Merge branch 'master' into careminster

Conflicts:
	OpenSim/Framework/LandData.cs
avinationmerge
Melanie 2012-10-23 17:23:36 +01:00
commit 13cef0b16a
7 changed files with 407 additions and 142 deletions

View File

@ -1366,6 +1366,13 @@ namespace OpenSim.Data.SQLite
createCol(land, "UserLookAtZ", typeof(Double)); createCol(land, "UserLookAtZ", typeof(Double));
createCol(land, "AuthbuyerID", typeof(String)); createCol(land, "AuthbuyerID", typeof(String));
createCol(land, "OtherCleanTime", typeof(Int32)); createCol(land, "OtherCleanTime", typeof(Int32));
createCol(land, "Dwell", typeof(Int32));
createCol(land, "MediaType", typeof(String));
createCol(land, "MediaDescription", typeof(String));
createCol(land, "MediaSize", typeof(String));
createCol(land, "MediaLoop", typeof(Boolean));
createCol(land, "ObscureMedia", typeof(Boolean));
createCol(land, "ObscureMusic", typeof(Boolean));
land.PrimaryKey = new DataColumn[] { land.Columns["UUID"] }; land.PrimaryKey = new DataColumn[] { land.Columns["UUID"] };
@ -1781,9 +1788,16 @@ namespace OpenSim.Data.SQLite
newData.PassHours = Convert.ToSingle(row["PassHours"]); newData.PassHours = Convert.ToSingle(row["PassHours"]);
newData.PassPrice = Convert.ToInt32(row["PassPrice"]); newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
newData.SnapshotID = (UUID)(String)row["SnapshotUUID"]; newData.SnapshotID = (UUID)(String)row["SnapshotUUID"];
newData.Dwell = Convert.ToInt32(row["Dwell"]);
newData.MediaType = (String)row["MediaType"];
newData.MediaDescription = (String)row["MediaDescription"];
newData.MediaWidth = Convert.ToInt32((((string)row["MediaSize"]).Split(','))[0]);
newData.MediaHeight = Convert.ToInt32((((string)row["MediaSize"]).Split(','))[1]);
newData.MediaLoop = Convert.ToBoolean(row["MediaLoop"]);
newData.ObscureMedia = Convert.ToBoolean(row["ObscureMedia"]);
newData.ObscureMusic = Convert.ToBoolean(row["ObscureMusic"]);
try try
{ {
newData.UserLocation = newData.UserLocation =
new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]), new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
Convert.ToSingle(row["UserLocationZ"])); Convert.ToSingle(row["UserLocationZ"]));
@ -2195,12 +2209,13 @@ namespace OpenSim.Data.SQLite
row["UserLookAtZ"] = land.UserLookAt.Z; row["UserLookAtZ"] = land.UserLookAt.Z;
row["AuthbuyerID"] = land.AuthBuyerID.ToString(); row["AuthbuyerID"] = land.AuthBuyerID.ToString();
row["OtherCleanTime"] = land.OtherCleanTime; row["OtherCleanTime"] = land.OtherCleanTime;
row["Dwell"] = land.Dwell;
row["MediaType"] = land.MediaType; row["MediaType"] = land.MediaType;
row["MediaDescription"] = land.MediaDescription; row["MediaDescription"] = land.MediaDescription;
row["MediaSize"] = land.MediaWidth.ToString() + "," + land.MediaHeight.ToString(); row["MediaSize"] = String.Format("{0},{1}", land.MediaWidth, land.MediaHeight);
row["MediaLoop"] = land.MediaLoop.ToString(); row["MediaLoop"] = land.MediaLoop;
row["ObscureMusic"] = land.ObscureMusic.ToString(); row["ObscureMusic"] = land.ObscureMusic;
row["ObscureMedia"] = land.ObscureMedia.ToString(); row["ObscureMedia"] = land.ObscureMedia;
} }
/// <summary> /// <summary>

View File

@ -49,7 +49,7 @@ namespace OpenSim.Framework
// use only one serializer to give the runtime a chance to // use only one serializer to give the runtime a chance to
// optimize it (it won't do that if you use a new instance // optimize it (it won't do that if you use a new instance
// every time) // every time)
private static XmlSerializer serializer = new XmlSerializer(typeof (LandData)); private static XmlSerializer serializer = new XmlSerializer(typeof(LandData));
