send agent view range to new child agents
parent
8e094887cd
commit
15b6d8c147
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@ -173,6 +173,7 @@ namespace OpenSim.Framework
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/// Position the Agent's Avatar starts in the region
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/// </summary>
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public Vector3 startpos;
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public float startfar = -1.0f;
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public Dictionary<string, object> ServiceURLs;
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@ -219,6 +220,8 @@ namespace OpenSim.Framework
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args["channel"] = OSD.FromString(Channel);
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args["mac"] = OSD.FromString(Mac);
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args["id0"] = OSD.FromString(Id0);
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if(startfar > 0)
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args["far"] = OSD.FromReal(startfar);
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if (Appearance != null)
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{
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@ -327,6 +330,9 @@ namespace OpenSim.Framework
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if (args["start_pos"] != null)
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Vector3.TryParse(args["start_pos"].AsString(), out startpos);
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if(args["far"] != null)
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startfar = (float)args["far"].AsReal();
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//m_log.InfoFormat("[AGENTCIRCUITDATA]: agentid={0}, child={1}, startpos={2}", AgentID, child, startpos);
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try
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@ -79,6 +79,7 @@ namespace OpenSim.Framework
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user.LoginInfo.InventoryFolder = validcircuit.InventoryFolder;
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user.LoginInfo.BaseFolder = validcircuit.BaseFolder;
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user.LoginInfo.StartPos = validcircuit.startpos;
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user.LoginInfo.StartFar = (float)validcircuit.startfar;
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}
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else
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{
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@ -176,6 +177,7 @@ namespace OpenSim.Framework
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m_agentCircuits[(uint) agentData.circuitcode].firstname = agentData.firstname;
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m_agentCircuits[(uint) agentData.circuitcode].lastname = agentData.lastname;
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m_agentCircuits[(uint)agentData.circuitcode].startpos = agentData.startpos;
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m_agentCircuits[(uint)agentData.circuitcode].startfar = agentData.startfar;
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// Updated for when we don't know them before calling Scene.NewUserConnection
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m_agentCircuits[(uint) agentData.circuitcode].SecureSessionID = agentData.SecureSessionID;
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@ -707,6 +707,7 @@ namespace OpenSim.Framework
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public interface IClientAPI
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{
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Vector3 StartPos { get; set; }
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float StartFar { get; set; }
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UUID AgentId { get; }
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@ -42,11 +42,13 @@ namespace OpenSim.Framework
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public UUID SecureSession = UUID.Zero;
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public UUID Session;
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public Vector3 StartPos;
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public float StartFar;
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public AvatarAppearance Appearance;
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public Login()
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{
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StartPos = new Vector3(128, 128, 70);
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StartFar = -1;
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}
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}
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}
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@ -408,6 +408,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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get { return m_startpos; }
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set { m_startpos = value; }
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}
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public float StartFar { get; set; }
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public bool DeliverPackets
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{
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get { return m_deliverPackets; }
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@ -540,6 +542,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_firstName = sessionInfo.LoginInfo.First;
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m_lastName = sessionInfo.LoginInfo.Last;
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m_startpos = sessionInfo.LoginInfo.StartPos;
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StartFar = sessionInfo.LoginInfo.StartFar;
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m_udpServer = udpServer;
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m_udpClient = udpClient;
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@ -1946,6 +1946,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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agent.BaseFolder = UUID.Zero;
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agent.InventoryFolder = UUID.Zero;
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agent.startpos = sp.AbsolutePosition + CalculateOffset(sp, region);
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agent.startfar = sp.DrawDistance;
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agent.child = true;
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agent.Appearance = new AvatarAppearance();
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agent.Appearance.AvatarHeight = sp.Appearance.AvatarHeight;
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@ -2105,7 +2106,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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agent.child = true;
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agent.Appearance = new AvatarAppearance();
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agent.Appearance.AvatarHeight = sp.Appearance.AvatarHeight;
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agent.startfar = sp.DrawDistance;
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if (currentAgentCircuit != null)
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{
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agent.ServiceURLs = currentAgentCircuit.ServiceURLs;
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@ -1079,7 +1079,14 @@ namespace OpenSim.Region.Framework.Scenes
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Animator = new ScenePresenceAnimator(this);
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Overrides = new MovementAnimationOverrides();
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PresenceType = type;
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DrawDistance = world.DefaultDrawDistance;
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m_drawDistance = client.StartFar;
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if(m_drawDistance > 32)
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{
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if(m_drawDistance > world.MaxDrawDistance)
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m_drawDistance = world.MaxDrawDistance;
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}
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else
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m_drawDistance = world.DefaultDrawDistance;
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RegionHandle = world.RegionInfo.RegionHandle;
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ControllingClient = client;
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Firstname = ControllingClient.FirstName;
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@ -524,6 +524,8 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
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set { }
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}
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public float StartFar { get; set; }
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public bool TryGet<T>(out T iface)
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{
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iface = default(T);
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@ -562,6 +562,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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set { }
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}
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public float StartFar { get; set; }
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public virtual UUID AgentId
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{
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get { return m_uuid; }
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@ -369,6 +369,8 @@ namespace OpenSim.Tests.Common
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set { }
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}
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public float StartFar { get; set; }
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public virtual UUID AgentId
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{
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get { return m_agentId; }
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