diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs index 50d8a73840..729667c5b7 100644 --- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs +++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs @@ -1909,7 +1909,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController m_log.Info("[RADMIN]: Received Estate Reload Request"); Hashtable responseData = (Hashtable)response.Value; - Hashtable requestData = (Hashtable)request.Params[0]; +// Hashtable requestData = (Hashtable)request.Params[0]; m_application.SceneManager.ForEachScene(s => s.RegionInfo.EstateSettings = m_application.EstateDataService.LoadEstateSettings(s.RegionInfo.RegionID, false) diff --git a/OpenSim/Data/MySQL/Resources/EstateStore.migrations b/OpenSim/Data/MySQL/Resources/EstateStore.migrations index df82a2e1f8..2d1c2b50ab 100644 --- a/OpenSim/Data/MySQL/Resources/EstateStore.migrations +++ b/OpenSim/Data/MySQL/Resources/EstateStore.migrations @@ -77,5 +77,11 @@ BEGIN; ALTER TABLE estate_settings AUTO_INCREMENT = 100; COMMIT; +:VERSION 33 #--------------------- +BEGIN; +ALTER TABLE estate_settings ADD COLUMN `AllowLandmark` tinyint(4) NOT NULL default '1'; +ALTER TABLE estate_settings ADD COLUMN `AllowParcelChanges` tinyint(4) NOT NULL default '1'; +ALTER TABLE estate_settings ADD COLUMN `AllowSetHome` tinyint(4) NOT NULL default '1'; +COMMIT; diff --git a/OpenSim/Data/SQLite/Resources/EstateStore.migrations b/OpenSim/Data/SQLite/Resources/EstateStore.migrations index 62f6464460..0aec49b3e2 100644 --- a/OpenSim/Data/SQLite/Resources/EstateStore.migrations +++ b/OpenSim/Data/SQLite/Resources/EstateStore.migrations @@ -86,3 +86,12 @@ begin; alter table estate_settings add column DenyMinors tinyint not null default 0; commit; + +:VERSION 9 + +begin; +alter table estate_settings add column AllowLandmark tinyint not null default '1'; +alter table estate_settings add column AllowParcelChanges tinyint not null default '1'; +alter table estate_settings add column AllowSetHome tinyint not null default '1'; +commit; + diff --git a/OpenSim/Framework/Console/LocalConsole.cs b/OpenSim/Framework/Console/LocalConsole.cs index d41481fb1c..a967db6271 100644 --- a/OpenSim/Framework/Console/LocalConsole.cs +++ b/OpenSim/Framework/Console/LocalConsole.cs @@ -420,6 +420,21 @@ namespace OpenSim.Framework.Console SetCursorLeft(0); m_cursorYPosition = SetCursorTop(m_cursorYPosition); + if (m_echo) + System.Console.Write("{0}{1} ", prompt, m_commandLine); + else + System.Console.Write("{0}", prompt); + + break; + case ConsoleKey.Delete: + if (m_cursorXPosition == m_commandLine.Length) + break; + + m_commandLine.Remove(m_cursorXPosition, 1); + + SetCursorLeft(0); + m_cursorYPosition = SetCursorTop(m_cursorYPosition); + if (m_echo) System.Console.Write("{0}{1} ", prompt, m_commandLine); else diff --git a/OpenSim/Framework/EstateSettings.cs b/OpenSim/Framework/EstateSettings.cs index e03750bcc5..5ddbd6161e 100644 --- a/OpenSim/Framework/EstateSettings.cs +++ b/OpenSim/Framework/EstateSettings.cs @@ -430,6 +430,5 @@ namespace OpenSim.Framework { return l_EstateGroups.Contains(groupID); } - } } diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 9631a4625b..34c240af9d 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs @@ -1109,9 +1109,8 @@ namespace OpenSim.Framework /// /// Tell the client that an object has been deleted /// - /// /// - void SendKillObject(ulong regionHandle, List localID); + void SendKillObject(List localID); void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId, UUID[] objectIDs); void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args); diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 17b59da508..9de564bac4 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -1580,7 +1580,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP OutPacket(pc, ThrottleOutPacketType.Unknown); } - public void SendKillObject(ulong regionHandle, List localIDs) + public void SendKillObject(List localIDs) { // foreach (uint id in localIDs) // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); @@ -11961,8 +11961,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP