let chode and ubitode find ode.dll on windows
parent
eaef84ad1d
commit
13f340077c
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@ -72,6 +72,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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{
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if (_mScene == null)
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if (_mScene == null)
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{
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{
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if (Util.IsWindows())
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Util.LoadArchSpecificWindowsDll("ode.dll");
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// Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
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// Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
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// http://opensimulator.org/mantis/view.php?id=2750).
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// http://opensimulator.org/mantis/view.php?id=2750).
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d.InitODE();
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d.InitODE();
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@ -52,6 +52,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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public bool Init()
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public bool Init()
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{
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{
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if (Util.IsWindows())
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Util.LoadArchSpecificWindowsDll("ode.dll");
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if (d.InitODE2(0) != 0)
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if (d.InitODE2(0) != 0)
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{
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{
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if (d.AllocateODEDataForThread(~0U) == 0)
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if (d.AllocateODEDataForThread(~0U) == 0)
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@ -68,6 +71,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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{
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if (m_scene == null)
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if (m_scene == null)
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{
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{
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m_scene = new OdeScene(sceneIdentifier);
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m_scene = new OdeScene(sceneIdentifier);
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}
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}
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return (m_scene);
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return (m_scene);
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