refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOPbulletsim
parent
5f3ffc195f
commit
15a514fcbc
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@ -456,7 +456,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (so == null)
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return;
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if (so.RootPart.AttachedAvatar != remoteClient.AgentId)
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if (so.AttachedAvatar != remoteClient.AgentId)
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return;
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UUID inventoryID = so.GetFromItemID();
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@ -498,7 +498,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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rootPart.FromItemID = UUID.Zero;
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so.AbsolutePosition = sp.AbsolutePosition;
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so.ForEachPart(part => part.AttachedAvatar = UUID.Zero);
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so.AttachedAvatar = UUID.Zero;
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rootPart.SetParentLocalId(0);
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so.ClearPartAttachmentData();
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rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive, m_scene.m_physicalPrim);
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@ -534,11 +534,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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sp.RemoveAttachment(group);
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// Prepare sog for storage
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group.AttachedAvatar = UUID.Zero;
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group.ForEachPart(
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delegate(SceneObjectPart part)
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{
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part.AttachedAvatar = UUID.Zero;
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// If there are any scripts,
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// then always trigger a new object and state persistence in UpdateKnownItem()
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if (part.Inventory.ContainsScripts())
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@ -656,12 +656,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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m_scene.DeleteFromStorage(so.UUID);
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m_scene.EventManager.TriggerParcelPrimCountTainted();
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so.RootPart.AttachedAvatar = avatar.UUID;
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//Anakin Lohner bug #3839
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SceneObjectPart[] parts = so.Parts;
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for (int i = 0; i < parts.Length; i++)
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parts[i].AttachedAvatar = avatar.UUID;
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so.AttachedAvatar = avatar.UUID;
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if (so.RootPart.PhysActor != null)
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{
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@ -116,14 +116,13 @@ namespace OpenSim.Region.Framework.Scenes
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return priority;
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}
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private uint GetPriorityByTime(IClientAPI client, ISceneEntity entity)
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{
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// And anything attached to this avatar gets top priority as well
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if (entity is SceneObjectPart)
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{
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SceneObjectPart sop = (SceneObjectPart)entity;
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if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.RootPart.AttachedAvatar)
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if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar)
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return 1;
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}
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@ -136,7 +135,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (entity is SceneObjectPart)
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{
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SceneObjectPart sop = (SceneObjectPart)entity;
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if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.RootPart.AttachedAvatar)
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if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar)
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return 1;
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}
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@ -149,7 +148,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (entity is SceneObjectPart)
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{
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SceneObjectPart sop = (SceneObjectPart)entity;
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if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.RootPart.AttachedAvatar)
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if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar)
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return 1;
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}
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@ -168,6 +168,14 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// The avatar to which this scene object is attached.
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/// </summary>
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/// <remarks>
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/// If we're not attached to an avatar then this is UUID.Zero
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/// </remarks>
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public UUID AttachedAvatar { get; set; }
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/// <summary>
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/// Is this scene object phantom?
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/// </summary>
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@ -1540,7 +1548,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (IsAttachment)
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{
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ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
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ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
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if (avatar != null)
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{
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avatar.PushForce(impulse);
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@ -1622,7 +1630,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (IsAttachment)
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{
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ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
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ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
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if (avatar != null)
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{
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avatar.MoveToTarget(target, false);
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@ -221,9 +221,6 @@ namespace OpenSim.Region.Framework.Scenes
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public scriptEvents AggregateScriptEvents;
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public UUID AttachedAvatar;
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public Vector3 AttachedPos;
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@ -728,7 +725,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (IsAttachment)
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{
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ScenePresence sp = m_parentGroup.Scene.GetScenePresence(AttachedAvatar);
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ScenePresence sp = m_parentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar);
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if (sp != null)
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return sp.AbsolutePosition;
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}
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@ -2099,7 +2099,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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if (part.ParentGroup.RootPart.AttachmentPoint != 0)
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{
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ScenePresence avatar = World.GetScenePresence(part.AttachedAvatar);
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ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar);
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if (avatar != null)
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{
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if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
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@ -2243,7 +2243,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (m_host.IsAttachment)
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{
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ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.AttachedAvatar);
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ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
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vel = avatar.Velocity;
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}
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else
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@ -3388,7 +3388,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.AddScriptLPS(1);
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if (m_host.ParentGroup.IsAttachment && (UUID)agent == m_host.ParentGroup.RootPart.AttachedAvatar)
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if (m_host.ParentGroup.IsAttachment && (UUID)agent == m_host.ParentGroup.AttachedAvatar)
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{
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// When attached, certain permissions are implicit if requested from owner
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int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS |
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@ -7460,7 +7460,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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Quaternion q;
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if (m_host.ParentGroup.RootPart.AttachmentPoint != 0)
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{
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ScenePresence avatar = World.GetScenePresence(m_host.AttachedAvatar);
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ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
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if (avatar != null)
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if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
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q = avatar.CameraRotation; // Mouselook
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@ -308,7 +308,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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// In attachments, the sensor cone always orients with the
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// avatar rotation. This may include a nonzero elevation if
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// in mouselook.
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ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar);
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ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
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q = avatar.Rotation;
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}
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LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
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@ -428,7 +428,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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// In attachments, the sensor cone always orients with the
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// avatar rotation. This may include a nonzero elevation if
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// in mouselook.
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ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar);
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ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
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q = avatar.Rotation;
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}
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@ -233,7 +233,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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m_MaxScriptQueue = maxScriptQueue;
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m_stateSource = stateSource;
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m_postOnRez = postOnRez;
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m_AttachedAvatar = part.AttachedAvatar;
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m_AttachedAvatar = part.ParentGroup.AttachedAvatar;
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m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID;
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if (part != null)
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