if (part == null) { // It's a ghost! tell the client to delete it from view. - simClient.SendKillObject(Scene.RegionInfo.RegionHandle, - new List { localId }); + simClient.SendKillObject(new List { localId }); } else { diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index cb724aa6c9..0f03ad0f74 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -841,7 +841,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments m_scene.ForEachClient( client => { if (client.AgentId != so.AttachedAvatar) - client.SendKillObject(m_scene.RegionInfo.RegionHandle, new List() { so.LocalId }); + client.SendKillObject(new List() { so.LocalId }); }); } diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 1a38619134..8f9b17ea45 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs @@ -833,11 +833,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(sceneA, 0x1); AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID); - TestClient tc = new TestClient(acd, sceneA, sh.SceneManager); + TestClient tc = new TestClient(acd, sceneA); List destinationTestClients = new List(); EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients); - ScenePresence beforeTeleportSp = SceneHelpers.AddScenePresence(sceneA, tc, acd, sh.SceneManager); + ScenePresence beforeTeleportSp = SceneHelpers.AddScenePresence(sceneA, tc, acd); beforeTeleportSp.AbsolutePosition = new Vector3(30, 31, 32); InventoryItemBase attItem = CreateAttachmentItem(sceneA, ua1.PrincipalID, "att", 0x10, 0x20); diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs index f555b49f58..11a0146f09 100644 --- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs @@ -104,14 +104,8 @@ namespace OpenSim.Region.Framework.Scenes // better than losing the object for now. if (permissionToDelete) { - List killIDs = new List(); - foreach (SceneObjectGroup g in objectGroups) - { killIDs.Add(g.LocalId); - g.DeleteGroupFromScene(true); - } - - m_scene.SendKillObject(killIDs); + g.DeleteGroupFromScene(false); } } @@ -160,7 +154,7 @@ namespace OpenSim.Region.Framework.Scenes if (x.permissionToDelete) { foreach (SceneObjectGroup g in x.objectGroups) - m_scene.DeleteSceneObject(g, false); + m_scene.DeleteSceneObject(g, true); } } catch (Exception e) diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index d2e41f8d38..257e070341 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -485,7 +485,10 @@ namespace OpenSim.Region.Framework.Scenes item.SaleType = itemUpd.SaleType; InventoryService.UpdateItem(item); - remoteClient.SendBulkUpdateInventory(item); + + // We cannot send out a bulk update here, since this will cause editing of clothing to start + // failing frequently. Possibly this is a race with a separate transaction that uploads the asset. +// remoteClient.SendBulkUpdateInventory(item); } if (UUID.Zero != transactionID) diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 5860c9ae33..1023e258ab 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -3648,7 +3648,7 @@ namespace OpenSim.Region.Framework.Scenes delegate(IClientAPI client) { //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway - try { client.SendKillObject(avatar.RegionHandle, new List { avatar.LocalId }); } + try { client.SendKillObject(new List { avatar.LocalId }); } catch (NullReferenceException) { } }); } @@ -3729,7 +3729,8 @@ namespace OpenSim.Region.Framework.Scenes } deleteIDs.Add(localID); } - ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, deleteIDs); }); + + ForEachClient(c => c.SendKillObject(deleteIDs)); } #endregion @@ -4382,8 +4383,6 @@ namespace OpenSim.Region.Framework.Scenes m_log.DebugFormat( "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); - // XPTO: if this agent is not allowed here as root, always return false - // We have to wait until the viewer contacts this region after receiving EAC. // That calls AddNewClient, which finally creates the ScenePresence int flags = GetUserFlags(cAgentData.AgentID); diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 69fb6df762..92e4fce7cc 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1857,11 +1857,11 @@ namespace OpenSim.Region.Framework.Scenes /// /// Delete this group from its scene. /// - /// + /// /// This only handles the in-world consequences of deletion (e.g. any avatars sitting on it are forcibly stood /// up and all avatars receive notification of its removal. Removal of the scene object from database backup /// must be handled by the caller. - /// + /// /// If true then deletion is not broadcast to clients public void DeleteGroupFromScene(bool silent) { @@ -1875,10 +1875,10 @@ namespace OpenSim.Region.Framework.Scenes { SceneObjectPart part = parts[i]; - Scene.ForEachRootScenePresence(delegate(ScenePresence avatar) + Scene.ForEachScenePresence(sp => { - if (avatar.ParentID == LocalId) - avatar.StandUp(); + if (!sp.IsChildAgent && sp.ParentID == LocalId) + sp.StandUp(); if (!silent) { @@ -1886,9 +1886,9 @@ namespace OpenSim.Region.Framework.Scenes if (part == m_rootPart) { if (!IsAttachment - || AttachedAvatar == avatar.ControllingClient.AgentId + || AttachedAvatar == sp.UUID || !HasPrivateAttachmentPoint) - avatar.ControllingClient.SendKillObject(m_regionHandle, new List { part.LocalId }); + sp.ControllingClient.SendKillObject(new List { part.LocalId }); } } }); diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs index 52ad5380e3..d670dad654 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs @@ -33,7 +33,9 @@ using NUnit.Framework; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Communications; +using OpenSim.Region.CoreModules.Framework.EntityTransfer; using OpenSim.Region.CoreModules.Framework.InventoryAccess; +using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; using OpenSim.Region.CoreModules.World.Permissions; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; @@ -52,6 +54,24 @@ namespace OpenSim.Region.Framework.Scenes.Tests [TestFixture] public class SceneObjectDeRezTests : OpenSimTestCase { + [TestFixtureSetUp] + public void FixtureInit() + { + // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. + // This facility was added after the original async delete tests were written, so it may be possible now + // to not bother explicitly disabling their async (since everything will be running sync). + Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest; + } + + [TestFixtureTearDown] + public void TearDown() + { + // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple + // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression + // tests really shouldn't). + Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; + } + /// /// Test deleting an object from a scene. /// @@ -59,46 +79,96 @@ namespace OpenSim.Region.Framework.Scenes.Tests public void TestDeRezSceneObject() { TestHelpers.InMethod(); -// log4net.Config.XmlConfigurator.Configure(); UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); TestScene scene = new SceneHelpers().SetupScene(); - IConfigSource configSource = new IniConfigSource(); - IConfig config = configSource.AddConfig("Startup"); - config.Set("serverside_object_permissions", true); - SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() }); - IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient; + SceneHelpers.SetupSceneModules(scene, new PermissionsModule()); + TestClient client = (TestClient)SceneHelpers.AddScenePresence(scene, userId).ControllingClient; // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; sogd.Enabled = false; - - SceneObjectPart part - = new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); - part.Name = "obj1"; - scene.AddNewSceneObject(new SceneObjectGroup(part), false); + + SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", userId); + uint soLocalId = so.LocalId; List localIds = new List(); - localIds.Add(part.LocalId); + localIds.Add(so.LocalId); scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); // Check that object isn't deleted until we crank the sogd handle. - SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); + SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); Assert.That(retrievedPart, Is.Not.Null); Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False); sogd.InventoryDeQueueAndDelete(); - SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId); - Assert.That(retrievedPart2, Is.Null); + SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); + Assert.That(retrievedPart2, Is.Null); + + Assert.That(client.ReceivedKills.Count, Is.EqualTo(1)); + Assert.That(client.ReceivedKills[0], Is.EqualTo(soLocalId)); + } + + /// + /// Test