Change hardcoded ODE total frame time to match the default total frame time (0.09375 -> 0.089).
No apparant ill effects - because the default stepsize is 0.2, there are still 5 physics steps per physics frame. This is a precursor to using the elapsed value passed in (and now changeable in config).0.7.2-post-fixes
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f93635fe85
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14bddb6af9
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@ -2660,7 +2660,7 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
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// HACK: Using a time dilation of 1.0 to debug rubberbanding issues
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//m_timeDilation = Math.Min((step_time / ODE_STEPSIZE) / (0.09375f / ODE_STEPSIZE), 1.0f);
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step_time = 0.09375f;
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step_time = 0.089f;
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while (step_time > 0.0f)
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{
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