Mantis #7858. This is s shot in the dark, because I cannot reproduce the problem. Removed what seemed to be redundant kill object calls that weren't there in 0.8.2 -- kill object is already being called in DeleteGroupFromScene.
parent
8e10963f45
commit
1468ee9179
|
@ -2809,8 +2809,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
group.DeleteGroupFromScene(silent);
|
||||
if (!silent)
|
||||
SendKillObject(new List<uint>() { group.LocalId });
|
||||
|
||||
// use this to mean also full delete
|
||||
if (removeScripts)
|
||||
|
|
Loading…
Reference in New Issue