hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.

Needs more testing, so if it causes problems will have to swap back to db4o.
afrisby
MW 2007-09-10 06:45:54 +00:00
parent 7adc2212c7
commit 15423539f9
19 changed files with 428 additions and 47 deletions

View File

@ -144,14 +144,14 @@ namespace OpenSim.Framework.Communications.Caches
AssetBase asset = GetAsset(assetID);
if (asset == null)
{
this._assetServer.RequestAsset(assetID, isTexture);
this._assetServer.FetchAsset(assetID, isTexture);
}
return asset;
}
public void AddAsset(AssetBase asset)
{
System.Console.WriteLine("adding asset " + asset.FullID.ToStringHyphenated());
// System.Console.WriteLine("adding asset " + asset.FullID.ToStringHyphenated());
if (asset.Type == 0)
{
//Console.WriteLine("which is a texture");
@ -159,7 +159,7 @@ namespace OpenSim.Framework.Communications.Caches
{ //texture
TextureImage textur = new TextureImage(asset);
this.Textures.Add(textur.FullID, textur);
this._assetServer.UploadNewAsset(asset);
this._assetServer.CreateAsset(asset);
}
else
{
@ -173,7 +173,7 @@ namespace OpenSim.Framework.Communications.Caches
{
AssetInfo assetInf = new AssetInfo(asset);
this.Assets.Add(assetInf.FullID, assetInf);
this._assetServer.UploadNewAsset(asset);
this._assetServer.CreateAsset(asset);
}
}
}
@ -384,7 +384,7 @@ namespace OpenSim.Framework.Communications.Caches
request.AssetRequestSource = source;
request.Params = transferRequest.TransferInfo.Params;
this.RequestedAssets.Add(requestID, request);
this._assetServer.RequestAsset(requestID, false);
this._assetServer.FetchAsset(requestID, false);
}
return;
}
@ -561,7 +561,7 @@ namespace OpenSim.Framework.Communications.Caches
request.IsTextureRequest = true;
request.DiscardLevel = discard;
this.RequestedTextures.Add(imageID, request);
this._assetServer.RequestAsset(imageID, true);
this._assetServer.FetchAsset(imageID, true);
}
return;
}

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@ -73,7 +73,7 @@ namespace OpenSim.Framework.Communications.Caches
this._receiver = receiver;
}
public void RequestAsset(LLUUID assetID, bool isTexture)
public void FetchAsset(LLUUID assetID, bool isTexture)
{
ARequest req = new ARequest();
req.AssetID = assetID;
@ -86,7 +86,7 @@ namespace OpenSim.Framework.Communications.Caches
}
public void UploadNewAsset(AssetBase asset)
public void CreateAsset(AssetBase asset)
{
AssetStorage store = new AssetStorage();
store.Data = asset.Data;

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@ -0,0 +1,297 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.IO;
using System.Threading;
using System.Reflection;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
namespace OpenSim.Framework.Communications.Caches
{
public class SQLAssetServer : IAssetServer
{
private IAssetReceiver _receiver;
private BlockingQueue<ARequest> _assetRequests;
private Thread _localAssetServerThread;
protected IAssetProvider m_plugin;
public SQLAssetServer()
{
_assetRequests = new BlockingQueue<ARequest>();
AddPlugin("OpenSim.Framework.Data.SQLite.dll");
this.SetUpAssetDatabase();
this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
this._localAssetServerThread.IsBackground = true;
this._localAssetServerThread.Start();
}
public void AddPlugin(string FileName)
{
//MainLog.Instance.Verbose("SQLAssetServer", "AssetStorage: Attempting to load " + FileName);
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("IAssetProvider", true);
if (typeInterface != null)
{
IAssetProvider plug = (IAssetProvider)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
m_plugin = plug;
m_plugin.Initialise("AssetStorage.db", "");
//MainLog.Instance.Verbose("AssetStorage: Added IAssetProvider Interface");
}
typeInterface = null;
}
}
pluginAssembly = null;
}
public void SetReceiver(IAssetReceiver receiver)
{
this._receiver = receiver;
}
public void FetchAsset(LLUUID assetID, bool isTexture)
{
ARequest req = new ARequest();
req.AssetID = assetID;
req.IsTexture = isTexture;
this._assetRequests.Enqueue(req);
}
public void UpdateAsset(AssetBase asset)
{
m_plugin.UpdateAsset(asset);
m_plugin.CommitAssets();
}
public void CreateAsset(AssetBase asset)
{
m_plugin.CreateAsset(asset);
m_plugin.CommitAssets();
}
public void SetServerInfo(string ServerUrl, string ServerKey)
{
}
public void Close()
{
m_plugin.CommitAssets();
}
private void RunRequests()
{
while (true)
{
ARequest req = this._assetRequests.Dequeue();
m_plugin.FetchAsset(req.AssetID);
AssetBase asset = m_plugin.FetchAsset(req.AssetID);
if (asset != null)
{
_receiver.AssetReceived(asset, req.IsTexture);
}
else
{
_receiver.AssetNotFound(req.AssetID);
}
}
}
private void SetUpAssetDatabase()
{
MainLog.Instance.Verbose("Setting up asset database");
AssetBase Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
Image.Name = "Bricks";
this.LoadAsset(Image, true, "bricks.jp2");
m_plugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
Image.Name = "Plywood";
this.LoadAsset(Image, true, "plywood.jp2");
m_plugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
Image.Name = "Rocks";
this.LoadAsset(Image, true, "rocks.jp2");
m_plugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
Image.Name = "Granite";
this.LoadAsset(Image, true, "granite.jp2");
m_plugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
Image.Name = "Hardwood";
this.LoadAsset(Image, true, "hardwood.jp2");
m_plugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
Image.Name = "Prim Base Texture";
this.LoadAsset(Image, true, "plywood.jp2");
m_plugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006");
Image.Name = "Map Base Texture";
this.LoadAsset(Image, true, "map_base.jp2");
m_plugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007");
Image.Name = "Map Texture";
this.LoadAsset(Image, true, "map1.jp2");
m_plugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010");
Image.Name = "Female Body Texture";
this.LoadAsset(Image, true, "femalebody.jp2");
m_plugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011");
Image.Name = "Female Bottom Texture";
this.LoadAsset(Image, true, "femalebottom.jp2");
m_plugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012");
Image.Name = "Female Face Texture";
this.LoadAsset(Image, true, "femaleface.jp2");
m_plugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
Image.Name = "Skin";
Image.Type = 13;
Image.InvType = 13;
this.LoadAsset(Image, false, "base_skin.dat");
m_plugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
Image.Name = "Shape";
Image.Type = 13;
Image.InvType = 13;
this.LoadAsset(Image, false, "base_shape.dat");
m_plugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110");
Image.Name = "Shirt";
Image.Type = 5;
Image.InvType = 18;
this.LoadAsset(Image, false, "newshirt.dat");
m_plugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120");
Image.Name = "Shirt";
Image.Type = 5;
Image.InvType = 18;
this.LoadAsset(Image, false, "newpants.dat");
m_plugin.CreateAsset(Image);
string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
if (File.Exists(filePath))
{
XmlConfigSource source = new XmlConfigSource(filePath);
ReadAssetDetails(source);
}
m_plugin.CommitAssets();
}
protected void ReadAssetDetails(IConfigSource source)
{
AssetBase newAsset = null;
for (int i = 0; i < source.Configs.Count; i++)
{
newAsset = new AssetBase();
newAsset.FullID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()));
newAsset.Name = source.Configs[i].GetString("name", "");
newAsset.Type = (sbyte)source.Configs[i].GetInt("assetType", 0);
newAsset.InvType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
string fileName = source.Configs[i].GetString("fileName", "");
if (fileName != "")
{
this.LoadAsset(newAsset, false, fileName);
m_plugin.CreateAsset(newAsset);
}
}
}
private void LoadAsset(AssetBase info, bool image, string filename)
{
//should request Asset from storage manager
//but for now read from file
string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
string fileName = Path.Combine(dataPath, filename);
FileInfo fInfo = new FileInfo(fileName);
long numBytes = fInfo.Length;
FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
byte[] idata = new byte[numBytes];
BinaryReader br = new BinaryReader(fStream);
idata = br.ReadBytes((int)numBytes);
br.Close();
fStream.Close();
info.Data = idata;
//info.loaded=true;
}
}
}

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@ -34,13 +34,14 @@ using System.Data.SqlTypes;
using Mono.Data.SqliteClient;
using OpenSim.Framework.Console;
using OpenSim.Framework.Types;
using OpenSim.Framework.Interfaces;
namespace OpenSim.Framework.Data.SQLite
{
/// <summary>
/// A User storage interface for the DB4o database system
/// </summary>
public class SQLiteAssetData : SQLiteBase
public class SQLiteAssetData : SQLiteBase, IAssetProvider
{
/// <summary>
/// The database manager
@ -64,7 +65,15 @@ namespace OpenSim.Framework.Data.SQLite
ds.Tables.Add(createAssetsTable());
setupAssetCommands(da, conn);
da.Fill(ds.Tables["assets"]);
try
{
da.Fill(ds.Tables["assets"]);
}
catch (Exception)
{
MainLog.Instance.Verbose("AssetStorage", "Caught fill error on asset table");
}
return;
}
@ -172,7 +181,14 @@ namespace OpenSim.Framework.Data.SQLite
{
row["UUID"] = asset.FullID;
row["Name"] = asset.Name;
row["Description"] = asset.Description;
if (asset.Description != null)
{
row["Description"] = asset.Description;
}
else
{
row["Description"] = " ";
}
row["Type"] = asset.Type;
row["InvType"] = asset.InvType;
row["Local"] = asset.Local;

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@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Types;
using libsecondlife;
namespace OpenSim.Framework.Interfaces
{
public interface IAssetProvider
{
void Initialise(string dbfile, string dbname);
AssetBase FetchAsset(LLUUID uuid);
void CreateAsset(AssetBase asset);
void UpdateAsset(AssetBase asset);
bool ExistsAsset(LLUUID uuid);
void CommitAssets(); // force a sync to the database
}
}

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@ -37,9 +37,9 @@ namespace OpenSim.Framework.Interfaces
public interface IAssetServer
{
void SetReceiver(IAssetReceiver receiver);
void RequestAsset(LLUUID assetID, bool isTexture);
void FetchAsset(LLUUID assetID, bool isTexture);
void UpdateAsset(AssetBase asset);
void UploadNewAsset(AssetBase asset);
void CreateAsset(AssetBase asset);
void SetServerInfo(string ServerUrl, string ServerKey);
void Close();
}

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@ -42,7 +42,8 @@ namespace OpenSim.Framework.Types
public AssetBase()
{
Name = " ";
Description = " ";
}
}
}

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@ -266,7 +266,8 @@ namespace OpenSim
{
m_httpServerPort = m_networkServersInfo.HttpListenerPort;
LocalAssetServer assetServer = new LocalAssetServer();
// LocalAssetServer assetServer = new LocalAssetServer();
SQLAssetServer assetServer = new SQLAssetServer();
assetServer.SetServerInfo(m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
m_assetCache = new AssetCache(assetServer);
// m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);

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@ -58,7 +58,7 @@ namespace OpenSim.Region.ClientStack
protected bool AgentTextureCached(ClientView simclient, Packet packet)
{
// Console.WriteLine(packet.ToString());
//System.Console.WriteLine("texture cached: " + packet.ToString());
AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet;
AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket();
cachedresp.AgentData.AgentID = this.AgentID;

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@ -170,6 +170,7 @@ namespace OpenSim.Region.ClientStack
}
break;
case PacketType.AgentSetAppearance:
//OpenSim.Framework.Console.MainLog.Instance.Verbose("set appear", Pack.ToString());
AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack;
if (OnSetAppearance != null)
{
@ -366,8 +367,9 @@ namespace OpenSim.Region.ClientStack
m_assetCache.AddAssetRequest(this, transfer);
break;
case PacketType.AssetUploadRequest:
//Console.WriteLine("upload request " + Pack.ToString());
AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
// Console.WriteLine("upload request " + Pack.ToString());
// Console.WriteLine("upload request was for assetid: " + request.AssetBlock.TransactionID.Combine(this.SecureSessionID).ToStringHyphenated());
if (OnAssetUploadRequest != null)
{
OnAssetUploadRequest(this, request.AssetBlock.TransactionID.Combine(this.SecureSessionID), request.AssetBlock.TransactionID, request.AssetBlock.Type, request.AssetBlock.AssetData, request.AssetBlock.StoreLocal);

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@ -0,0 +1,11 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.Environment.Interfaces
{
public interface IXfer
{
bool AddNewFile(string fileName, byte[] data);
}
}

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@ -28,27 +28,23 @@ namespace OpenSim.Region.Environment
/// <param name="scene"></param>
public void CreateDefaultModules(Scene scene, string exceptModules)
{
XferModule xferManager = new XferModule();
xferManager.Initialise(scene);
scene.AddModule(xferManager.GetName(), xferManager);
LoadedModules.Add(xferManager);
IRegionModule module = new XferModule();
InitialiseModule(module, scene);
ChatModule chatModule = new ChatModule();
chatModule.Initialise(scene);
scene.AddModule(chatModule.GetName(), chatModule);
LoadedModules.Add(chatModule);
AvatarProfilesModule avatarProfiles = new AvatarProfilesModule();
avatarProfiles.Initialise(scene);
scene.AddModule(avatarProfiles.GetName(), avatarProfiles);
LoadedModules.Add(avatarProfiles);
module = new ChatModule();
InitialiseModule(module, scene);
module = new AvatarProfilesModule();
InitialiseModule(module, scene);
this.LoadRegionModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene);
string lslPath = System.IO.Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
this.LoadRegionModule(lslPath, "LSLScriptingModule", scene);
}
public void LoadDefaultSharedModules(string exceptModules)
{
DynamicTextureModule dynamicModule = new DynamicTextureModule();
@ -64,6 +60,13 @@ namespace OpenSim.Region.Environment
}
}
private void InitialiseModule(IRegionModule module, Scene scene)
{
module.Initialise(scene);
scene.AddModule(module.GetName(), module);
LoadedModules.Add(module);
}
/// <summary>
/// Loads/initialises a Module instance that can be used by mutliple Regions
/// </summary>
@ -84,9 +87,7 @@ namespace OpenSim.Region.Environment
IRegionModule module = this.LoadModule(dllName, moduleName);
if (module != null)
{
module.Initialise(scene);
scene.AddModule(module.GetName(), module);
LoadedModules.Add(module);
this.InitialiseModule(module, scene);
}
}

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@ -10,7 +10,7 @@ using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules
{
public class XferModule : IRegionModule
public class XferModule : IRegionModule, IXfer
{
public Dictionary<string, byte[]> NewFiles = new Dictionary<string, byte[]>();
public Dictionary<ulong, XferDownLoad> Transfers = new Dictionary<ulong, XferDownLoad>();
@ -27,7 +27,7 @@ namespace OpenSim.Region.Environment.Modules
m_scene = scene;
m_scene.EventManager.OnNewClient += NewClient;
m_scene.RegisterAPIMethod("API_AddXferFile", new ModuleAPIMethod2<bool, string, byte[]>(this.AddNewFile));
m_scene.RegisterModuleInterface<IXfer>(this);
}
public void PostInitialise()

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@ -201,9 +201,9 @@ namespace OpenSim.Region.Environment.Scenes
bool fileChange = ((SceneObjectGroup)ent).GetPartInventoryFileName(remoteClient, primLocalID);
if (fileChange)
{
if (this.AddXferFile != null)
if (this.XferManager != null)
{
((SceneObjectGroup)ent).RequestInventoryFile(primLocalID, AddXferFile);
((SceneObjectGroup)ent).RequestInventoryFile(primLocalID, XferManager);
}
}
break;

