* Refactor inventory archive code to allow direct invocation in order to support future unit tests
* Add a file I missed out from the last commit (the build was probably fine without it)0.6.3-post-fixes
parent
04d6a810b6
commit
162a59ba17
OpenSim/Region
Application
CoreModules/Avatar/Inventory/Archiver
Framework/Interfaces
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@ -164,7 +164,7 @@ namespace OpenSim
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}
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}
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/// <summary>
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/// <summary>
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/// Performs startup specific to this region server, including initialization of the scene
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/// Performs startup specific to the region server, including initialization of the scene
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/// such as loading configuration from disk.
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/// such as loading configuration from disk.
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/// </summary>
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/// </summary>
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protected override void StartupSpecific()
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protected override void StartupSpecific()
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@ -175,7 +175,7 @@ namespace OpenSim
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LibraryRootFolder libraryRootFolder = new LibraryRootFolder(m_configSettings.LibrariesXMLFile);
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LibraryRootFolder libraryRootFolder = new LibraryRootFolder(m_configSettings.LibrariesXMLFile);
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// StandAlone mode? is determined by !startupConfig.GetBoolean("gridmode", false)
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// Standalone mode is determined by !startupConfig.GetBoolean("gridmode", false)
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if (m_configSettings.Standalone)
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if (m_configSettings.Standalone)
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{
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{
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InitialiseStandaloneServices(libraryRootFolder);
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InitialiseStandaloneServices(libraryRootFolder);
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@ -50,13 +50,37 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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protected TarArchiveReader archive;
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protected TarArchiveReader archive;
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private static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding();
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private static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding();
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private string m_firstName;
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private string m_lastName;
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private string m_invPath;
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/// <value>
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/// The stream from which the inventory archive will be loaded.
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/// </value>
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private Stream m_loadStream;
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CommunicationsManager commsManager;
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CommunicationsManager commsManager;
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public InventoryArchiveReadRequest(CommunicationsManager commsManager)
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public InventoryArchiveReadRequest(
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string firstName, string lastName, string invPath, string loadPath, CommunicationsManager commsManager)
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: this(
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firstName,
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lastName,
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invPath,
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new GZipStream(new FileStream(loadPath, FileMode.Open), CompressionMode.Decompress),
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commsManager)
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{
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{
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//List<string> serialisedObjects = new List<string>();
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this.commsManager = commsManager;
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}
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}
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public InventoryArchiveReadRequest(
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string firstName, string lastName, string invPath, Stream loadStream, CommunicationsManager commsManager)
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{
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m_firstName = firstName;
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m_lastName = lastName;
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m_invPath = invPath;
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m_loadStream = loadStream;
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this.commsManager = commsManager;
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}
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protected InventoryItemBase loadInvItem(string path, string contents)
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protected InventoryItemBase loadInvItem(string path, string contents)
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{
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{
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@ -137,17 +161,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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return item;
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return item;
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}
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}
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public void execute(string firstName, string lastName, string invPath, string loadPath)
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public void Execute()
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{
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{
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string filePath = "ERROR";
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string filePath = "ERROR";
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int successfulAssetRestores = 0;
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int successfulAssetRestores = 0;
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int failedAssetRestores = 0;
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int failedAssetRestores = 0;
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int successfulItemRestores = 0;
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int successfulItemRestores = 0;
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UserProfileData userProfile = commsManager.UserService.GetUserProfile(firstName, lastName);
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UserProfileData userProfile = commsManager.UserService.GetUserProfile(m_firstName, m_lastName);
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if (null == userProfile)
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if (null == userProfile)
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{
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{
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m_log.ErrorFormat("[CONSOLE]: Failed to find user {0} {1}", firstName, lastName);
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m_log.ErrorFormat("[INVENTORY ARCHIVER]: Failed to find user {0} {1}", m_firstName, m_lastName);
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return;
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return;
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}
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}
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@ -155,8 +179,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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if (null == userInfo)
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if (null == userInfo)
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{
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{
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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"[CONSOLE]: Failed to find user info for {0} {1} {2}",
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"[INVENTORY ARCHIVER]: Failed to find user info for {0} {1} {2}",
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firstName, lastName, userProfile.ID);
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m_firstName, m_lastName, userProfile.ID);
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return;
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return;
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}
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}
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@ -164,33 +188,32 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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if (!userInfo.HasReceivedInventory)
