* Bonus commit, added a "terrain fill" command to fill a terrain with a specific height value.
parent
b8da9c3a64
commit
14879fead9
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@ -260,6 +260,7 @@ namespace OpenSim.Region.Terrain
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resultText += "terrain save <type> <filename> - saves a terrain to disk, type can be 'F32', 'F64', 'PNG', 'RAW' or 'HIRAW'\n";
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resultText += "terrain save grdmap <filename> <gradient map> - creates a PNG snapshot of the region using a named gradient map\n";
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resultText += "terrain rescale <min> <max> - rescales a terrain to be between <min> and <max> meters high\n";
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resultText += "terrain fill <val> - fills a terrain at the specified height\n";
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resultText += "terrain erode aerobic <windspeed> <pickupmin> <dropmin> <carry> <rounds> <lowest>\n";
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resultText += "terrain erode thermal <talus> <rounds> <carry>\n";
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resultText += "terrain erode hydraulic <rain> <evaporation> <solubility> <frequency> <rounds>\n";
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@ -309,6 +310,10 @@ namespace OpenSim.Region.Terrain
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SetRange(Convert.ToSingle(args[1]), Convert.ToSingle(args[2]));
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break;
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case "fill":
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heightmap.Fill(Convert.ToDouble(args[1]));
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break;
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case "multiply":
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heightmap *= Convert.ToDouble(args[1]);
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tainted++;
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