Merge branch 'master' into careminster

Conflicts:
	OpenSim/Framework/LandData.cs
avinationmerge
Melanie 2012-10-23 17:23:36 +01:00
commit 13cef0b16a
7 changed files with 407 additions and 142 deletions

View File

@ -1366,6 +1366,13 @@ namespace OpenSim.Data.SQLite
createCol(land, "UserLookAtZ", typeof(Double));
createCol(land, "AuthbuyerID", typeof(String));
createCol(land, "OtherCleanTime", typeof(Int32));
createCol(land, "Dwell", typeof(Int32));
createCol(land, "MediaType", typeof(String));
createCol(land, "MediaDescription", typeof(String));
createCol(land, "MediaSize", typeof(String));
createCol(land, "MediaLoop", typeof(Boolean));
createCol(land, "ObscureMedia", typeof(Boolean));
createCol(land, "ObscureMusic", typeof(Boolean));
land.PrimaryKey = new DataColumn[] { land.Columns["UUID"] };
@ -1781,9 +1788,16 @@ namespace OpenSim.Data.SQLite
newData.PassHours = Convert.ToSingle(row["PassHours"]);
newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
newData.SnapshotID = (UUID)(String)row["SnapshotUUID"];
newData.Dwell = Convert.ToInt32(row["Dwell"]);
newData.MediaType = (String)row["MediaType"];
newData.MediaDescription = (String)row["MediaDescription"];
newData.MediaWidth = Convert.ToInt32((((string)row["MediaSize"]).Split(','))[0]);
newData.MediaHeight = Convert.ToInt32((((string)row["MediaSize"]).Split(','))[1]);
newData.MediaLoop = Convert.ToBoolean(row["MediaLoop"]);
newData.ObscureMedia = Convert.ToBoolean(row["ObscureMedia"]);
newData.ObscureMusic = Convert.ToBoolean(row["ObscureMusic"]);
try
{
newData.UserLocation =
new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
Convert.ToSingle(row["UserLocationZ"]));
@ -2195,12 +2209,13 @@ namespace OpenSim.Data.SQLite
row["UserLookAtZ"] = land.UserLookAt.Z;
row["AuthbuyerID"] = land.AuthBuyerID.ToString();
row["OtherCleanTime"] = land.OtherCleanTime;
row["Dwell"] = land.Dwell;
row["MediaType"] = land.MediaType;
row["MediaDescription"] = land.MediaDescription;
row["MediaSize"] = land.MediaWidth.ToString() + "," + land.MediaHeight.ToString();
row["MediaLoop"] = land.MediaLoop.ToString();
row["ObscureMusic"] = land.ObscureMusic.ToString();
row["ObscureMedia"] = land.ObscureMedia.ToString();
row["MediaSize"] = String.Format("{0},{1}", land.MediaWidth, land.MediaHeight);
row["MediaLoop"] = land.MediaLoop;
row["ObscureMusic"] = land.ObscureMusic;
row["ObscureMedia"] = land.ObscureMedia;
}
/// <summary>

