* Four more warnings, etc etc.
parent
810d2126ea
commit
1410210b84
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@ -364,23 +364,12 @@ namespace OpenSim.Region.ClientStack
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public void ServerListener()
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public void ServerListener()
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{
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{
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uint newPort = listenPort;
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uint newPort = listenPort;
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m_log.Info("[SERVER]: Opening UDP socket on " + listenIP.ToString() + " " + newPort + ".");// Allow alternate ports: " + Allow_Alternate_Port.ToString());
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m_log.Info("[SERVER]: Opening UDP socket on " + listenIP.ToString() + " " + newPort + ".");
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try
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{
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ServerIncoming = new IPEndPoint(listenIP, (int)newPort);
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Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
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Server.Bind(ServerIncoming);
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listenPort = newPort;
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}
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catch (Exception ex)
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{
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// We are not looking for alternate ports?
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//if (!Allow_Alternate_Port)
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throw (ex);
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// We are looking for alternate ports!
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ServerIncoming = new IPEndPoint(listenIP, (int)newPort);
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//m_log.Info("[SERVER]: UDP socket on " + listenIP.ToString() + " " + listenPort.ToString() + " is not available, trying next.");
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Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
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}
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Server.Bind(ServerIncoming);
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listenPort = newPort;
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m_log.Info("[SERVER]: UDP socket bound, getting ready to listen");
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m_log.Info("[SERVER]: UDP socket bound, getting ready to listen");
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@ -82,11 +82,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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private bool m_wascolliding = false;
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private bool m_wascolliding = false;
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private bool m_wascollidingGround = false;
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private bool m_wascollidingGround = false;
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private bool m_iscollidingObj = false;
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private bool m_iscollidingObj = false;
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private bool m_wascollidingObj = false;
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private bool m_alwaysRun = false;
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private bool m_alwaysRun = false;
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private bool m_hackSentFall = false;
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private bool m_hackSentFall = false;
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private bool m_hackSentFly = false;
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private bool m_hackSentFly = false;
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private bool m_foundDebian = false;
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public uint m_localID = 0;
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public uint m_localID = 0;
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private CollisionLocker ode;
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private CollisionLocker ode;
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@ -105,9 +103,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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| CollisionCategories.Body
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| CollisionCategories.Body
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| CollisionCategories.Character
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| CollisionCategories.Character
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| CollisionCategories.Land);
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| CollisionCategories.Land);
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private bool jumping = false;
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//private float gravityAccel;
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public IntPtr Body;
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public IntPtr Body;
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private OdeScene _parent_scene;
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private OdeScene _parent_scene;
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public IntPtr Shell;
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public IntPtr Shell;
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@ -126,7 +121,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (System.Environment.OSVersion.Platform == PlatformID.Unix)
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if (System.Environment.OSVersion.Platform == PlatformID.Unix)
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{
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{
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m_foundDebian = true;
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m_tensor = 2000000f;
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m_tensor = 2000000f;
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}
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}
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else
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else
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@ -409,7 +403,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (System.Environment.OSVersion.Platform == PlatformID.Unix)
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if (System.Environment.OSVersion.Platform == PlatformID.Unix)
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{
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{
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m_foundDebian = true;
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m_tensor = 2000000f;
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m_tensor = 2000000f;
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}
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}
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else
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else
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@ -120,8 +120,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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private IntPtr m_linkJoint = (IntPtr)0;
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private IntPtr m_linkJoint = (IntPtr)0;
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private int debugcounter = 0;
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public OdePrim(String primName, OdeScene parent_scene, PhysicsVector pos, PhysicsVector size,
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public OdePrim(String primName, OdeScene parent_scene, PhysicsVector pos, PhysicsVector size,
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Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode)
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Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode)
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{
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{
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