private Vector3 _AABBMax = new Vector3(); private Vector3 _AABBMax = new Vector3();
private Vector3 _AABBMin = new Vector3(); private Vector3 _AABBMin = new Vector3();
@ -65,11 +65,11 @@ namespace OpenSim.Framework
private byte[] _bitmap = new byte[512]; private byte[] _bitmap = new byte[512];
private string _description = String.Empty; private string _description = String.Empty;
private uint _flags = (uint) ParcelFlags.AllowFly | (uint) ParcelFlags.AllowLandmark | private uint _flags = (uint)ParcelFlags.AllowFly | (uint)ParcelFlags.AllowLandmark |
(uint) ParcelFlags.AllowAPrimitiveEntry | (uint)ParcelFlags.AllowAPrimitiveEntry |
(uint) ParcelFlags.AllowDeedToGroup | (uint)ParcelFlags.AllowDeedToGroup |
(uint) ParcelFlags.CreateObjects | (uint) ParcelFlags.AllowOtherScripts | (uint)ParcelFlags.CreateObjects | (uint)ParcelFlags.AllowOtherScripts |
(uint) ParcelFlags.SoundLocal | (uint) ParcelFlags.AllowVoiceChat; (uint)ParcelFlags.AllowVoiceChat;
private byte _landingType = 0; private byte _landingType = 0;
private string _name = "Your Parcel"; private string _name = "Your Parcel";
@ -97,16 +97,36 @@ namespace OpenSim.Framework
private bool _mediaLoop = false; private bool _mediaLoop = false;
private bool _obscureMusic = false; private bool _obscureMusic = false;
private bool _obscureMedia = false; private bool _obscureMedia = false;
private float _dwell = 0;
/// <summary>
/// Traffic count of parcel
/// </summary>
[XmlIgnore]
public float Dwell
{
get
{
return _dwell;
}
set
{
_dwell = value;
}
}
/// <summary> /// <summary>
/// Whether to obscure parcel media URL /// Whether to obscure parcel media URL
/// </summary> /// </summary>
[XmlIgnore] [XmlIgnore]
public bool ObscureMedia { public bool ObscureMedia
get { {
get
{
return _obscureMedia; return _obscureMedia;
} }
set { set
{
_obscureMedia = value; _obscureMedia = value;
} }
} }
@ -115,11 +135,14 @@ namespace OpenSim.Framework
/// Whether to obscure parcel music URL /// Whether to obscure parcel music URL
/// </summary> /// </summary>
[XmlIgnore] [XmlIgnore]
public bool ObscureMusic { public bool ObscureMusic
get { {
get
{
return _obscureMusic; return _obscureMusic;
} }
set { set
{
_obscureMusic = value; _obscureMusic = value;
} }
} }
@ -128,11 +151,14 @@ namespace OpenSim.Framework
/// Whether to loop parcel media /// Whether to loop parcel media
/// </summary> /// </summary>
[XmlIgnore] [XmlIgnore]
public bool MediaLoop { public bool MediaLoop
get { {
get
{
return _mediaLoop; return _mediaLoop;
} }
set { set
{
_mediaLoop = value; _mediaLoop = value;
} }
} }
@ -141,11 +167,14 @@ namespace OpenSim.Framework
/// Height of parcel media render /// Height of parcel media render
/// </summary> /// </summary>
[XmlIgnore] [XmlIgnore]
public int MediaHeight { public int MediaHeight
get { {
get
{
return _mediaHeight; return _mediaHeight;
} }
set { set
{
_mediaHeight = value; _mediaHeight = value;
} }
} }
@ -154,11 +183,14 @@ namespace OpenSim.Framework
/// Width of parcel media render /// Width of parcel media render
/// </summary> /// </summary>
[XmlIgnore] [XmlIgnore]
public int MediaWidth { public int MediaWidth
get { {
get
{
return _mediaWidth; return _mediaWidth;
} }
set { set
{
_mediaWidth = value; _mediaWidth = value;
} }
} }
@ -167,11 +199,14 @@ namespace OpenSim.Framework
/// Upper corner of the AABB for the parcel /// Upper corner of the AABB for the parcel
/// </summary> /// </summary>
[XmlIgnore] [XmlIgnore]
public Vector3 AABBMax { public Vector3 AABBMax
get { {
get
{
return _AABBMax; return _AABBMax;
} }