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if (!userInfo.HasReceivedInventory)
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{
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{
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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"[CONSOLE]: Have not yet received inventory info for user {0} {1} {2}",
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"[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1} {2}",
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firstName, lastName, userProfile.ID);
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m_firstName, m_lastName, userProfile.ID);
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return;
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return;
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}
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}
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InventoryFolderImpl inventoryFolder = userInfo.RootFolder.FindFolderByPath(invPath);
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InventoryFolderImpl inventoryFolder = userInfo.RootFolder.FindFolderByPath(m_invPath);
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if (null == inventoryFolder)
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if (null == inventoryFolder)
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{
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{
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// TODO: Later on, automatically create this folder if it does not exist
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// TODO: Later on, automatically create this folder if it does not exist
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m_log.ErrorFormat("[ARCHIVER]: Inventory path {0} does not exist", invPath);
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m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath);
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return;
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return;
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}
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}
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archive
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archive = new TarArchiveReader(m_loadStream);
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= new TarArchiveReader(new GZipStream(
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new FileStream(loadPath, FileMode.Open), CompressionMode.Decompress));
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byte[] data;
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byte[] data;
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TarArchiveReader.TarEntryType entryType;
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TarArchiveReader.TarEntryType entryType;
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while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
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while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
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{
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{
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if (entryType == TarArchiveReader.TarEntryType.TYPE_DIRECTORY) {
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if (entryType == TarArchiveReader.TarEntryType.TYPE_DIRECTORY) {
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m_log.WarnFormat("[ARCHIVER]: Ignoring directory entry {0}", filePath);
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m_log.WarnFormat("[INVENTORY ARCHIVER]: Ignoring directory entry {0}", filePath);
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} else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
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}
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else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
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{
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{
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if (LoadAsset(filePath, data))
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if (LoadAsset(filePath, data))
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successfulAssetRestores++;
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successfulAssetRestores++;
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@ -219,8 +242,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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archive.Close();
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archive.Close();
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m_log.DebugFormat("[ARCHIVER]: Restored {0} assets", successfulAssetRestores);
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Restored {0} assets", successfulAssetRestores);
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m_log.InfoFormat("[ARCHIVER]: Restored {0} items", successfulItemRestores);
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m_log.InfoFormat("[INVENTORY ARCHIVER]: Restored {0} items", successfulItemRestores);
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}
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}
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/// <summary>
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/// <summary>
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@ -239,7 +262,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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if (i == -1)
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if (i == -1)
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{
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{
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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"[ARCHIVER]: Could not find extension information in asset path {0} since it's missing the separator {1}. Skipping",
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"[INVENTORY ARCHIVER]: Could not find extension information in asset path {0} since it's missing the separator {1}. Skipping",
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assetPath, ArchiveConstants.ASSET_EXTENSION_SEPARATOR);
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assetPath, ArchiveConstants.ASSET_EXTENSION_SEPARATOR);
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return false;
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return false;
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@ -252,7 +275,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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{
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sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
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sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
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m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
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AssetBase asset = new AssetBase(new UUID(uuid), "RandomName");
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AssetBase asset = new AssetBase(new UUID(uuid), "RandomName");
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@ -266,7 +289,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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else
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else
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{
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{
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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"[ARCHIVER]: Tried to dearchive data with path {0} with an unknown type extension {1}",
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"[INVENTORY ARCHIVER]: Tried to dearchive data with path {0} with an unknown type extension {1}",
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assetPath, extension);
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assetPath, extension);
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return false;
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return false;
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@ -43,29 +43,53 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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{
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public class InventoryArchiveWriteRequest
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public class InventoryArchiveWriteRequest
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected TarArchiveWriter archive;
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protected TarArchiveWriter archive = new TarArchiveWriter();
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protected CommunicationsManager commsManager;
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protected CommunicationsManager commsManager;
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Dictionary<UUID, int> assetUuids;
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protected Dictionary<UUID, int> assetUuids = new Dictionary<UUID, int>();
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private string m_firstName;
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private string m_lastName;
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private string m_invPath;
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/// <value>
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/// <value>
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/// The path to which the inventory archive will be saved.
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/// The stream to which the inventory archive will be saved.
