Change the way the object perms are propagated to attempt to salvage
some older contentavinationmerge
parent
f77f9ecd8f
commit
147c2d6f80
|
@ -437,29 +437,31 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
itemCopy.InvType = item.InvType;
|
||||
itemCopy.Folder = recipientFolderId;
|
||||
|
||||
if (Permissions.PropagatePermissions())
|
||||
if (Permissions.PropagatePermissions() && recipient != senderId)
|
||||
{
|
||||
// First, make sore base is limited to the next perms
|
||||
itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions;
|
||||
// By default, current equals base
|
||||
itemCopy.CurrentPermissions = itemCopy.BasePermissions;
|
||||
|
||||
// If this is an object, replace current perms
|
||||
// with folded perms
|
||||
if (item.InvType == (int)InventoryType.Object)
|
||||
{
|
||||
itemCopy.BasePermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
|
||||
itemCopy.BasePermissions |= (item.CurrentPermissions & 7) << 13;
|
||||
}
|
||||
else
|
||||
{
|
||||
itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions;
|
||||
itemCopy.CurrentPermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
|
||||
itemCopy.CurrentPermissions |= (item.CurrentPermissions & 7) << 13;
|
||||
}
|
||||
|
||||
itemCopy.CurrentPermissions = itemCopy.BasePermissions;
|
||||
if ((item.CurrentPermissions & 8) != 0) // Propagate slam bit
|
||||
{
|
||||
itemCopy.BasePermissions &= item.NextPermissions;
|
||||
itemCopy.CurrentPermissions = itemCopy.BasePermissions;
|
||||
// Ensure there is no escalation
|
||||
itemCopy.CurrentPermissions &= item.NextPermissions;
|
||||
|
||||
// Need slam bit on xfer
|
||||
itemCopy.CurrentPermissions |= 8;
|
||||
}
|
||||
|
||||
itemCopy.NextPermissions = item.NextPermissions;
|
||||
itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions;
|
||||
itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions;
|
||||
|
||||
itemCopy.EveryOnePermissions = 0;
|
||||
itemCopy.GroupPermissions = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -913,12 +915,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions())
|
||||
{
|
||||
agentItem.BasePermissions = taskItem.BasePermissions & taskItem.NextPermissions;
|
||||
if (taskItem.InvType == (int)InventoryType.Object)
|
||||
agentItem.BasePermissions = taskItem.BasePermissions & ((taskItem.CurrentPermissions & 7) << 13);
|
||||
else
|
||||
agentItem.BasePermissions = taskItem.BasePermissions;
|
||||
agentItem.BasePermissions &= taskItem.NextPermissions;
|
||||
agentItem.CurrentPermissions = agentItem.BasePermissions | 8;
|
||||
agentItem.CurrentPermissions = agentItem.BasePermissions & ((taskItem.CurrentPermissions & 7) << 13);
|
||||
agentItem.CurrentPermissions = agentItem.BasePermissions ;
|
||||
|
||||
agentItem.CurrentPermissions |= 8;
|
||||
agentItem.NextPermissions = taskItem.NextPermissions;
|
||||
agentItem.EveryOnePermissions = taskItem.EveryonePermissions & taskItem.NextPermissions;
|
||||
agentItem.GroupPermissions = taskItem.GroupPermissions & taskItem.NextPermissions;
|
||||
|
|
Loading…
Reference in New Issue