View File

@ -69,7 +69,7 @@ namespace OpenSim.Framework
(uint)ParcelFlags.AllowAPrimitiveEntry |
(uint)ParcelFlags.AllowDeedToGroup |
(uint)ParcelFlags.CreateObjects | (uint)ParcelFlags.AllowOtherScripts |
(uint) ParcelFlags.SoundLocal | (uint) ParcelFlags.AllowVoiceChat;
(uint)ParcelFlags.AllowVoiceChat;
private byte _landingType = 0;
private string _name = "Your Parcel";
@ -97,16 +97,36 @@ namespace OpenSim.Framework
private bool _mediaLoop = false;
private bool _obscureMusic = false;
private bool _obscureMedia = false;
private float _dwell = 0;
/// <summary>
/// Traffic count of parcel
/// </summary>
[XmlIgnore]
public float Dwell
{
get
{
return _dwell;
}
set
{
_dwell = value;
}
}
/// <summary>
/// Whether to obscure parcel media URL
/// </summary>
[XmlIgnore]
public bool ObscureMedia {
get {
public bool ObscureMedia
{
get
{
return _obscureMedia;
}
set {
set
{
_obscureMedia = value;
}
}
@ -115,11 +135,14 @@ namespace OpenSim.Framework
/// Whether to obscure parcel music URL
/// </summary>
[XmlIgnore]
public bool ObscureMusic {
get {
public bool ObscureMusic
{
get
{
return _obscureMusic;
}
set {
set
{
_obscureMusic = value;
}
}
@ -128,11 +151,14 @@ namespace OpenSim.Framework
/// Whether to loop parcel media
/// </summary>
[XmlIgnore]
public bool MediaLoop {
get {
public bool MediaLoop
{
get
{
return _mediaLoop;
}
set {
set
{
_mediaLoop = value;
}
}
@ -141,11 +167,14 @@ namespace OpenSim.Framework
/// Height of parcel media render
/// </summary>
[XmlIgnore]
public int MediaHeight {
get {
public int MediaHeight
{
get
{
return _mediaHeight;
}
set {
set
{
_mediaHeight = value;
}
}
@ -154,11 +183,14 @@ namespace OpenSim.Framework
/// Width of parcel media render
/// </summary>
[XmlIgnore]
public int MediaWidth {
get {
public int MediaWidth
{
get
{
return _mediaWidth;
}
set {
set
{
_mediaWidth = value;
}
}
@ -167,11 +199,14 @@ namespace OpenSim.Framework
/// Upper corner of the AABB for the parcel
/// </summary>
[XmlIgnore]
public Vector3 AABBMax {
get {
public Vector3 AABBMax
{
get
{
return _AABBMax;
}
set {
set
{
_AABBMax = value;
}
}
@ -179,11 +214,14 @@ namespace OpenSim.Framework
/// Lower corner of the AABB for the parcel
/// </summary>
[XmlIgnore]
public Vector3 AABBMin {
get {
public Vector3 AABBMin
{
get
{
return _AABBMin;
}
set {
set
{
_AABBMin = value;
}
}
@ -191,11 +229,14 @@ namespace OpenSim.Framework
/// <summary>
/// Area in meters^2 the parcel contains
/// </summary>
public int Area {
get {
public int Area
{
get
{
return _area;
}
set {
set
{
_area = value;
}
}
@ -203,11 +244,14 @@ namespace OpenSim.Framework
/// <summary>
/// ID of auction (3rd Party Integration) when parcel is being auctioned
/// </summary>
public uint AuctionID {
get {
public uint AuctionID
{
get
{
return _auctionID;
}
set {
set
{
_auctionID = value;
}
}
@ -215,11 +259,14 @@ namespace OpenSim.Framework
/// <summary>
/// UUID of authorized buyer of parcel. This is UUID.Zero if anyone can buy it.
/// </summary>
public UUID AuthBuyerID {
get {
public UUID AuthBuyerID
{
get
{
return _authBuyerID;
}
set {
set
{
_authBuyerID = value;
}
}
@ -227,11 +274,14 @@ namespace OpenSim.Framework
/// <summary>
/// Category of parcel. Used for classifying the parcel in classified listings
/// </summary>
public ParcelCategory Category {
get {
public ParcelCategory Category
{
get
{
return _category;
}
set {
set
{
_category = value;
}
}
@ -239,11 +289,14 @@ namespace OpenSim.Framework
/// <summary>
/// Date that the current owner purchased or claimed the parcel
/// </summary>
public int ClaimDate {
get {
public int ClaimDate
{
get
{
return _claimDate;
}
set {
set
{
_claimDate = value;
}
}
@ -251,11 +304,14 @@ namespace OpenSim.Framework
/// <summary>