set { set
{
_AABBMax = value; _AABBMax = value;
} }
} }
@ -179,11 +214,14 @@ namespace OpenSim.Framework
/// Lower corner of the AABB for the parcel /// Lower corner of the AABB for the parcel
/// </summary> /// </summary>
[XmlIgnore] [XmlIgnore]
public Vector3 AABBMin { public Vector3 AABBMin
get { {
get
{
return _AABBMin; return _AABBMin;
} }
set { set
{
_AABBMin = value; _AABBMin = value;
} }
} }
@ -191,11 +229,14 @@ namespace OpenSim.Framework
/// <summary> /// <summary>
/// Area in meters^2 the parcel contains /// Area in meters^2 the parcel contains
/// </summary> /// </summary>
public int Area { public int Area
get { {
get
{
return _area; return _area;
} }
set { set
{
_area = value; _area = value;
} }
} }
@ -203,11 +244,14 @@ namespace OpenSim.Framework
/// <summary> /// <summary>
/// ID of auction (3rd Party Integration) when parcel is being auctioned /// ID of auction (3rd Party Integration) when parcel is being auctioned
/// </summary> /// </summary>
public uint AuctionID { public uint AuctionID
get { {
get
{
return _auctionID; return _auctionID;
} }
set { set
{
_auctionID = value; _auctionID = value;
} }
} }
@ -215,11 +259,14 @@ namespace OpenSim.Framework
/// <summary> /// <summary>
/// UUID of authorized buyer of parcel. This is UUID.Zero if anyone can buy it. /// UUID of authorized buyer of parcel. This is UUID.Zero if anyone can buy it.
/// </summary> /// </summary>
public UUID AuthBuyerID { public UUID AuthBuyerID
get { {
get
{
return _authBuyerID; return _authBuyerID;
} }
set { set
{
_authBuyerID = value; _authBuyerID = value;
} }
} }
@ -227,11 +274,14 @@ namespace OpenSim.Framework
/// <summary> /// <summary>
/// Category of parcel. Used for classifying the parcel in classified listings /// Category of parcel. Used for classifying the parcel in classified listings
/// </summary> /// </summary>
public ParcelCategory Category { public ParcelCategory Category
get { {
get
{
return _category; return _category;
} }
set { set
{
_category = value; _category = value;
} }
} }
@ -239,11 +289,14 @@ namespace OpenSim.Framework
/// <summary> /// <summary>
/// Date that the current owner purchased or claimed the parcel /// Date that the current owner purchased or claimed the parcel
/// </summary> /// </summary>
public int ClaimDate { public int ClaimDate
get { {
get
{
return _claimDate; return _claimDate;
} }
set { set
{
_claimDate = value; _claimDate = value;
} }
} }
@ -251,11 +304,14 @@ namespace OpenSim.Framework
/// <summary> /// <summary>
/// The last price that the parcel was sold at /// The last price that the parcel was sold at
/// </summary> /// </summary>
public int ClaimPrice { public int ClaimPrice
get { {
get
{
return _claimPrice; return _claimPrice;
} }
set { set
{
_claimPrice = value; _claimPrice = value;
} }
} }
@ -263,11 +319,14 @@ namespace OpenSim.Framework
/// <summary> /// <summary>
/// Global ID for the parcel. (3rd Party Integration) /// Global ID for the parcel. (3rd Party Integration)
/// </summary> /// </summary>
public UUID GlobalID { public UUID GlobalID
get { {
get
{
return _globalID; return _globalID;
} }
set { set
{
_globalID = value; _globalID = value;
} }
} }
@ -275,11 +334,14 @@ namespace OpenSim.Framework
/// <summary> /// <summary>
/// Unique ID of the Group that owns /// Unique ID of the Group that owns
/// </summary> /// </summary>
public UUID GroupID { public UUID GroupID
get { {
get
{
return _groupID; return _groupID;
} }
set { set
{
_groupID = value; _groupID = value;
} }
} }
@ -287,11 +349,14 @@ namespace OpenSim.Framework
/// <summary> /// <summary>
/// Returns true if the Land Parcel is owned by a group /// Returns true if the Land Parcel is owned by a group
/// </summary> /// </summary>
public bool IsGroupOwned { public bool IsGroupOwned
get { {
get
{
return _isGroupOwned; return _isGroupOwned;
} }
set { set
{
_isGroupOwned = value; _isGroupOwned = value;
} }
} }
@ -299,11 +364,14 @@ namespace OpenSim.Framework
/// <summary> /// <summary>
/// jp2 data for the image representative of the parcel in the parcel dialog /// jp2 data for the image representative of the parcel in the parcel dialog
/// </summary> /// </summary>
public byte[] Bitmap { public byte[] Bitmap
get { {
get
{
return _bitmap; return _bitmap;
} }
set { set
{
_bitmap = value; _bitmap = value;
} }
} }
@ -311,11 +379,14 @@ namespace OpenSim.Framework
/// <summary> /// <summary>
/// Parcel Description /// Parcel Description
/// </summary> /// </summary>
public string Description { public string Description
get { {
get
{
return _description; return _description;
} }
set { set
{
_description = value; _description = value;
} }
} }
@ -323,11 +394,14 @@ namespace OpenSim.Framework
/// <summary> /// <summary>
/// Parcel settings. Access flags, Fly, NoPush, Voice, Scripts allowed, etc. ParcelFlags /// Parcel settings. Access flags, Fly, NoPush, Voice, Scripts allowed, etc. ParcelFlags
/// </summary> /// </summary>
public uint Flags { public uint Flags
get { {
get
{
return _flags; return _flags;
} }
set { set
{
_flags = value; _flags = value;
} }
} }
@ -336,11 +410,14 @@ namespace OpenSim.Framework
/// Determines if people are able to teleport where they please on the parcel or if they /// Determines if people are able to teleport where they please on the parcel or if they
/// get constrainted to a specific point on teleport within the parcel /// get constrainted to a specific point on teleport within the parcel
/// </summary> /// </summary>
public byte LandingType { public byte LandingType
get { {
get
{
return _landingType; return _landingType;
} }
set { set
{
_landingType = value; _landingType = value;
} }
} }
@ -348,11 +425,14 @@ namespace OpenSim.Framework
/// <summary> /// <summary>
/// Parcel Name /// Parcel Name
/// </summary> /// </summary>
public string Name { public string Name
get { {
get
{
return _name; return _name;
} }
set { set
{
_name = value; _name = value;
} }
} }
@ -360,11 +440,14 @@ namespace OpenSim.Framework
/// <summary> /// <summary>
/// Status of Parcel, Leased, Abandoned, For Sale /// Status of Parcel, Leased, Abandoned, For Sale
/// </summary> /// </summary>
public ParcelStatus Status { public ParcelStatus Status
get { {
get
{
return _status; return _status;
} }
set { set
{
_status = value; _status = value;
} }
} }
@ -372,11 +455,14 @@ namespace OpenSim.Framework
/// <summary> /// <summary>
/// Internal ID of the parcel. Sometimes the client will try to use this value /// Internal ID of the parcel. Sometimes the client will try to use this value
/// </summary> /// </summary>
public int LocalID { public int LocalID
get { {
get
{
return _localID; return _localID;
} }
set { set
{
_localID = value; _localID = value;
} }
} }
@ -384,11 +470,14 @@ namespace OpenSim.Framework
/// <summary> /// <summary>
/// Determines if we scale the media based on the surface it's on /// Determines if we scale the media based on the surface it's on
/// </summary> /// </summary>
public byte MediaAutoScale { public byte MediaAutoScale
get { {
get
{
return _mediaAutoScale; return _mediaAutoScale;
} }
set { set
{
_mediaAutoScale = value; _mediaAutoScale = value;
} }
} }
@ -396,11 +485,14 @@ namespace OpenSim.Framework
