* Bonus commit, added a "terrain fill" command to fill a terrain with a specific height value.

afrisby
Adam Frisby 2007-07-23 05:31:58 +00:00
parent b8da9c3a64
commit 14879fead9
1 changed files with 5 additions and 0 deletions

View File

@ -260,6 +260,7 @@ namespace OpenSim.Region.Terrain
resultText += "terrain save <type> <filename> - saves a terrain to disk, type can be 'F32', 'F64', 'PNG', 'RAW' or 'HIRAW'\n"; resultText += "terrain save <type> <filename> - saves a terrain to disk, type can be 'F32', 'F64', 'PNG', 'RAW' or 'HIRAW'\n";
resultText += "terrain save grdmap <filename> <gradient map> - creates a PNG snapshot of the region using a named gradient map\n"; resultText += "terrain save grdmap <filename> <gradient map> - creates a PNG snapshot of the region using a named gradient map\n";
resultText += "terrain rescale <min> <max> - rescales a terrain to be between <min> and <max> meters high\n"; resultText += "terrain rescale <min> <max> - rescales a terrain to be between <min> and <max> meters high\n";
resultText += "terrain fill <val> - fills a terrain at the specified height\n";
resultText += "terrain erode aerobic <windspeed> <pickupmin> <dropmin> <carry> <rounds> <lowest>\n"; resultText += "terrain erode aerobic <windspeed> <pickupmin> <dropmin> <carry> <rounds> <lowest>\n";
resultText += "terrain erode thermal <talus> <rounds> <carry>\n"; resultText += "terrain erode thermal <talus> <rounds> <carry>\n";
resultText += "terrain erode hydraulic <rain> <evaporation> <solubility> <frequency> <rounds>\n"; resultText += "terrain erode hydraulic <rain> <evaporation> <solubility> <frequency> <rounds>\n";
@ -309,6 +310,10 @@ namespace OpenSim.Region.Terrain
SetRange(Convert.ToSingle(args[1]), Convert.ToSingle(args[2])); SetRange(Convert.ToSingle(args[1]), Convert.ToSingle(args[2]));
break; break;
case "fill":
heightmap.Fill(Convert.ToDouble(args[1]));
break;
case "multiply": case "multiply":
heightmap *= Convert.ToDouble(args[1]); heightmap *= Convert.ToDouble(args[1]);
tainted++; tainted++;