diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 71e1536a68..3101b5aa85 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -1027,18 +1027,7 @@ namespace OpenSim.Region.Environment.Scenes /// /// public void DelinkFromGroup(uint partID) - { - // Don't try and update if we're already in the middle of updating - if (RootPart.UpdateFlag > 0) - { - // I've never actually seen this happen, though I think it's theoretically possible - m_log.WarnFormat( - "[SCENE OBJECT GROUP]: Aborted delink update for {0}, {1} as it has yet to finish linking", - RootPart.Name, RootPart.UUID); - - return; - } - + { SceneObjectPart linkPart = GetChildPart(partID); if (null != linkPart)