Committing sacha's partial work (from orpheus). The GridBrat needs to learn

a bit of git
avinationmerge
Melanie 2010-04-14 10:42:14 +01:00
parent fac55bc78b
commit 1636f535ba
2 changed files with 46 additions and 1 deletions

View File

@ -346,10 +346,28 @@ namespace OpenSim
else m_log.Error("[MODULES]: The new RegionModulesController is missing..."); else m_log.Error("[MODULES]: The new RegionModulesController is missing...");
scene.SetModuleInterfaces(); scene.SetModuleInterfaces();
// First Step of bootreport sequence
if (scene.SnmpService != null)
{
scene.SnmpService.ColdStart(1,scene);
}
// it should be a LinkDown event
// Maped inside opennms
// bad...
if (scene.SnmpService != null)
{
scene.SnmpService.Warning("Loading prins", scene);
}
// Prims have to be loaded after module configuration since some modules may be invoked during the load // Prims have to be loaded after module configuration since some modules may be invoked during the load
scene.LoadPrimsFromStorage(regionInfo.originRegionID); scene.LoadPrimsFromStorage(regionInfo.originRegionID);
if (scene.SnmpService != null)
{
scene.SnmpService.Warning("Creating region texture", scene);
}
// moved these here as the terrain texture has to be created after the modules are initialized // moved these here as the terrain texture has to be created after the modules are initialized
// and has to happen before the region is registered with the grid. // and has to happen before the region is registered with the grid.
scene.CreateTerrainTexture(false); scene.CreateTerrainTexture(false);
@ -357,6 +375,10 @@ namespace OpenSim
// TODO : Try setting resource for region xstats here on scene // TODO : Try setting resource for region xstats here on scene
MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo)); MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo));
if (scene.SnmpService != null)
{
scene.SnmpService.Warning("Grid Registration in progress", scene);
}
try try
{ {
scene.RegisterRegionWithGrid(); scene.RegisterRegionWithGrid();
@ -365,11 +387,20 @@ namespace OpenSim
{ {
m_log.ErrorFormat("[STARTUP]: Registration of region with grid failed, aborting startup - {0}", e.StackTrace); m_log.ErrorFormat("[STARTUP]: Registration of region with grid failed, aborting startup - {0}", e.StackTrace);
if (scene.SnmpService != null)
{
scene.SnmpService.Critical("Grid registration failed. Startup aborted.", scene);
}
// Carrying on now causes a lot of confusion down the // Carrying on now causes a lot of confusion down the
// line - we need to get the user's attention // line - we need to get the user's attention
Environment.Exit(1); Environment.Exit(1);
} }
if (scene.SnmpService != null)
{
scene.SnmpService.Warning("Grid Registration done", scene);
}
// We need to do this after we've initialized the // We need to do this after we've initialized the
// scripting engines. // scripting engines.
scene.CreateScriptInstances(); scene.CreateScriptInstances();
@ -377,6 +408,11 @@ namespace OpenSim
scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
scene.EventManager.TriggerParcelPrimCountUpdate(); scene.EventManager.TriggerParcelPrimCountUpdate();
if (scene.SnmpService != null)
{
scene.SnmpService.Warning("ScriptEngine started", scene);
}
m_sceneManager.Add(scene); m_sceneManager.Add(scene);
if (m_autoCreateClientStack) if (m_autoCreateClientStack)
@ -385,6 +421,10 @@ namespace OpenSim
clientServer.Start(); clientServer.Start();
} }
if (scene.SnmpService != null)
{
scene.SnmpService.Warning("Initializing region modules", scene);
}
if (do_post_init) if (do_post_init)
{ {
foreach (IRegionModule module in modules) foreach (IRegionModule module in modules)
@ -396,6 +436,11 @@ namespace OpenSim
mscene = scene; mscene = scene;
if (scene.SnmpService != null)
{
scene.SnmpService.Warning("The region is operational", scene);
}
scene.StartTimer(); scene.StartTimer();
return clientServer; return clientServer;

View File

@ -10,7 +10,7 @@ using OpenSim.Region.Framework.Scenes;
public interface ISnmpModule public interface ISnmpModule
{ {
void Trap(int code, string Message, Scene scene); void Trap(int code, string Message, Scene scene);
void Critcal(string Message, Scene scene); void Critical(string Message, Scene scene);
void Warning(string Message, Scene scene); void Warning(string Message, Scene scene);
void Major(string Message, Scene scene); void Major(string Message, Scene scene);
void ColdStart(int step , Scene scene); void ColdStart(int step , Scene scene);