on 0.8 grids compatibility code just do a BIG range request. It whould be done in most cases (open borders) plus 4 more. In future this code should not be used if the grid is >=0.9
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c0eae1f8f9
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159d722966
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@ -2183,10 +2183,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// Given a world position, get the GridRegion info for
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// the region containing that point.
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// Not needed on 0.9 grids
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// 'pSizeHint' is the size of the source region but since the destination point can be anywhere
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// the size of the target region is unknown thus the search area might have to be very large.
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// Return 'null' if no such region exists.
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protected GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID,
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double px, double py, uint pSizeHint)
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{
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@ -2194,11 +2190,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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GridRegion ret = null;
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const double fudge = 2.0;
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// One problem with this routine is negative results. That is, this can be called lots of times
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// for regions that don't exist. m_notFoundLocationCache remembers 'not found' results so they
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// will be quick 'not found's next time.
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// NotFoundLocationCache is an expiring cache so it will eventually forget about 'not found' and
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// thus re-ask the GridService about the location.
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if (m_notFoundLocationCache.Contains(px, py))
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{
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// m_log.DebugFormat("{0} GetRegionContainingWorldLocation: Not found via cache. loc=<{1},{2}>", LogHeader, px, py);
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@ -2207,28 +2198,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// As an optimization, since most regions will be legacy sized regions (256x256), first try to get
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// the region at the appropriate legacy region location.
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uint possibleX = (uint)Math.Floor(px);
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possibleX -= possibleX % Constants.RegionSize;
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uint possibleY = (uint)Math.Floor(py);
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possibleY -= possibleY % Constants.RegionSize;
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// this is all that is needed on 0.9 grids
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uint possibleX = (uint)px & 0xffffff00u;
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uint possibleY = (uint)py & 0xffffff00u;
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ret = pGridService.GetRegionByPosition(pScopeID, (int)possibleX, (int)possibleY);
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if (ret != null)
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{
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// m_log.DebugFormat("{0} GetRegionContainingWorldLocation: Found region using legacy size. rloc=<{1},{2}>. Rname={3}",
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// LogHeader, possibleX, possibleY, ret.RegionName);
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return ret;
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}
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if (ret == null)
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{
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// If the simple lookup failed, search the larger area for a region that contains this point
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double range = (double)pSizeHint + fudge;
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while (ret == null && range <= (Constants.MaximumRegionSize + Constants.RegionSize))
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{
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// Get from the grid service a list of regions that might contain this point.
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// The region origin will be in the zero direction so only subtract the range.
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// for 0.8 regions just make a BIG area request. old code whould do it plus 4 more smaller on region open edges
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// this is what 0.9 grids now do internally
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List<GridRegion> possibleRegions = pGridService.GetRegionRange(pScopeID,
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(int)(px - range), (int)(px),
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(int)(py - range), (int)(py));
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(int)(px - Constants.MaximumRegionSize), (int)(px + 1), // +1 bc left mb not part of range
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(int)(py - Constants.MaximumRegionSize), (int)(py + 1));
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// m_log.DebugFormat("{0} GetRegionContainingWorldLocation: possibleRegions cnt={1}, range={2}",
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// LogHeader, possibleRegions.Count, range);
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if (possibleRegions != null && possibleRegions.Count > 0)
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@ -2242,25 +2227,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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&& py >= (double)gr.RegionLocY && py < (double)(gr.RegionLocY + gr.RegionSizeY))
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{
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// Found a region that contains the point
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ret = gr;
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return gr;
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// m_log.DebugFormat("{0} GetRegionContainingWorldLocation: found. RegionName={1}", LogHeader, ret.RegionName);
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break;
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}
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}
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}
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// Larger search area for next time around if not found
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range *= 2;
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}
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}
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if (ret == null)
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{
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// remember this location was not found so we can quickly not find it next time
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m_notFoundLocationCache.Add(px, py);
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// m_log.DebugFormat("{0} GetRegionContainingWorldLocation: Not found. Remembering loc=<{1},{2}>", LogHeader, px, py);
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}
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return ret;
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return null;
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}
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private void InformClientOfNeighbourCompleted(IAsyncResult iar)
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