Merge branch 'master' of /home/opensim/var/repo/opensim
commit
14eef0a32b
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@ -46,7 +46,7 @@ using Nini.Config;
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namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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{
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public class EntityTransferModule : ISharedRegionModule, IEntityTransferModule
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public class EntityTransferModule : INonSharedRegionModule, IEntityTransferModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -65,9 +65,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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public bool EnableWaitForCallbackFromTeleportDest { get; set; }
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protected bool m_Enabled = false;
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protected Scene m_aScene;
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protected List<Scene> m_Scenes = new List<Scene>();
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protected Scene m_scene;
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protected List<UUID> m_agentsInTransit;
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private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions =
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new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>();
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@ -129,10 +131,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (!m_Enabled)
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return;
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if (m_aScene == null)
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m_aScene = scene;
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m_scene = scene;
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m_Scenes.Add(scene);
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scene.RegisterModuleInterface<IEntityTransferModule>(this);
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scene.EventManager.OnNewClient += OnNewClient;
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}
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@ -143,27 +143,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
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}
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public virtual void Close()
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{
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if (!m_Enabled)
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return;
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}
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public virtual void Close() {}
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public virtual void RemoveRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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if (scene == m_aScene)
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m_aScene = null;
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public virtual void RemoveRegion(Scene scene) {}
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m_Scenes.Remove(scene);
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}
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public virtual void RegionLoaded(Scene scene)
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{
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if (!m_Enabled)
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return;
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}
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public virtual void RegionLoaded(Scene scene) {}
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#endregion
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@ -294,7 +278,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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{
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uint x = 0, y = 0;
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Utils.LongToUInts(regionHandle, out x, out y);
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GridRegion reg = m_aScene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y);
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GridRegion reg = m_scene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y);
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if (reg != null)
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{
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@ -441,7 +425,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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string reason;
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string version;
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if (!m_aScene.SimulationService.QueryAccess(
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if (!m_scene.SimulationService.QueryAccess(
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finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason))
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{
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sp.ControllingClient.SendTeleportFailed(reason);
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@ -660,7 +644,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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EnableChildAgents(sp);
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// Finally, kill the agent we just created at the destination.
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m_aScene.SimulationService.CloseAgent(finalDestination, sp.UUID);
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m_scene.SimulationService.CloseAgent(finalDestination, sp.UUID);
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sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout);
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}
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@ -668,7 +652,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout)
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{
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logout = false;
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bool success = m_aScene.SimulationService.CreateAgent(finalDestination, agentCircuit, teleportFlags, out reason);
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bool success = m_scene.SimulationService.CreateAgent(finalDestination, agentCircuit, teleportFlags, out reason);
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if (success)
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sp.Scene.EventManager.TriggerTeleportStart(sp.ControllingClient, reg, finalDestination, teleportFlags, logout);
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@ -678,7 +662,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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protected virtual bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agent)
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{
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return m_aScene.SimulationService.UpdateAgent(finalDestination, agent);
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return m_scene.SimulationService.UpdateAgent(finalDestination, agent);
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}
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protected virtual void SetCallbackURL(AgentData agent, RegionInfo region)
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@ -730,7 +714,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return false;
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}
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#endregion
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#region Landmark Teleport
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@ -742,7 +725,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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/// <param name="position"></param>
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public virtual void RequestTeleportLandmark(IClientAPI remoteClient, AssetLandmark lm)
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{
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GridRegion info = m_aScene.GridService.GetRegionByUUID(UUID.Zero, lm.RegionID);
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GridRegion info = m_scene.GridService.GetRegionByUUID(UUID.Zero, lm.RegionID);
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if (info == null)
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{
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@ -763,12 +746,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
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//OpenSim.Services.Interfaces.PresenceInfo pinfo = m_aScene.PresenceService.GetAgent(client.SessionId);
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GridUserInfo uinfo = m_aScene.GridUserService.GetGridUserInfo(client.AgentId.ToString());
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//OpenSim.Services.Interfaces.PresenceInfo pinfo = m_scene.PresenceService.GetAgent(client.SessionId);
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GridUserInfo uinfo = m_scene.GridUserService.GetGridUserInfo(client.AgentId.ToString());
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if (uinfo != null)
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{
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GridRegion regionInfo = m_aScene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID);
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GridRegion regionInfo = m_scene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID);
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if (regionInfo == null)
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{
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// can't find the Home region: Tell viewer and abort
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@ -1625,7 +1608,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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#region Agent Arrived
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public void AgentArrivedAtDestination(UUID id)
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{
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m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Agent {0} released", id);
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ResetFromTransit(id);
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}
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@ -1896,8 +1878,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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//// And the new channel...