that child and root agents correctly receive KillObject notifications. + /// + [Test] + public void TestDeRezSceneObjectToAgents() + { + TestHelpers.InMethod(); +// TestHelpers.EnableLogging(); + + SceneHelpers sh = new SceneHelpers(); + TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); + TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1000, 999); + + // We need this so that the creation of the root client for userB in sceneB can trigger the creation of a child client in sceneA + LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); + EntityTransferModule etmB = new EntityTransferModule(); + IConfigSource config = new IniConfigSource(); + IConfig modulesConfig = config.AddConfig("Modules"); + modulesConfig.Set("EntityTransferModule", etmB.Name); + modulesConfig.Set("SimulationServices", lscm.Name); + SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); + SceneHelpers.SetupSceneModules(sceneB, config, etmB); + + // We need this for derez + SceneHelpers.SetupSceneModules(sceneA, new PermissionsModule()); + + UserAccount uaA = UserAccountHelpers.CreateUserWithInventory(sceneA, "Andy", "AAA", 0x1, ""); + UserAccount uaB = UserAccountHelpers.CreateUserWithInventory(sceneA, "Brian", "BBB", 0x2, ""); + + TestClient clientA = (TestClient)SceneHelpers.AddScenePresence(sceneA, uaA).ControllingClient; + + // This is the more long-winded route we have to take to get a child client created for userB in sceneA + // rather than just calling AddScenePresence() as for userA + AgentCircuitData acd = SceneHelpers.GenerateAgentData(uaB); + TestClient clientB = new TestClient(acd, sceneB); + List childClientsB = new List(); + EntityTransferHelpers.SetUpInformClientOfNeighbour(clientB, childClientsB); + + SceneHelpers.AddScenePresence(sceneB, clientB, acd); + + SceneObjectGroup so = SceneHelpers.AddSceneObject(sceneA); + uint soLocalId = so.LocalId; + + sceneA.DeleteSceneObject(so, false); + + Assert.That(clientA.ReceivedKills.Count, Is.EqualTo(1)); + Assert.That(clientA.ReceivedKills[0], Is.EqualTo(soLocalId)); + + Assert.That(childClientsB[0].ReceivedKills.Count, Is.EqualTo(1)); + Assert.That(childClientsB[0].ReceivedKills[0], Is.EqualTo(soLocalId)); } /// /// Test deleting an object from a scene where the deleter is not the owner /// - /// + /// /// This test assumes that the deleter is not a god. + /// [Test] public void TestDeRezSceneObjectNotOwner() { @@ -109,10 +179,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001"); TestScene scene = new SceneHelpers().SetupScene(); - IConfigSource configSource = new IniConfigSource(); - IConfig config = configSource.AddConfig("Startup"); - config.Set("serverside_object_permissions", true); - SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() }); + SceneHelpers.SetupSceneModules(scene, new PermissionsModule()); IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient; // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs index 8775949ff4..5a722398e2 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs @@ -95,11 +95,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB); AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); - TestClient tc = new TestClient(acd, sceneA, sh.SceneManager); + TestClient tc = new TestClient(acd, sceneA); List destinationTestClients = new List(); EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients); - ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, tc, acd, sh.SceneManager); + ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, tc, acd); originalSp.AbsolutePosition = new Vector3(128, 32, 10); // originalSp.Flying = true; diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs index de4458dde3..297c66b023 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs @@ -139,7 +139,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests Vector3 