InterServiceInventoryService references *almost* completely removed from the simulator. Only a couple left, not important. Also updated the login tests -- Justin, this time I was able to fix this by myself :)
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				|  | @ -111,7 +111,7 @@ namespace OpenSim.Client.Linden | |||
|                     IHttpServer httpServer = m_firstScene.CommsManager.HttpServer; | ||||
| 
 | ||||
|                     //TODO: fix the casting of the user service, maybe by registering the userManagerBase with scenes, or refactoring so we just need a IUserService reference | ||||
|                     m_loginService = new LLStandaloneLoginService((UserManagerBase)m_firstScene.CommsManager.UserAdminService, welcomeMessage, m_firstScene.CommsManager.InterServiceInventoryService, m_firstScene.CommsManager.NetworkServersInfo, authenticate, rootFolder, this); | ||||
|                     m_loginService = new LLStandaloneLoginService((UserManagerBase)m_firstScene.CommsManager.UserAdminService, welcomeMessage, m_firstScene.InventoryService, m_firstScene.CommsManager.NetworkServersInfo, authenticate, rootFolder, this); | ||||
| 
 | ||||
|                     httpServer.AddXmlRPCHandler("login_to_simulator", m_loginService.XmlRpcLoginMethod); | ||||
| 
 | ||||
|  |  | |||
|  | @ -42,6 +42,7 @@ using OpenSim.Framework.Communications.Capabilities; | |||
| using OpenSim.Framework.Servers; | ||||
| using OpenSim.Region.Framework.Scenes; | ||||
| using OpenSim.Region.Framework.Interfaces; | ||||
| using OpenSim.Services.Interfaces; | ||||
| 
 | ||||
| namespace OpenSim.Client.Linden | ||||
| { | ||||
|  | @ -59,7 +60,7 @@ namespace OpenSim.Client.Linden | |||
| 
 | ||||
|         public LLStandaloneLoginService( | ||||
|             UserManagerBase userManager, string welcomeMess, | ||||
|             IInterServiceInventoryServices interServiceInventoryService, | ||||
|             IInventoryService interServiceInventoryService, | ||||
|             NetworkServersInfo serversInfo, | ||||
|             bool authenticate, LibraryRootFolder libraryRootFolder, ILoginServiceToRegionsConnector regionsConnector) | ||||
|             : base(userManager, libraryRootFolder, welcomeMess) | ||||
|  | @ -69,7 +70,7 @@ namespace OpenSim.Client.Linden | |||
|             m_defaultHomeY = this.m_serversInfo.DefaultHomeLocY; | ||||
|             m_authUsers = authenticate; | ||||
| 
 | ||||
|             m_inventoryService = interServiceInventoryService; | ||||
|             m_InventoryService = interServiceInventoryService; | ||||
|             m_regionsConnector = regionsConnector; | ||||
|             // Standard behavior: In StandAlone, silent logout of last hung session | ||||
|             m_warn_already_logged = false; | ||||
|  |  | |||
|  | @ -78,7 +78,7 @@ namespace OpenSim.Framework.Communications.Services | |||
| 
 | ||||
|             m_interServiceInventoryService = interServiceInventoryService; | ||||
|             m_regionsConnector = regionsConnector; | ||||
|             m_inventoryService = interServiceInventoryService; | ||||
|             m_interInventoryService = interServiceInventoryService; | ||||
|         } | ||||
| 
 | ||||
|         public void SetServersInfo(NetworkServersInfo sinfo) | ||||
|  |  | |||
|  | @ -41,6 +41,7 @@ using OpenMetaverse.StructuredData; | |||
| using OpenSim.Framework; | ||||
| using OpenSim.Framework.Communications.Cache; | ||||
| using OpenSim.Framework.Statistics; | ||||
| using OpenSim.Services.Interfaces; | ||||
| 
 | ||||
| namespace OpenSim.Framework.Communications.Services | ||||
| { | ||||
|  | @ -66,7 +67,9 @@ namespace OpenSim.Framework.Communications.Services | |||
|         /// <summary> | ||||
|         /// Used by the login service to make requests to the inventory service. | ||||
|         /// </summary> | ||||
|         protected IInterServiceInventoryServices m_inventoryService; | ||||
|         protected IInterServiceInventoryServices m_interInventoryService; | ||||
|         // Hack | ||||
|         protected IInventoryService m_InventoryService; | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Constructor | ||||
|  | @ -1047,7 +1050,10 @@ namespace OpenSim.Framework.Communications.Services | |||
|             List<InventoryItemBase> gestures = null; | ||||
|             try | ||||
|             { | ||||
|                 gestures = m_inventoryService.GetActiveGestures(theUser.ID); | ||||
|                 if (m_InventoryService != null) | ||||
|                     gestures = m_InventoryService.GetActiveGestures(theUser.ID); | ||||
|                 else | ||||
|                     gestures = m_interInventoryService.GetActiveGestures(theUser.ID); | ||||
|             } | ||||
|             catch (Exception e) | ||||
|             { | ||||
|  | @ -1076,7 +1082,15 @@ namespace OpenSim.Framework.Communications.Services | |||
|         /// <exception cref='System.Exception'>This will be thrown if there is a problem with the inventory service</exception> | ||||
|         protected InventoryData GetInventorySkeleton(UUID userID) | ||||
|         { | ||||
|             List<InventoryFolderBase> folders = m_inventoryService.GetInventorySkeleton(userID); | ||||
|             List<InventoryFolderBase> folders = null; | ||||
|             if (m_InventoryService != null) | ||||
|             { | ||||
|                 folders = m_InventoryService.GetInventorySkeleton(userID); | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 folders = m_interInventoryService.GetInventorySkeleton(userID); | ||||
|             } | ||||
| 
 | ||||
|             // If we have user auth but no inventory folders for some reason, create a new set of folders. | ||||
|             if (folders == null || folders.Count == 0) | ||||
|  | @ -1088,7 +1102,7 @@ namespace OpenSim.Framework.Communications.Services | |||
|                 // tools are creating the user profile directly in the database without creating the inventory.  At | ||||
|                 // this time we'll accomodate them by lazily creating the user inventory now if it doesn't already | ||||
|                 // exist. | ||||
|                 if (!m_inventoryService.CreateNewUserInventory(userID)) | ||||
|                 if ((m_interInventoryService != null) && !m_interInventoryService.CreateNewUserInventory(userID)) | ||||
|                 { | ||||
|                     throw new Exception( | ||||
|                         String.Format( | ||||
|  | @ -1099,7 +1113,10 @@ namespace OpenSim.Framework.Communications.Services | |||
| 
 | ||||
|                 m_log.InfoFormat("[LOGIN]: A new inventory skeleton was successfully created for user {0}", userID); | ||||
| 
 | ||||
|                 folders = m_inventoryService.GetInventorySkeleton(userID); | ||||
|                 if (m_InventoryService != null) | ||||
|                     folders = m_InventoryService.GetInventorySkeleton(userID); | ||||
|                 else | ||||
|                     folders = m_interInventoryService.GetInventorySkeleton(userID); | ||||
| 
 | ||||
|                 if (folders == null || folders.Count == 0) | ||||
|                 { | ||||
|  |  | |||
|  | @ -39,6 +39,8 @@ using OpenSim.Region.Communications.Local; | |||
| using OpenSim.Tests.Common.Mock; | ||||
| using OpenSim.Client.Linden; | ||||
| using OpenSim.Tests.Common; | ||||
| using OpenSim.Services.Interfaces; | ||||
| using OpenMetaverse; | ||||
| 
 | ||||
| namespace OpenSim.Framework.Communications.Tests | ||||
| { | ||||
|  | @ -73,7 +75,7 @@ namespace OpenSim.Framework.Communications.Tests | |||
|             m_localUserServices = (LocalUserServices) m_commsManager.UserService; | ||||
|             m_localUserServices.AddUser(m_firstName,m_lastName,"boingboing","abc@ftw.com",42,43); | ||||
| 
 | ||||
|             m_loginService = new LLStandaloneLoginService((UserManagerBase) m_localUserServices, "Hello folks", m_commsManager.InterServiceInventoryService, | ||||
|             m_loginService = new LLStandaloneLoginService((UserManagerBase) m_localUserServices, "Hello folks", new TestInventoryService(), | ||||
|                   m_commsManager.NetworkServersInfo, true, new LibraryRootFolder(String.Empty), m_regionConnector); | ||||
| 
 | ||||
|             m_userProfileData = m_localUserServices.GetUserProfile(m_firstName, m_lastName); | ||||
|  | @ -88,7 +90,7 @@ namespace OpenSim.Framework.Communications.Tests | |||
|             TestHelper.InMethod(); | ||||
|             // We want to use our own LoginService for this test, one that | ||||
|             // doesn't require authentication. | ||||
|             LoginService loginService = new LLStandaloneLoginService((UserManagerBase)m_commsManager.UserService, "Hello folks", m_commsManager.InterServiceInventoryService, | ||||
|             LoginService loginService = new LLStandaloneLoginService((UserManagerBase)m_commsManager.UserService, "Hello folks", new TestInventoryService(), | ||||
|                  m_commsManager.NetworkServersInfo, false, new LibraryRootFolder(String.Empty), m_regionConnector); | ||||
| 
 | ||||
|             Hashtable loginParams = new Hashtable(); | ||||
|  | @ -440,4 +442,123 @@ namespace OpenSim.Framework.Communications.Tests | |||
|             #endregion | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     class TestInventoryService : IInventoryService | ||||
|     { | ||||
|         public TestInventoryService() | ||||
|         { | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/> | ||||
|         /// </summary> | ||||
|         /// <param name="userId"></param> | ||||
|         /// <returns></returns> | ||||
|         public bool CreateUserInventory(UUID userId) | ||||
|         { | ||||
|             return false; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/> | ||||
|         /// </summary> | ||||