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//if (m_interregionCommsOut != null)
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// successYN = m_interregionCommsOut.SendCreateObject(newRegionHandle, grp, true);
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if (m_aScene.SimulationService != null)
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successYN = m_aScene.SimulationService.CreateObject(destination, newPosition, grp, true);
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if (m_scene.SimulationService != null)
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successYN = m_scene.SimulationService.CreateObject(destination, newPosition, grp, true);
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if (successYN)
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{
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@ -2004,7 +1986,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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/// </summary>
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/// <returns>true if the agent is in the process of being teleported, false otherwise.</returns>
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/// <param name='id'>The agent ID</para></param>
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protected bool IsInTransit(UUID id)
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public bool IsInTransit(UUID id)
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{
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lock (m_agentsInTransit)
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return m_agentsInTransit.Contains(id);
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@ -2024,10 +2006,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (m_agentsInTransit.Contains(id))
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{
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m_agentsInTransit.Remove(id);
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: Agent {0} cleared from transit in {1}",
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id, m_scene.RegionInfo.RegionName);
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return true;
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}
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}
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m_log.WarnFormat(
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"[ENTITY TRANSFER MODULE]: Agent {0} requested to clear from transit in {1} but was already cleared.",
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id, m_scene.RegionInfo.RegionName);
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return false;
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}
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@ -45,11 +45,11 @@ using Nini.Config;
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namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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{
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public class HGEntityTransferModule : EntityTransferModule, ISharedRegionModule, IEntityTransferModule, IUserAgentVerificationModule
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public class HGEntityTransferModule
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: EntityTransferModule, INonSharedRegionModule, IEntityTransferModule, IUserAgentVerificationModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private bool m_Initialized = false;
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private int m_levelHGTeleport = 0;
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private GatekeeperServiceConnector m_GatekeeperConnector;
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@ -64,6 +64,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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public override void Initialise(IConfigSource source)
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{
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IConfig moduleConfig = source.Configs["Modules"];
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if (moduleConfig != null)
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{
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string name = moduleConfig.GetString("EntityTransferModule", "");
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@ -82,10 +83,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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public override void AddRegion(Scene scene)
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{
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base.AddRegion(scene);
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if (m_Enabled)
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{
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scene.RegisterModuleInterface<IUserAgentVerificationModule>(this);
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}
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}
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protected override void OnNewClient(IClientAPI client)
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@ -98,24 +98,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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public override void RegionLoaded(Scene scene)
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{
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base.RegionLoaded(scene);
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if (m_Enabled)
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if (!m_Initialized)
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{
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m_GatekeeperConnector = new GatekeeperServiceConnector(scene.AssetService);
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m_Initialized = true;
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}
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m_GatekeeperConnector = new GatekeeperServiceConnector(scene.AssetService);
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}
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public override void RemoveRegion(Scene scene)
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{
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base.AddRegion(scene);
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if (m_Enabled)
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{
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scene.UnregisterModuleInterface<IUserAgentVerificationModule>(this);
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}
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}
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if (m_Enabled)
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scene.UnregisterModuleInterface<IUserAgentVerificationModule>(this);
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}
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#endregion
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@ -123,8 +117,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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protected override GridRegion GetFinalDestination(GridRegion region)
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{
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int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, region.RegionID);
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int flags = m_scene.GridService.GetRegionFlags(m_scene.RegionInfo.ScopeID, region.RegionID);
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: region {0} flags: {1}", region.RegionID, flags);
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if ((flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0)
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{
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Destination region {0} is hyperlink", region.RegionID);
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@ -135,6 +130,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: GetHyperlinkRegion to Gatekeeper {0} failed", region.ServerURI);
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return real_destination;
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}
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return region;
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}
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@ -143,7 +139,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (base.NeedsClosing(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
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return true;
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int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID);
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int flags = m_scene.GridService.GetRegionFlags(m_scene.RegionInfo.ScopeID, reg.RegionID);
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if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0)
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return true;
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@ -156,7 +152,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (logout)
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{
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// Log them out of this grid
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m_aScene.PresenceService.LogoutAgent(sp.ControllingClient.SessionId);
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m_scene.PresenceService.LogoutAgent(sp.ControllingClient.SessionId);
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}
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}
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@ -165,7 +161,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: CreateAgent {0} {1}", reg.ServerURI, finalDestination.ServerURI);
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reason = string.Empty;
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logout = false;
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int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID);
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int flags = m_scene.GridService.GetRegionFlags(m_scene.RegionInfo.ScopeID, reg.RegionID);
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if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0)
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{
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// this user is going to another grid
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@ -205,7 +201,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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"[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
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// Let's find out if this is a foreign user or a local user
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IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>();
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IUserManagement uMan = m_scene.RequestModuleInterface<IUserManagement>();
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if (uMan != null && uMan.IsLocalGridUser(id))
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{
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// local grid user
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@ -262,19 +258,21 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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{
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Teleporting agent via landmark to {0} region {1} position {2}",
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(lm.Gatekeeper == string.Empty) ? "local" : lm.Gatekeeper, lm.RegionID, lm.Position);
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if (lm.Gatekeeper == string.Empty)
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{
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base.RequestTeleportLandmark(remoteClient, lm);
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return;
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}
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GridRegion info = m_aScene.GridService.GetRegionByUUID(UUID.Zero, lm.RegionID);
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GridRegion info = m_scene.GridService.GetRegionByUUID(UUID.Zero, lm.RegionID);
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// Local region?