teleportPosition = new Vector3(10, 11, 12); Vector3 teleportLookAt = new Vector3(20, 21, 22); - ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); + ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId); sp.AbsolutePosition = new Vector3(30, 31, 32); List destinationTestClients = new List(); @@ -224,7 +224,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests Vector3 teleportPosition = new Vector3(10, 11, 12); Vector3 teleportLookAt = new Vector3(20, 21, 22); - ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); + ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId); sp.AbsolutePosition = preTeleportPosition; // Make sceneB return false on query access @@ -300,7 +300,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests Vector3 teleportPosition = new Vector3(10, 11, 12); Vector3 teleportLookAt = new Vector3(20, 21, 22); - ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); + ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId); sp.AbsolutePosition = preTeleportPosition; // Make sceneB refuse CreateAgent @@ -389,7 +389,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests Vector3 teleportPosition = new Vector3(10, 11, 12); Vector3 teleportLookAt = new Vector3(20, 21, 22); - ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); + ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId); sp.AbsolutePosition = preTeleportPosition; sceneA.RequestTeleportLocation( @@ -428,7 +428,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests public void TestSameSimulatorNeighbouringRegions() { TestHelpers.InMethod(); - TestHelpers.EnableLogging(); +// TestHelpers.EnableLogging(); UUID userId = TestHelpers.ParseTail(0x1); @@ -458,11 +458,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests Vector3 teleportLookAt = new Vector3(20, 21, 22); AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); - TestClient tc = new TestClient(acd, sceneA, sh.SceneManager); + TestClient tc = new TestClient(acd, sceneA); List destinationTestClients = new List(); EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients); - ScenePresence beforeSceneASp = SceneHelpers.AddScenePresence(sceneA, tc, acd, sh.SceneManager); + ScenePresence beforeSceneASp = SceneHelpers.AddScenePresence(sceneA, tc, acd); beforeSceneASp.AbsolutePosition = new Vector3(30, 31, 32); Assert.That(beforeSceneASp, Is.Not.Null); diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 550f089d97..f7b837cbef 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs @@ -955,7 +955,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server } - public void SendKillObject(ulong regionHandle, List localID) + public void SendKillObject(List localID) { } diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index d1bb5472d3..a6a53aa0d2 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs @@ -596,7 +596,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC } - public virtual void SendKillObject(ulong regionHandle, List localID) + public virtual void SendKillObject(List localID) { } diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs index f89c52f787..2dc029e29f 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs @@ -368,9 +368,10 @@ public class BSShapeMesh : BSShape // Check to see if mesh was created (might require an asset). newShape = VerifyMeshCreated(physicsScene, newShape, prim); - if (!newShape.isNativeShape) + if (!newShape.isNativeShape || prim.PrimAssetState == BSPhysObject.PrimAssetCondition.Failed) { // If a mesh was what was created, remember the built shape for later sharing. + // Also note that if meshing failed we put it in the mesh list as there is nothing else to do about the mesh. Meshes.Add(newMeshKey, retMesh); } @@ -483,8 +484,11 @@ public class BSShapeMesh : BSShape } else { + // Force the asset condition to 'failed' so we won't try to keep fetching and processing this mesh. + prim.PrimAssetState = BSPhysObject.PrimAssetCondition.Failed; physicsScene.Logger.DebugFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}", LogHeader, prim.PhysObjectName, prim.RawPosition, physicsScene.Name); + physicsScene.DetailLog("{0},BSShapeMesh.CreatePhysicalMesh,allDegenerate,key={1}", prim.LocalID, newMeshKey); } } newShape.shapeKey = newMeshKey; @@ -523,7 +527,7 @@ public class BSShapeHull : BSShape // Check to see if hull was created (might require an asset). newShape = VerifyMeshCreated(physicsScene, newShape, prim); - if (!newShape.isNativeShape) + if (!newShape.isNativeShape || prim.PrimAssetState == BSPhysObject.PrimAssetCondition.Failed) { // If a mesh was what was created, remember the built shape for later sharing. Hulls.Add(newHullKey, retHull); diff --git a/OpenSim/Services/LLLoginService/LLLoginResponse.cs b/OpenSim/Services/LLLoginService/LLLoginResponse.cs index e2f947c1f7..da6c016ae9 100644 --- a/OpenSim/Services/LLLoginService/LLLoginResponse.cs +++ b/OpenSim/Services/LLLoginService/LLLoginResponse.cs @@ -233,7 +233,7 @@ namespace OpenSim.Services.LLLoginService GridRegion destination, List invSkel, FriendInfo[] friendsList, ILibraryService libService, string where, string startlocation, Vector3 position, Vector3 lookAt, List gestures, string message, GridRegion home, IPEndPoint clientIP, string mapTileURL, string profileURL, string openIDURL, string searchURL, string currency, - string DSTZone, UUID realID) + string DSTZone, string destinationsURL, string avatarsURL, UUID realID) : this() { FillOutInventoryData(invSkel, libService); @@ -253,6 +253,8 @@ namespace OpenSim.Services.LLLoginService MapTileURL = mapTileURL; ProfileURL = profileURL; OpenIDURL = openIDURL; + DestinationsURL = destinationsURL; + AvatarsURL = avatarsURL; SearchURL = searchURL; Currency = currency; @@ -543,6 +545,12 @@ namespace OpenSim.Services.LLLoginService if (profileURL != String.Empty) responseData["profile-server-url"] = profileURL; + if (DestinationsURL != String.Empty) + responseData["destination_guide_url"] = DestinationsURL; + + if (AvatarsURL != String.Empty) + responseData["avatar_picker_url"] = AvatarsURL; + // We need to send an openid_token back in the response too if (openIDURL != String.Empty) responseData["openid_url"] = openIDURL; @@ -1073,6 +1081,16 @@ namespace OpenSim.Services.LLLoginService set { currency = value; } } + public string DestinationsURL + { + get; set; + } + + public string AvatarsURL + { + get; set; + } + #endregion public class UserInfo diff --git a/OpenSim/Services/LLLoginService/LLLoginService.cs b/OpenSim/Services/LLLoginService/LLLoginService.cs index ede2353d9b..351c1accaa 100644 --- a/OpenSim/Services/LLLoginService/LLLoginService.cs +++ b/OpenSim/Services/LLLoginService/LLLoginService.cs @@ -78,6 +78,8 @@ namespace OpenSim.Services.LLLoginService protected string m_OpenIDURL; protected string m_SearchURL; protected string m_Currency; + protected string m_DestinationGuide; + protected string m_AvatarPicker; protected string m_AllowedClients; protected string m_DeniedClients; @@ -117,6 +119,8 @@ namespace OpenSim.Services.LLLoginService m_OpenIDURL = m_LoginServerConfig.GetString("OpenIDServerURL", String.Empty); m_SearchURL = m_LoginServerConfig.GetString("SearchURL", string.Empty); m_Currency = m_LoginServerConfig.GetString("Currency", string.Empty); + m_DestinationGuide = m_LoginServerConfig.GetString ("DestinationGuide", string.Empty); + m_AvatarPicker = m_LoginServerConfig.GetString ("AvatarPicker", string.Empty); m_AllowedClients = m_LoginServerConfig.GetString("AllowedClients", string.Empty); m_DeniedClients = m_LoginServerConfig.GetString("DeniedClients", string.Empty); @@ -461,7 +465,8 @@ namespace OpenSim.Services.LLLoginService = new LLLoginResponse( account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService, where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP, - m_MapTileURL, m_ProfileURL, m_OpenIDURL, m_SearchURL, m_Currency, m_DSTZone, realID); + m_MapTileURL, m_ProfileURL, m_OpenIDURL, m_SearchURL, m_Currency, m_DSTZone, + m_DestinationGuide, m_AvatarPicker, realID); m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to {0} {1}", firstName, lastName); diff --git a/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs b/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs index 6cc7ff259d..1b960b1f5d 100644 --- a/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs @@ -82,7 +82,7 @@ namespace OpenSim.Tests.Common Scene neighbourScene; SceneManager.Instance.TryGetScene(x, y, out neighbourScene); - TestClient neighbourTc = new TestClient(newAgent, neighbourScene, SceneManager.Instance); + TestClient neighbourTc = new TestClient(newAgent, neighbourScene); neighbourTcs.Add(neighbourTc); neighbourScene.AddNewClient(neighbourTc, PresenceType.User); }; diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs index bdd90939e7..d9bb85e006 100644 --- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs @@ -447,9 +447,6 @@ namespace OpenSim.Tests.Common /// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test /// /// - /// This can be used for tests where there is only one region or where there are multiple non-neighbour regions - /// and teleport doesn't take place. - /// /// XXX: Use the version of this method that takes the UserAccount structure wherever possible - this will /// make the agent circuit data (e.g. first, lastname) consistent with the user account data. /// @@ -461,22 +458,6 @@ namespace OpenSim.Tests.Common return AddScenePresence(scene, GenerateAgentData(agentId)); } - /// - /// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test - /// - /// - /// XXX: Use the version of this method that takes the UserAccount structure wherever possible - this will - /// make the agent circuit data (e.g. first, lastname) consistent with the user account data. - /// - /// - /// - /// - /// - public static ScenePresence AddScenePresence(Scene scene, UUID agentId, SceneManager sceneManager) - { - return AddScenePresence(scene, GenerateAgentData(agentId), sceneManager); - } - /// /// Add a root agent. /// @@ -508,7 +489,7 @@ namespace OpenSim.Tests.Common /// public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData) { - return AddScenePresence(scene, agentData, null); + return AddScenePresence(scene, new TestClient(agentData, scene), agentData); } /// @@ -528,34 +509,9 @@ namespace OpenSim.Tests.Common /// /// /// - /// - /// - public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData, SceneManager sceneManager) - { - return AddScenePresence(scene, new TestClient(agentData, scene, sceneManager), agentData, sceneManager); - } - - /// - /// Add a root agent. - /// - /// - /// This function - /// - /// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the - /// userserver if grid) would give initial login data back to the client and separately tell the scene that the - /// agent was coming. - /// - /// 2) Connects the agent with the scene - /// - /// This function performs actions equivalent with notifying the scene that an agent is - /// coming and then actually connecting the agent to the scene. The one step missed out is the very first - /// - /// - /// - /// /// public static ScenePresence AddScenePresence( - Scene scene, IClientAPI client, AgentCircuitData agentData, SceneManager sceneManager) + Scene scene, IClientAPI client, AgentCircuitData agentData) { // We emulate the proper login sequence here by doing things in four stages @@ -578,10 +534,6 @@ namespace OpenSim.Tests.Common /// Introduce an agent into the scene by adding a new client. /// /// The scene presence added - /// - /// Scene manager. Can be null if there is only one region in the test or multiple regions that are not - /// neighbours and where no teleporting takes place. - /// /// /// /// @@ -607,7 +559,7 @@ namespace OpenSim.Tests.Common acd.child = true; // XXX: ViaLogin may not be correct for child agents - TestClient client = new TestClient(acd, scene, null); + TestClient client = new TestClient(acd, scene); return IntroduceClientToScene(scene, client, acd, TeleportFlags.ViaLogin); } diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs index 32f6a6480d..26479bede5 100644 --- a/OpenSim/Tests/Common/Mock/TestClient.cs +++ b/OpenSim/Tests/Common/Mock/TestClient.cs @@ -47,9 +47,9 @@ namespace OpenSim.Tests.Common.Mock EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing"); private Scene m_scene; - private SceneManager m_sceneManager; // Properties so