Merge branch 'master' into careminster
Conflicts: OpenSim/Framework/LandData.csavinationmerge
commit
13cef0b16a
|
@ -1366,6 +1366,13 @@ namespace OpenSim.Data.SQLite
|
|||
createCol(land, "UserLookAtZ", typeof(Double));
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createCol(land, "AuthbuyerID", typeof(String));
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createCol(land, "OtherCleanTime", typeof(Int32));
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createCol(land, "Dwell", typeof(Int32));
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createCol(land, "MediaType", typeof(String));
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createCol(land, "MediaDescription", typeof(String));
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createCol(land, "MediaSize", typeof(String));
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createCol(land, "MediaLoop", typeof(Boolean));
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createCol(land, "ObscureMedia", typeof(Boolean));
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createCol(land, "ObscureMusic", typeof(Boolean));
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land.PrimaryKey = new DataColumn[] { land.Columns["UUID"] };
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|
@ -1781,9 +1788,16 @@ namespace OpenSim.Data.SQLite
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newData.PassHours = Convert.ToSingle(row["PassHours"]);
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newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
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newData.SnapshotID = (UUID)(String)row["SnapshotUUID"];
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newData.Dwell = Convert.ToInt32(row["Dwell"]);
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newData.MediaType = (String)row["MediaType"];
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newData.MediaDescription = (String)row["MediaDescription"];
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newData.MediaWidth = Convert.ToInt32((((string)row["MediaSize"]).Split(','))[0]);
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newData.MediaHeight = Convert.ToInt32((((string)row["MediaSize"]).Split(','))[1]);
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newData.MediaLoop = Convert.ToBoolean(row["MediaLoop"]);
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newData.ObscureMedia = Convert.ToBoolean(row["ObscureMedia"]);
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newData.ObscureMusic = Convert.ToBoolean(row["ObscureMusic"]);
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try
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{
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newData.UserLocation =
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new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
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Convert.ToSingle(row["UserLocationZ"]));
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@ -2195,12 +2209,13 @@ namespace OpenSim.Data.SQLite
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row["UserLookAtZ"] = land.UserLookAt.Z;
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row["AuthbuyerID"] = land.AuthBuyerID.ToString();
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row["OtherCleanTime"] = land.OtherCleanTime;
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row["Dwell"] = land.Dwell;
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row["MediaType"] = land.MediaType;
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row["MediaDescription"] = land.MediaDescription;
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row["MediaSize"] = land.MediaWidth.ToString() + "," + land.MediaHeight.ToString();
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row["MediaLoop"] = land.MediaLoop.ToString();
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row["ObscureMusic"] = land.ObscureMusic.ToString();
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row["ObscureMedia"] = land.ObscureMedia.ToString();
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row["MediaSize"] = String.Format("{0},{1}", land.MediaWidth, land.MediaHeight);
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row["MediaLoop"] = land.MediaLoop;
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row["ObscureMusic"] = land.ObscureMusic;
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row["ObscureMedia"] = land.ObscureMedia;
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}
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/// <summary>
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|
|
|
@ -49,8 +49,8 @@ namespace OpenSim.Framework
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// use only one serializer to give the runtime a chance to
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// optimize it (it won't do that if you use a new instance
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// every time)
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private static XmlSerializer serializer = new XmlSerializer(typeof (LandData));
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private static XmlSerializer serializer = new XmlSerializer(typeof(LandData));
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private Vector3 _AABBMax = new Vector3();
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private Vector3 _AABBMin = new Vector3();
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private int _area = 0;
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@ -65,11 +65,11 @@ namespace OpenSim.Framework
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private byte[] _bitmap = new byte[512];
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private string _description = String.Empty;
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private uint _flags = (uint) ParcelFlags.AllowFly | (uint) ParcelFlags.AllowLandmark |
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(uint) ParcelFlags.AllowAPrimitiveEntry |
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(uint) ParcelFlags.AllowDeedToGroup |
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(uint) ParcelFlags.CreateObjects | (uint) ParcelFlags.AllowOtherScripts |
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(uint) ParcelFlags.SoundLocal | (uint) ParcelFlags.AllowVoiceChat;
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private uint _flags = (uint)ParcelFlags.AllowFly | (uint)ParcelFlags.AllowLandmark |
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(uint)ParcelFlags.AllowAPrimitiveEntry |
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(uint)ParcelFlags.AllowDeedToGroup |
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(uint)ParcelFlags.CreateObjects | (uint)ParcelFlags.AllowOtherScripts |
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(uint)ParcelFlags.AllowVoiceChat;
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private byte _landingType = 0;
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private string _name = "Your Parcel";
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@ -97,16 +97,36 @@ namespace OpenSim.Framework
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private bool _mediaLoop = false;
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private bool _obscureMusic = false;
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private bool _obscureMedia = false;
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private float _dwell = 0;
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/// <summary>
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/// Traffic count of parcel
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/// </summary>
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[XmlIgnore]
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public float Dwell
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{
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get
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{
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return _dwell;
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}
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set
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{
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_dwell = value;
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}
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}
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/// <summary>
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/// Whether to obscure parcel media URL
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/// </summary>
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[XmlIgnore]
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public bool ObscureMedia {
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get {
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public bool ObscureMedia
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{
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get
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{
