force lower avatar density for testing
parent
6b3135aa4d
commit
163a86517a
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@ -168,6 +168,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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m_density = density;
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m_mass = 80f; // sure we have a default
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// force lower density for testing
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m_density = 3.0f;
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mu = parent_scene.AvatarFriction;
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walkDivisor = walk_divisor;
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