Extend regression TestInterRegionChatDistanceEastWest() to test in range chat both ways.
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65a135f4d3
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15b50ae737
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@ -119,39 +119,60 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
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// TODO: May need to create special complete no-op test physics module rather than basic physics, since
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// TODO: May need to create special complete no-op test physics module rather than basic physics, since
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// physics is irrelevant to this test.
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// physics is irrelevant to this test.
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sp1.Flying = true;
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sp1.Flying = true;
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// When sp1 logs in to sceneEast, it sets up a child agent in sceneWest and informs the sp2 client to
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// make the connection. For this test, will simplify this chain by making the connection directly.
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ScenePresence sp1Child = SceneHelpers.AddChildScenePresence(sceneWest, sp1Uuid);
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TestClient sp1ChildClient = (TestClient)sp1Child.ControllingClient;
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sp1.AbsolutePosition = sp1Position;
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sp1.AbsolutePosition = sp1Position;
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ScenePresence sp2 = SceneHelpers.AddScenePresence(sceneWest, sp2Uuid);
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ScenePresence sp2 = SceneHelpers.AddScenePresence(sceneWest, sp2Uuid);
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TestClient sp2Client = (TestClient)sp2.ControllingClient;
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TestClient sp2Client = (TestClient)sp2.ControllingClient;
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// When sp2 logs in to sceneWest, it sets up a child agent in sceneEast and informs the sp2 client to
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// make the connection. For this test, will simplify this chain by making the connection separately here.
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ScenePresence sp2Child = SceneHelpers.AddChildScenePresence(sceneEast, sp2Uuid);
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sp2.Flying = true;
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sp2.Flying = true;
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sp2.AbsolutePosition = sp2Position;
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ScenePresence sp2Child = SceneHelpers.AddChildScenePresence(sceneEast, sp2Uuid);
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TestClient sp2ChildClient = (TestClient)sp2Child.ControllingClient;
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TestClient sp2ChildClient = (TestClient)sp2Child.ControllingClient;
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// We must update the scene in order to make the new root agent sp2 in sceneWest trigger a position update to its
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sp2.AbsolutePosition = sp2Position;
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// child in sceneEast.
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sceneWest.Update(1);
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// We must update the scenes in order to make the root new root agents trigger position updates in their
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// children.
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sceneWest.Update(1);
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sceneEast.Update(1);
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// Check child positions are correct.
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Assert.AreEqual(
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new Vector3(sp1Position.X + sceneEast.RegionInfo.RegionSizeX, sp1Position.Y, sp1Position.Z),
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sp1ChildClient.SceneAgent.AbsolutePosition);
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// Check child position is correct.
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Assert.AreEqual(
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Assert.AreEqual(
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new Vector3(sp2Position.X - sceneWest.RegionInfo.RegionSizeX, sp2Position.Y, sp2Position.Z),
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new Vector3(sp2Position.X - sceneWest.RegionInfo.RegionSizeX, sp2Position.Y, sp2Position.Z),
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sp2ChildClient.SceneAgent.AbsolutePosition);
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sp2ChildClient.SceneAgent.AbsolutePosition);
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// Check chat received
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// Check chat from sp1
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string receivedChatMessage = "";
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{
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string receivedChatMessage = "";
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sp2ChildClient.OnReceivedChatMessage
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sp2ChildClient.OnReceivedChatMessage
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+= (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedChatMessage = message;
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+= (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedChatMessage = message;
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string testMessage = "'ello darling";
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string testMessage = "'ello darling";
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sp1Client.Chat(0, ChatTypeEnum.Say, testMessage);
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sp1Client.Chat(0, ChatTypeEnum.Say, testMessage);
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}
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Assert.AreEqual(testMessage, receivedChatMessage);
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// Check chat from sp2
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{
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string receivedChatMessage = "";
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sp1ChildClient.OnReceivedChatMessage
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+= (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedChatMessage = message;
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string testMessage = "fantastic cats";
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sp2Client.Chat(0, ChatTypeEnum.Say, testMessage);
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Assert.AreEqual(testMessage, receivedChatMessage);
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}
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}
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}
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}
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}
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}
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}
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