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return _obscureMedia;
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}
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set {
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set
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{
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_obscureMedia = value;
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}
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}
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|
@ -115,11 +135,14 @@ namespace OpenSim.Framework
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/// Whether to obscure parcel music URL
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/// </summary>
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[XmlIgnore]
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public bool ObscureMusic {
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get {
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public bool ObscureMusic
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{
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get
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{
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return _obscureMusic;
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}
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set {
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||||
set
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{
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_obscureMusic = value;
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}
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}
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|
@ -128,11 +151,14 @@ namespace OpenSim.Framework
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/// Whether to loop parcel media
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/// </summary>
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[XmlIgnore]
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public bool MediaLoop {
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get {
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public bool MediaLoop
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{
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get
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{
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return _mediaLoop;
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}
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set {
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set
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{
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_mediaLoop = value;
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}
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}
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|
@ -141,11 +167,14 @@ namespace OpenSim.Framework
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|||
/// Height of parcel media render
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/// </summary>
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[XmlIgnore]
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public int MediaHeight {
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get {
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public int MediaHeight
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{
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get
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{
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return _mediaHeight;
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}
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set {
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set
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{
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_mediaHeight = value;
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}
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}
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|
@ -154,11 +183,14 @@ namespace OpenSim.Framework
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|||
/// Width of parcel media render
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/// </summary>
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[XmlIgnore]
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public int MediaWidth {
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get {
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public int MediaWidth
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{
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get
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{
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return _mediaWidth;
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}
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set {
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set
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{
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_mediaWidth = value;
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}
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}
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|
@ -167,11 +199,14 @@ namespace OpenSim.Framework
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|||
/// Upper corner of the AABB for the parcel
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/// </summary>
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[XmlIgnore]
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public Vector3 AABBMax {
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||||
get {
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||||
public Vector3 AABBMax
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{
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||||
get
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||||
{
|
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return _AABBMax;
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}
|
||||
set {
|
||||
set
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||||
{
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_AABBMax = value;
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||||
}
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}
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|
@ -179,11 +214,14 @@ namespace OpenSim.Framework
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|||
/// Lower corner of the AABB for the parcel
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/// </summary>
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||||
[XmlIgnore]
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||||
public Vector3 AABBMin {
|
||||
get {
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||||
public Vector3 AABBMin
|
||||
{
|
||||
get
|
||||
{
|
||||
return _AABBMin;
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}
|
||||
set {
|
||||
set
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||||
{
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||||
_AABBMin = value;
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||||
}
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||||
}
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|
@ -191,11 +229,14 @@ namespace OpenSim.Framework
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|||
/// <summary>
|
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/// Area in meters^2 the parcel contains
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/// </summary>
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public int Area {
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||||
get {
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public int Area
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{
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get
|
||||
{
|
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return _area;
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}
|
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set {
|
||||
set
|
||||
{
|
||||
_area = value;
|
||||
}
|
||||
}
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|
@ -203,11 +244,14 @@ namespace OpenSim.Framework
|
|||
/// <summary>
|
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/// ID of auction (3rd Party Integration) when parcel is being auctioned
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/// </summary>
|
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public uint AuctionID {
|
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get {
|
||||
public uint AuctionID
|
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{
|
||||
get
|
||||
{
|
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return _auctionID;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_auctionID = value;
|
||||
}
|
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}
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|
@ -215,11 +259,14 @@ namespace OpenSim.Framework
|
|||
/// <summary>
|
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/// UUID of authorized buyer of parcel. This is UUID.Zero if anyone can buy it.