/// <summary> /// <summary>
/// Texture Guid to replace with the output of the media stream /// Texture Guid to replace with the output of the media stream
/// </summary> /// </summary>
public UUID MediaID { public UUID MediaID
get { {
get
{
return _mediaID; return _mediaID;
} }
set { set
{
_mediaID = value; _mediaID = value;
} }
} }
@ -408,11 +500,14 @@ namespace OpenSim.Framework
/// <summary> /// <summary>
/// URL to the media file to display /// URL to the media file to display
/// </summary> /// </summary>
public string MediaURL { public string MediaURL
get { {
get
{
return _mediaURL; return _mediaURL;
} }
set { set
{
_mediaURL = value; _mediaURL = value;
} }
} }
@ -432,11 +527,14 @@ namespace OpenSim.Framework
/// <summary> /// <summary>
/// URL to the shoutcast music stream to play on the parcel /// URL to the shoutcast music stream to play on the parcel
/// </summary> /// </summary>
public string MusicURL { public string MusicURL
get { {
get
{
return _musicURL; return _musicURL;
} }
set { set
{
_musicURL = value; _musicURL = value;
} }
} }
@ -445,11 +543,14 @@ namespace OpenSim.Framework
/// Owner Avatar or Group of the parcel. Naturally, all land masses must be /// Owner Avatar or Group of the parcel. Naturally, all land masses must be
/// owned by someone /// owned by someone
/// </summary> /// </summary>
public UUID OwnerID { public UUID OwnerID
get { {
get
{
return _ownerID; return _ownerID;
} }
set { set
{
_ownerID = value; _ownerID = value;
} }
} }
@ -457,11 +558,14 @@ namespace OpenSim.Framework
/// <summary> /// <summary>
/// List of access data for the parcel. User data, some bitflags, and a time /// List of access data for the parcel. User data, some bitflags, and a time
/// </summary> /// </summary>
public List<LandAccessEntry> ParcelAccessList { public List<LandAccessEntry> ParcelAccessList
get { {
get
{
return _parcelAccessList; return _parcelAccessList;
} }
set { set
{
_parcelAccessList = value; _parcelAccessList = value;
} }
} }
@ -469,11 +573,14 @@ namespace OpenSim.Framework
/// <summary> /// <summary>
/// How long in hours a Pass to the parcel is given /// How long in hours a Pass to the parcel is given
/// </summary> /// </summary>
public float PassHours { public float PassHours
get { {
get
{
return _passHours; return _passHours;
} }
set { set
{
_passHours = value; _passHours = value;
} }
} }
@ -481,11 +588,14 @@ namespace OpenSim.Framework
/// <summary> /// <summary>
/// Price to purchase a Pass to a restricted parcel /// Price to purchase a Pass to a restricted parcel
/// </summary> /// </summary>
public int PassPrice { public int PassPrice
get { {
get
{
return _passPrice; return _passPrice;
} }
set { set
{
_passPrice = value; _passPrice = value;
} }
} }
@ -493,11 +603,14 @@ namespace OpenSim.Framework
/// <summary> /// <summary>
/// When the parcel is being sold, this is the price to purchase the parcel /// When the parcel is being sold, this is the price to purchase the parcel
/// </summary> /// </summary>
public int SalePrice { public int SalePrice
get { {
get
{
return _salePrice; return _salePrice;
} }
set { set
{
_salePrice = value; _salePrice = value;
} }
} }
@ -506,11 +619,14 @@ namespace OpenSim.Framework
/// Number of meters^2 in the Simulator /// Number of meters^2 in the Simulator
/// </summary> /// </summary>
[XmlIgnore] [XmlIgnore]
public int SimwideArea { public int SimwideArea
get { {
get
{
return _simwideArea; return _simwideArea;
} }
set { set
{
_simwideArea = value; _simwideArea = value;
} }
} }
@ -519,11 +635,14 @@ namespace OpenSim.Framework
