Fix problem where iar load would duplicate huge number of folders
This was http://opensimulator.org/mantis/view.php?id=4770 Extend unit tests to check for this scenario too0.7-release
parent
701cc35c9f
commit
165429ff4d
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@ -247,8 +247,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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ref string archivePath,
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ref string archivePath,
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Dictionary <string, InventoryFolderBase> resolvedFolders)
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Dictionary <string, InventoryFolderBase> resolvedFolders)
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{
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{
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Resolving destination folder {0}", archivePath);
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string originalArchivePath = archivePath;
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string originalArchivePath = archivePath;
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InventoryFolderBase destFolder = null;
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InventoryFolderBase destFolder = null;
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@ -257,6 +255,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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{
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while (null == destFolder && archivePath.Length > 0)
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while (null == destFolder && archivePath.Length > 0)
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{
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{
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Trying to resolve destination folder {0}", archivePath);
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if (resolvedFolders.ContainsKey(archivePath))
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if (resolvedFolders.ContainsKey(archivePath))
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{
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{
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m_log.DebugFormat(
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m_log.DebugFormat(
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@ -279,7 +279,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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public void TestIarV0_1WithEscapedChars()
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public void TestIarV0_1WithEscapedChars()
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{
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{
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TestHelper.InMethod();
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TestHelper.InMethod();
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log4net.Config.XmlConfigurator.Configure();
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// log4net.Config.XmlConfigurator.Configure();
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string itemName = "You & you are a mean/man/";
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string itemName = "You & you are a mean/man/";
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string humanEscapedItemName = @"You & you are a mean\/man\/";
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string humanEscapedItemName = @"You & you are a mean\/man\/";
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@ -508,7 +508,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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public void TestNewIarPath()
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public void TestNewIarPath()
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{
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{
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TestHelper.InMethod();
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TestHelper.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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// log4net.Config.XmlConfigurator.Configure();
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Scene scene = SceneSetupHelpers.SetupScene("inventory");
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Scene scene = SceneSetupHelpers.SetupScene("inventory");
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UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
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UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
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@ -516,29 +516,55 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
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Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
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List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>();
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List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>();
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string folder1Name = "a";
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string folder1Name = "1";
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string folder2Name = "b";
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string folder2aName = "2a";
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string itemName = "c.lsl";
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string folder2bName = "2b";
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string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
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string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
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string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
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string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random());
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string itemArchiveName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
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string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random());
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string itemArchivePath
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string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName });
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= string.Format(
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string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName });
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"{0}{1}{2}{3}",
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ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName);
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{
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// Test replication of path1
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new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null)
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new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null)
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.ReplicateArchivePathToUserInventory(
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.ReplicateArchivePathToUserInventory(
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itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
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iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
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foldersCreated, nodesLoaded);
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foldersCreated, nodesLoaded);
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InventoryFolderBase folder1
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List<InventoryFolderBase> folder1Candidates
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, "a")[0];
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
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Assert.That(folder1, Is.Not.Null, "Could not find folder a");
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Assert.That(folder1Candidates.Count, Is.EqualTo(1));
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InventoryFolderBase folder2 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, "b")[0];
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Assert.That(folder2, Is.Not.Null, "Could not find folder b");
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InventoryFolderBase folder1 = folder1Candidates[0];
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List<InventoryFolderBase> folder2aCandidates
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
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Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
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}
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{
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// Test replication of path2
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new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null)
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.ReplicateArchivePathToUserInventory(
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iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
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foldersCreated, nodesLoaded);
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List<InventoryFolderBase> folder1Candidates
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
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Assert.That(folder1Candidates.Count, Is.EqualTo(1));
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InventoryFolderBase folder1 = folder1Candidates[0];
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List<InventoryFolderBase> folder2aCandidates
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
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Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
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List<InventoryFolderBase> folder2bCandidates
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName);
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Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
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}
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}
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}
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/// <summary>
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/// <summary>
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@ -564,10 +590,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
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string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
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string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
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string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
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string itemArchivePath
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string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
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= string.Format(
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"{0}{1}{2}",
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ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName);
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new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null)
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new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null)
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.ReplicateArchivePathToUserInventory(
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.ReplicateArchivePathToUserInventory(
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@ -84,7 +84,7 @@ namespace OpenSim.Tests.Common.Mock
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public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
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public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
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{
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{
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m_log.DebugFormat("[MOCK INV DB]: Getting items in folder {0}", folderID);
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// m_log.DebugFormat("[MOCK INV DB]: Getting items in folder {0}", folderID);
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List<InventoryItemBase> items = new List<InventoryItemBase>();
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List<InventoryItemBase> items = new List<InventoryItemBase>();
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@ -101,7 +101,7 @@ namespace OpenSim.Tests.Common.Mock
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public InventoryFolderBase getUserRootFolder(UUID user)
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public InventoryFolderBase getUserRootFolder(UUID user)
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{
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{
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m_log.DebugFormat("[MOCK INV DB]: Looking for root folder for {0}", user);
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// m_log.DebugFormat("[MOCK INV DB]: Looking for root folder for {0}", user);
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InventoryFolderBase folder = null;
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InventoryFolderBase folder = null;
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m_rootFolders.TryGetValue(user, out folder);
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m_rootFolders.TryGetValue(user, out folder);
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@ -141,8 +141,8 @@ namespace OpenSim.Tests.Common.Mock
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if (folder.ParentID == UUID.Zero)
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if (folder.ParentID == UUID.Zero)
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{
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{
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m_log.DebugFormat(
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// m_log.DebugFormat(
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"[MOCK INV DB]: Adding root folder {0} {1} for {2}", folder.Name, folder.ID, folder.Owner);
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// "[MOCK INV DB]: Adding root folder {0} {1} for {2}", folder.Name, folder.ID, folder.Owner);
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m_rootFolders[folder.Owner] = folder;
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m_rootFolders[folder.Owner] = folder;
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}
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}
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}
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}
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@ -166,8 +166,8 @@ namespace OpenSim.Tests.Common.Mock
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public void addInventoryItem(InventoryItemBase item)
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public void addInventoryItem(InventoryItemBase item)
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{
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{
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m_log.DebugFormat(
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// m_log.DebugFormat(
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"[MOCK INV DB]: Adding inventory item {0} {1} in {2}", item.Name, item.ID, item.Folder);
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// "[MOCK INV DB]: Adding inventory item {0} {1} in {2}", item.Name, item.ID, item.Folder);
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m_items[item.ID] = item;
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m_items[item.ID] = item;
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}
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}
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