risk reduncing iddle timeout again, because it is needed on current framework
parent
50b81258a9
commit
1475b83699
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@ -41,8 +41,7 @@ namespace OSHttpServer
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public int TimeoutFirstLine = 10000; // 10 seconds
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public int TimeoutRequestReceived = 30000; // 30 seconds
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// The difference between this and request received is on POST more time is needed before we get the full request.
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public int TimeoutMaxIdle = 600000; // 10 minutes
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public int TimeoutMaxIdle = 180000; // 3 minutes
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public int m_TimeoutKeepAlive = 60000;
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public int m_maxRequests = MAXREQUESTS;
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@ -506,6 +505,7 @@ namespace OSHttpServer
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if(!CanSend())
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return false;
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LastActivityTimeMS = ContextTimeoutManager.EnvironmentTickCount();
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m_currentResponse?.SendNextAsync(bytesLimit);
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return false;
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}
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@ -641,7 +641,10 @@ namespace OSHttpServer
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if (offset + size > buffer.Length)
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throw new ArgumentOutOfRangeException("offset", offset, "offset + size is beyond end of buffer.");
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LastActivityTimeMS = ContextTimeoutManager.EnvironmentTickCount();
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bool ok = true;
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ContextTimeoutManager.ContextEnterActiveSend();
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lock (sendLock) // can't have overlaps here
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{
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try
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@ -652,11 +655,12 @@ namespace OSHttpServer
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{
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ok = false;
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}
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if (!ok && m_stream != null)
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Disconnect(SocketError.NoRecovery);
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return ok;
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}
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ContextTimeoutManager.ContextLeaveActiveSend();
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if (!ok && m_stream != null)
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Disconnect(SocketError.NoRecovery);
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return ok;
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}
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public async Task<bool> SendAsync(byte[] buffer, int offset, int size)
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