n llPushObject if pushed object is a avatar use its rotation, not pusher
rotationavinationmerge
parent
c80e3dd2e0
commit
140c0b3bb8
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@ -5081,7 +5081,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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if (local != 0)
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{
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applied_linear_impulse *= m_host.GetWorldRotation();
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// applied_linear_impulse *= m_host.GetWorldRotation();
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applied_linear_impulse *= pusheeav.GetWorldRotation();
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}
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pa.AddForce(applied_linear_impulse, true);
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