Merge branch 'master' into careminster-presence-refactor
commit
15e0b55e66
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@ -123,7 +123,7 @@ namespace OpenSim
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m_log.Info("====================================================================");
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m_log.Info("========================= STARTING OPENSIM =========================");
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m_log.Info("====================================================================");
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m_log.InfoFormat("[OPENSIM MAIN]: Running ");
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//m_log.InfoFormat("[OPENSIM MAIN]: GC Is Server GC: {0}", GCSettings.IsServerGC.ToString());
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// http://msdn.microsoft.com/en-us/library/bb384202.aspx
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//GCSettings.LatencyMode = GCLatencyMode.Batch;
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@ -111,14 +111,12 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
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{
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if ((SMTPConfig = m_Config.Configs["SMTP"]) == null)
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{
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m_log.InfoFormat("[SMTP] SMTP server not configured");
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m_Enabled = false;
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return;
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}
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if (!SMTPConfig.GetBoolean("enabled", false))
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{
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m_log.InfoFormat("[SMTP] module disabled in configuration");
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m_Enabled = false;
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return;
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}
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@ -205,7 +205,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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{
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if (obj.OwnerID == landData.GroupID)
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parcelCounts.Owner += partCount;
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else if (obj.GroupID == landData.GroupID)
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else if (landData.GroupID != UUID.Zero && obj.GroupID == landData.GroupID)
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parcelCounts.Group += partCount;
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else
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parcelCounts.Others += partCount;
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@ -214,8 +214,6 @@ namespace OpenSim.Region.CoreModules.World.Land
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{
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if (obj.OwnerID == landData.OwnerID)
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parcelCounts.Owner += partCount;
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else if (obj.GroupID == landData.GroupID)
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parcelCounts.Group += partCount;
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else
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parcelCounts.Others += partCount;
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}
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@ -45,7 +45,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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public class PrimCountModuleTests
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{
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protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000");
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protected UUID m_dummyUserId = new UUID("99999999-9999-9999-9999-999999999999");
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protected UUID m_groupId = new UUID("00000000-0000-0000-8888-000000000000");
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protected UUID m_otherUserId = new UUID("99999999-9999-9999-9999-999999999999");
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protected TestScene m_scene;
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protected PrimCountModule m_pcm;
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protected ILandObject m_lo;
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@ -64,6 +65,24 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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//scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID);
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}
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/// <summary>
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/// Test that counts before we do anything are correct.
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/// </summary>
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[Test]
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public void TestInitialCounts()
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{
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IPrimCounts pc = m_lo.PrimCounts;
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Assert.That(pc.Owner, Is.EqualTo(0));
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Assert.That(pc.Group, Is.EqualTo(0));
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Assert.That(pc.Others, Is.EqualTo(0));
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Assert.That(pc.Total, Is.EqualTo(0));
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Assert.That(pc.Selected, Is.EqualTo(0));
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Assert.That(pc.Users[m_userId], Is.EqualTo(0));
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Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
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Assert.That(pc.Simulator, Is.EqualTo(0));
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}
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/// <summary>
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/// Test count after a parcel owner owned object is added.