|
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/// </summary>
|
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public UUID AuthBuyerID {
|
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get {
|
||||
public UUID AuthBuyerID
|
||||
{
|
||||
get
|
||||
{
|
||||
return _authBuyerID;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_authBuyerID = value;
|
||||
}
|
||||
}
|
||||
|
@ -227,11 +274,14 @@ namespace OpenSim.Framework
|
|||
/// <summary>
|
||||
/// Category of parcel. Used for classifying the parcel in classified listings
|
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/// </summary>
|
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public ParcelCategory Category {
|
||||
get {
|
||||
public ParcelCategory Category
|
||||
{
|
||||
get
|
||||
{
|
||||
return _category;
|
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}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_category = value;
|
||||
}
|
||||
}
|
||||
|
@ -239,11 +289,14 @@ namespace OpenSim.Framework
|
|||
/// <summary>
|
||||
/// Date that the current owner purchased or claimed the parcel
|
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/// </summary>
|
||||
public int ClaimDate {
|
||||
get {
|
||||
public int ClaimDate
|
||||
{
|
||||
get
|
||||
{
|
||||
return _claimDate;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_claimDate = value;
|
||||
}
|
||||
}
|
||||
|
@ -251,11 +304,14 @@ namespace OpenSim.Framework
|
|||
/// <summary>
|
||||
/// The last price that the parcel was sold at
|
||||
/// </summary>
|
||||
public int ClaimPrice {
|
||||
get {
|
||||
public int ClaimPrice
|
||||
{
|
||||
get
|
||||
{
|
||||
return _claimPrice;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_claimPrice = value;
|
||||
}
|
||||
}
|
||||
|
@ -263,11 +319,14 @@ namespace OpenSim.Framework
|
|||
/// <summary>
|
||||
/// Global ID for the parcel. (3rd Party Integration)
|
||||
/// </summary>
|
||||
public UUID GlobalID {
|
||||
get {
|
||||
public UUID GlobalID
|
||||
{
|
||||
get
|
||||
{
|
||||
return _globalID;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_globalID = value;
|
||||
}
|
||||
}
|
||||
|
@ -275,11 +334,14 @@ namespace OpenSim.Framework
|
|||
/// <summary>
|
||||
/// Unique ID of the Group that owns
|
||||
/// </summary>
|
||||
public UUID GroupID {
|
||||
get {
|
||||
public UUID GroupID
|
||||
{
|
||||
get
|
||||
{
|
||||
return _groupID;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_groupID = value;
|
||||
}
|
||||
}
|
||||
|
@ -287,11 +349,14 @@ namespace OpenSim.Framework
|
|||
/// <summary>
|
||||
/// Returns true if the Land Parcel is owned by a group
|
||||
/// </summary>
|
||||
public bool IsGroupOwned {
|
||||
get {
|
||||
public bool IsGroupOwned
|
||||
{
|
||||
get
|
||||
{
|
||||
return _isGroupOwned;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_isGroupOwned = value;
|
||||
}
|
||||
}
|
||||
|
@ -299,11 +364,14 @@ namespace OpenSim.Framework
|
|||
/// <summary>
|
||||
/// jp2 data for the image representative of the parcel in the parcel dialog
|
||||
/// </summary>
|
||||
public byte[] Bitmap {
|
||||
get {
|
||||
public byte[] Bitmap
|
||||
{
|
||||
get
|
||||
{
|
||||
return _bitmap;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_bitmap = value;
|
||||
}
|
||||
}
|
||||
|
@ -311,11 +379,14 @@ namespace OpenSim.Framework
|
|||
/// <summary>
|
||||
/// Parcel Description
|
||||
/// </summary>
|
||||
public string Description {
|
||||
get {
|
||||
public string Description
|
||||
{
|
||||
get
|
||||
{
|
||||
return _description;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_description = value;
|
||||
}
|
||||
}
|
||||
|
@ -323,11 +394,14 @@ namespace OpenSim.Framework
|
|||
/// <summary>
|
||||
/// Parcel settings. Access flags, Fly, NoPush, Voice, Scripts allowed, etc. ParcelFlags
