Make it possible to turn the base UDP object packet pools on and off whilst running via the "debug lludp pool <on|off>" console command. For debug purposes.
This does not currently apply to the higher LLUDP packetpool.0.7.4-extended
parent
5413bfec30
commit
146ac5ceda
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@ -207,7 +207,7 @@ namespace OpenSim.Framework.Monitoring
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return false;
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newContainer = new Dictionary<string, Stat>(container);
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newContainer.Remove(stat.UniqueName);
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newContainer.Remove(stat.ShortName);
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newCategory = new Dictionary<string, Dictionary<string, Stat>>(category);
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newCategory.Remove(stat.Container);
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@ -278,11 +278,6 @@ namespace OpenSim.Framework.Monitoring
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/// </summary>
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public class Stat
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{
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/// <summary>
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/// Unique stat name used for indexing. Each ShortName in a Category must be unique.
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/// </summary>
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public string UniqueName { get; private set; }
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/// <summary>
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/// Category of this stat (e.g. cache, scene, etc).
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/// </summary>
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@ -376,13 +371,6 @@ namespace OpenSim.Framework.Monitoring
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PullAction = pullAction;
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Verbosity = verbosity;
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UniqueName = GenUniqueName(Container, Category, ShortName);
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}
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public static string GenUniqueName(string container, string category, string shortName)
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{
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return string.Format("{0}+{1}+{2}", container, category, shortName);
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}
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public virtual string ToConsoleString()
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@ -170,6 +170,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private Pool<IncomingPacket> m_incomingPacketPool;
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private Stat m_incomingPacketPoolStat;
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private int m_defaultRTO = 0;
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private int m_maxRTO = 0;
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private int m_ackTimeout = 0;
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@ -214,6 +216,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_circuitManager = circuitManager;
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int sceneThrottleBps = 0;
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bool usePools = false;
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IConfig config = configSource.Configs["ClientStack.LindenUDP"];
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if (config != null)
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@ -246,7 +249,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true);
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PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true);
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UsePools = packetConfig.GetBoolean("RecycleBaseUDPPackets", false);
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usePools = packetConfig.GetBoolean("RecycleBaseUDPPackets", usePools);
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}
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#region BinaryStats
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@ -277,22 +280,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_throttle = new TokenBucket(null, sceneThrottleBps);
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ThrottleRates = new ThrottleRates(configSource);
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if (UsePools)
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{
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m_incomingPacketPool = new Pool<IncomingPacket>(() => new IncomingPacket(), 500);
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StatsManager.RegisterStat(
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new Stat(
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"IncomingPacketPoolCount",
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"Objects within incoming packet pool",
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"The number of objects currently stored within the incoming packet pool",
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"",
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"clientstack",
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"packetpool",
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StatType.Pull,
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stat => stat.Value = m_incomingPacketPool.Count,
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StatVerbosity.Debug));
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}
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if (usePools)
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EnablePools();
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}
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public void Start()
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@ -345,6 +334,50 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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base.StopInbound();
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}
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protected override bool EnablePools()
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{
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if (!UsePools)
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{
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base.EnablePools();
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m_incomingPacketPool = new Pool<IncomingPacket>(() => new IncomingPacket(), 500);
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m_incomingPacketPoolStat
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= new Stat(
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"IncomingPacketPoolCount",
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"Objects within incoming packet pool",
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"The number of objects currently stored within the incoming packet pool",
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"",
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"clientstack",
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"packetpool",
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StatType.Pull,
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stat => stat.Value = m_incomingPacketPool.Count,
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StatVerbosity.Debug);
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StatsManager.RegisterStat(m_incomingPacketPoolStat);
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return true;
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}
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return false;
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}
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protected override bool DisablePools()
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{
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if (UsePools)
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{
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base.DisablePools();
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StatsManager.DeregisterStat(m_incomingPacketPoolStat);
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// We won't null out the pool to avoid a race condition with code that may be in the middle of using it.
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return true;
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}
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return false;
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}
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/// <summary>
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/// If the outgoing UDP thread times out, then return client that was being processed to help with debugging.