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/// </value>
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/// </value>
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private string m_savePath;
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private Stream m_saveStream;
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public InventoryArchiveWriteRequest(CommunicationsManager commsManager)
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/// <summary>
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/// Constructor
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/// </summary>
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public InventoryArchiveWriteRequest(
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string firstName, string lastName, string invPath, string savePath, CommunicationsManager commsManager)
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: this(
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firstName,
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lastName,
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invPath,
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new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress),
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commsManager)
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{
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{
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archive = new TarArchiveWriter();
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}
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/// <summary>
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/// Constructor
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/// </summary>
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public InventoryArchiveWriteRequest(
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string firstName, string lastName, string invPath, Stream saveStream, CommunicationsManager commsManager)
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{
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m_firstName = firstName;
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m_lastName = lastName;
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m_invPath = invPath;
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m_saveStream = saveStream;
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this.commsManager = commsManager;
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this.commsManager = commsManager;
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assetUuids = new Dictionary<UUID, int>();
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}
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}
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protected void ReceivedAllAssets(IDictionary<UUID, AssetBase> assetsFound, ICollection<UUID> assetsNotFoundUuids)
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protected void ReceivedAllAssets(IDictionary<UUID, AssetBase> assetsFound, ICollection<UUID> assetsNotFoundUuids)
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{
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{
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AssetsArchiver assetsArchiver = new AssetsArchiver(assetsFound);
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AssetsArchiver assetsArchiver = new AssetsArchiver(assetsFound);
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assetsArchiver.Archive(archive);
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assetsArchiver.Archive(archive);
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archive.WriteTar(new GZipStream(new FileStream(m_savePath, FileMode.Create), CompressionMode.Compress));
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archive.WriteTar(m_saveStream);
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}
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}
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protected void saveInvItem(InventoryItemBase inventoryItem, string path)
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protected void saveInvItem(InventoryItemBase inventoryItem, string path)
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@ -158,21 +182,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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}
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}
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}
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}
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public void execute(string firstName, string lastName, string invPath, string savePath)
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public void Execute()
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{
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{
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m_savePath = savePath;
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UserProfileData userProfile = commsManager.UserService.GetUserProfile(m_firstName, m_lastName);
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UserProfileData userProfile = commsManager.UserService.GetUserProfile(firstName, lastName);
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if (null == userProfile)
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if (null == userProfile)
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{
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{
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m_log.ErrorFormat("[CONSOLE]: Failed to find user {0} {1}", firstName, lastName);
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m_log.ErrorFormat("[INVENTORY ARCHIVER]: Failed to find user {0} {1}", m_firstName, m_lastName);
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return;
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return;
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}
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}
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CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userProfile.ID);
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CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userProfile.ID);
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if (null == userInfo)
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if (null == userInfo)
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{
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{
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m_log.ErrorFormat("[CONSOLE]: Failed to find user info for {0} {1} {2}", firstName, lastName, userProfile.ID);
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m_log.ErrorFormat(
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"[INVENTORY ARCHIVER]: Failed to find user info for {0} {1} {2}",
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m_firstName, m_lastName, userProfile.ID);
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return;
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return;
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}
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}
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@ -184,34 +208,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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// Eliminate double slashes and any leading / on the path. This might be better done within InventoryFolderImpl
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// Eliminate double slashes and any leading / on the path. This might be better done within InventoryFolderImpl
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// itself (possibly at a small loss in efficiency).
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// itself (possibly at a small loss in efficiency).
