Add experimental --publish option to "save oar" so that OARs reloaded to the same grid don't have the publisher as owner.
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			@ -291,12 +291,16 @@ namespace OpenSim
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            m_console.Commands.AddCommand("region", false, "save oar",
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                                          //"save oar [-v|--version=<N>] [-p|--profile=<url>] [<OAR path>]",
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                                          "save oar [-h|--home=<url>] [--noassets] [--perm=<permissions>] [<OAR path>]",
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                                          "save oar [-h|--home=<url>] [--noassets] [--publish] [--perm=<permissions>] [<OAR path>]",
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                                          "Save a region's data to an OAR archive.",
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//                                          "-v|--version=<N> generates scene objects as per older versions of the serialization (e.g. -v=0)" + Environment.NewLine
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                                          "-h|--home=<url> adds the url of the profile service to the saved user information." + Environment.NewLine
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                                          + "--noassets stops assets being saved to the OAR." + Environment.NewLine
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                                          + "--perm stops objects with insufficient permissions from being saved to the OAR." + Environment.NewLine
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                                          + "--publish saves an OAR stripped of owner and last owner information." + Environment.NewLine
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                                          + "   on reload, the estate owner will be the owner of all objects" + Environment.NewLine
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                                          + "   this is useful if you're making oars generally available that might be reloaded to the same grid from which you published" + Environment.NewLine
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                                          + "   this option is EXPERIMENTAL" + Environment.NewLine
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                                          + "--perm=<permissions> stops objects with insufficient permissions from being saved to the OAR." + Environment.NewLine
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                                          + "   <permissions> can contain one or more of these characters: \"C\" = Copy, \"T\" = Transfer" + Environment.NewLine
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                                          + "The OAR path must be a filesystem path."
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                                          + " If this is not given then the oar is saved to region.oar in the current directory.",
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			@ -116,6 +116,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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            m_merge = merge;
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            m_skipAssets = skipAssets;
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            m_requestId = requestId;
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            // Zero can never be a valid user id
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            m_validUserUuids[UUID.Zero] = false;
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        }
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        public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, bool skipAssets, Guid requestId)
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			@ -125,6 +128,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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            m_merge = merge;
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            m_skipAssets = skipAssets;
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            m_requestId = requestId;
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            // Zero can never be a valid user id
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            m_validUserUuids[UUID.Zero] = false;
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        }
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        /// <summary>
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			@ -368,16 +374,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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            if (!m_validUserUuids.ContainsKey(uuid))
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            {
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                UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, uuid);
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                if (account != null)
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                    m_validUserUuids.Add(uuid, true);
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                else
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                    m_validUserUuids.Add(uuid, false);
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                m_validUserUuids.Add(uuid, account != null);
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            }
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            if (m_validUserUuids[uuid])
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                return true;
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            else
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                return false;
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            return m_validUserUuids[uuid];
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        }
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        /// <summary>
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			@ -282,10 +282,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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                // always (incorrectly) includes the Copy bit set in this case. But that's a mistake: the viewer
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                // does NOT show that the object has Everyone-Copy permissions, and doesn't allow it to be copied.
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                if (permissionClass != PermissionClass.Owner)
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                {
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                    canTransfer |= (obj.EveryoneMask & (uint)PermissionMask.Copy) != 0;
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                }
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                bool partPermitted = true;
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                if (checkPermissions.Contains("C") && !canCopy)
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			@ -142,6 +142,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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            ops.Add("h|home=", delegate(string v) { options["home"] = v; });
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            ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
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            ops.Add("publish", v => options["wipe-owners"] = v != null);
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            ops.Add("perm=", delegate(string v) { options["checkPermissions"] = v; });
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            List<string> mainParams = ops.Parse(cmdparams);
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			@ -248,9 +248,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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            Dictionary<string, Object> options = new Dictionary<string, Object>();
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            options.Add("noassets", true);
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            m_archiverModule.ArchiveRegion(archiveWriteStream, requestId, options);
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            //AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
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            //while (assetServer.HasWaitingRequests())
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            //    assetServer.ProcessNextRequest();
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            // Don't wait for completion - with --noassets save oar happens synchronously
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//                Monitor.Wait(this, 60000);
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			@ -409,6 +406,86 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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            Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
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        }
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        /// <summary>
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        /// Test loading an OpenSim Region Archive saved with the --publish option.