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/// </summary>
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@ -75,15 +94,6 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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IPrimCounts pc = m_lo.PrimCounts;
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Assert.That(pc.Owner, Is.EqualTo(0));
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Assert.That(pc.Group, Is.EqualTo(0));
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Assert.That(pc.Others, Is.EqualTo(0));
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Assert.That(pc.Total, Is.EqualTo(0));
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Assert.That(pc.Selected, Is.EqualTo(0));
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Assert.That(pc.Users[m_userId], Is.EqualTo(0));
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Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
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Assert.That(pc.Simulator, Is.EqualTo(0));
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
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m_scene.AddNewSceneObject(sog, false);
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@ -93,7 +103,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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Assert.That(pc.Total, Is.EqualTo(3));
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Assert.That(pc.Selected, Is.EqualTo(0));
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Assert.That(pc.Users[m_userId], Is.EqualTo(3));
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Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
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Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
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Assert.That(pc.Simulator, Is.EqualTo(3));
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// Add a second object and retest
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@ -106,7 +116,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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Assert.That(pc.Total, Is.EqualTo(5));
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Assert.That(pc.Selected, Is.EqualTo(0));
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Assert.That(pc.Users[m_userId], Is.EqualTo(5));
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Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
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Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
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Assert.That(pc.Simulator, Is.EqualTo(5));
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}
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@ -131,7 +141,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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Assert.That(pc.Total, Is.EqualTo(6));
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Assert.That(pc.Selected, Is.EqualTo(0));
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Assert.That(pc.Users[m_userId], Is.EqualTo(6));
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Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
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Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
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Assert.That(pc.Simulator, Is.EqualTo(6));
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}
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@ -157,7 +167,111 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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Assert.That(pc.Total, Is.EqualTo(1));
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Assert.That(pc.Selected, Is.EqualTo(0));
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Assert.That(pc.Users[m_userId], Is.EqualTo(1));
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Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
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Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
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Assert.That(pc.Simulator, Is.EqualTo(1));
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}
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[Test]
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public void TestAddGroupObject()
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{
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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m_lo.DeedToGroup(m_groupId);
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IPrimCounts pc = m_lo.PrimCounts;
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, 0x01);
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sog.GroupID = m_groupId;
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m_scene.AddNewSceneObject(sog, false);
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Assert.That(pc.Owner, Is.EqualTo(0));
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Assert.That(pc.Group, Is.EqualTo(3));
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Assert.That(pc.Others, Is.EqualTo(0));
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Assert.That(pc.Total, Is.EqualTo(3));
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Assert.That(pc.Selected, Is.EqualTo(0));
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// Is this desired behaviour? Not totally sure.
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Assert.That(pc.Users[m_userId], Is.EqualTo(0));
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Assert.That(pc.Users[m_groupId], Is.EqualTo(0));
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Assert.That(pc.Users[m_otherUserId], Is.EqualTo(3));
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Assert.That(pc.Simulator, Is.EqualTo(3));
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}
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/// <summary>
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/// Test count after a parcel owner owned object is removed.
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/// </summary>
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[Test]
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public void TestRemoveGroupObject()
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{
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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m_lo.DeedToGroup(m_groupId);
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IPrimCounts pc = m_lo.PrimCounts;
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SceneObjectGroup sogToKeep = SceneSetupHelpers.CreateSceneObject(1, m_userId, 0x1);
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sogToKeep.GroupID = m_groupId;
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m_scene.AddNewSceneObject(sogToKeep, false);
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SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x10);
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m_scene.AddNewSceneObject(sogToDelete, false);
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m_scene.DeleteSceneObject(sogToDelete, false);
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Assert.That(pc.Owner, Is.EqualTo(0));
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Assert.That(pc.Group, Is.EqualTo(1));
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Assert.That(pc.Others, Is.EqualTo(0));
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Assert.That(pc.Total, Is.EqualTo(1));
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Assert.That(pc.Selected, Is.EqualTo(0));
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Assert.That(pc.Users[m_userId], Is.EqualTo(1));
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Assert.That(pc.Users[m_groupId], Is.EqualTo(0));
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Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
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Assert.That(pc.Simulator, Is.EqualTo(1));
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}
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[Test]
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public void TestAddOthersObject()
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{
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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IPrimCounts pc = m_lo.PrimCounts;
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, 0x01);
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m_scene.AddNewSceneObject(sog, false);
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Assert.That(pc.Owner, Is.EqualTo(0));
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Assert.That(pc.Group, Is.EqualTo(0));
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Assert.That(pc.Others, Is.EqualTo(3));
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Assert.That(pc.Total, Is.EqualTo(3));
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Assert.That(pc.Selected, Is.EqualTo(0));
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Assert.That(pc.Users[m_userId], Is.EqualTo(0));
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Assert.That(pc.Users[m_otherUserId], Is.EqualTo(3));
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Assert.That(pc.Simulator, Is.EqualTo(3));
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}
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[Test]
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public void TestRemoveOthersObject()
