diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 6ee2714e5d..e8bb476d57 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs @@ -75,7 +75,10 @@ namespace OpenSim.Region.Physics.OdePlugin nativeLibraryPath = "lib32/ode.dll"; m_log.DebugFormat("[ODE PLUGIN]: Loading native Windows ODE library at {0}", nativeLibraryPath); - Util.LoadLibrary(nativeLibraryPath); + + if (Util.LoadLibrary(nativeLibraryPath) == IntPtr.Zero) + m_log.ErrorFormat( + "[ODE PLUGIN]: Couldn't find native Windows ODE library at {0}", nativeLibraryPath); } // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to diff --git a/bin/lib64/ode.dll b/bin/lib64/ode.dll new file mode 100755 index 0000000000..df3a6c4a8e Binary files /dev/null and b/bin/lib64/ode.dll differ