/// Number of SceneObjectPart in the Simulator /// Number of SceneObjectPart in the Simulator
/// </summary> /// </summary>
[XmlIgnore] [XmlIgnore]
public int SimwidePrims { public int SimwidePrims
get { {
get
{
return _simwidePrims; return _simwidePrims;
} }
set { set
{
_simwidePrims = value; _simwidePrims = value;
} }
} }
@ -531,11 +650,14 @@ namespace OpenSim.Framework
/// <summary> /// <summary>
/// ID of the snapshot used in the client parcel dialog of the parcel /// ID of the snapshot used in the client parcel dialog of the parcel
/// </summary> /// </summary>
public UUID SnapshotID { public UUID SnapshotID
get { {
get
{
return _snapshotID; return _snapshotID;
} }
set { set
{
_snapshotID = value; _snapshotID = value;
} }
} }
@ -544,11 +666,14 @@ namespace OpenSim.Framework
/// When teleporting is restricted to a certain point, this is the location /// When teleporting is restricted to a certain point, this is the location
/// that the user will be redirected to /// that the user will be redirected to
/// </summary> /// </summary>
public Vector3 UserLocation { public Vector3 UserLocation
get { {
get
{
return _userLocation; return _userLocation;
} }
set { set
{
_userLocation = value; _userLocation = value;
} }
} }
@ -557,11 +682,14 @@ namespace OpenSim.Framework
/// When teleporting is restricted to a certain point, this is the rotation /// When teleporting is restricted to a certain point, this is the rotation
/// that the user will be positioned /// that the user will be positioned
/// </summary> /// </summary>
public Vector3 UserLookAt { public Vector3 UserLookAt
get { {
get
{
return _userLookAt; return _userLookAt;
} }
set { set
{
_userLookAt = value; _userLookAt = value;
} }
} }
@ -570,11 +698,14 @@ namespace OpenSim.Framework
/// Autoreturn number of minutes to return SceneObjectGroup that are owned by someone who doesn't own /// Autoreturn number of minutes to return SceneObjectGroup that are owned by someone who doesn't own
/// the parcel and isn't set to the same 'group' as the parcel. /// the parcel and isn't set to the same 'group' as the parcel.
/// </summary> /// </summary>
public int OtherCleanTime { public int OtherCleanTime
get { {
get
{
return _otherCleanTime; return _otherCleanTime;
} }
set { set
{
_otherCleanTime = value; _otherCleanTime = value;
} }
} }
@ -582,11 +713,14 @@ namespace OpenSim.Framework
/// <summary> /// <summary>
/// parcel media description /// parcel media description
/// </summary> /// </summary>
public string MediaDescription { public string MediaDescription
get { {
get
{
return _mediaDescription; return _mediaDescription;
} }
set { set
{
_mediaDescription = value; _mediaDescription = value;
} }
} }
@ -622,7 +756,7 @@ namespace OpenSim.Framework
landData._mediaURL = _mediaURL; landData._mediaURL = _mediaURL;
landData._musicURL = _musicURL; landData._musicURL = _musicURL;
landData._ownerID = _ownerID; landData._ownerID = _ownerID;
landData._bitmap = (byte[]) _bitmap.Clone(); landData._bitmap = (byte[])_bitmap.Clone();
landData._description = _description; landData._description = _description;
landData._flags = _flags; landData._flags = _flags;
landData._name = _name; landData._name = _name;
@ -643,6 +777,7 @@ namespace OpenSim.Framework
landData._obscureMedia = _obscureMedia; landData._obscureMedia = _obscureMedia;
landData._simwideArea = _simwideArea; landData._simwideArea = _simwideArea;
landData._simwidePrims = _simwidePrims; landData._simwidePrims = _simwidePrims;
landData._dwell = _dwell;
landData._parcelAccessList.Clear(); landData._parcelAccessList.Clear();
