Update comment about setting physics=BulletSimN as the C# Bullet
version has been wrapped into one BulletSim and the physics engine selection is now done as specified in OpenSimDefaults.ini.user_profiles
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1120bcf123
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@ -210,13 +210,12 @@
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;; Choose one of the physics engines below
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;; Choose one of the physics engines below
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;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine
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;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine
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;; OpenDynamicsEngine is by some distance the most developed physics engine
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;; OpenDynamicsEngine is by some distance the most developed physics engine
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;; BulletSim is incomplete and experimental but in active development. BulletSimN is a purely C# version of BulletSim.
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;; BulletSim is experimental and in active development.
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;; basicphysics effectively does not model physics at all, making all
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;; basicphysics effectively does not model physics at all, making all
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;; objects phantom.
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;; objects phantom.
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;; Default is OpenDynamicsEngine
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;; Default is OpenDynamicsEngine
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; physics = OpenDynamicsEngine
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; physics = OpenDynamicsEngine
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; physics = BulletSim
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; physics = BulletSim
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; physics = BulletSimN
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; physics = basicphysics
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; physics = basicphysics
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; physics = POS
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; physics = POS
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