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/// </summary>
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@ -408,6 +441,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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+ "all - stop in and outbound processing.\n",
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HandleStopCommand);
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MainConsole.Instance.Commands.AddCommand(
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"Debug",
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false,
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"debug lludp pool",
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"debug lludp pool <on|off>",
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"Turn object pooling within the lludp component on or off.",
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HandlePoolCommand);
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MainConsole.Instance.Commands.AddCommand(
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"Debug",
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false,
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@ -451,6 +492,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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StopOutbound();
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}
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private void HandlePoolCommand(string module, string[] args)
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{
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if (args.Length != 4)
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{
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MainConsole.Instance.Output("Usage: debug lludp pool <on|off>");
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return;
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}
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string enabled = args[3];
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if (enabled == "on")
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{
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if (EnablePools())
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MainConsole.Instance.OutputFormat("Packet pools enabled on {0}", m_scene.Name);
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}
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else if (enabled == "off")
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{
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if (DisablePools())
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MainConsole.Instance.OutputFormat("Packet pools disabled on {0}", m_scene.Name);
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}
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else
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{
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MainConsole.Instance.Output("Usage: debug lludp pool <on|off>");
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}
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}
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private void HandleStatusCommand(string module, string[] args)
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{
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MainConsole.Instance.OutputFormat(
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@ -458,6 +525,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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MainConsole.Instance.OutputFormat(
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"OUT LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningOutbound ? "enabled" : "disabled");
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MainConsole.Instance.OutputFormat("LLUDP pools in {0} are {1}", m_scene.Name, UsePools ? "on" : "off");
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}
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public bool HandlesRegion(Location x)
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@ -77,6 +77,8 @@ namespace OpenMetaverse
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/// <remarks>If IsRunningOut = false, then any request to send a packet is simply dropped.</remarks>
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public bool IsRunningOutbound { get; private set; }
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private Stat m_poolCountStat;
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/// <summary>
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/// Default constructor
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/// </summary>
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@ -107,27 +109,6 @@ namespace OpenMetaverse
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/// necessary</remarks>
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public void StartInbound(int recvBufferSize, bool asyncPacketHandling)
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{
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if (UsePools)
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{
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m_pool = new Pool<UDPPacketBuffer>(() => new UDPPacketBuffer(), 500);
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StatsManager.RegisterStat(
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new Stat(
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"UDPPacketBufferPoolCount",
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"Objects within the UDPPacketBuffer pool",
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"The number of objects currently stored within the UDPPacketBuffer pool",
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"",
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"clientstack",
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"packetpool",
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StatType.Pull,
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stat => stat.Value = m_pool.Count,
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StatVerbosity.Debug));
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}
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else
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{
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m_pool = null;
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}
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m_asyncPacketHandling = asyncPacketHandling;
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if (!IsRunningInbound)
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@ -197,6 +178,49 @@ namespace OpenMetaverse
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IsRunningOutbound = false;
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}
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protected virtual bool EnablePools()
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{
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if (!UsePools)
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{
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m_pool = new Pool<UDPPacketBuffer>(() => new UDPPacketBuffer(), 500);
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m_poolCountStat
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= new Stat(
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"UDPPacketBufferPoolCount",
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"Objects within the UDPPacketBuffer pool",
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"The number of objects currently stored within the UDPPacketBuffer pool",
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"",
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"clientstack",
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"packetpool",
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StatType.Pull,
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stat => stat.Value = m_pool.Count,
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StatVerbosity.Debug);
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StatsManager.RegisterStat(m_poolCountStat);
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UsePools = true;
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return true;
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}
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return false;
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}
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protected virtual bool DisablePools()
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{
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if (UsePools)
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{
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UsePools = false;
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StatsManager.DeregisterStat(m_poolCountStat);
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// We won't null out the pool to avoid a race condition with code that may be in the middle of using it.
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return true;
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}
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return false;
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}
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private void AsyncBeginReceive()
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{
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UDPPacketBuffer buf;
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