|
||||
/// </summary>
|
||||
public uint Flags {
|
||||
get {
|
||||
public uint Flags
|
||||
{
|
||||
get
|
||||
{
|
||||
return _flags;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_flags = value;
|
||||
}
|
||||
}
|
||||
|
@ -336,11 +410,14 @@ namespace OpenSim.Framework
|
|||
/// Determines if people are able to teleport where they please on the parcel or if they
|
||||
/// get constrainted to a specific point on teleport within the parcel
|
||||
/// </summary>
|
||||
public byte LandingType {
|
||||
get {
|
||||
public byte LandingType
|
||||
{
|
||||
get
|
||||
{
|
||||
return _landingType;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_landingType = value;
|
||||
}
|
||||
}
|
||||
|
@ -348,11 +425,14 @@ namespace OpenSim.Framework
|
|||
/// <summary>
|
||||
/// Parcel Name
|
||||
/// </summary>
|
||||
public string Name {
|
||||
get {
|
||||
public string Name
|
||||
{
|
||||
get
|
||||
{
|
||||
return _name;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_name = value;
|
||||
}
|
||||
}
|
||||
|
@ -360,11 +440,14 @@ namespace OpenSim.Framework
|
|||
/// <summary>
|
||||
/// Status of Parcel, Leased, Abandoned, For Sale
|
||||
/// </summary>
|
||||
public ParcelStatus Status {
|
||||
get {
|
||||
public ParcelStatus Status
|
||||
{
|
||||
get
|
||||
{
|
||||
return _status;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_status = value;
|
||||
}
|
||||
}
|
||||
|
@ -372,11 +455,14 @@ namespace OpenSim.Framework
|
|||
/// <summary>
|
||||
/// Internal ID of the parcel. Sometimes the client will try to use this value
|
||||
/// </summary>
|
||||
public int LocalID {
|
||||
get {
|
||||
public int LocalID
|
||||
{
|
||||
get
|
||||
{
|
||||
return _localID;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_localID = value;
|
||||
}
|
||||
}
|
||||
|
@ -384,11 +470,14 @@ namespace OpenSim.Framework
|
|||
/// <summary>
|
||||
/// Determines if we scale the media based on the surface it's on
|
||||
/// </summary>
|
||||
public byte MediaAutoScale {
|
||||
get {
|
||||
public byte MediaAutoScale
|
||||
{
|
||||
get
|
||||
{
|
||||
return _mediaAutoScale;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_mediaAutoScale = value;
|
||||
}
|
||||
}
|
||||
|
@ -396,11 +485,14 @@ namespace OpenSim.Framework
|
|||
/// <summary>
|
||||
/// Texture Guid to replace with the output of the media stream
|
||||
/// </summary>
|
||||
public UUID MediaID {
|
||||
get {
|
||||
public UUID MediaID
|
||||
{
|
||||
get
|
||||
{
|
||||
return _mediaID;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_mediaID = value;
|
||||
}
|
||||
}
|
||||
|
@ -408,11 +500,14 @@ namespace OpenSim.Framework
|
|||
/// <summary>
|
||||
/// URL to the media file to display
|
||||
/// </summary>
|
||||
public string MediaURL {
|
||||
get {
|
||||
public string MediaURL
|
||||
{
|
||||
get
|
||||
{
|
||||
return _mediaURL;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_mediaURL = value;
|
||||
}
|
||||
}
|
||||
|
@ -432,11 +527,14 @@ namespace OpenSim.Framework
|
|||
/// <summary>
|
||||
/// URL to the shoutcast music stream to play on the parcel
|
||||
/// </summary>
|
||||
public string MusicURL {
|
||||
get {
|
||||
public string MusicURL
|
||||
{
|
||||
get
|
||||
{
|
||||
return _musicURL;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_musicURL = value;
|
||||
}
|
||||
}
|
||||
|
@ -445,11 +543,14 @@ namespace OpenSim.Framework
|
|||
/// Owner Avatar or Group of the parcel. Naturally, all land masses must be
|
||||
/// owned by someone
|
||||
/// </summary>
|
||||
public UUID OwnerID {
|
||||
get {
|
||||
public UUID OwnerID
|
||||
{
|
||||
get
|
||||
{
|
||||
return _ownerID;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_ownerID = value;
|
||||
}
|
||||
}
|
||||
|
@ -457,11 +558,14 @@ namespace OpenSim.Framework
|
|||
