Update comment about setting physics=BulletSimN as the C# Bullet

version has been wrapped into one BulletSim and the physics engine
selection is now done as specified in OpenSimDefaults.ini.
user_profiles
Robert Adams 2013-03-10 22:24:34 -07:00
parent 1120bcf123
commit 13f3bcae94
1 changed files with 1 additions and 2 deletions

View File

@ -210,13 +210,12 @@
;; Choose one of the physics engines below ;; Choose one of the physics engines below
;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine
;; OpenDynamicsEngine is by some distance the most developed physics engine ;; OpenDynamicsEngine is by some distance the most developed physics engine
;; BulletSim is incomplete and experimental but in active development. BulletSimN is a purely C# version of BulletSim. ;; BulletSim is experimental and in active development.
;; basicphysics effectively does not model physics at all, making all ;; basicphysics effectively does not model physics at all, making all
;; objects phantom. ;; objects phantom.
;; Default is OpenDynamicsEngine ;; Default is OpenDynamicsEngine
; physics = OpenDynamicsEngine ; physics = OpenDynamicsEngine
; physics = BulletSim ; physics = BulletSim
; physics = BulletSimN
; physics = basicphysics ; physics = basicphysics
; physics = POS ; physics = POS