/// The last price that the parcel was sold at
/// </summary>
public int ClaimPrice {
get {
public int ClaimPrice
{
get
{
return _claimPrice;
}
set {
set
{
_claimPrice = value;
}
}
@ -263,11 +319,14 @@ namespace OpenSim.Framework
/// <summary>
/// Global ID for the parcel. (3rd Party Integration)
/// </summary>
public UUID GlobalID {
get {
public UUID GlobalID
{
get
{
return _globalID;
}
set {
set
{
_globalID = value;
}
}
@ -275,11 +334,14 @@ namespace OpenSim.Framework
/// <summary>
/// Unique ID of the Group that owns
/// </summary>
public UUID GroupID {
get {
public UUID GroupID
{
get
{
return _groupID;
}
set {
set
{
_groupID = value;
}
}
@ -287,11 +349,14 @@ namespace OpenSim.Framework
/// <summary>
/// Returns true if the Land Parcel is owned by a group
/// </summary>
public bool IsGroupOwned {
get {
public bool IsGroupOwned
{
get
{
return _isGroupOwned;
}
set {
set
{
_isGroupOwned = value;
}
}
@ -299,11 +364,14 @@ namespace OpenSim.Framework
/// <summary>
/// jp2 data for the image representative of the parcel in the parcel dialog
/// </summary>
public byte[] Bitmap {
get {
public byte[] Bitmap
{
get
{
return _bitmap;
}
set {
set
{
_bitmap = value;
}
}
@ -311,11 +379,14 @@ namespace OpenSim.Framework
/// <summary>
/// Parcel Description
/// </summary>
public string Description {
get {
public string Description
{
get
{
return _description;
}
set {
set
{
_description = value;
}
}
@ -323,11 +394,14 @@ namespace OpenSim.Framework
/// <summary>
/// Parcel settings. Access flags, Fly, NoPush, Voice, Scripts allowed, etc. ParcelFlags
/// </summary>
public uint Flags {
get {
public uint Flags
{
get
{
return _flags;
}
set {
set
{
_flags = value;
}
}
@ -336,11 +410,14 @@ namespace OpenSim.Framework
/// Determines if people are able to teleport where they please on the parcel or if they
/// get constrainted to a specific point on teleport within the parcel
/// </summary>
public byte LandingType {
get {
public byte LandingType
{
get
{
return _landingType;
}
set {
set
{
_landingType = value;
}
}
@ -348,11 +425,14 @@ namespace OpenSim.Framework
/// <summary>
/// Parcel Name
/// </summary>
public string Name {
get {
public string Name
{
get
{
return _name;
}
set {
set
{
_name = value;
}
}
@ -360,11 +440,14 @@ namespace OpenSim.Framework
/// <summary>
/// Status of Parcel, Leased, Abandoned, For Sale
/// </summary>
public ParcelStatus Status {
get {
public ParcelStatus Status
{
get
{
return _status;
}
set {
set
{
_status = value;
}
}
@ -372,11 +455,14 @@ namespace OpenSim.Framework
/// <summary>
/// Internal ID of the parcel. Sometimes the client will try to use this value
/// </summary>
public int LocalID {
get {
public int LocalID
{
get
{
return _localID;
}
set {
set
{
_localID = value;
}
}
@ -384,11 +470,14 @@ namespace OpenSim.Framework
/// <summary>
/// Determines if we scale the media based on the surface it's on
/// </summary>
public byte MediaAutoScale {
get {
public byte MediaAutoScale
{
get
{
return _mediaAutoScale;
}
set {
set
{
_mediaAutoScale = value;
}
}
@ -396,11 +485,14 @@ namespace OpenSim.Framework
/// <summary>
/// Texture Guid to replace with the output of the media stream
/// </summary>
public UUID MediaID {
get {
public UUID MediaID
{
get
{
return _mediaID;
}
set {
set
{
_mediaID = value;
}
}
@ -408,11 +500,14 @@ namespace OpenSim.Framework
/// <summary>
/// URL to the media file to display
/// </summary>
public string MediaURL {
get {
public string MediaURL
{
get
{
return _mediaURL;
}
set {
set
{
_mediaURL = value;
}
}
@ -432,11 +527,14 @@ namespace OpenSim.Framework
/// <summary>
/// URL to the shoutcast music stream to play on the parcel
/// </summary>
public string MusicURL {
get {
public string MusicURL
{
get
{