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{
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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IPrimCounts pc = m_lo.PrimCounts;
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m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_otherUserId, 0x1), false);
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SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, 0x10);
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m_scene.AddNewSceneObject(sogToDelete, false);
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m_scene.DeleteSceneObject(sogToDelete, false);
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Assert.That(pc.Owner, Is.EqualTo(0));
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Assert.That(pc.Group, Is.EqualTo(0));
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Assert.That(pc.Others, Is.EqualTo(1));
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Assert.That(pc.Total, Is.EqualTo(1));
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Assert.That(pc.Selected, Is.EqualTo(0));
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Assert.That(pc.Users[m_userId], Is.EqualTo(0));
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Assert.That(pc.Users[m_otherUserId], Is.EqualTo(1));
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Assert.That(pc.Simulator, Is.EqualTo(1));
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}
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@ -181,7 +295,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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Assert.That(pc.Total, Is.EqualTo(3));
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Assert.That(pc.Selected, Is.EqualTo(0));
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Assert.That(pc.Users[m_userId], Is.EqualTo(3));
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Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
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Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
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Assert.That(pc.Simulator, Is.EqualTo(3));
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}
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}
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@ -80,16 +80,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge
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m_config = config.Configs["Concierge"];
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if (null == m_config)
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{
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m_log.Info("[Concierge]: no config found, plugin disabled");
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return;
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}
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if (!m_config.GetBoolean("enabled", false))
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{
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m_log.Info("[Concierge]: plugin disabled by configuration");
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return;
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}
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m_enabled = true;
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@ -113,8 +108,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge
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{
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m_replacingChatModule = false;
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}
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m_log.InfoFormat("[Concierge] {0} ChatModule", m_replacingChatModule ? "replacing" : "not replacing");
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m_log.InfoFormat("[Concierge] {0} ChatModule", m_replacingChatModule ? "replacing" : "not replacing");
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// take note of concierge channel and of identity
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m_conciergeChannel = config.Configs["Concierge"].GetInt("concierge_channel", m_conciergeChannel);
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@ -106,16 +106,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
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m_Config = config.Configs["FreeSwitchVoice"];
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if (m_Config == null)
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{
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m_log.Info("[FreeSwitchVoice] no config found, plugin disabled");
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return;
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}
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if (!m_Config.GetBoolean("Enabled", false))
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{
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m_log.Info("[FreeSwitchVoice] plugin disabled by configuration");
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return;
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}
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try
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{
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@ -121,16 +121,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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m_config = config.Configs["VivoxVoice"];
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if (null == m_config)
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{
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m_log.Info("[VivoxVoice] no config found, plugin disabled");
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return;
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}
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if (!m_config.GetBoolean("enabled", false))
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{
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m_log.Info("[VivoxVoice] plugin disabled by configuration");
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return;
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}
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try
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{
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@ -218,7 +212,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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m_pluginEnabled = true;
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m_log.Info("[VivoxVoice] plugin enabled");
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}
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catch (Exception e)
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{
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@ -228,7 +221,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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}
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}
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// Called to indicate that the module has been added to the region
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public void AddRegion(Scene scene)
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{
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@ -86,13 +86,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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return;
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}
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m_log.Info("[GROUPS-MESSAGING]: Initializing GroupsMessagingModule");
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m_debugEnabled = groupsConfig.GetBoolean("DebugEnabled", true);
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}
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m_log.Info("[GROUPS-MESSAGING]: GroupsMessagingModule starting up");
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}
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public void AddRegion(Scene scene)
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|
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@ -75,7 +75,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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|
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if (source.Configs["MRM"].GetBoolean("Enabled", false))
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{
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m_log.Info("[MRM] Enabling MRM Module");
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m_log.Info("[MRM]: Enabling MRM Module");
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m_scene = scene;
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// when hidden, we don't listen for client initiated script events
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@ -90,14 +90,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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scene.RegisterModuleInterface<IMRMModule>(this);
|
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}
|
||||
else
|
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{
|
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m_log.Info("[MRM] Disabled MRM Module (Disabled in ini)");
|
||||
}
|
||||
}
|
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else
|
||||
{
|
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m_log.Info("[MRM] Disabled MRM Module (Default disabled)");
|
||||
}
|
||||
}
|
||||
|
||||
|
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Loading…
Reference in New Issue