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string[] components
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string[] components
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= invPath.Split(new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
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= m_invPath.Split(new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
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invPath = String.Empty;
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m_invPath = String.Empty;
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foreach (string c in components)
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foreach (string c in components)
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{
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{
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invPath += c + InventoryFolderImpl.PATH_DELIMITER;
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m_invPath += c + InventoryFolderImpl.PATH_DELIMITER;
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}
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}
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// Annoyingly Split actually returns the original string if the input string consists only of delimiters
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// Annoyingly Split actually returns the original string if the input string consists only of delimiters
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// Therefore if we still start with a / after the split, then we need the root folder
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// Therefore if we still start with a / after the split, then we need the root folder
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if (invPath.Length == 0)
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if (m_invPath.Length == 0)
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{
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{
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inventoryFolder = userInfo.RootFolder;
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inventoryFolder = userInfo.RootFolder;
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}
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}
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else
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else
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{
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{
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invPath = invPath.Remove(invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
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m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
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inventoryFolder = userInfo.RootFolder.FindFolderByPath(invPath);
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inventoryFolder = userInfo.RootFolder.FindFolderByPath(m_invPath);
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}
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}
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// The path may point to an item instead
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// The path may point to an item instead
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if (inventoryFolder == null)
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if (inventoryFolder == null)
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{
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{
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inventoryItem = userInfo.RootFolder.FindItemByPath(invPath);
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inventoryItem = userInfo.RootFolder.FindItemByPath(m_invPath);
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}
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}
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}
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}
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else
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else
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{
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{
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m_log.ErrorFormat("[CONSOLE]: Have not yet received inventory info for user {0} {1} {2}", firstName, lastName, userProfile.ID);
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m_log.ErrorFormat(
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"[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1} {2}",
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m_firstName, m_lastName, userProfile.ID);
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return;
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return;
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}
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}
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@ -219,21 +245,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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{
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if (null == inventoryItem)
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if (null == inventoryItem)
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{
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{
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m_log.ErrorFormat("[CONSOLE]: Could not find inventory entry at path {0}", invPath);
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m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not find inventory entry at path {0}", m_invPath);
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return;
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return;
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}
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}
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else
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else
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{
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{
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m_log.InfoFormat("[CONSOLE]: Found item {0} {1} at {2}", inventoryItem.Name, inventoryItem.ID,
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m_log.InfoFormat(
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invPath);
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"[INVENTORY ARCHIVER]: Found item {0} {1} at {2}",
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inventoryItem.Name, inventoryItem.ID, m_invPath);
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//get and export item info
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//get and export item info
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saveInvItem(inventoryItem, invPath);
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saveInvItem(inventoryItem, m_invPath);
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}
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}
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}
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}
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else
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else
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{
