diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index d2bd698115..ed087a43fa 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -897,15 +897,7 @@ namespace OpenSim.Region.Environment.Scenes lock (m_parts) { part.SetParent(this); - - try - { - m_parts.Add(part.UUID, part); - } - catch (Exception e) - { - m_log.Error("Failed to add scene object part", e); - } + m_parts.Add(part.UUID, part); part.LinkNum = m_parts.Count; diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs index de37eb4f0a..93b13f7cef 100644 --- a/OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs +++ b/OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs @@ -56,7 +56,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests } /// - /// Test adding an object to a scene. Doesn't yet do what it says on the tin. + /// Test adding an object to a scene. /// [Test] public void TestAddSceneObject()