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@ -91,10 +91,9 @@ namespace OpenSim.Region.Environment.Scenes
public Dictionary<Type, object> ModuleInterfaces = new Dictionary<Type, object>();
protected Dictionary<string, object> ModuleAPIMethods = new Dictionary<string, object>();
//API method Delegates and interfaces
//API module interfaces
// this most likely shouldn't be handled as a API method like this, but doing it for testing purposes
public ModuleAPIMethod2<bool, string, byte[]> AddXferFile = null;
public IXfer XferManager;
private IHttpRequests m_httpRequestModule = null;
private ISimChat m_simChatModule = null;
@ -206,8 +205,7 @@ namespace OpenSim.Region.Environment.Scenes
m_simChatModule = this.RequestModuleInterface<ISimChat>();
m_httpRequestModule = this.RequestModuleInterface<IHttpRequests>();
//should change so it uses the module interface functions
AddXferFile = (ModuleAPIMethod2<bool, string, byte[]>)this.RequestAPIMethod("API_AddXferFile");
XferManager = this.RequestModuleInterface<IXfer>();
}
#region Script Handling Methods
@ -605,7 +603,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (!Entities.ContainsKey(sceneObject.UUID))
{
QuadTree.AddObject(sceneObject);
// QuadTree.AddObject(sceneObject);
Entities.Add(sceneObject.UUID, sceneObject);
}
}

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@ -11,6 +11,7 @@ using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Region.Physics.Manager;
using OpenSim.Framework.Data;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Scenes
{
@ -676,12 +677,12 @@ namespace OpenSim.Region.Environment.Scenes
return false;
}
public string RequestInventoryFile(uint localID, ModuleAPIMethod2<bool, string, byte[]> addXferFile)
public string RequestInventoryFile(uint localID, IXfer xferManager)
{
SceneObjectPart part = this.GetChildPart(localID);
if (part != null)
{
part.RequestInventoryFile(addXferFile);
part.RequestInventoryFile(xferManager);
}
return "";
}

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@ -12,6 +12,7 @@ using OpenSim.Framework.Types;
using OpenSim.Region.Environment.Scenes.Scripting;
using OpenSim.Framework.Utilities;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Scenes
{
@ -494,7 +495,7 @@ namespace OpenSim.Region.Environment.Scenes
return false;
}
public string RequestInventoryFile(ModuleAPIMethod2<bool, string, byte[]> addXferFile)
public string RequestInventoryFile(IXfer xferManager)
{
byte[] fileData = new byte[0];
InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, this.UUID);
@ -528,7 +529,7 @@ namespace OpenSim.Region.Environment.Scenes
fileData = Helpers.StringToField(invString.BuildString);
if (fileData.Length > 2)
{
addXferFile(m_inventoryFileName, fileData);
xferManager.AddNewFile(m_inventoryFileName, fileData);
}
return "";
}

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@ -12,10 +12,43 @@ namespace OpenSim.Region.Environment.Types
private List<LLUUID> m_ids;
public int Count
{
get { return m_queue.Count; }
}
public UpdateQueue()
{
m_queue = new Queue<SceneObjectPart>();
m_ids = new List<LLUUID>();
}
public void Enqueue(SceneObjectPart part)
{
lock (m_ids)
{
if (!m_ids.Contains(part.UUID))
{
m_ids.Add(part.UUID);
m_queue.Enqueue(part);
}
}
}
public SceneObjectPart Dequeue()
{
SceneObjectPart part = null;
if (m_queue.Count > 0)
{
part = m_queue.Dequeue();
lock (m_ids)
{
m_ids.Remove(part.UUID);
}
}
return part;
}
}
}

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@ -187,6 +187,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
return retvals;
}
public void StoreTerrain(double[,] ter)
{