Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
commit
16467f6654
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@ -2496,24 +2496,20 @@ namespace OpenSim.Region.Framework.Scenes
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//RootPrim.SetParentLocalId(parentLocalID);
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m_log.DebugFormat(
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"[ATTACHMENT]: Received attachment {0}, inworld asset id {1}",
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//grp.RootPart.LastOwnerID.ToString(),
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grp.GetFromItemID(),
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grp.UUID.ToString());
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m_log.DebugFormat("[ATTACHMENT]: Received " +
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"attachment {0}, inworld asset id {1}",
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//grp.RootPart.LastOwnerID.ToString(),
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grp.GetFromItemID(),
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grp.UUID.ToString());
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//grp.SetFromAssetID(grp.RootPart.LastOwnerID);
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m_log.DebugFormat(
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"[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID.ToString(), grp.AbsolutePosition);
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if (
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AttachObject(
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sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false))
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{
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// Do this last so that event listeners have access to all the effects of the attachment
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EventManager.TriggerOnAttach(grp.LocalId, UUID.Zero, sp.UUID);
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}
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m_log.DebugFormat("[ATTACHMENT]: Attach " +
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"to avatar {0} at position {1}",
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sp.UUID.ToString(), grp.AbsolutePosition);
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AttachObject(sp.ControllingClient,
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grp.LocalId, (uint)0,
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grp.GroupRotation,
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grp.AbsolutePosition, false);
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RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
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grp.SendGroupFullUpdate();
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}
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@ -2522,6 +2518,7 @@ namespace OpenSim.Region.Framework.Scenes
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RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
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RootPrim.AddFlag(PrimFlags.TemporaryOnRez);
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}
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}
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else
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{
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@ -627,10 +627,11 @@ namespace OpenSim.Region.Framework.Scenes
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}
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m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group);
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group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
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group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
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// In case it is later dropped again, don't let
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// it get cleaned up
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//
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group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
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group.HasGroupChanged = false;
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}
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@ -1575,6 +1575,7 @@ Console.WriteLine(" JointCreateFixed");
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{
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//Console.WriteLine("Move " + m_primName);
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if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009
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/*
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// NON-'VEHICLES' are dealt with here
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if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f))
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{
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@ -1587,6 +1588,7 @@ Console.WriteLine(" JointCreateFixed");
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avel2.Z = 0;
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d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z);
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}
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*/
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//float PID_P = 900.0f;
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float m_mass = CalculateMass();
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