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if (info != null)
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{
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((Scene)(remoteClient.Scene)).RequestTeleportLocation(remoteClient, info.RegionHandle, lm.Position,
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Vector3.Zero, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark));
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return;
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}
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else
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|
@ -285,6 +283,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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GridRegion gatekeeper = new GridRegion();
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gatekeeper.ServerURI = lm.Gatekeeper;
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GridRegion finalDestination = gConn.GetHyperlinkRegion(gatekeeper, new UUID(lm.RegionID));
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if (finalDestination != null)
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{
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ScenePresence sp = scene.GetScenePresence(remoteClient.AgentId);
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|
@ -315,7 +314,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return security.VerifyClient(aCircuit.SessionID, token);
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}
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else
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent {0} {1} does not have a HomeURI OH NO!", aCircuit.firstname, aCircuit.lastname);
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{
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m_log.DebugFormat(
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"[HG ENTITY TRANSFER MODULE]: Agent {0} {1} does not have a HomeURI OH NO!",
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aCircuit.firstname, aCircuit.lastname);
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}
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return false;
|
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}
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|
@ -332,8 +335,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
|
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// Let's find out if this is a foreign user or a local user
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IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>();
|
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UserAccount account = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, obj.AgentId);
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IUserManagement uMan = m_scene.RequestModuleInterface<IUserManagement>();
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UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, obj.AgentId);
|
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if (uMan != null && uMan.IsLocalGridUser(obj.AgentId))
|
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{
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// local grid user
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|
@ -356,7 +359,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
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#endregion
|
||||
|
||||
|
||||
private GridRegion MakeRegion(AgentCircuitData aCircuit)
|
||||
{
|
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GridRegion region = new GridRegion();
|
||||
|
@ -373,6 +375,5 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
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region.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), (int)0);
|
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return region;
|
||||
}
|
||||
|
||||
}
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||||
}
|
|
@ -26,6 +26,7 @@
|
|||
*/
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using System;
|
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using System.Collections.Generic;
|
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using System.Linq;
|
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using System.Reflection;
|
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using log4net;
|
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using Nini.Config;
|
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|
@ -41,22 +42,20 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
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public class LocalSimulationConnectorModule : ISharedRegionModule, ISimulationService
|
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{
|
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
// Version of this service
|
||||
|
||||
/// <summary>
|
||||
/// Version of this service
|
||||
/// </summary>
|
||||
private const string m_Version = "SIMULATION/0.1";
|
||||
|
||||
private List<Scene> m_sceneList = new List<Scene>();
|
||||
|
||||
private IEntityTransferModule m_AgentTransferModule;
|
||||
protected IEntityTransferModule AgentTransferModule
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_AgentTransferModule == null)
|
||||
m_AgentTransferModule = m_sceneList[0].RequestModuleInterface<IEntityTransferModule>();
|
||||
return m_AgentTransferModule;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Map region ID to scene.
|
||||
/// </summary>
|
||||
private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
|
||||
|
||||
/// <summary>
|
||||
/// Is this module enabled?
|
||||
/// </summary>
|
||||
private bool m_ModuleEnabled = false;
|
||||
|
||||
#region IRegionModule
|
||||
|
@ -129,12 +128,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
/// <param name="scene"></param>
|
||||
public void RemoveScene(Scene scene)
|
||||
{
|
||||
lock (m_sceneList)
|
||||
lock (m_scenes)
|
||||
{
|
||||
if (m_sceneList.Contains(scene))
|
||||
{
|
||||
m_sceneList.Remove(scene);
|
||||
}
|
||||
if (m_scenes.ContainsKey(scene.RegionInfo.RegionID))
|
||||
m_scenes.Remove(scene.RegionInfo.RegionID);
|
||||
else
|
||||
m_log.WarnFormat(
|
||||
"[LOCAL SIMULATION CONNECTOR]: Tried to remove region {0} but it was not present",
|
||||
scene.RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -144,13 +145,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
/// <param name="scene"></param>
|
||||
public void Init(Scene scene)
|
||||
{
|
||||
if (!m_sceneList.Contains(scene))
|
||||
lock (m_scenes)
|
||||
{
|
||||
lock (m_sceneList)
|
||||
{
|
||||
m_sceneList.Add(scene);
|
||||
}
|
||||
|
||||
if (!m_scenes.ContainsKey(scene.RegionInfo.RegionID))
|
||||
m_scenes[scene.RegionInfo.RegionID] = scene;
|
||||
else
|
||||
m_log.WarnFormat(
|
||||
"[LOCAL SIMULATION CONNECTOR]: Tried to add region {0} but it is already present",
|
||||
scene.RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -158,15 +160,24 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
|
||||
#region ISimulation
|
||||
|
||||
public IScene GetScene(ulong regionhandle)
|
||||
public IScene GetScene(UUID regionId)
|
||||
{
|
||||
foreach (Scene s in m_sceneList)
|
||||
if (m_scenes.ContainsKey(regionId))
|
||||
{
|
||||
if (s.RegionInfo.RegionHandle == regionhandle)
|
||||
return s;
|
||||
return m_scenes[regionId];
|
||||
}
|
||||
else
|
||||
{
|
||||
// FIXME: This was pre-existing behaviour but possibly not a good idea, since it hides an error rather
|
||||
// than making it obvious and fixable. Need to see if the error message comes up in practice.
|
||||
Scene s = m_scenes.Values.ToArray()[0];
|
||||
|
||||
m_log.ErrorFormat(
|
||||
"[LOCAL SIMULATION CONNECTOR]: Region with id {0} not found. Returning {1} {2} instead",
|
||||
regionId, s.RegionInfo.RegionName, s.RegionInfo.RegionID);
|
||||
|
||||
return s;
|
||||
}
|
||||
// ? weird. should not happen
|
||||
return m_sceneList[0];
|
||||
}
|
||||
|
||||
public ISimulationService GetInnerService()
|
||||
|
@ -187,13 +198,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
return false;
|
||||
}
|
||||
|
||||
foreach (Scene s in m_sceneList)
|
||||
if (m_scenes.ContainsKey(destination.RegionID))
|
||||
{
|
||||
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
|
||||
{
|
||||
// m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Found region {0} to send SendCreateChildAgent", destination.RegionName);
|
||||
return s.NewUserConnection(aCircuit, teleportFlags, out reason);
|
||||
}
|
||||
return m_scenes[destination.RegionID].NewUserConnection(aCircuit, teleportFlags, out reason);
|
||||
}
|
||||
|
||||
reason = "Did not find region " + destination.RegionName;
|
||||
|
@ -205,17 +213,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
if (destination == null)
|
||||
return false;
|
||||
|
||||
foreach (Scene s in m_sceneList)
|
||||
if (m_scenes.ContainsKey(destination.RegionID))
|
||||
{
|
||||
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
|
||||
// s.RegionInfo.RegionName, destination.RegionHandle);
|
||||
|
||||
s.IncomingChildAgentDataUpdate(cAgentData);
|
||||
return true;
|
||||
}
|
||||
return m_scenes[destination.RegionID].IncomingChildAgentDataUpdate(cAgentData);
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle);
|
||||
|
@ -231,11 +235,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
// simulator so when we receive the update we need to hand it to each of the
|
||||
// scenes; scenes each check to see if the is a scene presence for the avatar
|
||||
// note that we really don't need the GridRegion for this call
|
||||
foreach (Scene s in m_sceneList)
|
||||
foreach (Scene s in m_scenes.Values)
|
||||
{
|
||||
//m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
|
||||
s.IncomingChildAgentDataUpdate(cAgentData);
|
||||
}
|
||||
|
||||
//m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
|
||||
return true;
|
||||
}
|
||||
|
@ -247,14 +252,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
if (destination == null)
|
||||
return false;
|
||||
|
||||
foreach (Scene s in m_sceneList)
|
||||
if (m_scenes.ContainsKey(destination.RegionID))
|
||||
{
|
||||
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
|
||||
{
|
||||
//m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
|
||||
return s.IncomingRetrieveRootAgent(id, out agent);
|
||||
}
|
||||
// m_log.DebugFormat(
|
||||
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
|
||||
// s.RegionInfo.RegionName, destination.RegionHandle);
|
||||
|
||||
return m_scenes[destination.RegionID].IncomingRetrieveRootAgent(id, out agent);
|
||||
}
|
||||
|
||||
//m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
|
||||
return false;
|
||||
}
|
||||
|
@ -266,27 +272,31 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
if (destination == null)
|
||||
return false;
|
||||
|
||||
foreach (Scene s in m_sceneList)
|
||||
if (m_scenes.ContainsKey(destination.RegionID))
|
||||
{
|
||||
if (s.RegionInfo.RegionID == destination.RegionID)
|
||||
return s.QueryAccess(id, position, out reason);
|
||||
// m_log.DebugFormat(
|
||||
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
|
||||
// s.RegionInfo.RegionName, destination.RegionHandle);
|
||||
|
||||
return m_scenes[destination.RegionID].QueryAccess(id, position, out reason);
|
||||
}
|
||||
|
||||
//m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess");
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool ReleaseAgent(UUID origin, UUID id, string uri)
|
||||
public bool ReleaseAgent(UUID originId, UUID agentId, string uri)
|
||||
{
|
||||
foreach (Scene s in m_sceneList)
|
||||
if (m_scenes.ContainsKey(originId))
|
||||
{
|
||||
if (s.RegionInfo.RegionID == origin)
|
||||
{
|
||||
// m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
|
||||
AgentTransferModule.AgentArrivedAtDestination(id);
|
||||
return true;
|
||||
// return s.IncomingReleaseAgent(id);
|
||||
}
|
||||
// m_log.DebugFormat(
|
||||
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
|
||||
// s.RegionInfo.RegionName, destination.RegionHandle);
|
||||
|
||||
m_scenes[originId].EntityTransferModule.AgentArrivedAtDestination(agentId);
|
||||
return true;
|
||||
}
|
||||
|
||||
//m_log.Debug("[LOCAL COMMS]: region not found in SendReleaseAgent " + origin);
|
||||
return false;
|
||||
}
