mantis8564: add region_up_time to llGetEnv. Returns string with seconds since region start. There where ways do get it, but this makes life easier
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b5b518dc0d
commit
1499baf13e
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@ -6387,75 +6387,64 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_String llGetEnv(LSL_String name)
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public LSL_String llGetEnv(LSL_String name)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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if (name == "agent_limit")
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switch(name)
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{
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{
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case "agent_limit":
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return World.RegionInfo.RegionSettings.AgentLimit.ToString();
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return World.RegionInfo.RegionSettings.AgentLimit.ToString();
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}
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else if (name == "dynamic_pathfinding")
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case "dynamic_pathfinding":
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{
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return "0";
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return "0";
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}
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else if (name == "estate_id")
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case "estate_id":
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{
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return World.RegionInfo.EstateSettings.EstateID.ToString();
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return World.RegionInfo.EstateSettings.EstateID.ToString();
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}
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else if (name == "estate_name")
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case "estate_name":
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{
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return World.RegionInfo.EstateSettings.EstateName;
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return World.RegionInfo.EstateSettings.EstateName;
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}
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else if (name == "frame_number")
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case "frame_number":
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{
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return World.Frame.ToString();
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return World.Frame.ToString();
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}
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else if (name == "region_cpu_ratio")
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case "region_cpu_ratio":
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{
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return "1";
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return "1";
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}
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else if (name == "region_idle")
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case "region_idle":
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{
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return "0";
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return "0";
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}
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else if (name == "region_product_name")
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case "region_product_name":
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{
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if (World.RegionInfo.RegionType != String.Empty)
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if (World.RegionInfo.RegionType != String.Empty)
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return World.RegionInfo.RegionType;
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return World.RegionInfo.RegionType;
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else
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else
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return "";
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return "";
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}
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else if (name == "region_product_sku")
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case "region_product_sku":
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{
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return "OpenSim";
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return "OpenSim";
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}
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else if (name == "region_start_time")
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case "region_start_time":
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{
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return World.UnixStartTime.ToString();
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return World.UnixStartTime.ToString();
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}
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else if (name == "sim_channel")
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case "region_up_time":
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{
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int time = Util.UnixTimeSinceEpoch() - World.UnixStartTime;
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return time.ToString();
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case "sim_channel":
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return "OpenSim";
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return "OpenSim";
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}
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else if (name == "sim_version")
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case "sim_version":
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{
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return World.GetSimulatorVersion();
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return World.GetSimulatorVersion();
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}
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else if (name == "simulator_hostname")
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case "simulator_hostname":
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{
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IUrlModule UrlModule = World.RequestModuleInterface<IUrlModule>();
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IUrlModule UrlModule = World.RequestModuleInterface<IUrlModule>();
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return UrlModule.ExternalHostNameForLSL;
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return UrlModule.ExternalHostNameForLSL;
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}
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else if (name == "region_max_prims")
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case "region_max_prims":
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{
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return World.RegionInfo.ObjectCapacity.ToString();
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return World.RegionInfo.ObjectCapacity.ToString();
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}
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else if (name == "region_object_bonus")
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case "region_object_bonus":
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{
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return World.RegionInfo.RegionSettings.ObjectBonus.ToString();
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return World.RegionInfo.RegionSettings.ObjectBonus.ToString();
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}
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else
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default:
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{
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return "";
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return "";
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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