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{
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m_log.InfoFormat("[CONSOLE]: Found folder {0} {1} at {2}", inventoryFolder.Name, inventoryFolder.ID,
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m_log.InfoFormat(
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invPath);
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"[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}",
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||||||
|
inventoryFolder.Name, inventoryFolder.ID, m_invPath);
|
||||||
|
|
||||||
//recurse through all dirs getting dirs and files
|
//recurse through all dirs getting dirs and files
|
||||||
saveInvDir(inventoryFolder, "");
|
saveInvDir(inventoryFolder, "");
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,169 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSim Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Reflection;
|
||||||
|
using log4net;
|
||||||
|
using Nini.Config;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Framework.Communications;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// This module loads and saves OpenSimulator inventory archives
|
||||||
|
/// </summary>
|
||||||
|
public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule
|
||||||
|
{
|
||||||
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
public string Name { get { return "Inventory Archiver Module"; } }
|
||||||
|
|
||||||
|
public bool IsSharedModule { get { return true; } }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The file to load and save inventory if no filename has been specified
|
||||||
|
/// </summary>
|
||||||
|
protected const string DEFAULT_INV_BACKUP_FILENAME = "user-inventory_iar.tar.gz";
|
||||||
|
|
||||||
|
/// <value>
|
||||||
|
/// All scenes that this module knows about
|
||||||
|
/// </value>
|
||||||
|
private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
|
||||||
|
|
||||||
|
/// <value>
|
||||||
|
/// The comms manager we will use for all comms requests
|
||||||
|
/// </value>
|
||||||
|
private CommunicationsManager m_commsManager;
|
||||||
|
|
||||||
|
public void Initialise(Scene scene, IConfigSource source)
|
||||||
|
{
|
||||||
|
if (m_scenes.Count == 0)
|
||||||
|
{
|
||||||
|
scene.RegisterModuleInterface<IInventoryArchiverModule>(this);
|
||||||
|
m_commsManager = scene.CommsManager;
|
||||||
|
|
||||||
|
scene.AddCommand(
|
||||||
|
this, "load iar",
|
||||||
|
"load iar <first> <last> <inventory path> [<archive path>]",
|
||||||
|
"Load user inventory archive. EXPERIMENTAL, PLEASE DO NOT USE YET", HandleLoadInvConsoleCommand);
|
||||||
|
|
||||||
|
scene.AddCommand(
|
||||||
|
this, "save iar",
|
||||||
|
"save iar <first> <last> <inventory path> [<archive path>]",
|
||||||
|
"Save user inventory archive. EXPERIMENTAL, PLEASE DO NOT USE YET", HandleSaveInvConsoleCommand);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_scenes[scene.RegionInfo.RegionID] = scene;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PostInitialise()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Close()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DearchiveInventory(string firstName, string lastName, string invPath, Stream loadStream)
|
||||||
|
{
|
||||||
|
if (m_scenes.Count > 0)
|
||||||
|
{
|
||||||
|
new InventoryArchiveReadRequest(firstName, lastName, invPath, loadStream, m_commsManager).Execute();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ArchiveInventory(string firstName, string lastName, string invPath, Stream saveStream)
|
||||||
|
{
|
||||||
|
if (m_scenes.Count > 0)
|
||||||
|
{
|
||||||
|
new InventoryArchiveWriteRequest(firstName, lastName, invPath, saveStream, m_commsManager).Execute();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DearchiveInventory(string firstName, string lastName, string invPath, string loadPath)
|
||||||
|
{
|
||||||
|
if (m_scenes.Count > 0)
|
||||||
|
{
|
||||||
|
new InventoryArchiveReadRequest(firstName, lastName, invPath, loadPath, m_commsManager).Execute();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ArchiveInventory(string firstName, string lastName, string invPath, string savePath)
|
||||||
|
{
|
||||||
|
if (m_scenes.Count > 0)
|
||||||
|
{
|
||||||
|
new InventoryArchiveWriteRequest(firstName, lastName, invPath, savePath, m_commsManager).Execute();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Load inventory from an inventory file archive
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="cmdparams"></param>
|
||||||
|
protected void HandleLoadInvConsoleCommand(string module, string[] cmdparams)
|
||||||
|
{
|
||||||
|
if (cmdparams.Length < 5)
|
||||||
|
{
|
||||||
|
m_log.Error(
|
||||||
|
"[INVENTORY ARCHIVER]: usage is load iar <first name> <last name> <inventory path> [<load file path>]");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
string firstName = cmdparams[2];
|
||||||
|
string lastName = cmdparams[3];
|
||||||
|
string invPath = cmdparams[4];
|
||||||
|
string loadPath = (cmdparams.Length > 5 ? cmdparams[5] : DEFAULT_INV_BACKUP_FILENAME);
|
||||||
|
|
||||||
|
DearchiveInventory(firstName, lastName, invPath, loadPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Save inventory to a file archive
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="cmdparams"></param>
|
||||||
|
protected void HandleSaveInvConsoleCommand(string module, string[] cmdparams)
|
||||||
|
{
|
||||||
|
if (cmdparams.Length < 5)
|
||||||
|
{
|
||||||
|
m_log.Error(
|
||||||
|
"[INVENTORY ARCHIVER]: usage is save iar <first name> <last name> <inventory path> [<save file path>]");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
string firstName = cmdparams[2];
|
||||||
|
string lastName = cmdparams[3];
|
||||||
|
string invPath = cmdparams[4];
|
||||||
|
string savePath = (cmdparams.Length > 5 ? cmdparams[5] : DEFAULT_INV_BACKUP_FILENAME);
|
||||||
|
|
||||||
|
ArchiveInventory(firstName, lastName, invPath, savePath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,52 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSim Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System.IO;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.Framework.Interfaces
|
||||||
|
{
|
||||||
|
public interface IInventoryArchiverModule
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Dearchive a user's inventory folder from the given stream
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="firstName"></param>
|
||||||
|
/// <param name="lastName"></param>
|
||||||
|
/// <param name="invPath">The inventory path in which to place the loaded folders and items</param>
|
||||||
|
/// <param name="loadStream">The stream from which the inventory archive will be loaded</param>
|
||||||
|
void DearchiveInventory(string firstName, string lastName, string invPath, Stream loadStream);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Archive a user's inventory folder to the given stream
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="firstName"></param>
|
||||||
|
/// <param name="lastName"></param>
|
||||||
|
/// <param name="invPath">The inventory path from which the inventory should be saved.</param>
|
||||||
|
/// <param name="saveStream">The stream to which the inventory archive will be saved</param>
|
||||||
|
void ArchiveInventory(string firstName, string lastName, string invPath, Stream saveStream);
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue