Documenting object-related events
							parent
							
								
									67a010298f
								
							
						
					
					
						commit
						15aef01b34
					
				|  | @ -345,15 +345,58 @@ namespace OpenSim.Region.Framework.Scenes | |||
|         public event StopScript OnStopScript; | ||||
| 
 | ||||
|         public delegate bool SceneGroupMoved(UUID groupID, Vector3 delta); | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Triggered when an object is moved. | ||||
|         /// </summary> | ||||
|         /// <remarks> | ||||
|         /// Triggered by <see cref="TriggerGroupMove"/> | ||||
|         /// in <see cref="SceneObjectGroup.UpdateGroupPosition"/>, | ||||
|         /// <see cref="SceneObjectGroup.GrabMovement"/> | ||||
|         /// </remarks> | ||||
|         public event SceneGroupMoved OnSceneGroupMove; | ||||
| 
 | ||||
|         public delegate void SceneGroupGrabed(UUID groupID, Vector3 offset, UUID userID); | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Triggered when an object is grabbed. | ||||
|         /// </summary> | ||||
|         /// <remarks> | ||||
|         /// Triggered by <see cref="TriggerGroupGrab"/> | ||||
|         /// in <see cref="SceneObjectGroup.OnGrabGroup"/> | ||||
|         /// via <see cref="SceneObjectGroup.ObjectGrabHandler"/> | ||||
|         /// via <see cref="Scene.ProcessObjectGrab"/> | ||||
|         /// via <see cref="OpenSim.Framework.IClientAPI.OnGrabObject"/> | ||||
|         /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectGrab"/> | ||||
|         /// </remarks> | ||||
|         public event SceneGroupGrabed OnSceneGroupGrab; | ||||
| 
 | ||||
|         public delegate bool SceneGroupSpinStarted(UUID groupID); | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Triggered when an object starts to spin. | ||||
|         /// </summary> | ||||
|         /// <remarks> | ||||
|         /// Triggered by <see cref="TriggerGroupSpinStart"/> | ||||
|         /// in <see cref="SceneObjectGroup.SpinStart"/> | ||||
|         /// via <see cref="SceneGraph.SpinStart"/> | ||||
|         /// via <see cref="OpenSim.Framework.IClientAPI.OnSpinStart"/> | ||||
|         /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectSpinStart"/> | ||||
|         /// </remarks> | ||||
|         public event SceneGroupSpinStarted OnSceneGroupSpinStart; | ||||
| 
 | ||||
|         public delegate bool SceneGroupSpun(UUID groupID, Quaternion rotation); | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Triggered when an object is being spun. | ||||
|         /// </summary> | ||||
|         /// <remarks> | ||||
|         /// Triggered by <see cref="TriggerGroupSpin"/> | ||||
|         /// in <see cref="SceneObjectGroup.SpinMovement"/> | ||||
|         /// via <see cref="SceneGraph.SpinObject"/> | ||||
|         /// via <see cref="OpenSim.Framework.IClientAPI.OnSpinUpdate"/> | ||||
|         /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectSpinUpdate"/> | ||||
|         /// </remarks> | ||||
|         public event SceneGroupSpun OnSceneGroupSpin; | ||||
| 
 | ||||
|         public delegate void LandObjectAdded(ILandObject newParcel); | ||||
|  |  | |||
		Loading…
	
		Reference in New Issue
	
	 SignpostMarv
						SignpostMarv