diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 394b90a691..f073c4abce 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -757,18 +757,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments m_scene.EventManager.TriggerOnAttach(so.LocalId, so.FromItemID, UUID.Zero); sp.RemoveAttachment(so); - // We can only remove the script instances from the script engine after we've retrieved their xml state - // when we update the attachment item. - m_scene.DeleteSceneObject(so, false, false); - // Prepare sog for storage so.AttachedAvatar = UUID.Zero; so.RootPart.SetParentLocalId(0); so.IsAttachment = false; - so.AbsolutePosition = so.RootPart.AttachedPos; + + // We cannot use AbsolutePosition here because that would + // attempt to cross the prim as it is detached + so.ForEachPart(x => { x.GroupPosition = so.RootPart.AttachedPos; }); UpdateKnownItem(sp, so, true); - so.RemoveScriptInstances(true); + + // This MUST happen AFTER serialization because it will + // either stop or remove the scripts. Both will cause scripts + // to be serialized in a stopped state with the true run + // state already lost. + m_scene.DeleteSceneObject(so, false, true); } protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(