|
||||
|
@ -296,17 +306,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
if (destination == null)
|
||||
return false;
|
||||
|
||||
foreach (Scene s in m_sceneList)
|
||||
if (m_scenes.ContainsKey(destination.RegionID))
|
||||
{
|
||||
if (s.RegionInfo.RegionID == destination.RegionID)
|
||||
{
|
||||
//m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent");
|
||||
// Let's spawn a threadlet right here, because this may take
|
||||
// a while
|
||||
Util.FireAndForget(delegate { s.IncomingCloseAgent(id); });
|
||||
return true;
|
||||
}
|
||||
// m_log.DebugFormat(
|
||||
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
|
||||
// s.RegionInfo.RegionName, destination.RegionHandle);
|
||||
|
||||
Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id); });
|
||||
return true;
|
||||
}
|
||||
|
||||
//m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
|
||||
return false;
|
||||
}
|
||||
|
@ -320,25 +329,28 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
if (destination == null)
|
||||
return false;
|
||||
|
||||
foreach (Scene s in m_sceneList)
|
||||
if (m_scenes.ContainsKey(destination.RegionID))
|
||||
{
|
||||
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
|
||||
// m_log.DebugFormat(
|
||||
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
|
||||
// s.RegionInfo.RegionName, destination.RegionHandle);
|
||||
|
||||
Scene s = m_scenes[destination.RegionID];
|
||||
|
||||
if (isLocalCall)
|
||||
{
|
||||
//m_log.Debug("[LOCAL COMMS]: Found region to SendCreateObject");
|
||||
if (isLocalCall)
|
||||
{
|
||||
// We need to make a local copy of the object
|
||||
ISceneObject sogClone = sog.CloneForNewScene();
|
||||
sogClone.SetState(sog.GetStateSnapshot(), s);
|
||||
return s.IncomingCreateObject(newPosition, sogClone);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Use the object as it came through the wire
|
||||
return s.IncomingCreateObject(newPosition, sog);
|
||||
}
|
||||
// We need to make a local copy of the object
|
||||
ISceneObject sogClone = sog.CloneForNewScene();
|
||||
sogClone.SetState(sog.GetStateSnapshot(), s);
|
||||
return s.IncomingCreateObject(newPosition, sogClone);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Use the object as it came through the wire
|
||||
return s.IncomingCreateObject(newPosition, sog);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -347,13 +359,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
if (destination == null)
|
||||
return false;
|
||||
|
||||
foreach (Scene s in m_sceneList)
|
||||
if (m_scenes.ContainsKey(destination.RegionID))
|
||||
{
|
||||
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
|
||||
{
|
||||
return s.IncomingCreateObject(userID, itemID);
|
||||
}
|
||||
// m_log.DebugFormat(
|
||||
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
|
||||
// s.RegionInfo.RegionName, destination.RegionHandle);
|
||||
|
||||
return m_scenes[destination.RegionID].IncomingCreateObject(userID, itemID);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -364,18 +378,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
|
||||
public bool IsLocalRegion(ulong regionhandle)
|
||||
{
|
||||
foreach (Scene s in m_sceneList)
|
||||
foreach (Scene s in m_scenes.Values)
|
||||
if (s.RegionInfo.RegionHandle == regionhandle)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool IsLocalRegion(UUID id)
|
||||
{
|
||||
foreach (Scene s in m_sceneList)
|
||||
if (s.RegionInfo.RegionID == id)
|
||||
return true;
|
||||
return false;
|
||||
return m_scenes.ContainsKey(id);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -151,9 +151,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
|
||||
#region IInterregionComms
|
||||
|
||||
public IScene GetScene(ulong handle)
|
||||
public IScene GetScene(UUID regionId)
|
||||
{
|
||||
return m_localBackend.GetScene(handle);
|
||||
return m_localBackend.GetScene(regionId);
|
||||
}
|
||||
|
||||
public ISimulationService GetInnerService()
|
||||
|
|
|
@ -428,9 +428,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
s = sw.ToString();
|
||||
}
|
||||
|
||||
if (m_scene != null)
|
||||
Console.WriteLine(
|
||||
"[ARCHIVE WRITE REQUEST PREPARATION]: Control file for {0} is: {1}", m_scene.RegionInfo.RegionName, s);
|
||||
// if (m_scene != null)
|
||||
// Console.WriteLine(
|
||||
// "[ARCHIVE WRITE REQUEST PREPARATION]: Control file for {0} is: {1}", m_scene.RegionInfo.RegionName, s);
|
||||
|
||||
return s;
|
||||
}
|
||||
|
|
|
@ -74,6 +74,13 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// <param name='client'></param>
|
||||
void TeleportHome(UUID id, IClientAPI client);
|
||||
|
||||
/// <summary>
|
||||
/// Show whether the given agent is being teleported.
