fix SW direction diagonal crossing

avinationmerge
UbitUmarov 2014-10-18 20:27:33 +01:00
parent b7708b9d1f
commit 159246f88c
1 changed files with 5 additions and 2 deletions

View File

@ -1417,6 +1417,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
newpos.Y = enterDistance;
}
else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
{
@ -1536,7 +1537,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
string version;
string reason;
GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, agent.AbsolutePosition, out x, out y, out version, out newpos, out reason);
Vector3 pos = agent.AbsolutePosition + agent.Velocity;
GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, pos, out x, out y, out version, out newpos, out reason);
if (neighbourRegion == null)
{
if (reason == String.Empty)
@ -1678,7 +1681,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// agent.Appearance.WearableCacheItems = null;
cAgent.Position = pos + agent.Velocity;
cAgent.Position = pos;
if (isFlying)
cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;