Add copyright header. Formatting cleanup.

arthursv
Jeff Ames 2009-08-21 15:42:36 +09:00
parent 31e7e1b5f9
commit 158ad39df0
4 changed files with 54 additions and 20 deletions

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@ -1,4 +1,31 @@
using OpenMetaverse;
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Avatar.NPC

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@ -102,6 +102,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public void Autopilot(UUID agentID, Scene scene, Vector3 pos)
{
lock (m_avatars)
{
if (m_avatars.ContainsKey(agentID))
{
ScenePresence sp;
@ -109,25 +110,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC
sp.DoAutoPilot(0, pos, m_avatars[agentID]);
}
}
}
public void Say(UUID agentID, Scene scene, string text)
{
lock (m_avatars)
{
if (m_avatars.ContainsKey(agentID))
{
m_avatars[agentID].Say(text);
}
}
}
public void DeleteNPC(UUID agentID, Scene scene)
{
lock (m_avatars)
{
if (m_avatars.ContainsKey(agentID))
{
scene.RemoveClient(agentID);
m_avatars.Remove(agentID);
}
}
}
public void Initialise(Scene scene, IConfigSource source)
@ -146,7 +152,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC
{
p_inUse = false;
NPCAvatar npcAvatar = new NPCAvatar(p_firstname, p_lastname, p_position, p_scene);
npcAvatar.CircuitCode = (uint) Util.RandomClass.Next(0, int.MaxValue);

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@ -1987,10 +1987,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
ScenePresence avatar = World.GetScenePresence(part.AttachedAvatar);
if (avatar != null)
{
if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
q = avatar.CameraRotation; // Mouselook
else
q = avatar.Rotation; // Currently infrequently updated so may be inaccurate
}
else
q = part.ParentGroup.GroupRotation; // Likely never get here but just in case
}