/// <summary>
|
||||
/// List of access data for the parcel. User data, some bitflags, and a time
|
||||
/// </summary>
|
||||
public List<LandAccessEntry> ParcelAccessList {
|
||||
get {
|
||||
public List<LandAccessEntry> ParcelAccessList
|
||||
{
|
||||
get
|
||||
{
|
||||
return _parcelAccessList;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_parcelAccessList = value;
|
||||
}
|
||||
}
|
||||
|
@ -469,11 +573,14 @@ namespace OpenSim.Framework
|
|||
/// <summary>
|
||||
/// How long in hours a Pass to the parcel is given
|
||||
/// </summary>
|
||||
public float PassHours {
|
||||
get {
|
||||
public float PassHours
|
||||
{
|
||||
get
|
||||
{
|
||||
return _passHours;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_passHours = value;
|
||||
}
|
||||
}
|
||||
|
@ -481,11 +588,14 @@ namespace OpenSim.Framework
|
|||
/// <summary>
|
||||
/// Price to purchase a Pass to a restricted parcel
|
||||
/// </summary>
|
||||
public int PassPrice {
|
||||
get {
|
||||
public int PassPrice
|
||||
{
|
||||
get
|
||||
{
|
||||
return _passPrice;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_passPrice = value;
|
||||
}
|
||||
}
|
||||
|
@ -493,11 +603,14 @@ namespace OpenSim.Framework
|
|||
/// <summary>
|
||||
/// When the parcel is being sold, this is the price to purchase the parcel
|
||||
/// </summary>
|
||||
public int SalePrice {
|
||||
get {
|
||||
public int SalePrice
|
||||
{
|
||||
get
|
||||
{
|
||||
return _salePrice;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_salePrice = value;
|
||||
}
|
||||
}
|
||||
|
@ -506,11 +619,14 @@ namespace OpenSim.Framework
|
|||
/// Number of meters^2 in the Simulator
|
||||
/// </summary>
|
||||
[XmlIgnore]
|
||||
public int SimwideArea {
|
||||
get {
|
||||
public int SimwideArea
|
||||
{
|
||||
get
|
||||
{
|
||||
return _simwideArea;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_simwideArea = value;
|
||||
}
|
||||
}
|
||||
|
@ -519,11 +635,14 @@ namespace OpenSim.Framework
|
|||
/// Number of SceneObjectPart in the Simulator
|
||||
/// </summary>
|
||||
[XmlIgnore]
|
||||
public int SimwidePrims {
|
||||
get {
|
||||
public int SimwidePrims
|
||||
{
|
||||
get
|
||||
{
|
||||
return _simwidePrims;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_simwidePrims = value;
|
||||
}
|
||||
}
|
||||
|
@ -531,11 +650,14 @@ namespace OpenSim.Framework
|
|||
/// <summary>
|
||||
/// ID of the snapshot used in the client parcel dialog of the parcel
|
||||
/// </summary>
|
||||
public UUID SnapshotID {
|
||||
get {
|
||||
public UUID SnapshotID
|
||||
{
|
||||
get
|
||||
{
|
||||
return _snapshotID;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_snapshotID = value;
|
||||
}
|
||||
}
|
||||
|
@ -544,11 +666,14 @@ namespace OpenSim.Framework
|
|||
/// When teleporting is restricted to a certain point, this is the location
|
||||
/// that the user will be redirected to
|
||||
/// </summary>
|
||||
public Vector3 UserLocation {
|
||||
get {
|
||||
public Vector3 UserLocation
|
||||
{
|
||||
get
|
||||
{
|
||||
return _userLocation;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_userLocation = value;
|
||||
}
|
||||
}
|
||||
|
@ -557,11 +682,14 @@ namespace OpenSim.Framework
|
|||
/// When teleporting is restricted to a certain point, this is the rotation
|
||||
/// that the user will be positioned
|
||||
/// </summary>
|
||||
public Vector3 UserLookAt {
|
||||
get {
|
||||
public Vector3 UserLookAt
|
||||
{
|
||||
get
|
||||
{
|
||||
return _userLookAt;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_userLookAt = value;
|
||||
}
|
||||
}
|
||||
|
@ -570,11 +698,14 @@ namespace OpenSim.Framework
|
|||
/// Autoreturn number of minutes to return SceneObjectGroup that are owned by someone who doesn't own
|
||||
/// the parcel and isn't set to the same 'group' as the parcel.