|
||||
/// </summary>
|
||||
/// <returns>true if the agent is in the process of being teleported, false otherwise.</returns>
|
||||
/// <param name='id'>The agent ID</para></param>
|
||||
bool IsInTransit(UUID id);
|
||||
|
||||
bool Cross(ScenePresence agent, bool isFlying);
|
||||
|
||||
void AgentArrivedAtDestination(UUID agent);
|
||||
|
|
|
@ -166,7 +166,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
protected IConfigSource m_config;
|
||||
protected IRegionSerialiserModule m_serialiser;
|
||||
protected IDialogModule m_dialogModule;
|
||||
protected IEntityTransferModule m_teleportModule;
|
||||
protected ICapabilitiesModule m_capsModule;
|
||||
protected IGroupsModule m_groupsModule;
|
||||
|
||||
|
@ -498,6 +497,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
public IAttachmentsModule AttachmentsModule { get; set; }
|
||||
public IEntityTransferModule EntityTransferModule { get; private set; }
|
||||
|
||||
public IAvatarFactoryModule AvatarFactory
|
||||
{
|
||||
|
@ -924,8 +924,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
List<ulong> old = new List<ulong>();
|
||||
old.Add(otherRegion.RegionHandle);
|
||||
agent.DropOldNeighbours(old);
|
||||
if (m_teleportModule != null && agent.PresenceType != PresenceType.Npc)
|
||||
m_teleportModule.EnableChildAgent(agent, otherRegion);
|
||||
if (EntityTransferModule != null && agent.PresenceType != PresenceType.Npc)
|
||||
EntityTransferModule.EnableChildAgent(agent, otherRegion);
|
||||
});
|
||||
}
|
||||
catch (NullReferenceException)
|
||||
|
@ -1062,8 +1062,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
ForEachRootScenePresence(delegate(ScenePresence agent)
|
||||
{
|
||||
if (m_teleportModule != null && agent.PresenceType != PresenceType.Npc)
|
||||
m_teleportModule.EnableChildAgent(agent, r);
|
||||
if (EntityTransferModule != null && agent.PresenceType != PresenceType.Npc)
|
||||
EntityTransferModule.EnableChildAgent(agent, r);
|
||||
});
|
||||
}
|
||||
catch (NullReferenceException)
|
||||
|
@ -1238,7 +1238,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_serialiser = RequestModuleInterface<IRegionSerialiserModule>();
|
||||
m_dialogModule = RequestModuleInterface<IDialogModule>();
|
||||
m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
|
||||
m_teleportModule = RequestModuleInterface<IEntityTransferModule>();
|
||||
EntityTransferModule = RequestModuleInterface<IEntityTransferModule>();
|
||||
m_groupsModule = RequestModuleInterface<IGroupsModule>();
|
||||
}
|
||||
|
||||
|
@ -2275,8 +2275,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return;
|
||||
}
|
||||
|
||||
if (m_teleportModule != null)
|
||||
m_teleportModule.Cross(grp, attemptedPosition, silent);
|
||||
if (EntityTransferModule != null)
|
||||
EntityTransferModule.Cross(grp, attemptedPosition, silent);
|
||||
}
|
||||
|
||||
public Border GetCrossedBorder(Vector3 position, Cardinals gridline)
|
||||
|
@ -3078,8 +3078,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="client">The IClientAPI for the client</param>
|
||||
public virtual void TeleportClientHome(UUID agentId, IClientAPI client)
|
||||
{
|
||||
if (m_teleportModule != null)
|
||||
m_teleportModule.TeleportHome(agentId, client);
|
||||
if (EntityTransferModule != null)
|
||||
{
|
||||
EntityTransferModule.TeleportHome(agentId, client);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active");
|
||||
|
@ -3638,7 +3640,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason)
|
||||
{
|
||||
|
||||
bool banned = land.IsBannedFromLand(agent.AgentID);
|
||||
bool restricted = land.IsRestrictedFromLand(agent.AgentID);
|
||||
|
||||
|
@ -4131,8 +4132,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
position.Y -= shifty;
|
||||
}
|
||||
|
||||
if (m_teleportModule != null)
|
||||
m_teleportModule.Teleport(sp, regionHandle, position, lookAt, teleportFlags);
|
||||
if (EntityTransferModule != null)
|
||||
{
|
||||
EntityTransferModule.Teleport(sp, regionHandle, position, lookAt, teleportFlags);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[SCENE]: Unable to perform teleports: no AgentTransferModule is active");
|
||||
|
@ -4143,8 +4146,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public bool CrossAgentToNewRegion(ScenePresence agent, bool isFlying)
|
||||
{
|
||||
if (m_teleportModule != null)
|
||||
return m_teleportModule.Cross(agent, isFlying);
|
||||
if (EntityTransferModule != null)
|
||||
{
|
||||
return EntityTransferModule.Cross(agent, isFlying);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[SCENE]: Unable to cross agent to neighbouring region, because there is no AgentTransferModule");
|
||||
|
@ -5188,14 +5193,34 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
throw new Exception(error);
|
||||
}
|
||||
|
||||
// This method is called across the simulation connector to
|
||||
// determine if a given agent is allowed in this region
|
||||
// AS A ROOT AGENT. Returning false here will prevent them
|
||||
// from logging into the region, teleporting into the region
|
||||
// or corssing the broder walking, but will NOT prevent
|
||||
// child agent creation, thereby emulating the SL behavior.
