Documenting object-related events
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@ -345,15 +345,58 @@ namespace OpenSim.Region.Framework.Scenes
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public event StopScript OnStopScript;
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public delegate bool SceneGroupMoved(UUID groupID, Vector3 delta);
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/// <summary>
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/// Triggered when an object is moved.
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/// </summary>
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/// <remarks>
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/// Triggered by <see cref="TriggerGroupMove"/>
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/// in <see cref="SceneObjectGroup.UpdateGroupPosition"/>,
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/// <see cref="SceneObjectGroup.GrabMovement"/>
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/// </remarks>
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public event SceneGroupMoved OnSceneGroupMove;
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public delegate void SceneGroupGrabed(UUID groupID, Vector3 offset, UUID userID);
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/// <summary>
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/// Triggered when an object is grabbed.
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/// </summary>
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/// <remarks>
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/// Triggered by <see cref="TriggerGroupGrab"/>
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/// in <see cref="SceneObjectGroup.OnGrabGroup"/>
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/// via <see cref="SceneObjectGroup.ObjectGrabHandler"/>
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/// via <see cref="Scene.ProcessObjectGrab"/>
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/// via <see cref="OpenSim.Framework.IClientAPI.OnGrabObject"/>
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/// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectGrab"/>
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/// </remarks>
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public event SceneGroupGrabed OnSceneGroupGrab;
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public delegate bool SceneGroupSpinStarted(UUID groupID);
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/// <summary>
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/// Triggered when an object starts to spin.
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/// </summary>
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/// <remarks>
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/// Triggered by <see cref="TriggerGroupSpinStart"/>
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/// in <see cref="SceneObjectGroup.SpinStart"/>
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/// via <see cref="SceneGraph.SpinStart"/>
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/// via <see cref="OpenSim.Framework.IClientAPI.OnSpinStart"/>
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/// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectSpinStart"/>
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/// </remarks>
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public event SceneGroupSpinStarted OnSceneGroupSpinStart;
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public delegate bool SceneGroupSpun(UUID groupID, Quaternion rotation);
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/// <summary>
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/// Triggered when an object is being spun.
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/// </summary>
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/// <remarks>
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/// Triggered by <see cref="TriggerGroupSpin"/>
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/// in <see cref="SceneObjectGroup.SpinMovement"/>
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/// via <see cref="SceneGraph.SpinObject"/>
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/// via <see cref="OpenSim.Framework.IClientAPI.OnSpinUpdate"/>
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/// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectSpinUpdate"/>
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/// </remarks>
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public event SceneGroupSpun OnSceneGroupSpin;
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public delegate void LandObjectAdded(ILandObject newParcel);
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