Add back the high prioritization for other avatars in the
BestAvatarResponsiveness prioritizer.bulletsim
parent
36fef21e52
commit
1505fbb647
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@ -165,18 +165,20 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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if (!presence.IsChildAgent)
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if (!presence.IsChildAgent)
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{
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{
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// All avatars other than our own go into pqueue 1
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if (entity is ScenePresence)
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return 1;
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if (entity is SceneObjectPart)
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if (entity is SceneObjectPart)
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{
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{
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// Attachments are high priority,
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if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment)
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return 1;
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// Non physical prims are lower priority than physical prims
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// Non physical prims are lower priority than physical prims
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PhysicsActor physActor = ((SceneObjectPart)entity).ParentGroup.RootPart.PhysActor;
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PhysicsActor physActor = ((SceneObjectPart)entity).ParentGroup.RootPart.PhysActor;
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if (physActor == null || !physActor.IsPhysical)
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if (physActor == null || !physActor.IsPhysical)
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pqueue++;
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pqueue++;
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// Attachments are high priority,
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// MIC: shouldn't these already be in the highest priority queue already
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// since their root position is same as the avatars?
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if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment)
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pqueue = 1;
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}
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}
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}
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}
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}
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}
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