return _musicURL;
}
set {
set
{
_musicURL = value;
}
}
@ -445,11 +543,14 @@ namespace OpenSim.Framework
/// Owner Avatar or Group of the parcel. Naturally, all land masses must be
/// owned by someone
/// </summary>
public UUID OwnerID {
get {
public UUID OwnerID
{
get
{
return _ownerID;
}
set {
set
{
_ownerID = value;
}
}
@ -457,11 +558,14 @@ namespace OpenSim.Framework
/// <summary>
/// List of access data for the parcel. User data, some bitflags, and a time
/// </summary>
public List<LandAccessEntry> ParcelAccessList {
get {
public List<LandAccessEntry> ParcelAccessList
{
get
{
return _parcelAccessList;
}
set {
set
{
_parcelAccessList = value;
}
}
@ -469,11 +573,14 @@ namespace OpenSim.Framework
/// <summary>
/// How long in hours a Pass to the parcel is given
/// </summary>
public float PassHours {
get {
public float PassHours
{
get
{
return _passHours;
}
set {
set
{
_passHours = value;
}
}
@ -481,11 +588,14 @@ namespace OpenSim.Framework
/// <summary>
/// Price to purchase a Pass to a restricted parcel
/// </summary>
public int PassPrice {
get {
public int PassPrice
{
get
{
return _passPrice;
}
set {
set
{
_passPrice = value;
}
}
@ -493,11 +603,14 @@ namespace OpenSim.Framework
/// <summary>
/// When the parcel is being sold, this is the price to purchase the parcel
/// </summary>
public int SalePrice {
get {
public int SalePrice
{
get
{
return _salePrice;
}
set {
set
{
_salePrice = value;
}
}
@ -506,11 +619,14 @@ namespace OpenSim.Framework
/// Number of meters^2 in the Simulator
/// </summary>
[XmlIgnore]
public int SimwideArea {
get {
public int SimwideArea
{
get
{
return _simwideArea;
}
set {
set
{
_simwideArea = value;
}
}
@ -519,11 +635,14 @@ namespace OpenSim.Framework
/// Number of SceneObjectPart in the Simulator
/// </summary>
[XmlIgnore]
public int SimwidePrims {
get {
public int SimwidePrims
{
get
{
return _simwidePrims;
}
set {
set
{
_simwidePrims = value;
}
}
@ -531,11 +650,14 @@ namespace OpenSim.Framework
/// <summary>
/// ID of the snapshot used in the client parcel dialog of the parcel
/// </summary>
public UUID SnapshotID {
get {
public UUID SnapshotID
{
get
{
return _snapshotID;
}
set {
set
{
_snapshotID = value;
}
}
@ -544,11 +666,14 @@ namespace OpenSim.Framework
/// When teleporting is restricted to a certain point, this is the location
/// that the user will be redirected to
/// </summary>
public Vector3 UserLocation {
get {
public Vector3 UserLocation
{
get
{
return _userLocation;
}
set {
set
{
_userLocation = value;
}
}
@ -557,11 +682,14 @@ namespace OpenSim.Framework
/// When teleporting is restricted to a certain point, this is the rotation
/// that the user will be positioned
/// </summary>
public Vector3 UserLookAt {
get {
public Vector3 UserLookAt
{
get
{
return _userLookAt;
}
set {
set
{
_userLookAt = value;
}
}
@ -570,11 +698,14 @@ namespace OpenSim.Framework
/// Autoreturn number of minutes to return SceneObjectGroup that are owned by someone who doesn't own
/// the parcel and isn't set to the same 'group' as the parcel.
/// </summary>
public int OtherCleanTime {
get {
public int OtherCleanTime
{
get
{
return _otherCleanTime;
}
set {
set
{
_otherCleanTime = value;
}
}
@ -582,11 +713,14 @@ namespace OpenSim.Framework
/// <summary>
/// parcel media description
/// </summary>
public string MediaDescription {
get {
public string MediaDescription
{
get
{
return _mediaDescription;
}
set {
set
{
_mediaDescription = value;
}
}
@ -643,6 +777,7 @@ namespace OpenSim.Framework
landData._obscureMedia = _obscureMedia;
landData._simwideArea = _simwideArea;
landData._simwidePrims = _simwidePrims;
landData._dwell = _dwell;
landData._parcelAccessList.Clear();
foreach (LandAccessEntry entry in _parcelAccessList)

