From 13b089636d289d56d79255ad2c494221f55a91e3 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Mon, 23 Feb 2009 07:31:13 +0000 Subject: [PATCH] * Fix for recent thread patch - IsAlive apparently is not as reliable as ThreadState. --- OpenSim/Region/Framework/Scenes/Scene.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 8d81812eea..984c567fc6 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -858,10 +858,11 @@ namespace OpenSim.Region.Framework.Scenes if (m_updateEntitiesThread == null) { m_updateEntitiesThread = new Thread(m_sceneGraph.UpdateEntities); + ThreadTracker.Add(m_updateEntitiesThread); } - if(!m_updateEntitiesThread.IsAlive) + if(m_updateEntitiesThread.ThreadState == ThreadState.Stopped) m_updateEntitiesThread.Start(); //m_sceneGraph.UpdateEntities();