foreach (LandAccessEntry entry in _parcelAccessList) foreach (LandAccessEntry entry in _parcelAccessList)

View File

@ -15,6 +15,7 @@
<RegionModule id="InventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule" /> <RegionModule id="InventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule" />
<RegionModule id="HGInventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule" /> <RegionModule id="HGInventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule" />
<RegionModule id="LandManagementModule" type="OpenSim.Region.CoreModules.World.Land.LandManagementModule" /> <RegionModule id="LandManagementModule" type="OpenSim.Region.CoreModules.World.Land.LandManagementModule" />
<RegionModule id="DwellModule" type="OpenSim.Region.CoreModules.World.Land.DwellModule" />
<RegionModule id="PrimCountModule" type="OpenSim.Region.CoreModules.World.Land.PrimCountModule" /> <RegionModule id="PrimCountModule" type="OpenSim.Region.CoreModules.World.Land.PrimCountModule" />
<RegionModule id="ExportSerialisationModule" type="OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule" /> <RegionModule id="ExportSerialisationModule" type="OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule" />
<RegionModule id="ArchiverModule" type="OpenSim.Region.CoreModules.World.Archiver.ArchiverModule" /> <RegionModule id="ArchiverModule" type="OpenSim.Region.CoreModules.World.Archiver.ArchiverModule" />

View File

@ -0,0 +1,110 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Text;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenMetaverse.Messages.Linden;
using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Region.CoreModules.World.Land
{
public class DwellModule : IDwellModule, INonSharedRegionModule
{
private Scene m_scene;
public Type ReplaceableInterface
{
get { return typeof(IDwellModule); }
}
public string Name
{
get { return "DwellModule"; }
}
public void Initialise(IConfigSource source)
{
}
public void AddRegion(Scene scene)
{
m_scene = scene;
m_scene.EventManager.OnNewClient += OnNewClient;
}
public void RegionLoaded(Scene scene)
{
}
public void RemoveRegion(Scene scene)
{
}
public void Close()
{
}
public void OnNewClient(IClientAPI client)
{
client.OnParcelDwellRequest += ClientOnParcelDwellRequest;
}
private void ClientOnParcelDwellRequest(int localID, IClientAPI client)
{
ILandObject parcel = m_scene.LandChannel.GetLandObject(localID);
if (parcel == null)
return;
client.SendParcelDwellReply(localID, parcel.LandData.GlobalID, parcel.LandData.Dwell);
}
public int GetDwell(UUID parcelID)
{
return 0;
}
}
}

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@ -927,6 +927,7 @@ namespace OpenSim.Region.CoreModules.World.Land
ILandObject newLand = startLandObject.Copy(); ILandObject newLand = startLandObject.Copy();
newLand.LandData.Name = newLand.LandData.Name; newLand.LandData.Name = newLand.LandData.Name;
newLand.LandData.GlobalID = UUID.Random(); newLand.LandData.GlobalID = UUID.Random();
newLand.LandData.Dwell = 0;
newLand.SetLandBitmap(newLand.GetSquareLandBitmap(start_x, start_y, end_x, end_y)); newLand.SetLandBitmap(newLand.GetSquareLandBitmap(start_x, start_y, end_x, end_y));

View File

@ -66,6 +66,14 @@ namespace OpenSim.Region.Physics.OdePlugin
public int ExpectedCollisionContacts { get { return m_expectedCollisionContacts; } } public int ExpectedCollisionContacts { get { return m_expectedCollisionContacts; } }
private int m_expectedCollisionContacts = 0; private int m_expectedCollisionContacts = 0;
/// <summary>
/// Gets collide bits so that we can still perform land collisions if a mesh fails to load.
