Mantis #7858. This is s shot in the dark, because I cannot reproduce the problem. Removed what seemed to be redundant kill object calls that weren't there in 0.8.2 -- kill object is already being called in DeleteGroupFromScene.

LSLKeyTest
Diva Canto 2016-06-11 09:38:19 -07:00
parent 8e10963f45
commit 1468ee9179
1 changed files with 0 additions and 2 deletions

View File

@ -2809,8 +2809,6 @@ namespace OpenSim.Region.Framework.Scenes
} }
group.DeleteGroupFromScene(silent); group.DeleteGroupFromScene(silent);
if (!silent)
SendKillObject(new List<uint>() { group.LocalId });
// use this to mean also full delete // use this to mean also full delete
if (removeScripts) if (removeScripts)