|
||||
/// </summary>
|
||||
public int OtherCleanTime {
|
||||
get {
|
||||
public int OtherCleanTime
|
||||
{
|
||||
get
|
||||
{
|
||||
return _otherCleanTime;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_otherCleanTime = value;
|
||||
}
|
||||
}
|
||||
|
@ -582,11 +713,14 @@ namespace OpenSim.Framework
|
|||
/// <summary>
|
||||
/// parcel media description
|
||||
/// </summary>
|
||||
public string MediaDescription {
|
||||
get {
|
||||
public string MediaDescription
|
||||
{
|
||||
get
|
||||
{
|
||||
return _mediaDescription;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_mediaDescription = value;
|
||||
}
|
||||
}
|
||||
|
@ -622,7 +756,7 @@ namespace OpenSim.Framework
|
|||
landData._mediaURL = _mediaURL;
|
||||
landData._musicURL = _musicURL;
|
||||
landData._ownerID = _ownerID;
|
||||
landData._bitmap = (byte[]) _bitmap.Clone();
|
||||
landData._bitmap = (byte[])_bitmap.Clone();
|
||||
landData._description = _description;
|
||||
landData._flags = _flags;
|
||||
landData._name = _name;
|
||||
|
@ -643,6 +777,7 @@ namespace OpenSim.Framework
|
|||
landData._obscureMedia = _obscureMedia;
|
||||
landData._simwideArea = _simwideArea;
|
||||
landData._simwidePrims = _simwidePrims;
|
||||
landData._dwell = _dwell;
|
||||
|
||||
landData._parcelAccessList.Clear();
|
||||
foreach (LandAccessEntry entry in _parcelAccessList)
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
<RegionModule id="InventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule" />
|
||||
<RegionModule id="HGInventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule" />
|
||||
<RegionModule id="LandManagementModule" type="OpenSim.Region.CoreModules.World.Land.LandManagementModule" />
|
||||
<RegionModule id="DwellModule" type="OpenSim.Region.CoreModules.World.Land.DwellModule" />
|
||||
<RegionModule id="PrimCountModule" type="OpenSim.Region.CoreModules.World.Land.PrimCountModule" />
|
||||
<RegionModule id="ExportSerialisationModule" type="OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule" />
|
||||
<RegionModule id="ArchiverModule" type="OpenSim.Region.CoreModules.World.Archiver.ArchiverModule" />
|
||||
|
|
|
@ -0,0 +1,110 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenMetaverse.Messages.Linden;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Capabilities;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using Caps = OpenSim.Framework.Capabilities.Caps;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Land
|
||||
{
|
||||
public class DwellModule : IDwellModule, INonSharedRegionModule
|
||||
{
|
||||
private Scene m_scene;
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return typeof(IDwellModule); }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "DwellModule"; }
|
||||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
|
||||
m_scene.EventManager.OnNewClient += OnNewClient;
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public void OnNewClient(IClientAPI client)
|
||||
{
|
||||
client.OnParcelDwellRequest += ClientOnParcelDwellRequest;
|
||||
}
|
||||
|
||||
private void ClientOnParcelDwellRequest(int localID, IClientAPI client)
|
||||
{
|
||||
ILandObject parcel = m_scene.LandChannel.GetLandObject(localID);
|
||||
if (parcel == null)
|
||||
return;
|
||||
|
||||
client.SendParcelDwellReply(localID, parcel.LandData.GlobalID, parcel.LandData.Dwell);
|
||||
}
|
||||
|
||||
public int GetDwell(UUID parcelID)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -927,6 +927,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
ILandObject newLand = startLandObject.Copy();
|
||||
newLand.LandData.Name = newLand.LandData.Name;
|
||||
newLand.LandData.GlobalID = UUID.Random();
|
||||
newLand.LandData.Dwell = 0;
|
||||
|
||||
newLand.SetLandBitmap(newLand.GetSquareLandBitmap(start_x, start_y, end_x, end_y));
|
||||
|
||||
|
|
|
@ -66,6 +66,14 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
public int ExpectedCollisionContacts { get { return m_expectedCollisionContacts; } }
|
||||
private int m_expectedCollisionContacts = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Gets collide bits so that we can still perform land collisions if a mesh fails to load.