|         /// <param name="userId"></param> | ||||
|         /// <returns></returns> | ||||
|         public List<InventoryFolderBase> GetInventorySkeleton(UUID userId) | ||||
|         { | ||||
|             List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); | ||||
|             InventoryFolderBase folder = new InventoryFolderBase(); | ||||
|             folder.ID = UUID.Random(); | ||||
|             folder.Owner = userId; | ||||
|             folders.Add(folder); | ||||
|             return folders; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns a list of all the active gestures in a user's inventory. | ||||
|         /// </summary> | ||||
|         /// <param name="userId"> | ||||
|         /// The <see cref="UUID"/> of the user | ||||
|         /// </param> | ||||
|         /// <returns> | ||||
|         /// A flat list of the gesture items. | ||||
|         /// </returns> | ||||
|         public List<InventoryItemBase> GetActiveGestures(UUID userId) | ||||
|         { | ||||
|             return null; | ||||
|         } | ||||
| 
 | ||||
|         public InventoryCollection GetUserInventory(UUID userID) | ||||
|         { | ||||
|             return null; | ||||
|         } | ||||
| 
 | ||||
|         public void GetUserInventory(UUID userID, OpenSim.Services.Interfaces.InventoryReceiptCallback callback) | ||||
|         { | ||||
|         } | ||||
| 
 | ||||
|         public List<InventoryItemBase> GetFolderItems(UUID folderID) | ||||
|         { | ||||
|             return null; | ||||
|         } | ||||
| 
 | ||||
|         public bool AddFolder(InventoryFolderBase folder) | ||||
|         { | ||||
|             return false; | ||||
|         } | ||||
| 
 | ||||
|         public bool UpdateFolder(InventoryFolderBase folder) | ||||
|         { | ||||
|             return false; | ||||
|         } | ||||
| 
 | ||||
|         public bool MoveFolder(InventoryFolderBase folder) | ||||
|         { | ||||
|             return false; | ||||
|         } | ||||
| 
 | ||||
|         public bool PurgeFolder(InventoryFolderBase folder) | ||||
|         { | ||||
|             return false; | ||||
|         } | ||||
| 
 | ||||
|         public bool AddItem(InventoryItemBase item) | ||||
|         { | ||||
|             return false; | ||||
|         } | ||||
| 
 | ||||
|         public bool UpdateItem(InventoryItemBase item) | ||||
|         { | ||||
|             return false; | ||||
|         } | ||||
| 
 | ||||
|         public bool DeleteItem(InventoryItemBase item) | ||||
|         { | ||||
|             return false; | ||||
|         } | ||||
| 
 | ||||
|         public InventoryItemBase QueryItem(InventoryItemBase item) | ||||
|         { | ||||
|             return null; | ||||
|         } | ||||
| 
 | ||||
|         public InventoryFolderBase QueryFolder(InventoryFolderBase folder) | ||||
|         { | ||||
|             return null; | ||||
|         } | ||||
| 
 | ||||
|         public bool HasInventoryForUser(UUID userID) | ||||
|         { | ||||
|             return false; | ||||
|         } | ||||
| 
 | ||||
|         public InventoryFolderBase RequestRootFolder(UUID userID) | ||||
|         { | ||||
|             InventoryFolderBase root = new InventoryFolderBase(); | ||||
|             root.ID = UUID.Random(); | ||||
|             root.Owner = userID; | ||||
|             root.ParentID = UUID.Zero; | ||||
|             return root; | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -66,7 +66,7 @@ namespace OpenSim.Grid.UserServer.Modules | |||
|             m_config = config; | ||||
|             m_defaultHomeX = m_config.DefaultX; | ||||
|             m_defaultHomeY = m_config.DefaultY; | ||||
|             m_inventoryService = inventoryService; | ||||
|             m_interInventoryService = inventoryService; | ||||
|             m_regionProfileService = regionProfileService; | ||||
| 
 | ||||
|             NetworkServersInfo serversinfo = new NetworkServersInfo(1000, 1000); | ||||
|  |  | |||
|  | @ -74,7 +74,7 @@ namespace OpenSim.Grid.UserServer.Modules | |||
|             m_config = config; | ||||
|             m_defaultHomeX = m_config.DefaultX; | ||||
|             m_defaultHomeY = m_config.DefaultY; | ||||
|             m_inventoryService = inventoryService; | ||||
|             m_interInventoryService = inventoryService; | ||||
|             m_regionProfileService = regionProfileService; | ||||
|         } | ||||
| 
 | ||||
|  |  | |||
|  | @ -173,7 +173,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Inventory | |||
| 
 | ||||
|         public List<InventoryFolderBase> GetInventorySkeleton(UUID userId) | ||||
|         { | ||||
|             return new List<InventoryFolderBase>(); | ||||
|             return m_GridService.GetInventorySkeleton(userId); | ||||
|         } | ||||
| 
 | ||||
|         public InventoryCollection GetUserInventory(UUID userID) | ||||
|  |  | |||
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