|
||||
/// <summary>
|
||||
/// This method is called across the simulation connector to
|
||||
/// determine if a given agent is allowed in this region
|
||||
/// AS A ROOT AGENT
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Returning false here will prevent them
|
||||
/// from logging into the region, teleporting into the region
|
||||
/// or corssing the broder walking, but will NOT prevent
|
||||
/// child agent creation, thereby emulating the SL behavior.
|
||||
/// </remarks>
|
||||
/// <param name='agentID'></param>
|
||||
/// <param name='position'></param>
|
||||
/// <param name='reason'></param>
|
||||
/// <returns></returns>
|
||||
public bool QueryAccess(UUID agentID, Vector3 position, out string reason)
|
||||
{
|
||||
if (EntityTransferModule.IsInTransit(agentID))
|
||||
{
|
||||
reason = "Agent is already in transit on this region";
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Denying agent {0} entry into {1} since region already has them registered as in transit",
|
||||
agentID, RegionInfo.RegionName);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check.
|
||||
// However, the long term fix is to make sure root agent count is always accurate.
|
||||
m_sceneGraph.RecalculateStats();
|
||||
|
|
|
@ -110,12 +110,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
|
||||
UUID userId = TestHelpers.ParseTail(0x1);
|
||||
|
||||
EntityTransferModule etm = new EntityTransferModule();
|
||||
EntityTransferModule etmA = new EntityTransferModule();
|
||||
EntityTransferModule etmB = new EntityTransferModule();
|
||||
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
|
||||
|
||||
IConfigSource config = new IniConfigSource();
|
||||
IConfig modulesConfig = config.AddConfig("Modules");
|
||||
modulesConfig.Set("EntityTransferModule", etm.Name);
|
||||
modulesConfig.Set("EntityTransferModule", etmA.Name);
|
||||
modulesConfig.Set("SimulationServices", lscm.Name);
|
||||
IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
|
||||
|
||||
|
@ -127,7 +128,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
|
||||
TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000);
|
||||
|
||||
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
|
||||
SceneHelpers.SetupSceneModules(sceneA, config, etmA);
|
||||
SceneHelpers.SetupSceneModules(sceneB, config, etmB);
|
||||
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
|
||||
|
||||
Vector3 teleportPosition = new Vector3(10, 11, 12);
|
||||
Vector3 teleportLookAt = new Vector3(20, 21, 22);
|
||||
|
@ -174,12 +177,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
UUID userId = TestHelpers.ParseTail(0x1);
|
||||
Vector3 preTeleportPosition = new Vector3(30, 31, 32);
|
||||
|
||||
EntityTransferModule etm = new EntityTransferModule();
|
||||
EntityTransferModule etmA = new EntityTransferModule();
|
||||
EntityTransferModule etmB = new EntityTransferModule();
|
||||
|
||||
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
|
||||
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
|
||||
config.Configs["Modules"].Set("EntityTransferModule", etmA.Name);
|
||||
config.Configs["Modules"].Set("SimulationServices", lscm.Name);
|
||||
|
||||
config.AddConfig("EntityTransfer");
|
||||
|
@ -195,13 +200,15 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
|
||||
TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000);
|
||||
|
||||
SceneHelpers.SetupSceneModules(sceneA, config, etmA );
|
||||
|
||||
// We need to set up the permisions module on scene B so that our later use of agent limit to deny
|
||||
// QueryAccess won't succeed anyway because administrators are always allowed in and the default
|
||||
// IsAdministrator if no permissions module is present is true.