|
||||
/// </summary>
|
||||
private int BadMeshAssetCollideBits
|
||||
{
|
||||
get { return m_isphysical ? (int)CollisionCategories.Land : 0; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Is this prim subject to physics? Even if not, it's still solid for collision purposes.
|
||||
/// </summary>
|
||||
|
@ -344,11 +352,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
if (m_assetFailed)
|
||||
{
|
||||
d.GeomSetCategoryBits(prim_geom, 0);
|
||||
d.GeomSetCollideBits(prim_geom, BadAssetColideBits());
|
||||
d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
|
||||
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
|
||||
}
|
||||
|
@ -418,7 +425,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
if (m_assetFailed)
|
||||
{
|
||||
d.GeomSetCategoryBits(prim_geom, 0);
|
||||
d.GeomSetCollideBits(prim_geom, BadAssetColideBits());
|
||||
d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -851,11 +858,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
private static Dictionary<IMesh, IntPtr> m_MeshToTriMeshMap = new Dictionary<IMesh, IntPtr>();
|
||||
|
||||
public int BadAssetColideBits()
|
||||
{
|
||||
return (m_isphysical ? (int)CollisionCategories.Land : 0);
|
||||
}
|
||||
|
||||
private void setMesh(OdeScene parent_scene, IMesh mesh)
|
||||
{
|
||||
// m_log.DebugFormat("[ODE PRIM]: Setting mesh on {0} to {1}", Name, mesh);
|
||||
|
@ -1137,7 +1139,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
|
|||
if (prm.m_assetFailed)
|
||||
{
|
||||
d.GeomSetCategoryBits(prm.prim_geom, 0);
|
||||
d.GeomSetCollideBits(prm.prim_geom, prm.BadAssetColideBits());
|
||||
d.GeomSetCollideBits(prm.prim_geom, prm.BadMeshAssetCollideBits);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1191,7 +1193,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
|
|||
if (m_assetFailed)
|
||||
{
|
||||
d.GeomSetCategoryBits(prim_geom, 0);
|
||||
d.GeomSetCollideBits(prim_geom, BadAssetColideBits());
|
||||
d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1393,7 +1395,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
|
|||
if (m_assetFailed)
|
||||
{
|
||||
d.GeomSetCategoryBits(prim_geom, 0);
|
||||
d.GeomSetCollideBits(prim_geom, BadAssetColideBits());
|
||||
d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2137,7 +2139,7 @@ Console.WriteLine(" JointCreateFixed");
|
|||
}
|
||||
|
||||
if (m_assetFailed)
|
||||
d.GeomSetCollideBits(prim_geom, BadAssetColideBits());
|
||||
d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits);
|
||||
else
|
||||
|
||||
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
|
||||
|
|
|
@ -613,6 +613,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int CLICK_ACTION_OPEN = 4;
|
||||
public const int CLICK_ACTION_PLAY = 5;
|
||||
public const int CLICK_ACTION_OPEN_MEDIA = 6;
|
||||
public const int CLICK_ACTION_ZOOM = 7;
|
||||
|
||||
// constants for the llDetectedTouch* functions
|
||||
public const int TOUCH_INVALID_FACE = -1;
|
||||
|
|
Loading…
Reference in New Issue