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        /// </summary>
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        [Test]
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        public void TestLoadPublishedOar()
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        {
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            TestHelpers.InMethod();
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//            log4net.Config.XmlConfigurator.Configure();
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            SceneObjectPart part1 = CreateSceneObjectPart1();
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            SceneObjectGroup sog1 = new SceneObjectGroup(part1);
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            m_scene.AddNewSceneObject(sog1, false);
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            SceneObjectPart part2 = CreateSceneObjectPart2();
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            AssetNotecard nc = new AssetNotecard();
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            nc.BodyText = "Hello World!";
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            nc.Encode();
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            UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
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            UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
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            AssetBase ncAsset 
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                = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
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            m_scene.AssetService.Store(ncAsset);
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            SceneObjectGroup sog2 = new SceneObjectGroup(part2);
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            TaskInventoryItem ncItem 
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                = new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid };
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            part2.Inventory.AddInventoryItem(ncItem, true);
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            m_scene.AddNewSceneObject(sog2, false);
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            MemoryStream archiveWriteStream = new MemoryStream();
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            m_scene.EventManager.OnOarFileSaved += SaveCompleted;
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            Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");
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            lock (this)
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            {
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                m_archiverModule.ArchiveRegion(
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                    archiveWriteStream, requestId, new Dictionary<string, Object>() { { "wipe-owners", Boolean.TrueString } });
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                Monitor.Wait(this, 60000);
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            }
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            Assert.That(m_lastRequestId, Is.EqualTo(requestId));
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            byte[] archive = archiveWriteStream.ToArray();
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            MemoryStream archiveReadStream = new MemoryStream(archive);
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            {
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                UUID estateOwner = TestHelpers.ParseTail(0x4747);
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                UUID objectOwner = TestHelpers.ParseTail(0x15);
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                // Reload to new scene
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                ArchiverModule archiverModule = new ArchiverModule();
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                SerialiserModule serialiserModule = new SerialiserModule();
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                TerrainModule terrainModule = new TerrainModule();
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                TestScene scene2 = SceneHelpers.SetupScene();
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                SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule);
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                // Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is
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                // behaving correctly
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                UserAccountHelpers.CreateUserWithInventory(scene2, objectOwner);
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                scene2.RegionInfo.EstateSettings.EstateOwner = estateOwner;
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                lock (this)
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                {
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                    scene2.EventManager.OnOarFileLoaded += LoadCompleted;
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                    archiverModule.DearchiveRegion(archiveReadStream);
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                }
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                Assert.That(m_lastErrorMessage, Is.Null);
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                SceneObjectGroup loadedSog = scene2.GetSceneObjectGroup(part1.Name);
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                Assert.That(loadedSog.OwnerID, Is.EqualTo(estateOwner));
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                Assert.That(loadedSog.LastOwnerID, Is.EqualTo(estateOwner));
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            }
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        }
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        /// <summary>
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        /// Test loading the region settings of an OpenSim Region Archive.
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        /// </summary>
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			@ -441,6 +441,12 @@ namespace OpenSim.Region.Framework.Scenes
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            }
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        }
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        public UUID LastOwnerID
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        {
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            get { return m_rootPart.LastOwnerID; }
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            set { m_rootPart.LastOwnerID = value; }
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        }
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        public UUID OwnerID
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        {
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            get { return m_rootPart.OwnerID; }
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			@ -1192,8 +1192,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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            writer.WriteElementString("ObjectSaleType", sop.ObjectSaleType.ToString());
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            writer.WriteElementString("OwnershipCost", sop.OwnershipCost.ToString());
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            WriteUUID(writer, "GroupID", sop.GroupID, options);
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            WriteUUID(writer, "OwnerID", sop.OwnerID, options);
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            WriteUUID(writer, "LastOwnerID", sop.LastOwnerID, options);
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            UUID ownerID = options.ContainsKey("wipe-owners") ? UUID.Zero : sop.OwnerID;
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            WriteUUID(writer, "OwnerID", ownerID, options);
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            UUID lastOwnerID = options.ContainsKey("wipe-owners") ? UUID.Zero : sop.LastOwnerID;
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            WriteUUID(writer, "LastOwnerID", lastOwnerID, options);
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            writer.WriteElementString("BaseMask", sop.BaseMask.ToString());
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            writer.WriteElementString("OwnerMask", sop.OwnerMask.ToString());
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            writer.WriteElementString("GroupMask", sop.GroupMask.ToString());
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			@ -1277,7 +1282,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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                    writer.WriteElementString("BasePermissions", item.BasePermissions.ToString());
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                    writer.WriteElementString("CreationDate", item.CreationDate.ToString());
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                    WriteUUID(writer, "CreatorID", item.CreatorID, options);
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                    if (item.CreatorData != null && item.CreatorData != string.Empty)
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			@ -1298,10 +1302,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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                    writer.WriteElementString("InvType", item.InvType.ToString());
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                    WriteUUID(writer, "ItemID", item.ItemID, options);
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                    WriteUUID(writer, "OldItemID", item.OldItemID, options);
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                    WriteUUID(writer, "LastOwnerID", item.LastOwnerID, options);
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                    UUID lastOwnerID = options.ContainsKey("wipe-owners") ? UUID.Zero : item.LastOwnerID;
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                    WriteUUID(writer, "LastOwnerID", lastOwnerID, options);
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                    writer.WriteElementString("Name", item.Name);
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                    writer.WriteElementString("NextPermissions", item.NextPermissions.ToString());
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                    WriteUUID(writer, "OwnerID", item.OwnerID, options);
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                    UUID ownerID = options.ContainsKey("wipe-owners") ? UUID.Zero : item.OwnerID;
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                    WriteUUID(writer, "OwnerID", ownerID, options);
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                    writer.WriteElementString("CurrentPermissions", item.CurrentPermissions.ToString());
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                    WriteUUID(writer, "ParentID", item.ParentID, options);
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                    WriteUUID(writer, "ParentPartID", item.ParentPartID, options);
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