View File

@ -15,6 +15,7 @@
<RegionModule id="InventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule" />
<RegionModule id="HGInventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule" />
<RegionModule id="LandManagementModule" type="OpenSim.Region.CoreModules.World.Land.LandManagementModule" />
<RegionModule id="DwellModule" type="OpenSim.Region.CoreModules.World.Land.DwellModule" />
<RegionModule id="PrimCountModule" type="OpenSim.Region.CoreModules.World.Land.PrimCountModule" />
<RegionModule id="ExportSerialisationModule" type="OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule" />
<RegionModule id="ArchiverModule" type="OpenSim.Region.CoreModules.World.Archiver.ArchiverModule" />

View File

@ -0,0 +1,110 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Text;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenMetaverse.Messages.Linden;
using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Region.CoreModules.World.Land
{
public class DwellModule : IDwellModule, INonSharedRegionModule
{
private Scene m_scene;
public Type ReplaceableInterface
{
get { return typeof(IDwellModule); }
}
public string Name
{
get { return "DwellModule"; }
}
public void Initialise(IConfigSource source)
{
}
public void AddRegion(Scene scene)
{
m_scene = scene;
m_scene.EventManager.OnNewClient += OnNewClient;
}
public void RegionLoaded(Scene scene)
{
}
public void RemoveRegion(Scene scene)
{
}
public void Close()
{
}
public void OnNewClient(IClientAPI client)
{
client.OnParcelDwellRequest += ClientOnParcelDwellRequest;
}
private void ClientOnParcelDwellRequest(int localID, IClientAPI client)
{
ILandObject parcel = m_scene.LandChannel.GetLandObject(localID);
if (parcel == null)
return;
client.SendParcelDwellReply(localID, parcel.LandData.GlobalID, parcel.LandData.Dwell);
}
public int GetDwell(UUID parcelID)
{
return 0;
}
}
}

View File

@ -927,6 +927,7 @@ namespace OpenSim.Region.CoreModules.World.Land
ILandObject newLand = startLandObject.Copy();
newLand.LandData.Name = newLand.LandData.Name;
newLand.LandData.GlobalID = UUID.Random();
newLand.LandData.Dwell = 0;
newLand.SetLandBitmap(newLand.GetSquareLandBitmap(start_x, start_y, end_x, end_y));

View File

@ -66,6 +66,14 @@ namespace OpenSim.Region.Physics.OdePlugin
public int ExpectedCollisionContacts { get { return m_expectedCollisionContacts; } }
private int m_expectedCollisionContacts = 0;
/// <summary>
/// Gets collide bits so that we can still perform land collisions if a mesh fails to load.
/// </summary>
private int BadMeshAssetCollideBits
{
get { return m_isphysical ? (int)CollisionCategories.Land : 0; }
}
/// <summary>
/// Is this prim subject to physics? Even if not, it's still solid for collision purposes.
/// </summary>
@ -344,11 +352,10 @@ namespace OpenSim.Region.Physics.OdePlugin
if (m_assetFailed)
{
d.GeomSetCategoryBits(prim_geom, 0);
d.GeomSetCollideBits(prim_geom, BadAssetColideBits());
d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits);
}
else
{
d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
}
@ -418,7 +425,7 @@ namespace OpenSim.Region.Physics.OdePlugin
if (m_assetFailed)
{
d.GeomSetCategoryBits(prim_geom, 0);
d.GeomSetCollideBits(prim_geom, BadAssetColideBits());
d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits);
}
else
{
@ -851,11 +858,6 @@ namespace OpenSim.Region.Physics.OdePlugin
private static Dictionary<IMesh, IntPtr> m_MeshToTriMeshMap = new Dictionary<IMesh, IntPtr>();
public int BadAssetColideBits()
{
return (m_isphysical ? (int)CollisionCategories.Land : 0);
}
private void setMesh(OdeScene parent_scene, IMesh mesh)
{
// m_log.DebugFormat("[ODE PRIM]: Setting mesh on {0} to {1}", Name, mesh);
@ -1137,7 +1139,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
if (prm.m_assetFailed)
{
d.GeomSetCategoryBits(prm.prim_geom, 0);
d.GeomSetCollideBits(prm.prim_geom, prm.BadAssetColideBits());
d.GeomSetCollideBits(prm.prim_geom, prm.BadMeshAssetCollideBits);
}
else
{
@ -1191,7 +1193,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
if (m_assetFailed)
{
d.GeomSetCategoryBits(prim_geom, 0);
d.GeomSetCollideBits(prim_geom, BadAssetColideBits());
d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits);
}
else
{
@ -1393,7 +1395,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
if (m_assetFailed)
{
d.GeomSetCategoryBits(prim_geom, 0);
d.GeomSetCollideBits(prim_geom, BadAssetColideBits());
d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits);
}
else
{
@ -2137,7 +2139,7 @@ Console.WriteLine(" JointCreateFixed");
}
if (m_assetFailed)
d.GeomSetCollideBits(prim_geom, BadAssetColideBits());
d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits);
else
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);

View File

@ -613,6 +613,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int CLICK_ACTION_OPEN = 4;
public const int CLICK_ACTION_PLAY = 5;
public const int CLICK_ACTION_OPEN_MEDIA = 6;
public const int CLICK_ACTION_ZOOM = 7;
// constants for the llDetectedTouch* functions
public const int TOUCH_INVALID_FACE = -1;