|
||||
SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new PermissionsModule() });
|
||||
SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new PermissionsModule(), etmB });
|
||||
|
||||
// Shared scene modules
|
||||
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
|
||||
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
|
||||
|
||||
Vector3 teleportPosition = new Vector3(10, 11, 12);
|
||||
Vector3 teleportLookAt = new Vector3(20, 21, 22);
|
||||
|
@ -249,12 +256,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
UUID userId = TestHelpers.ParseTail(0x1);
|
||||
Vector3 preTeleportPosition = new Vector3(30, 31, 32);
|
||||
|
||||
EntityTransferModule etm = new EntityTransferModule();
|
||||
EntityTransferModule etmA = new EntityTransferModule();
|
||||
EntityTransferModule etmB = new EntityTransferModule();
|
||||
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
|
||||
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
|
||||
config.Configs["Modules"].Set("EntityTransferModule", etmA.Name);
|
||||
config.Configs["Modules"].Set("SimulationServices", lscm.Name);
|
||||
|
||||
config.AddConfig("EntityTransfer");
|
||||
|
@ -267,8 +275,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
|
||||
TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000);
|
||||
|
||||
SceneHelpers.SetupSceneModules(sceneA, config, etmA);
|
||||
SceneHelpers.SetupSceneModules(sceneB, config, etmB);
|
||||
|
||||
// Shared scene modules
|
||||
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
|
||||
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
|
||||
|
||||
Vector3 teleportPosition = new Vector3(10, 11, 12);
|
||||
Vector3 teleportLookAt = new Vector3(20, 21, 22);
|
||||
|
@ -312,12 +323,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
|
||||
UUID userId = TestHelpers.ParseTail(0x1);
|
||||
|
||||
EntityTransferModule etm = new EntityTransferModule();
|
||||
EntityTransferModule etmA = new EntityTransferModule();
|
||||
EntityTransferModule etmB = new EntityTransferModule();
|
||||
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
|
||||
|
||||
IConfigSource config = new IniConfigSource();
|
||||
IConfig modulesConfig = config.AddConfig("Modules");
|
||||
modulesConfig.Set("EntityTransferModule", etm.Name);
|
||||
modulesConfig.Set("EntityTransferModule", etmA.Name);
|
||||
modulesConfig.Set("SimulationServices", lscm.Name);
|
||||
IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
|
||||
|
||||
|
@ -329,9 +341,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
|
||||
TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000);
|
||||
|
||||
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
|
||||
SceneHelpers.SetupSceneModules(sceneA, new CapabilitiesModule());
|
||||
SceneHelpers.SetupSceneModules(sceneB, new CapabilitiesModule());
|
||||
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
|
||||
SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA);
|
||||
SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB);
|
||||
|
||||
Vector3 teleportPosition = new Vector3(10, 11, 12);
|
||||
Vector3 teleportLookAt = new Vector3(20, 21, 22);
|
||||
|
|
|
@ -546,7 +546,7 @@ namespace OpenSim.Server.Handlers.Simulation
|
|||
AgentData agent = new AgentData();
|
||||
try
|
||||
{
|
||||
agent.Unpack(args, m_SimulationService.GetScene(destination.RegionHandle));
|
||||
agent.Unpack(args, m_SimulationService.GetScene(destination.RegionID));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
@ -566,7 +566,7 @@ namespace OpenSim.Server.Handlers.Simulation
|
|||
AgentPosition agent = new AgentPosition();
|
||||
try
|
||||
{
|
||||
agent.Unpack(args, m_SimulationService.GetScene(destination.RegionHandle));
|
||||
agent.Unpack(args, m_SimulationService.GetScene(destination.RegionID));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
|
|
@ -161,7 +161,7 @@ namespace OpenSim.Server.Handlers.Simulation
|
|||
if (args.ContainsKey("extra") && args["extra"] != null)
|
||||
extraStr = args["extra"].AsString();
|
||||
|
||||
IScene s = m_SimulationService.GetScene(destination.RegionHandle);
|
||||
IScene s = m_SimulationService.GetScene(destination.RegionID);
|
||||
ISceneObject sog = null;
|
||||
try
|
||||
{
|
||||
|
|
|
@ -62,7 +62,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
//m_Region = region;
|
||||
}
|
||||
|
||||
public IScene GetScene(ulong regionHandle)
|
||||
public IScene GetScene(UUID regionId)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
|
|
@ -35,7 +35,17 @@ namespace OpenSim.Services.Interfaces
|
|||
{
|
||||
public interface ISimulationService
|
||||
{
|
||||
IScene GetScene(ulong regionHandle);
|
||||
/// <summary>
|
||||
/// Retrieve the scene with the given region ID.
|
||||
/// </summary>
|
||||
/// <param name='regionId'>
|
||||
/// Region identifier.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// The scene.
|
||||
/// </returns>
|
||||
IScene GetScene(UUID regionId);
|
||||
|
||||
ISimulationService GetInnerService();
|
||||
|
||||
#region Agents
|
||||
|
|
Loading…
Reference in New Issue