
||||
|
||||
foreach (ILandObject land in parcels)
|
||||
{
|
||||
// m_log.DebugFormat("[WORLD MAP]: Parcel {0} flags {1}", land.LandData.Name, land.LandData.Flags);
|
||||
if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0)
|
||||
{
|
||||
landForSale = true;
|
||||
|
||||
saleBitmap = land.MergeLandBitmaps(saleBitmap, land.GetLandBitmap());
|
||||
}
|
||||
}
|
||||
|
||||
if (!landForSale)
|
||||
{
|
||||
m_log.DebugFormat("[WORLD MAP]: Region {0} has no parcels for sale, not generating overlay", m_scene.RegionInfo.RegionName);
|
||||
return null;
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName);
|
||||
|
||||
using (SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9)))
|
||||
{
|
||||
for (int x = 0 ; x < 64 ; x++)
|
||||
{
|
||||
for (int y = 0 ; y < 64 ; y++)
|
||||
{
|
||||
if (saleBitmap[x, y])
|
||||
g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
return OpenJPEG.EncodeFromImage(overlay, true);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[WORLD MAP]: Error creating parcel overlay: " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
if (!landForSale)
|
||||
{
|
||||
m_log.DebugFormat("[WORLD MAP]: Region {0} has no parcels for sale, not generating overlay", m_scene.RegionInfo.RegionName);
|
||||
return null;
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName);
|
||||
|
||||
for (int x = 0 ; x < 64 ; x++)
|
||||
{
|
||||
for (int y = 0 ; y < 64 ; y++)
|
||||
{
|
||||
if (saleBitmap[x, y])
|
||||
g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4);
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
return OpenJPEG.EncodeFromImage(overlay, true);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[WORLD MAP]: Error creating parcel overlay: " + e.ToString());
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -304,7 +304,7 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
|
|||
private string GetImageQueuesReport(string[] showParams)
|
||||
{
|
||||
if (showParams.Length < 5 || showParams.Length > 6)
|
||||
return "Usage: image queues show <first-name> <last-name> [full]";
|
||||
return "Usage: show image queues <first-name> <last-name> [full]";
|
||||
|
||||
string firstName = showParams[3];
|
||||
string lastName = showParams[4];
|
||||
|
@ -395,7 +395,7 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
|
|||
report.Append(GetColumnEntry("Type", maxTypeLength, columnPadding));
|
||||
|
||||
report.AppendFormat(
|
||||
"{0,7} {1,7} {2,7} {3,7} {4,9} {5,7} {6,7} {7,7} {8,7} {9,7} {10,8} {11,7} {12,7}\n",
|
||||
"{0,7} {1,7} {2,7} {3,7} {4,9} {5,7} {6,7} {7,7} {8,7} {9,7} {10,8} {11,7}\n",
|
||||
"Since",
|
||||
"Pkts",
|
||||
"Pkts",
|
||||
|
@ -407,12 +407,11 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
|
|||
"Q Pkts",
|
||||
"Q Pkts",
|
||||
"Q Pkts",
|
||||
"Q Pkts",
|
||||
"Q Pkts");
|
||||
|
||||
report.AppendFormat("{0,-" + totalInfoFieldsLength + "}", "");
|
||||
report.AppendFormat(
|
||||
"{0,7} {1,7} {2,7} {3,7} {4,9} {5,7} {6,7} {7,7} {8,7} {9,7} {10,8} {11,7} {12,7}\n",
|
||||
"{0,7} {1,7} {2,7} {3,7} {4,9} {5,7} {6,7} {7,7} {8,7} {9,7} {10,8} {11,7}\n",
|
||||
"Last In",
|
||||
"In",
|
||||
"Out",
|
||||
|
@ -424,8 +423,7 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
|
|||
"Cloud",
|
||||
"Task",
|
||||
"Texture",
|
||||
"Asset",
|
||||
"State");
|
||||
"Asset");
|
||||
|
||||
lock (m_scenes)
|
||||
{
|
||||
|
@ -434,24 +432,24 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
|
|||
scene.ForEachClient(
|
||||
delegate(IClientAPI client)
|
||||
{
|
||||
bool isChild = client.SceneAgent.IsChildAgent;
|
||||
if (isChild && !showChildren)
|
||||
return;
|
||||
|
||||
string name = client.Name;
|
||||
if (pname != "" && name != pname)
|
||||
return;
|
||||
|
||||
string regionName = scene.RegionInfo.RegionName;
|
||||
|
||||
report.Append(GetColumnEntry(name, maxNameLength, columnPadding));
|
||||
report.Append(GetColumnEntry(regionName, maxRegionNameLength, columnPadding));
|
||||
report.Append(GetColumnEntry(isChild ? "Cd" : "Rt", maxTypeLength, columnPadding));
|
||||
|
||||
if (client is IStatsCollector)
|
||||
{
|
||||
IStatsCollector stats = (IStatsCollector)client;
|
||||
|
||||
bool isChild = client.SceneAgent.IsChildAgent;
|
||||
if (isChild && !showChildren)
|
||||
return;
|
||||
|
||||
string name = client.Name;
|
||||
if (pname != "" && name != pname)
|
||||
return;
|
||||
|
||||
string regionName = scene.RegionInfo.RegionName;
|
||||
|
||||
report.Append(GetColumnEntry(name, maxNameLength, columnPadding));
|
||||
report.Append(GetColumnEntry(regionName, maxRegionNameLength, columnPadding));
|
||||
report.Append(GetColumnEntry(isChild ? "Cd" : "Rt", maxTypeLength, columnPadding));
|
||||
|
||||
IStatsCollector stats = (IStatsCollector)client;
|
||||
report.AppendLine(stats.Report());
|
||||
}
|
||||
});
|
||||
|
|
Loading…
Reference in New Issue