that we can get at received data for test purposes + public List ReceivedKills { get; private set; } public List ReceivedOfflineNotifications { get; private set; } public List ReceivedOnlineNotifications { get; private set; } public List ReceivedFriendshipTerminations { get; private set; } @@ -434,36 +434,24 @@ namespace OpenSim.Tests.Common.Mock get { return new IPEndPoint(IPAddress.Loopback, (ushort)m_circuitCode); } } - /// - /// Constructor - /// - /// - /// Can be used for a test where there is only one region or where there are multiple regions that are not - /// neighbours and where no teleporting takes place. In other situations, the constructor that takes in a - /// scene manager should be used. - /// - /// - /// - public TestClient(AgentCircuitData agentData, Scene scene) : this(agentData, scene, null) {} - /// /// Constructor /// /// /// /// - public TestClient(AgentCircuitData agentData, Scene scene, SceneManager sceneManager) + public TestClient(AgentCircuitData agentData, Scene scene) { m_agentId = agentData.AgentID; m_firstName = agentData.firstname; m_lastName = agentData.lastname; m_circuitCode = agentData.circuitcode; m_scene = scene; - m_sceneManager = sceneManager; SessionId = agentData.SessionID; SecureSessionId = agentData.SecureSessionID; CapsSeedUrl = agentData.CapsPath; + ReceivedKills = new List(); ReceivedOfflineNotifications = new List(); ReceivedOnlineNotifications = new List(); ReceivedFriendshipTerminations = new List(); @@ -532,11 +520,11 @@ namespace OpenSim.Tests.Common.Mock public virtual void SendAgentDataUpdate(UUID agentid, UUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle) { - } - public virtual void SendKillObject(ulong regionHandle, List localID) + public virtual void SendKillObject(List localID) { + ReceivedKills.AddRange(localID); } public virtual void SetChildAgentThrottle(byte[] throttle) @@ -545,15 +533,13 @@ namespace OpenSim.Tests.Common.Mock public void SetAgentThrottleSilent(int throttle, int setting) { - - } + public byte[] GetThrottlesPacked(float multiplier) { return new byte[0]; } - public virtual void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs) { } diff --git a/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs b/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs index 30b1f38156..2be5524c21 100644 --- a/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs +++ b/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs @@ -118,8 +118,8 @@ namespace OpenSim.Tests.Common.Mock folder.parentFolderID = new UUID(newParent); - XInventoryFolder[] newParentFolders - = GetFolders(new string[] { "folderID" }, new string[] { folder.parentFolderID.ToString() }); +// XInventoryFolder[] newParentFolders +// = GetFolders(new string[] { "folderID" }, new string[] { folder.parentFolderID.ToString() }); // Console.WriteLine( // "Moved folder {0} {1}, to {2} {3}", diff --git a/bin/Robust.HG.ini.example b/bin/Robust.HG.ini.example index fee2a87b4b..bc2b4cfb29 100644 --- a/bin/Robust.HG.ini.example +++ b/bin/Robust.HG.ini.example @@ -325,6 +325,12 @@ HGAssetServiceConnector = "HGAssetService@8002/OpenSim.Server.Handlers.dll:Asset ; For V2/V3 webapp authentication SSO ; OpenIDServerURL = "http://127.0.0.1/openid/openidserver/" + ; For V3 destination guide + ; DestinationGuide = "http://127.0.0.1/guide" + + ; For V3 avatar picker (( work in progress )) + ; AvatarPicker = "http://127.0.0.1/avatars" + ; If you run this login server behind a proxy, set this to true ; HasProxy = false diff --git a/bin/Robust.ini.example b/bin/Robust.ini.example index 2d5aa8c87c..1d66b7fcfd 100644 --- a/bin/Robust.ini.example +++ b/bin/Robust.ini.example @@ -288,6 +288,12 @@ MapGetServiceConnector = "8002/OpenSim.Server.Handlers.dll:MapGetServiceConnecto ; For V2/V3 webapp authentication SSO ; OpenIDServerURL = "http://127.0.0.1/openid/openidserver/" + ; For V3 destination guide + ; DestinationGuide = "http://127.0.0.1/guide" + + ; For V3 avatar picker (( work in progress )) + ; AvatarPicker = "http://127.0.0.1/avatars" + ; If you run this login server behind a proxy, set this to true ; HasProxy = false