/// </summary>
private int BadMeshAssetCollideBits
{
get { return m_isphysical ? (int)CollisionCategories.Land : 0; }
}
/// <summary> /// <summary>
/// Is this prim subject to physics? Even if not, it's still solid for collision purposes. /// Is this prim subject to physics? Even if not, it's still solid for collision purposes.
/// </summary> /// </summary>
@ -344,11 +352,10 @@ namespace OpenSim.Region.Physics.OdePlugin
if (m_assetFailed) if (m_assetFailed)
{ {
d.GeomSetCategoryBits(prim_geom, 0); d.GeomSetCategoryBits(prim_geom, 0);
d.GeomSetCollideBits(prim_geom, BadAssetColideBits()); d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits);
} }
else else
{ {
d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
} }
@ -418,7 +425,7 @@ namespace OpenSim.Region.Physics.OdePlugin
if (m_assetFailed) if (m_assetFailed)
{ {
d.GeomSetCategoryBits(prim_geom, 0); d.GeomSetCategoryBits(prim_geom, 0);
d.GeomSetCollideBits(prim_geom, BadAssetColideBits()); d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits);
} }
else else
{ {
@ -851,11 +858,6 @@ namespace OpenSim.Region.Physics.OdePlugin
private static Dictionary<IMesh, IntPtr> m_MeshToTriMeshMap = new Dictionary<IMesh, IntPtr>(); private static Dictionary<IMesh, IntPtr> m_MeshToTriMeshMap = new Dictionary<IMesh, IntPtr>();
public int BadAssetColideBits()
{
return (m_isphysical ? (int)CollisionCategories.Land : 0);
}
private void setMesh(OdeScene parent_scene, IMesh mesh) private void setMesh(OdeScene parent_scene, IMesh mesh)
{ {
// m_log.DebugFormat("[ODE PRIM]: Setting mesh on {0} to {1}", Name, mesh); // m_log.DebugFormat("[ODE PRIM]: Setting mesh on {0} to {1}", Name, mesh);
@ -1137,7 +1139,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
if (prm.m_assetFailed) if (prm.m_assetFailed)
{ {
d.GeomSetCategoryBits(prm.prim_geom, 0); d.GeomSetCategoryBits(prm.prim_geom, 0);
d.GeomSetCollideBits(prm.prim_geom, prm.BadAssetColideBits()); d.GeomSetCollideBits(prm.prim_geom, prm.BadMeshAssetCollideBits);
} }
else else
{ {
@ -1191,7 +1193,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
if (m_assetFailed) if (m_assetFailed)
{ {
d.GeomSetCategoryBits(prim_geom, 0); d.GeomSetCategoryBits(prim_geom, 0);
d.GeomSetCollideBits(prim_geom, BadAssetColideBits()); d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits);
} }
else else
{ {
@ -1393,7 +1395,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
if (m_assetFailed) if (m_assetFailed)
{ {
d.GeomSetCategoryBits(prim_geom, 0); d.GeomSetCategoryBits(prim_geom, 0);
d.GeomSetCollideBits(prim_geom, BadAssetColideBits()); d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits);
} }
else else
{ {
@ -2137,7 +2139,7 @@ Console.WriteLine(" JointCreateFixed");
} }
if (m_assetFailed) if (m_assetFailed)
d.GeomSetCollideBits(prim_geom, BadAssetColideBits()); d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits);
else else
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);

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@ -613,6 +613,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int CLICK_ACTION_OPEN = 4; public const int CLICK_ACTION_OPEN = 4;
public const int CLICK_ACTION_PLAY = 5; public const int CLICK_ACTION_PLAY = 5;
public const int CLICK_ACTION_OPEN_MEDIA = 6; public const int CLICK_ACTION_OPEN_MEDIA = 6;
public const int CLICK_ACTION_ZOOM = 7;
// constants for the llDetectedTouch* functions // constants for the llDetectedTouch* functions
public const int TOUCH_INVALID_FACE = -1; public const int TOUCH_INVALID_FACE = -1;